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    posted a message on Cantripmancer's Micro-a-Thon 2: Electric Microbrew [6/7]
    I'm also going to /out for now due to my surprise advancing in the MU Champs.
    Posted in: Old Sign-ups
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    posted a message on Mafia Championships - Battle of 165 Sites
    Big thing is it needs to be someone who is excited to play in the event. I'd love to see Eco play in it but I have his play on the mind after hosting SAM.
    Posted in: Mafia
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    posted a message on 2018 Mafia Awards - FINALLY HERE!
    Wow thank you all so much! I am so thrilled to be honored like this by all of you. I am so grateful for this utterly insignificant in the grand scheme but incredibly meaningful to me award. It was such a fun year of mafia with you all.

    A few thanks are in order, thanks to Vez and DV for pirates. I never get nominated without that game, and I never play that game without you guys continuously pushing me to not bus and keeping my spirits up. Thanks to Wuffles for being the most positive scum buddy I have ever had in tokens. Thanks to Proph, Bur, and Togs for teaching me a ton about mafia when I was just getting started and especially Proph for not letting me get too down on my play when I lost something like 9 of my first 10 games. Thanks to everyone who makes this such a fun place to hang out and stab each other in the back. It's a really cool community and I have such a grand time hanging out here with all of you.

    And lastly an apology to Osie, WheatGrinder, MarkoRaj, Hunger, 7Hawk7, Rhand, and Cantrip for my absolute flakery during the team event. I let both of my teams completely down there and really sincerely apologize for my complete lack of effort and poor play.

    Link
    Posted in: Mafia
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    posted a message on Arkham Horror Mafia - A peaceful town - Town Win
    I'm always right. just saying.

    Sometimes you can be very unpleasant. Which is frustrating because you are clearly much better at intuitively solving games than I am but your "left handedness" makes you frustrating to play with. Mafia is a social game. It's not just about being right/wrong it's about communication and collaboration. And while you're very good at the solving part you seem to enjoy being intentionally bad at the other parts. So no matter how right you consistently are you're not someone I enjoy playing with right now. Which is a shame because you're on a really hot streak of solving games right now but it's just not worth it.

    @Cyan same thing man. You smaahed this game. Were awesome and had awesome reads. And deserve a ton of credit for that. But like maybe don't call people "stone garbage". Wisp talked a lot in the chat about not being great and being confused a lot. And yeah having a player who admits to having a bad game second guess you can be infuriating, but like that doesn't mean his opinion is worthless. I'm not really building to a big point here I just want us to not be horrible to each other. Wisp doesn't bring the keenest insight or the carefulest reading to the game but he tries and he's (usually though not in this specific circumstance) humble.

    Anyway I had an absolute blast this game and I'm so happy I managed not be mislyched. I got somethings right (Cantrip being scum and them using the chat as a daychat) and many more wrong (Prop, Vezok, Gemma, and some really bad conspiracies) and enjoyed figuring this all out together. Thanks everyone and especially our mods.
    Posted in: Mafia
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    posted a message on Arkham Horror Sign Ups
    Please play here soon Gemma!
    Posted in: Old Sign-ups
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    posted a message on Prison Block Mafia - Game Over! Town and Neutral Win
    Gahhhhh the suspense is killing me. Come on red flip.
    Posted in: Mafia
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    posted a message on Doomsday Ultimatum
    I was working on a shell of Grey Merchant of Asphodel + other drain creatures + Cloudstone Curio, but I can't find a way pull the artefact from exile if they make it Curio and nothing else. Any ideas? Or is it a dead end.

    Mikaeus, the Unhallowed, Triskellion, Pull from Eternity, Animate Dead, and Zombify is so close but doesn't quite work. Mike and Pull vs Trike and the reanimates fails... And I don't think there is a way around it going down that path unless there is another card that pulls from exile. I got excited and thought the Eldrazi Processors did it, but they are opponents cards so I'm back to square to one.
    Posted in: Magic General
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    posted a message on [Primer] Mardu (Dega/BWR) Midrange
    As promised here is my GP Melbourne report.

    TLDR: Scrubbed out in round 9 dropping to 5-4. MVPs were Kalitas, Discard suite, Lingering Souls, Olivia, and great sideboard cards. LVPs: Kolaghan's Command, Smoldering Marsh, Budgets, bad play, and Lightning Helix.

