This is my take of the deck, It's the second Tenshi's list cutting white and with some personalization.
Mainboard nihil it's pretty nice against the graveyard decks, not totally sold on Sai and Negate in the side, maybe I should run a couple of Tezzeret AoB and the 4th echoing truth, or the 4th bridge... or even Aether Grid, but i dont think it can be splashed out of 8 (12 if you count stars) non fetchable sources.
I understand mainboard bridge cut's the main plan, but it's a free win against so many decks that I feel like I can't change it for the last Whir
Usually the plan is to cut any redundant combo pieces or cantrips... Memnite, Spellbombs/Stars and Trawler
if you spect white hate (RiP, Kataki, Stony) in goes Unmoored Ego, Echoing Truth and negate.
post sideboard be aware of surgical extraction, never use all your mana with thopter sword, so you can respond to surgical, also you can counter it if you nihil your own graveyard
don't be afraid to mill if you don't have infinite combo, Foundry, sword and station, plus some mana can do wonders in few turns
2
Artifact
If a land is tapped for two or more mana, it produces C instead of any other type and amount.
Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.
Karn, Scion of Urza
4
Legendary Planeswalker — Karn
5
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
-1: Put a card you own with a silver counter on it from exile into your hand.
-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
So new Karn is a 4 mana draw spell... And we got new hate
I saw a daily list running 3 tezzeret, Agent of bolas in the 75. It seems totally awesome, especially from the sideboard to nullify opponents hate. I've only recently started playing affinity (1 month) so pardon me if this has been mentioned before. I'd like to get people's opinions on him (especially from those who've tested it) so I know whether or not to make the investment. Thanks !
If you are playing legacy Affinity, Tezzereet is too damn good there, with a little help of Ancient Tomb it can be cast turn 1. And if you play him on turn 2 or 3 it mean you already won the game. Just stall for a turn and ultimate him.
But in modern he is slow and color intensive, the lack of artifact lands to help his +1 and -4 hurts a lot.
yeah, i should get a couple of Spellskites, but i dont like thoughtseize. I found that Kozilek's inquisition do the same work w/o the shock (can't hit creeping corrosion, fracturing gust, or shatterstorm it's the only drawback, and i can deal with them just fine with spell pierce), but at the end i found that playing a creature was far better than discarding a card from my opponent's hand. I guess it's a playstyle thing at the end. Also, w/o combo in my meta it's kinda pointless to play that effect. Maybe i just miss Cabal Therapy from the legacy version.
i notice it too, it's a little too much hate, but i think i would only cut the Ancient Grudge, i have Hurkyl's to deal with wrath effects mainly and the claim to gain a turn against burn, wear//tear is there to hate. So maybe -1 cage, -1 Grudge, +2 Spellskite?...
i have tested ensoul and the only matchup it really did anything was against infect, but apostle's blessing just do the work too, it cant touch the champion, and it only last for a turn in the moth, so i cut them out.
Personally i found the Ghostfire blades are working great to increase the infect clock, as well as pumping the ornithopters away from Ligthning bolt range or speeding up the champion.
Apostle's Blessings are there to play around tokens or dodging removal
Maybe my creature count is a little low, but it's working fine and do well in FNM, the only think that makes me nervous is infect.
the last change I made was cutting out 2 ethersworn Canonist from the SB and adding the needle and cage, i found they never really come to the MB in my meta
Brainstorming came this rough draft of a deck
2 Ulamog, the Ceaseless Hunger
4 Faithless Looting
4 Cathartic Reunion
4 Electrodominance
4 Living End
4 Through the Breach
4 Desperate Ritual
2 pyretic Ritual
4 Simian Spirit Guide
4 Chalice of the Void / Blood Moon
16 Mountains
Maybe it could run Griselbrand instead of Emrakul/Ulamog and Fury of the Horde instead of the moon/chalice for a full on combo version.
If you have any idea, i welcome you to discuss it
Infinite tokens
If the sac outlet is grinding station you have mill
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/797734-tenshis-grinding-station-combo
coretapper + mimic vat + magistrate scepter + 3 mana
Infinite turns
Mainboard nihil it's pretty nice against the graveyard decks, not totally sold on Sai and Negate in the side, maybe I should run a couple of Tezzeret AoB and the 4th echoing truth, or the 4th bridge... or even Aether Grid, but i dont think it can be splashed out of 8 (12 if you count stars) non fetchable sources.
