Quote from Gen0syde86 »
Your mana is a mess. Let's see if we can fix it. Your Sunken Ruins should probably me a Twilight Mire and your fast lands should probably change to a mix of Darkslick Shores and Blooming Marsh. You need to have black on turn 1 for you hand disruption, blue on turn 2 for Spreading seas (I think this should be cut for better spells), and you need multiple green for Scavenging Ooze.
Quote from smoresnbacon »Quote from 3mag5num7 »So what do you fine folks think? As soon as I have the time to take it out for a spin at my LGS, I'm going to, but in the mean time, what looks good and what doesn't?If you're going to run Grim Flayer, is there a way you could fit a second Spellbomb into the main? I think you could also add another Thoughtseize in place of an Inquisition – there's a lot of juicy targets for it to hit at the moment.
I'm also a fan of what Gen0syde86 is saying, in terms of swapping out the Botanical Sanctum for Darkslick Shores.
A Search for Azcanta or two could fit well with Flayer to help turn on Delirium.
I also think you'd benefit from a Liliana, the Last Hope somewhere in the 75.
What's the reasoning behind the Grafdigger's Cage in the sideboard? Shutting off your own Snaps is a little bit counterintuitive, unless you're siding them out for the match you're bringing it in.
And regarding Natural State, I've swapped mine to Nature's Claim for Hollow One decks, to see if that helps shore up the matchup. I don't believe the 4 life is that much of a downside.
Quote from 3mag5num7 »So what do you fine folks think? As soon as I have the time to take it out for a spin at my LGS, I'm going to, but in the mean time, what looks good and what doesn't?
Quote from aMat »Alright so I'm experimenting with some things, bare with me:
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Creatures (14)3x Eternal witness4x Tarmogoyf3x Snapcaster Mage1x Baral, Chief of Compliance1x Thassa, God of the Sea2x Vendilion CliqueInstants (19)2x Opt2x Spell Snare1x Vapor Snag4x Lightning Bolt2x Mana Leak3x Remand1x Electrolyze1x Thirst for Knowledge3x Cryptic CommandSorceries (3)3x Serum VisionsArtifacts (4)4x AEther VialLands (20)2x Breeding Pool2x Steam Vents1x Stomping Ground2x Flooded Grove1x Spirebluff Canal1x Forest4x Island1x Mountain3x Misty Rainforest4x Scalding TarnSideboard (15)1x Ceremonious Rejection1x Dispel1x Negate1x Surgical Extraction1x Scavenging Ooze1x Ancient Grudge1x Stone Rain2x Fulminator Mage1x Anger of the Gods1x Izzet Staticaster1x Engineered Explosives2x Huntmaster of the Fells1x Glen Elendra Archmage
I think I'm really pushing for some experimentation here, but I can't be sure if I'm getting any really good results. So far T1 seems SUPER important. And I'm basically cantripping my way through the game. It doesn't feel too right with the deck, but what do you guys think?
Sideboard stretched too thin? Main decklist stretched too thin? I figured I could get away with 20 lands because of Baral, Chief of Compliance as well as extra digging (2 Opt, 3 Serum Visions, 1 Thirst + potential from Baral)
Quote from aMat »I love seeing variations of this deck splashing black instead of red, but I don't think this list is strong enough. Namely the fact that Lightning bolt is pretty much the most versatile card that also functions as a win condition. Bolt -> EWit -> bolt -> snap -> bolt is 9 damage from 1 bolt alone. Replacing red removal with black removal leaves you with no other win conditions other than board state.
The second drawback is the side boarding. Huntmaster of the fells is such a ridiculously, ridiculously good card in this deck, because it helps your life total (which usually is an issue with this deck) + board state. You can control it's triggers so much more easily with vial. In comparison, black's side board is kind of lacking. You need cards that can potentially "make up" for the holes in this deck, which are:
1) Its slow start
2) Its aggressive use of life total being a resource (for land fetching and taking free hits early game).
Huntmaster fixes this problem so nicely that it's even being main boarded now.
In comparison, damnation is the closest fix, however it doesn't stick, AND its symmetrical board wipe. Maelstrom Pulse can situationally be efficient. Thoughtseize is great, at the cost of exacerbating your life total. One suggestion for sure is to sideboard fulminator mage (tron is one of the hardest matchups vs vial). That being said, I really like your balance of spells here, and am very curious how your results fair !
Quote from rayo »Personally I think the RUG version is the better one, but both have it's merits. I would definitely advise you to give it a run on cockatrice/proxy it up before you buy pricy pieces.
All that said the list looks pretty solid from what I can tell. I'd probably be greedy and try to cut a land for another SV. And cut the Rain of Tears for Spreading Seas in the SB. You will not always have doube black on turn 3 and SS costing 1 mana less can be pretty relevant.
Quote from drakeavril »Curious, how does this deck not die to mana leak and some counter spells?
Quote from reltastic »Putting together a Living End deck, and I'm fairly green to Modern. I've got a question about Dimir House Guard.
His transmute ability allows us to tutor up Architects of Will, and any sideboard cards you might really need access to (Slaughter Games, for instance). Then, when he's brought back with Living End, he offers a nice, free sac outlet, which can be used if we need to blow the board again and we get to keep our board state, and add anything else that might have been pitched since the last reset.