    Full Report:
    Head to the GP and catch up with the guys from my LGS and we're feeling good about our decks, prepped and ready after a Friday full of gauntlet testing. We have a diverse group of decks including Storm, Fish, Azorious Titan, and even Mill. Not the most hyper competitive bunch but we're feeling good. I decide to splurge for the second Kolaghan's Command I've been failing to trade for and get gouged 35 Australian for it. Ohh well worth it with a field full of affinity out there to matchup against. Registered the following decklist.


    Round 1: 2-0 vs Zoo/Burn mashup. Game 1 I'm staring down a Goblin Guide with no way to remove it, a thoughtseize and a Dark Confidant. I end up drawing 4 cards from his guide and use that card advantage to eventually grind the game out. Kalitas was the coup de grace. Game two I look at my 7 and see 3 lands, Bob, SFGM, bolt, and Helix. The game is not remotely close and at one point I am at 26 after flipping souls to Bob.
    Sideboard
    In: Kalitas, Helix, Fulminator, Timely Out: 4 Thoughtseize


    Round 2: 2-1 vs Coco GB elves. Lose game one after mis-assessing what his deck was trying to do. I focused on mana denial only to get blown out by a Coco for the 3 mana lose life for each elf card. Game 2 is very tight. I slow him down a bit by killing two mana dorks with a persecution, but he gets me down to 3 before I stabilize behind Kalitas and SFGM. Game three I disrupt him before starting to kill off his mana dorks and running away with the game via Chandra, Pryomaster. Mulled to 6 all three games, but the deck has a lot of card advantage to recover from it. Lingering Souls was great this game chumping to keep me alive and providing a clock in game three.
    Sideboard
    In: Chandra, Helix, Timely, Wrath, Prison, Persecution Out: 2 IoK, 2 Doom, 2 Confidant

    Round 3: 2-0 vs UW Eldrazi. Game 1 is a slog. He keeps a slow hand and I manage to thoughtseize a Drowner just before it will come out. I eventually grind it out with souls and point some bolts at his face to finish game 1 off. Game two is an ugly low resource game. I mull to 5 him to four. He leads with a temple and passes. I go turn 1 thoughtseize and see another temple a TKS and a Skyspawner. Take the TKS and he slams another one that he scryed to the top. He sees Terminate, Path, and Lingering Souls. Takes the terminate to try to force me to give him his colored mana. I play souls take 4 and then rip a terminate the next turn. He never draws colored mana and I run away with it.
    Sideboard
    In: Fulminator, Wrath, Crackling Doom, Zealous Persecution Out: 2 Helix, 2 Kommand.

    Round 4: 2-1 vs Ad Nauseum. The nightmare. A non interactive combo deck and I don't have Lili to properly pressure his hand. Not looking good. I manage to steal game 1 when he doesn't find an angel's grace or phyrexian unlife after chaining 4 cantrips together. Game two he slams a turn zero Leyline of Sanctity and I can't pressure fast enough with Dark Confidant. Game 3 He cantrips into turn 1 double Lotus Bloom. I'm resigned to my fate before I see my draw step. Stony Silence off the top! I'm alive! A few turns later I haven't found a clock faster than SFGM and he's still on one land. Then second land, cast echoing truth on Stony Silence. I just ask if I'm dead. Expecting to be dead. Resigned to 3-1. He pops lotus and drops Leyline of Sanctity. And I breathe a sigh of relief. Replay Stoney and add a Lingering Souls to the board.

    At this point I'm on top of the world. I had set my goal at making day 2 and was thrilled to be in a positon where I just needed two wins in 5 rounds to get there. Was on top of the world at this point.

    Round 5: 1-2 vs UW Time Warp. Actually worse than the nightmare. Here even my Thougtseizes aren't going to slow him down as his deck is much more redundant than Ad Naus, and it's much more a critical mass deck. Plus he has Paths, Superme Verdict, Timely Reinforcments, and Elixer of Immortality main. Game 1 is a slaughter. Just a slaughter. He chains about 8 turns in a row before trying to kill me with an awakened Part the Waterveil which gets terminated to he adibules to a Jace Beleren ultimate plan. Ughh... Game two I steal as I have Wear/Tear for his only Dicatate/Howling Mine and he kept a time walk heavy hand. Game three is just a disaster. I have almost no pressure and he quickly assembles enough mine effects to draw 4 a turn.
    Sideboard
    Out: 4 Path, 3 Terminate
    In: Anything that can attack of deal damage to face.