I understand mainboard bridge cut's the main plan, but it's a free win against so many decks that I feel like I can't change it for the last Whir
4 Memnite
4 Scrap Trawler
4 Sly Requisitioner
Instant (3)
3 Whir of Invention
Artifact (27)
4 Chromatic Star
4 Grinding Station
4 Mox Opal
4 Nihil Spellbomb
4 Sword of the Meek
4 Thopter Foundry
2 Welding Jar
1 Ensnaring Bridge
3 Darksteel Citadel
2 Darkslick Shores
3 Island
4 Polluted Delta
4 Spire of Industry
2 Watery Grave
3 Damping Sphere
3 Unmoored Ego
3 Echoing Truth
3 Sai, Master Thopterist
2 Ensnaring Bridge
1 Negate
some points
Usually the plan is to cut any redundant combo pieces or cantrips... Memnite, Spellbombs/Stars and Trawler
if you spect white hate (RiP, Kataki, Stony) in goes Unmoored Ego, Echoing Truth and negate.
post sideboard be aware of surgical extraction, never use all your mana with thopter sword, so you can respond to surgical, also you can counter it if you nihil your own graveyard
don't be afraid to mill if you don't have infinite combo, Foundry, sword and station, plus some mana can do wonders in few turns
and that's not basically tezzerator?
First match against Lantern, 2-0. Out 4 Dismember, in 4 Ratchet Bomb
Second against RUG Jace, 2-0. I think i took out 4 mimics for 2 Ratchet Bomb and 2 Pithing Needle
Third round against Burn, 2-1. i took the dismembers and went with 3 Spartial contortions and 1 Ratchet bomb.
it's a sweet deck, but a little linear, I like more interactive decks, but it's a sweet thing to play from time to time
So new Karn is a 4 mana draw spell... And we got new hate
If i'm not mistaken, Thrist should be a dot in (3, 1.5)
Pieraktor, how do you fight against dredge with that list?
thanks
I was thinking something among this lines...any sugestion?
4 Arcbound Stinger
4 Arcbound Ravager
4 Arcbound Worker
4 Steel Overseer
4 Hangarback Walker
4 Ornithopter
3 Throne of Geth
4 Mox Opal
4 Hardened Scales
2 Shrapnel Blast
3 Tezzeret's Gambit
Land
4 Darksteel Citadel
4 Glimmervoid
2 Gavony Township
2 Temple Garden
2 Stomping Ground
1 Forest
1 Plains
4 Windswept Heath
Maybe Aether Vial can have a place, or Acbound Slith
If you are playing legacy Affinity, Tezzereet is too damn good there, with a little help of Ancient Tomb it can be cast turn 1. And if you play him on turn 2 or 3 it mean you already won the game. Just stall for a turn and ultimate him.
But in modern he is slow and color intensive, the lack of artifact lands to help his +1 and -4 hurts a lot.
i notice it too, it's a little too much hate, but i think i would only cut the Ancient Grudge, i have Hurkyl's to deal with wrath effects mainly and the claim to gain a turn against burn, wear//tear is there to hate. So maybe -1 cage, -1 Grudge, +2 Spellskite?...
i have tested ensoul and the only matchup it really did anything was against infect, but apostle's blessing just do the work too, it cant touch the champion, and it only last for a turn in the moth, so i cut them out.
4 Darksteel citadel
4 Blinkmoth Nexus
4 Inkmoth Nexus
3 Glimmervoid
1 Mountain
Artifact:
4 Springleaf drum
4 Mox Opal
4 Cranial Plating
3 Ghostfire Blade
3 Memnite
4 Ornithopter
4 Signal Pest
4 Vault Skirge
3 Steel Overseer
4 Arcbound Ravager
2 Etched Champion
Instant:
2 Apostle's Blessing
3 Galvanic Blast
1 Pithing Needle
1 Gravedigger's Cage
2 Etched Champion
1 Nature's Claim
1 Back to Nature
2 Wear // Tear
1 Ancient Grudge
2 Whipflare
1 Hurkyl's Recall
3 Spell Pierce
Personally i found the Ghostfire blades are working great to increase the infect clock, as well as pumping the ornithopters away from Ligthning bolt range or speeding up the champion.
Apostle's Blessings are there to play around tokens or dodging removal
Maybe my creature count is a little low, but it's working fine and do well in FNM, the only think that makes me nervous is infect.
the last change I made was cutting out 2 ethersworn Canonist from the SB and adding the needle and cage, i found they never really come to the MB in my meta
it try to combo in turn 1 with Spirit Guides and have Multani's Presence and Chalice of the Void as a backup plan
add some Land Grant, Lotus petal to keep the land count down (4 elvish spirit guide, 4 Simian spirit guide, 4 lotus petal, 4 land grant and 2-4 lands Overgrown Tomb / Bayou / Murmuring bosk (one turn delay) must be enough) then Song of the damned into Tendrills