Im guessing you have bad faery players in your area, when you cast sudden death right after one of your spells they can wait till sudden death clears the stack to play their counter. Just a note
He means waiting until their counters are not hard counters. Rune Snag is only two more on your spell.
You can also make sure you have enough to cover Spellstutter Sprite before you play anything you want to keep down.
Anyone have anything to add to my list (above)? Specially concerning Profane Command. I dunno if it's very useful at the moment, concerning the low amount of creatures in the deck, making it worse than Corrupt sometimes, except that it is easier to tutor with BtQ.
I have never been sorry to see it, it gives you more options when you get it. Remove a creature and smack their face, return a creature and smack their face.... You get the picture.
The reason I am testing the mentor is that it can make your BB tokens way more effective and net you huge CA that way. Every time you chump they get smaller.
The sudden spells have always proved worth the slots, if you're not using them, I suggest you do.
Sb decisions have to generally be made on your own based on what you are weak against in testing. IMO anyway. You could look a page or two back to get a picture of what some people have in the SB.
@BtQ, I run 4 of them MD and I have never regretted it. It gives me crazy adaptability Game 1 and then helps ensure that I GET MY SB cards game 2 and 3.
Sudden Spoiling is more than just a fog, its another removal card if you use it right. I have never actually just fogged, i usually take out at least a couple creatures when I pop it. Spoiling actually has helped me more than Deathmark against GW mainly because the creatures you need a destroy effect for are pro black.
Not to mention those rare glorius moments when Korlash is coming at them weilding TWO hammers. *drool*
Overkill IMO, if you get a second, keep it in hand in case of removal. Playing more than is needed to kill them/stay alive is not a good thing for a deck with so little card draw. We rely on CA to get the job done, we can't be handing them opportunities for CA.
Another thing I have found is that its worth it to have 4 Beseech the Queen and a couple of copies of situational cards. Like Corrosive Mentor, a lot of decks hate to see that when you have a BB out. I was using Midnight Banshee but while it proved worthwhile every time it was in play it did not come online early enough for some matchups.
I wouldn't run 4 BB, 3 seems the right number to me. Running 4 I found that I would draw into a second too often which effectively made it a dead card since I wouldn't want to BB in play. Too painful.
I only run 4 because people love to kill/bounce/counter it and it helps immensely to have one out against almost everyone.
BB and Desert and Spoiling are crazy CA tools if used correctly.
I would love to run deserts in place of the mutavaults but haven't been able to get any. People only want my mutavaults for them which is a NO. lol.
Well, They work WAY better in this deck. On another note, you could remove the terrors and add 2 spoiling and another Bitterblossom.
Actually, now that I think about it, Mutavault could work wonderfully alongside Sudden Spoiling as removal.
EDIT: removing the snow engine and redoing my mana base in the deck above...
I would be ill qualified to comment on the deck mainly because I play a slightly different version than most of you by using 4x BtQ to get whatever I need.
I do have one suggestion though, replace Urza's Factories with Deserts, they help immensely against all sorts of decks and factory will rarely come online to be that useful. Mutavaults are also subpar to Deserts. You don't want to give them a chance to kill a land of yours.
I would not run Terrors because there are way too many decks that use black that its a dead card to often for my taste.
Corrupt has proven to me time and again that it is to clunky, sure you can hit their face but thats what BB tokens and demigod are for, IMO tendrils is way better because of the cost you can play it with other things with the same effect vs creatures. Other than that I have seen way too much that does not die to inversion to use it. Thats why I play Sudden Death, Sudden Spoiling and Tendrils of Corruption for removal/stall.
EDIT: is it just me or did someone screw up gatherer?
Thats WITH a BB in play and trying to damnation. They turned one of me lands into an island so I couldn't chump block. They also countered everything important that was not a sudden spell.
actually the only decks that give it problems are merfolk, after board, disenchant bitterblossom, sower your scion, hold the cheaper counter magic, gg
sudden death: this card is key vs faeries IMO
Spoiling works great against merfolk and faeries too.
Between MB and SB I have playsets of both Sudden Spoiling and Sudden Death. They have proved to be way more effective than Nameless Inversion or Terror ever were. There is just way too many big decks that have plenty of counters. Faeries, Merfolk, Any Ux control.
Just lost 0-2 to merfolk, both very close games. He made my land into an island though so it became a race with BB tokens.