    Round 6: 1-2 vs UW Eldrazi. Don't remember the first two game very clearly but we split them. The third game is the game that is most interesting to me of the entire GP. I keep a 7 that is Blood Crypt, Smoldering Marsh, 2 Thoughtseize, Bob, Lingering Souls, and Wrath of God on the draw. I have no clue if this keep is correct. It has my best sideboard card in the mathcup in Wrath and Lingering Souls which is great. But I have no white mana. In retrospect I've decided I should have mulliganed but I think that may be results oriented thinking. Anyway being punished for Smoldering Marsh I lead off with it as I have little choice. If it's a second Blood Crypt I definitely lead off with a turn 1 thoughtseize. He plays a turn two mimic and I draw another white card. I tank and eventually decide to thoughtseize before playing my Blood Crypt to decide if I want to cast both. I see a Path, 2 Skyspawners, and a third land. I tank some more and decide that my line will be to take the path and lean on Bob to draw me mana. I play the Blood Crypt tapped and pass. He draws and plays a displacer off the top. I draw a Young Pyro and now desperate for a land run out Bob. He plays a Skyspawner and smashes. I don't block. Flip a lingering souls, draw a Shambling Vent and have no play expect Young Pyro and the game is pretty much over. I have no idea how I should have played this one. I think once I cast the thoughtseize it's correct to take the Path as I can't play Bob that turn anyway. But I could very well have been wrong to not just run him out in the first place. Anyway I'm now 4-2 and tilting a bit, and didn't write down sideboarding notes from here on out. Believe that I sideboard the same as the previous Eldrazi.

    Round 7: 0-2 R/G Scapeshift. I get smashed game 1. He has a great ramp draw going Search into STE into Explore into lethal Scapeshift. I had no discard to pressure his hand out of threats. Game two I still had no discard but I had an aggressive pyromancer souls draw. Unfortuately I punted the game and the tilt became real. I didn't play properly around scapeshift. I had him at 8 with pryo and two 1/1's. I had a Vent I could attack with or a helix I could attack with. I attacked with the vent to go to 18 life rather than a helix to go to 19. If I had Helix'd I would have had a path so if he cast Inferno Titan I could spawn an extra elemental and still attack for lethal with the token and Vent and I would have been out of scapeshift range as he only had 6 lands in play at the time. Instead I died to Scapeshift for 18 damage thanks to attack with the vent. I probably still would have been disadvantaged in game three but if I had drawn discard I would have had a shot. So I titled super hard at this point. Knowing I threw away a game win and dropped to knife's edge at 4-3.

    Round 8: 2-1 vs Jund Hakkon Dredge. These were some long drawn out awesome games of magic. Kalitas and SFGM were the maindeck MVPs. Kalitas for exiling reasons and SFGM as I bought back several bolts. Almost stole game one but he dropped two creatures late in the game and recurred four Vengevines. Just a little too much damage that late in the game. Games two and three game down to sticking Kalitas in one Olivia in the other and resolving Stony Silence around Abrupt Decay. Ghostly Prison was super key in one to stop a fast Lotleth Troll Vengevine draw. My opponent misplayed later in that game casting Damnation with Kalitas out, giving me two Zombies to finish the game off.

    Round 9: 0-2 vs UW Control. Story of this game is I was punished for not having Liliana. Plain and simple. Without her I have no way to pressure through their countermagic and wraths. He had enough removal that he was comfortable spending a supreme verdict on just a dark confidant, and drew enough cards that he powered through a rest in peace to shut down Snaps, baby Jace, and Ojutai's Commands.

