- msten19
- Registered User
-
Member for 12 years, 5 months, and 17 days
Last active Tue, Sep, 12 2017 16:19:22
- 0 Followers
- 359 Total Posts
- 8 Thanks
-
Jan 15, 2012msten19 posted a message on [ISD Standard] Township TokensTo put it lightly, swimmingly. Swords are the sole reason I beat either Illusions decks that I played last week. The pro-white is killer against Moorland Haunt, and pro-red just make RDW a hilarious matchup (with +4 Timely Reinforcements out of the board).Posted in: msten19 Blog
- To post a comment, please login or register a new account.
Dat spice. So good. Can this really be uncommon?
List of rebel searchers
I like the balance of 450, which is I where I'm at. At 360 an 8-man draft uses every card, which some people like. At 450 you can support 10, and an 8-man has 20% of cards undrafted.
It's been fine, but I think I will cut it for the Master of Diversion in M14.
We literally just had a Classic.
This is my trepidation about this card as well. I would easily try it if it was 2B.
Carrion Feeder
Plagued Rusalka
Bloodthrone Vampire
Fleshbag Marauder
Nantuko Husk
Fallen Angel
Korozda Guildmage
Enclave Cryptologist
Compulsion
Crystal Shard
Capsize
Plagued Rusalka
Phyrexian Reclamation
Reassembling Skeleton
Stonewright
Ancient Hydra
Pardic Dragon
Fireball
Rolling Thunder
Jade Mage
Imperious Perfect
Sprout Swarm
Centaur Glade
Hurricane
Azorius Guildmage
Rix Maadi Guildmage
Korozda Guildmage
Zameck Guildmage
Sunhome Guildmage
Truefire Paladin
Isochron Scepter
Icy Manipulator
Urza's Factory
Plus cards with flashback, equipment, and manlands are all great mana sinks.
Couldn't have said it better myself.
Agreed, most of my drafts are 4/6/8 as well.
For the reasons I just listed.
Yes these cards are very good. Yes they warp gameplay. That's what good cards do. They are far from 'unbeatable.'
There's an opportunity to cost to playing these cards. They cost 6 mana to cast and equip. They cost 3 mana to shift.
The fact that Warhammer doesn't boost toughness means the creature it's equpped to will still trade with a creature that would trade with it prior to it being equipped. You're investing an entire card to upgrade your creatures. It costs mana and a lot of tempo. That's what I mean by balanced.
And Leelue, you really need to look at things objectively. You can't just say it doesn't matter that Sledge costs two colors. That heavily restricts what decks it goes in, and it makes you work for it to cast it. Yes obviously it's sick in a natural GW deck, but that's what gold card are for - higher power level for restrictive cost.
Run more artifact/enchantment destruction if you're that worried about it.