There's probably a reason the card normally isn't run, but I'm curious if this is a terrible idea or not.
Quote from YellowMountain »what do you think about the version that channel fireball played at the MOCS? it plays delirium instead of delve
Josh Utter Leyton made top9
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4 Death's Shadow1 Ghor-Clan Rampager4 Gnarlwood Dryad1 Inner-Flame Acolyte4 Monastery Swiftspear4 Street Wraith4 Gitaxian Probe4 Thoughtseize4 Traverse the Ulvenwald4 Manamorphose3 Mutagenic Growth4 Temur Battle Rage4 Mishra's Bauble1 Blood Crypt4 Bloodstained Mire1 Forest1 Overgrown Tomb1 Stomping Ground1 Swamp4 Verdant Catacombs2 Wooded FoothillsSideboard3 Ancient Grudge1 Bedlam Reveler3 Flame Slash1 Grafdigger's Cage2 Grim Lavamancer1 Ingot Chewer1 Melira, Sylvok Outcast2 Nihil Spellbomb1 Spellskite
Quote from Redvader »Benjamin Nikolich made 24th place with Blue Moon, one of the only blue based control decks in the top 32. The other was UW control in 28th piloted by Daniel McNamara(ACTUAL CONTROL, not eldrazi) Here is Benjamin's 75 http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=98914
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Artifact 22 BatterskullCreature 64 Snapcaster Mage2 Pia and Kiran NalaarEnchantment 44 Blood MoonInstant 181 Burst Lightning2 Cryptic Command2 Electrolyze4 Lightning Bolt3 Remand3 Mana Leak2 Spell Snare1 Magma SprayLand 231 Desolate Lighthouse8 Island2 Mountain1 Flooded Strand3 Misty Rainforest4 Scalding Tarn2 Steam Vents2 Sulfur FallsPlaneswalker 11 Chandra, FlamecallerSorcery 62 Roast4 Serum VisionsSideboard 151 Batterskull1 Spellskite1 Izzet Staticaster2 Spreading Seas1 Dispel1 Negate1 Sudden Shock1 Keranos, God of Storms1 Jace, Architect of Thought2 Anger of the Gods1 Roast2 Vandalblast
Quote from 3mag5num7 »What do you guys think of running a copy of Chandra, Flamecaller at the top end? I'm waiting for the final pieces of Temur Moon to come in the mail (my god, do I love the cut of its jib) and I see some people running Batterskulls, somebody ran Surrak Dragonclaw--which is the hotness--, and some lists run a 5cmc dragon or two in the top spot. This deck wants to slow everybody down while it beats them to death later on, right? Would Chandra pull that off? Six damage a turn is not an insignificant clock (though the tokens can't play defense which makes her worse against aggro and burn) and in late game stalls she can break things open with a 0 loyalty draw 1, 2, or 3 cards ability. Her "ultimate" isn't particularly good since the decks that get hit by it are probably gonna be disinclined to allow you to drop a six mana planeswalker unless you've been hounding them with Bolts and Leaks and Electrolyzes left, right, and center.
Both Thundermaw Hellkite and Stormbreath Dragon roll Lingering Souls. Stormbreath dodges Path to Exile and can burn 'em out lategame if you build up some mana. Thundermaw kills Cliques and Thopters and gets into the Red Zone ASAP.
Batterskull is backbreaking against non-Infect aggro decks if you get it on-board. It's also pretty good against grindy decks that lead to stalled boards because it's big on it's own and just enormous when you slap it on a Snapcaster Mage, Vendilion Clique, or Tarmogoyf.
Surrak Dragonclaw is a five mana 6/6 with pseudo-haste who makes Goyfs trample and Cliques uncounterable. If you see lots of Blue decks running around, he's gonna be a troublemaker. Flash also lets you hold up counter mana more easily, particularly Cryptic Command.
Chandra, Flamecaller is versatile. She gives you 6 hasty power over two bodies while going up in loyalty to a difficult to kill 5 right off the bat. Her zero is just straight up "Draw a card" if you're hellbent and can ship away excess lands, Blood Moons, Mana Leaks, and the like to turn bad late game top decks into another chance at gas. She can sweep the board against aggro decks to really stabilize with her minus. She also lets you go a bit wider if you're running her alongside Ma and Pa--though that might be getting greedy.
That she costs six is a pretty hefty downside, I'll admit. In a deck with 22-ish lands, the difference between 5 and 6 is considerable, but her power level seems high and her versatility seems pretty good in a deck that wants to slow the game down.
So, whadya think? Rose-colored glasses or cool new curve-topper?
Quote from gordon_fr »I am not sure whether less counterspells is the way to improve the new Eldrazi matchups (I am referring to the updated Chung list). I rather try adding two Essence Scatter to the board. For those testing Vedalken Shackles against Eldrazi, please let us know your results. This card is so slow. When can you expect to get control over something relevant? I rather would try Threads of Disloyalty to get control over a massive Endless One, which seems pretty relevant in particular after playing a blood moon.