You made my brain hurt >,<Quote from Galspanic »I like War and Mind (RU) more than all of them. Fire and Light (RW) is my second favorite because it turns dead games into done games fast! Sword of Body and Shadow (GB) is one most people like a lot but I try to blow up lands so much that it's not that hot. Sword of Feast and Ice (UG) is typically seen as the weakest of the 5 even though the protection is some of the best - that 2/2 Wolf + Mill 10 just isn't reliable enough.
- Red4win
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Posted in: Commander (EDH) -
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Frosty the Penguin posted a message on Ob Nixilis of the Black OathI like the art. he's pre-demon/scary face, but still looks like a black card. Kinda like a MTG version of Darth BanePosted in: The Rumor Mill -
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DTG posted a message on [[BNG]] Ephara, God of the PolisPosted in: New Card DiscussionQuote from turlockmikeDefinitely underwhelming. Won't see any standard play and isn't even that good in limited. 7 devotion is extremely high and unless there are a ton of flash creatures, the second ability is a wash. Sell these high. $1 mythic at best.
Quote from turlockmikeThis card says "abuse me". Blue devotion decks will probably take this over jace under certain conditions (like against mono black since mono black can't remove it).
Any card that says "when you do stuff you normally do (play creatures), you draw a card)" is awesome and amazing. It's conditional, but the condition is pretty minor. This is definitely not for an aggro blue devotion deck, but a midrange blue range devotion deck this card is insane. I can see decks with this + thassa + bident + elspeth + deputy.
You made quite the 180 in an hour and a half. -
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Kelzam posted a message on Twenty things that were going to kill Magic.Posted in: Magic GeneralQuote from TybaltThis article really kind of shows MaRo's attitude towards players, and shows the reason why there is an underset of Magic players that do not like him.
I don't remember the book promos, I had always thought that Nalathni Dragon was the first ever promo card.
You say that like there's something wrong with his attitude. Just because he doesn't kiss the collective asses of every conspiracy theorist and doomsayer (that still stick around like a bad odor despite supposedly hating everything about Magic) doesn't make him a bad person. Maybe people should quit taking themselves so seriously and they won't feel butthurt when MaRo talks in jest towards people who think they know better than the guys designing a game that has managed to only increase in popularity despite being 20 years old. -
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Badd Business posted a message on 8Rack - Control the hand, control the game (6/2013 - 9/2014) (1)Posted in: Modern Archives - EstablishedYour opponent has more ways of dealing with Goyf; requires green; costs less mana than Goyf.
You're already talking about splashing red and white, so what's so bad about splashing green? If you've discarded enough cards in your opponents hand to make affliction and the rack relevant, then it won't matter whether they can deal with Goyf or not. Goyf also can block, and kills your opponent much quicker than affliction or the rack.
You are comparing apples to oranges because you don't know any better. Board control and hand control are two different things. They seek to win by different methods.
I don't know any better!?!?!?!?
Let me offer a better explanation then... (although I am apparently an amateur deckbuilder who knows nothing about this game)
Jund and Junk play board control cards because mono black discard in any form flat out loses when their opponent resolves a difficult to kill threat. You attempt to mitigate this by magically drawing ensnaring bridge every game at just the right time. This is absurdly fragile and inconsistent for any competitive strategy. Instead, they aim for greater consistency and versatility by playing board control cards that are almost never dead after they've discarded the relevant cards that are difficult to deal with via removal. Any time after turn 2-3, abrupt decay and lightning bolt will be almost strictly superior to something such as Thoughtseize, Iok, or Duress.
This is a very basic concept in competitive deckbuilding. Versatility and consistency = better decks, and better tournament results.
Liliana of the Veil, Raven's Crime and Ensnaring Bridge disagree.
None of these cards do crap to lock your opponent except *maybe* Ensnaring bridge against the rare all-creature modern deck that has no way to deal with artifacts. But once again, you're making some sweeping assumption based off magical christmasland that you will always be drawing these cards right when you need them, and that your opponent won't have any way to answer them.
Don't be fooled. Affinity has a very hard time dealing with Ensnaring Bridge. Especially after I have destroyed their cranial platings / signal pests with my discard suite. Not as bad a matchup as you are implying. If really scared - use red splash for pyroclasm and the match is a bye.
Once again, you're going into magical-christmasland where you have ensnaring bridge, and your opponent has no way to deal with it on turn 3. Even in the ideal scenario, you still have 2-3 cards in hand after casting bridge on that turn, in which most of affinity's creatures still can swing through a bridge.
