thats why I like the takeover version...it lets you know what is happening without becoming confusing... to find out which person in the platoon is hit I think we should designate each type with a number range on a 20 sided dice (like 1-13 is normal, 14-16 is RPG, 17 and 18 is sniper, 19 is radioman, and 20 is commander.....
granted if your unit has certain things(like snipers, RPG) then you get +2(or +1) for having snipers
+1(I think the snipers deserve more right? I mean they can snipe the commander with chance...) for RPG(with RPG you also get to roll 2 additional times because of the splash damage, as well as destroying structers/being able to hit people on the otherside of a wall(providing the wall actually blows)).
I think that we should have areas of an region and only one platoon can occupy an area (or 2 tanks) but allied troops can move through allied controlled areas
Okay, then well try some different methods, carrion pigeons, would you like to go first?
by then I will have a modifier for everything...
keep in mind though, some games are not ment to have massive battle systems as it just gets in the way of the actual roleplaying (i.e. alliances, UN, power jockying, etc.)
mabey the difference in strengths is how much % you take in one day... mabey have yours - theirs= % acquired per day (or lost per day)
EDIT: the above equation would not work once you got to the larger numbers.
100- weaker/stronger = % acquired per day
this would also make it possible for deadlocks, which is cool as it encourages nations to send backup and have their allies help
I think the way to handle the israli crisis is compare israli's power to each other force individualy and that force takes over a portion of the city and then the only thing we have to keep trake of is what areas are controlled by who (to determine who has to battle who.
like if russia and persia both took 25% each and then met in the battlefield (assuming they are not allied) then they then have to do a check to figure out how much of each others territory they take over (like if one won the engagement then they would take a little of the others territory over, tipping the balance)
You could always go risk style (meaning it ends quickly) with each unit adding more power to the force...
aka, a tank adds 15 (+5 per level of tank) while a platoon adds 10 (+mods for snipers, RPG, Etc...) and soo on... and then you roll dice to figure out who wins...no battlefields, no placement, no confusion. Period.
As it stands, i don't see how this game could have happened with less then 3 mods. Two mods are okay, but they are basically on the same time schedule. Beefy did things well when he was here, but it seems like things are heading downhill. I dont think Agent Dark has all the information, and he's not on that much. I believe we need someone for the 8pm-4/5am shift. (eastern time) since, honestly, thats when most of the players WOULD be active... :S
Thats actually the scheduel that I prefer.
more like 6pm-3am though
yeah, it'll prob end up that in the next game you can only research one thing at a time and then have to conplete a certain number of level 1 techs before you can go to level 2 and so on.
I personally think we should not bother with real world names for the tech because hey, if the world had to develope again it would not come up with the same s*** that ruined it the first time.
Does anyone know what you need to do to actually start a WP forum of your own? Do you have to be a mod?
granted if your unit has certain things(like snipers, RPG) then you get +2(or +1) for having snipers
+1(I think the snipers deserve more right? I mean they can snipe the commander with chance...) for RPG(with RPG you also get to roll 2 additional times because of the splash damage, as well as destroying structers/being able to hit people on the otherside of a wall(providing the wall actually blows)).
I think that we should have areas of an region and only one platoon can occupy an area (or 2 tanks) but allied troops can move through allied controlled areas
this should work right?
any questions?
by then I will have a modifier for everything...
keep in mind though, some games are not ment to have massive battle systems as it just gets in the way of the actual roleplaying (i.e. alliances, UN, power jockying, etc.)
yours - theirs= % acquired per day (or lost per day)EDIT: the above equation would not work once you got to the larger numbers.
100- weaker/stronger = % acquired per day
this would also make it possible for deadlocks, which is cool as it encourages nations to send backup and have their allies help
I think the way to handle the israli crisis is compare israli's power to each other force individualy and that force takes over a portion of the city and then the only thing we have to keep trake of is what areas are controlled by who (to determine who has to battle who.
like if russia and persia both took 25% each and then met in the battlefield (assuming they are not allied) then they then have to do a check to figure out how much of each others territory they take over (like if one won the engagement then they would take a little of the others territory over, tipping the balance)
any questions?
aka, a tank adds 15 (+5 per level of tank) while a platoon adds 10 (+mods for snipers, RPG, Etc...) and soo on... and then you roll dice to figure out who wins...no battlefields, no placement, no confusion. Period.
Mabey that's too ambitious...
Its really bugging me that they didn't even bother to get proper flags on the people.
Thats actually the scheduel that I prefer.
more like 6pm-3am though
yeah, it'll prob end up that in the next game you can only research one thing at a time and then have to conplete a certain number of level 1 techs before you can go to level 2 and so on.
I personally think we should not bother with real world names for the tech because hey, if the world had to develope again it would not come up with the same s*** that ruined it the first time.
Does anyone know what you need to do to actually start a WP forum of your own? Do you have to be a mod?