Im thinking about putting Dash Hopes in the SB to use against counter decks. Help Protect your non-sudden spells.
I have found that Sudden Spoiling lets me win games I shouldn't by neutering the god creatures they have, plus faeries can't counter it. Its an all around good card in this format. I play it WAY over corrupt.
EDIT: on another note, against faeries and merfolk, anything you play in the first few turns is way more likely to get through. Sudden spells get around that.
He means waiting until their counters are not hard counters. Rune Snag is only two more on your spell.
You can also make sure you have enough to cover Spellstutter Sprite before you play anything you want to keep down.
I have never been sorry to see it, it gives you more options when you get it. Remove a creature and smack their face, return a creature and smack their face.... You get the picture.
The sudden spells have always proved worth the slots, if you're not using them, I suggest you do.
@BtQ, I run 4 of them MD and I have never regretted it. It gives me crazy adaptability Game 1 and then helps ensure that I GET MY SB cards game 2 and 3.
EDIT: My deck ATM is...
2 Urborg, Tomb of Yawgmoth
4 Desert
2 Leechridden Swamp
10 Swamp
2 Mutavault
4 Terramorphic Expanse
// Creatures
4 Korlash, Heir to Blackblade
3 Demigod of Revenge
4 Dusk Urchins
1 Corrosive Mentor
4 Damnation
4 Bitterblossom
3 Tendrils of Corruption
4 Beseech the Queen
3 Sudden Death
2 Profane Command
2 Loxodon Warhammer
2 Sudden Spoiling
2 Corrosive Mentor
1 Sudden Spoiling
4 Extirpate
4 Thoughtseize
4 Dragon's Claw
I'm torn between mentor and Midnight Banshee....They can both help control the game, just mentor does it through the other creatures.
Just curious, what would you name with Pithing Needle?
Overkill IMO, if you get a second, keep it in hand in case of removal. Playing more than is needed to kill them/stay alive is not a good thing for a deck with so little card draw. We rely on CA to get the job done, we can't be handing them opportunities for CA.
I just got eaten alive by a BUW Enchanted Evening/Patrician's Scorn deck with lots of draw and lots of recovery ability.
I only run 4 because people love to kill/bounce/counter it and it helps immensely to have one out against almost everyone.
BB and Desert and Spoiling are crazy CA tools if used correctly.
Well, They work WAY better in this deck. On another note, you could remove the terrors and add 2 spoiling and another Bitterblossom.
Actually, now that I think about it, Mutavault could work wonderfully alongside Sudden Spoiling as removal.
EDIT: removing the snow engine and redoing my mana base in the deck above...
I do have one suggestion though, replace Urza's Factories with Deserts, they help immensely against all sorts of decks and factory will rarely come online to be that useful. Mutavaults are also subpar to Deserts. You don't want to give them a chance to kill a land of yours.
I would not run Terrors because there are way too many decks that use black that its a dead card to often for my taste.
This is what I am currently running.....
2 Urborg, Tomb of Yawgmoth
4 Desert
3 Mutavault
2 Leechridden Swamp
13 Swamp
// Creatures
4 Korlash, Heir to Blackblade
3 Demigod of Revenge
4 Dusk Urchins
1 Corrosive Mentor
4 Damnation
4 Bitterblossom
3 Tendrils of Corruption
4 Beseech the Queen
3 Sudden Death
2 Profane Command
2 Loxodon Warhammer
2 Sudden Spoiling
2 Corrosive Mentor
1 Sudden Spoiling
4 Extirpate
4 Thoughtseize
4 Bottle Gnomes
Snow engine proved to not be worth it.
Thats why alot of us have Thoughtseize and Extirpate in SB.
BB tokens are definitely not something you want to be saccing, as Foil Vampire said, they are used to stall creatures until answers are found.
EDIT: is it just me or did someone screw up gatherer?
Spoiling works great against merfolk and faeries too.
Between MB and SB I have playsets of both Sudden Spoiling and Sudden Death. They have proved to be way more effective than Nameless Inversion or Terror ever were. There is just way too many big decks that have plenty of counters. Faeries, Merfolk, Any Ux control.
Just lost 0-2 to merfolk, both very close games. He made my land into an island though so it became a race with BB tokens.
Im thinking about putting Dash Hopes in the SB to use against counter decks. Help Protect your non-sudden spells.
EDIT: on another note, against faeries and merfolk, anything you play in the first few turns is way more likely to get through. Sudden spells get around that.