This isn't even accounting for game 2 and 3 where they board in their ancient grudges. Also, apparently you didn't read, but Affinity can get a lot of damage in via instant speed Cranial Plating equipping an Ornithopter or Signal pest, or saccing artifacts to put ravager counters on them via Arcbound ravager. By the way, this gets around ensnaring bridge as well. I know this because I've lost to this multiple times when trying to lock an opponent out with my own bridge. There is a big difference in theoretical magic where you always draw just what you need at just the right time, and actually learning stuff from testing and experience.
It doesnt resolve expect in a top deck scenario where I already have the upper hand. Can be played around even then. Sideboard hate
So once again... you're making sweeping assumptions that you somehow have the upper hand at this point. It's not like the only thing causing you problems here is going to be pod. They can tutor for just about any hate they need, their creatures can't be dealt with easily via removal, and they can combo out and kill you through a bridge quite easily (at least with melirapod).
Coudl careless about either of those cards. Smiter sees little play, and isn't relevant in any case. 2 tokens from lingering souls makes me /yawn. Again, if aggro is really scaring your meta - splash for Pyroclasm and bolt.
Smiter sees a ton of play in GW hatebears and Junk. Lighting bolt is awful against both of these cards, and pyroclasm only kills 1/2 of Lingering Souls. If aggro lost to pyroclasm and lightning bolt this easily, it wouldn't exist in the format.
Quote from MemoryLapseAbsurd. Those are board control decks. I could have stopped reading right here because you have just exposed yourself as an inexperienced deck builder / theorist.
Look, all your posts are very cocky, and you always seem to assume you have some grand meta scheme figured out and your opponents never have any way to deal with an ensnaring bridge.
You keep making threads like these as SCD's, but when anybody ever posts anything slightly disagreeing with what you post, you are here to refute them with stuff like "ensnaring bridge wins" or "leyline of sanctity beats x deck". Instead of title it SCD, why not just title it "this card is awesome and you should play it because I am always right"?
Second, what is this glorious meta that you play in that players can't deal with enchantments or artifacts? Do you play in some meta where players don't use sideboards? You keep mentioning that you "if x and x" deck is giving your problems, you can sideboard cards for it. Well, incase you haven't noticed, most competitive decks bring in anti-hate to protect their own strategies, and since your deck is pretty slow, it will be pretty common for them to find an answer before you kill them.
I'm not even saying Leyline or Bridge are bad cards. They aren't. But every time you refute a post, you simply say "x deck has a difficult time with ensnaring bridge", or "x deck loses to leyline of sanctity". Also, how do you magically draw bridge and leyline every game, and never get awkward hands in which you draw multiple bridges, or multiple leylines, or multiple shrieking afflictions. Splinter Twin has quite a few matches where it can't find it's combo pieces, and it runs 8-10 cantrips, and 7-8 copies of each relevant combo piece. That doesn't even account for the times where you draw multiple copies of cards like shrieking Affliction, the Rack, Ensnaring Bridge, or Leyline of Sanctity (all of which do nothing as multiples).
Long story short, this isn't a new strategy, and you're not the first one who thought of bridge-rack control. It's a cool and unique strategy, but it has a ton of weaknesses. But based off your description, it should be the best deck in the meta with zero bad matchups except tron. Please be a little bit more reasonable with people on here. We're not all idiots who just migrated from standard and have no clue how to play competitive magic, or how to build a competitive deck. -
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TheLizard posted a message on Situations where the term "strictly better" actually appliesPosted in: Magic General -
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Topper posted a message on Rumors of Control's Death have been Mildly ExaggeratedPosted in: Standard ArchivesQuote from AsLan^What are you trying to prove exactly? That it's possible to create a deck full of removal?
The problem is that what you're calling a "control" deck doesn't offer a significantly different play experience than any of the other decks in the meta because you're still just top decking, not to mention midrange is generally a better choice on account of having strong control tools but better threats.
This is one of the more bizarre suggestions I've heard.
So what you're saying is that because the form is (slightly) different, the function can't remain the same? The list of cards was a useful illustration of what cards a control deck can string together to be efficient.
Control decks win by burying the opponent in card advantage, and (by extension) tempo. Sphinx's Revelations, and Jace are card advantage engines (since playing one SR inevitably leads to a second). Just because you don't get to peak at the top two cards of your library doesn't mean you're not playing a control deck when you have the card advantage.
Taken your oddball implication to the logical conclusion, an aggro deck isn't aggro unless you've got a one mana instant speed burn spell, in which case I'm all for the return of lightning bolt if it means blue gets back Ponder. -
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jaytothen posted a message on Possible fake magic card (From M13?)Sounds like one version is an event deck version....Posted in: Magic General -
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Xoth posted a message on Most hated generalsPosted in: Commander (EDH)Quote from GashnawIn my pay group you would need both of those "Doubling" Equips to one shot us. My playgroup plays with 20 Poison in EDH.
He probably wouldn't bother running grafted in "your playgroup" then. - To post a comment, please login or register a new account.
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