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Treasure Cruisin' Amulet's End
  • posted a message on One Last Job Proposal 5.4
    Apologies for the delay.

    5.3 proposed by Rhand has been declined.

    5.3 Rhand, Lngr, KJ, Shadow, Riku


    Yes(1): Rhand
    No(6): Cantrip, Last, LnG, KJ, Riku, Shadow

    It is now KJ's turn to propose he has 72 hours.
    Posted in: Mafia
  • posted a message on One Last Job Proposal 5.4
    5.3 has been proposed by Rhand

    5.3 Rhand, Lngr, KJ, Shadow, Riku


    You have 24 hours to vote. Please vote by PM.
    Posted in: Mafia
  • posted a message on One Last Job Proposal 5.4
    Mission 5.2 has been declined.

    5.2: KJ, Last, LnG, Riku, and Shadow

    Yes (3): Last, LnG, Riku
    No(4): Cantrip, KJ, Rhand, Shadow

    It is now proposal 5.3 and it is Rhand's turn to propose. He has 24 hours.
    Posted in: Mafia
  • posted a message on One Last Job Proposal 5.4
    Mission 5.2 has been proposed by LW.

    5.2: KJ, Last, LnG, Riku, and Shadow

    You have 24 hours to vote. Please vote by PM. Thank you.
    Posted in: Mafia
  • posted a message on The Official Cube Discussion Thread
    I had definitely considered the big eldrazi a necessity for channel. I was thinking a 2 mana discount (and needing GGGG) for Primeval Titan or a 3 mana discount for woodfall (and 5 G) wasn't that exciting, but the colorless Karn, Wurmcoil, Battlesphere, and gilded lotus does sound like enough on closer thought. Which is good because I didn't enjoy Emrakul in the cube last time around.

    Anyway thanks for the feedback!
    Posted in: The Cube Forum
  • posted a message on [MH1][CUBE] Giver of Runes
    A 1 drop that absolutely forces a removal spell seems like a good card in my book. Never going to lose the mana efficiency war there and she will take over a creature standoff barring removal.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][MH1]Force of Negation
    I think it's ok if you're into the all combo all the time MTGO style Vintage cubes. Outside of that I agree that there are better options.

    This is probably what's coloring my opinion. My old cube wasn't as all in on combo as the vintage cube but it was supporting storm and poxy stax decks. So having more free counter magic is appealing. Daze and Force were probably two of the three most prized counterspells in my cube at that stage (with Drain ahead).

    I'm surprised at saying you'd prefer negate, but can understand preferring spell pierce. Is the one less mana really worth losing the pitch ability even as narrow as it is?
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][MH1]Force of Negation
    Force of Negation
    Link
    1UU
    Counter a non creature spell. If it's countered this way exile it.
    If it's not your turn you may exile a blue card from your hand rather than pay this cards mana cost.

    This card has the modern world in a tizzy but I'm curious about it's place in cube. It seems like a slam dunk inclusion to me but it does miss creatures making it a narrow card. Creatures are obviously incredibly important and missing those sucks, but having another card that doesn't leave you sheilds down when you tap out is such a high upside. And at 3 mana it's completely castable for the standard cost (if underwhelming).

    I'd guess it probably depends on the sort of blue decks you're supporting but if you support and tempo variant this seems like a no brainer to me.
    Posted in: Cube New Card Discussion
  • posted a message on The Official Cube Discussion Thread
    I fell out of maintaining my cube years ago when I moved overseas, but I'm getting the itch to get back into it.

    A few questions, first I was here when the mtgo cube first came out and I remember there being lot's of "controversy" about how drastically it differed from consensus here on which archetypes to support. Now that we've had years of storm being popular in vintage cube on modo where do you guys stand on storm in powered cubes? What about channel style ramp as opposed to traditional ramp?

    With creatures and planeswalkers continually improving do you feel your cubes have gotten more aggressive over the past 3ish years? Is it still necessary to force aggro support by including underwhelming on curve beaters?

    How many archtypes do you feel a 360 or 450 can support in a given color? I want to support reanimator, storm, and stax in black and worry that will leave black too thin to also support aggro and midrange.

    Posted in: The Cube Forum
  • posted a message on One Last Job Proposal 5.4
    LnGrrrR has proposed 5.1: LnG, KJ, Riku, Lastwhisper, Shadow

    It has been rejected.

    Yes (0):
    No (7): Cantrip, KJ, Last, LnGrrrR, Rhand, Riku, Shadow,

    It is now LW's turn to nominate. He has 72 hours.

    Remember a hypothetical 5.5 will be automatically accepted.
    Posted in: Mafia
  • posted a message on One Last Job Proposal 5.4
    LnGrrrR has proposed 5.1: LnG, KJ, Riku, Lastwhisper, Shadow

    You have 24 hours to vote. Please vote by P.M.

    Remember a hypothetical 5.5 will be automatically accepted.
    Posted in: Mafia
  • posted a message on One Last Job Proposal 5.4
    After the last setback the crew devolved into squabbling and paranoia. Hips were conspicuously covered and bulged at odd angles, it was quieter around the "office", and all the previous laughter and braggadocio had vanished. The spooks were onto you and you needed to find who you could trust. And fast.

    Despite all this you decided to run the plan back but when your man on the inside called it off saying there were extra patrols you knew you'd been made again. There was time for one last run and if it failed you were looking at a long stay in federal prison. So the pressure was on.


    Mission 4 has failed.
    Cantrip, Last, LnG, Killjoy, and Shadow were on it.
    Pass, Pass, Fail, and Fail were submitted.

    It is now proposal 5.1. And it is LnG's turn to nominate. He has 72 hours.
    Posted in: Mafia
  • posted a message on One Last Job Proposal 5.4
    4.2 has been accepted.

    It was proposed by Cantrip.

    4.2: Cantrip/Wisp/LnG/Killjoy/Shadow

    Yes (6): Cantrip, LnGrrrR, Rhand, Riku, Shadow, Wisp
    No (0):

    Not Voting (1): KJ

    It is now the mission phase. Please do not post.

    Please send your pass/fail by PM in the next 24 hours.
    Posted in: Mafia
  • posted a message on A Game of Thrones Mafia - Day 2 - The Day is Bright and Still Full of Terrors
    I would not be opposed to KJ being burniated tomorrow if Rod survives.

    He just hasn't done anything that has felt real or been engaged in his normal curious way.
    Posted in: Mafia
  • posted a message on A Game of Thrones Mafia - Day 2 - The Day is Bright and Still Full of Terrors
    But I'd probably take a closer look at KJ and maybe reevaluate my read on Shin. I stand by it but I may be tunneling to avoid backing down to DV. Dunno, I'd try to ignore it till you had more information but it's hard to for sure.
    Posted in: Mafia
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