    Anyway I was shattered. Went 4-0 and finished 1-4. Really tough pill swallow after the great start. So what am I taking away in terms of what I could do better. Definitely would have had a better result with Lili, played 4 of 9 matchups against effectively creatureless (UW timewalk and control, Ad Naus, and scapeshift) decks. Going 1-3 in those matchups really sunk me. Having 9 completely dead cards is so bad. Playing tighter would have given me a really good shot at day 2. Would have had a game three vs RG scapeshift with a 40ish% chance to get my 15th point there. Also matchup luck could have gone much better for me. Facing Eldrazi twice and with chances to win both matches felt good and playing a third time wouldn't have been the worst. But I think I got very unluckly by not running into Affinity which was the second most common archetype of the day anecdotally and just checking the top 100 day 1 decks on coverage. Affinity is a great matchup for Mardu and not seeing it really hurt me this tournament.

    Card specific takeaways:
    Kalitas, Traitor of Ghet is the real deal. If I had mana to cast him drawing him felt great. Against any fair deck he is so much value and against unfair graveyard decks he is the best draw in your deck. Olivia is good too, but she has been a little more matchup dependent in my experience.

    Lingering Souls is the best card in the deck. Maybe if I had Lili it would be her, but I don't and it's souls.

    1 mana discard is so good and gives you a shot even in nominally horrible matchups. Punishes Eldrazi hard given that they are a heavy mulligan deck.

    Young Pyromancer scares opponents. People were as reluctant to allow Peezy to survive as Bob. I haven't played anywhere near as much with Abbot or Pack Rat as I have with Peezy, but I am still firmly convinced that Pyromancer is great in this deck.

    Kolaghan's Command is a powerful card. And did win me one game by regrowthing a Young Pyro. But this is not the meta for it. If you hit your affinity matchups that are expected it's great, but it's not common enough and that matchup is great anyway. Dust it back off once control isn't planeswalkers and is Tron again.

    My sideboard was mostly awesome for me. Everything came in at least once. Chandra saw the least only coming in against elves (was too tilted to bring it against UW control). Ghostly Prison, Stony Silence, and Rest in Peace all came close to single handedly won game. The second Kalitas was great. The sketchiest looking card is probably Painful truths. It came in twice against UW control and Dredge. Never drew it but it would have been solid in both those matchups. Also liked having it available against potential Jund matchups.

    I ran a bunch of basics expecting a ton of land hate but didn't see Blood Moon once. Heard there were a fair number of them running around though.

    Anyway I had a great time, didn't meet my goal but I came close. And I'm proud of that. And the squad from my store did really well. With all of us alive at round 8, and 2 of the squad making it day 2.

    Last couple of points. I think Mardu Midrange is great and well positioned if you have Liliana's. Without them you're going to be soft to the control decks that are tuning themselves to beat the fast eldrazi draws. If budget weren't an issue going forward I would push 1 Crackling Doom to the board, the other out entirely, and shave a creature probably the SFGM for three Lili's in the main. Would cut the third Helix from the board to accommodate the extra Doom (Helix would come back if the eldrazi meance does eat a ban) as I as cutting Helix very often. SFGM would be a toss up with Timely for a sideboard slot wasn't impressed by it. Too hard to get both modes active. Lastly I'd go to 3 Pyro 4 Bob.

    So non budget changes would be +2 fetches -2 basics, -2 Crackling Doom -1 SFGM +3 Liliana's. Sideboard -1 Helix, -1 Timely, +1 Crackling Doom, +1 SFGM.

    One last time I think the deck is awesome and I think if I'd had Lili's I would be playing right now instead of typing this up. The deck is strong, and strong right now.

    Edit: Added some spoiler tags as this was too long a post to be weildly for people scrolling through.
    Posted in: Modern Archives - Proven
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    posted a message on [[MCD]] The Gruul Clans (RG)
    I've been beyond pleased with Huntmaster of the Fells and have it just behind Bloodbraid. Not quite as good as Bloodbraid but head and shoulders above everything else in R/G.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [515][Powered] The Rochester Cube - Updated through Rivals of Ixalan
    I really like the changes to power, I think that the others generally lead to fun games and drafting as they go in all sort of things but not quite as much as the fast mana. We did a similar thing to our power section but we left Library of Alexandria and cut all the fast mana but Grim Monolith. I think you'll really enjoy having your power section like this.

    A few quibbles though, not a fan of adding Sundering Growth, Fencing Ace seems worse than the pegasi to me, and I'm not sure about keeping Grand Arbiter Augustin IV over Venser.

    I'm actually in full support of the Meloku cut and did the same a while ago.
    Posted in: Cube Lists
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