Boarding in all of your plagues is a must. With a list like yours I'd probably cut the Pox, the SDT, a cursed scroll, and a dark ritual (or the 2nd top, rit allows for turn 1 plague which is a nightmare for elves if they don't have abrupt decay in hand).
Pox doesn't seem all that fantastic against elves. If they have 1-3 elves they only lose 1 , 5-6 they only lose their two worst elves and still have 3 on board (plus not many cards in hand). If they have 6+, you're probably dead.
I could also see cutting nether void for ensnaring bridge, but you need to be really careful to not get too comfy behind the bridge, a single abrupt decay can end you on the spot. There are also times where you just can't empty your hand quick enough and die to something stupid like 3 nettle sentinels.
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Jan 23, 2014TheJGits posted a message on Legacy Pox Special Edition: SCG Columbus and MTGO Daily (#15)Posted in: gigapatrick Blog
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Jan 22, 2014TheJGits posted a message on Legacy Pox Special Edition: SCG Columbus and MTGO Daily (#15)Nice report.Posted in: gigapatrick Blog
I don't think boarding out you IoK's and Hymns against elves is in your favor. Pithing needle isn't all that strong either (it only stops quirion ranger, and wirewood symbiote). Your primary goal is to stop them from flooding and/or comboing off. Early hand disruption is pretty strong against them, as they're pretty bad at topdecking. Powder Keg/Ratchet bomb is always good tech against this deck too, and might be worth including, seeing how many delver matchups you found yourself in.
Also, how often is big pox good for you in paper? I mess around with it in my MODO mono B list, but it's usually not all that strong for me as a 1 of.
Looking forward to more reports -
Jun 12, 2013TheJGits posted a message on Local Legacy Pox: Episode 16Posted in: Local Legacy PoxQuote from BadTouchHmm sometimes everything runs smoothly and sometimes the otherway...
I think your first 5 matchups were not that easy, especially with the first and second MUs vs the two-card combos...
Would you regard DRS as such valuble in the list to also run Bitterblossom for protecting him? I mean basicly you just play 4 symetrical sac-effects so probably we need another way of thinking...
Would you see Tombstalker in a similar spot than DRS or is the versatility of DRS just more valuable than a fast finisher?
LftL has also it advantages, but probably not in this list (though it feeds DRS manaramping).
Keep up the good work and thanks again for the nice report.
Greetings,
Badtouch
The worse matchups were agro loam and maverick. Everything else is fairly even. I'd like to tweak the SB though for a little more versatility.
DRS, bitterblossom, and mox diamond were probably the best parts about the deck (like a rug that brings the room together). When I revisit the list, I'm probably going to find room for another blossom. DRS is just way too good. You get 3 fantastic things with him; Early ramp and synergy with wastes/ sinkholes/other LD, Cursed Scrolls 3-6, and maindeck graveyard hate. All of this at turn 1 is better (at least I think so) than tombstalker. The downside is not playing innocent bloods. Adding more BitBloss might help with that.
Thanks! -
Jun 11, 2013TheJGits posted a message on Local Legacy Pox: Episode 15Giving up the turn 1 discard wasn't really a huge deal. In most cases I'd like to skip turns 1 and/or 2 by starting off with a deathrite shaman, or diamond into stuff like sinkhole or bitterblossom.Posted in: Local Legacy Pox
I do not approve of LFTL in this list. It's something I'd like to switch over to crucible. A split may be reasonable too.
Garruk was pretty unimpressive. Granted he's only a 1 of in the deck, but when I've had him in hand I'm not usually able, or wanting to cast him.
3 color is an option. I can easily see the Garruk and 2 Maelstrom pulses turning into vindicates. The mana will be weak though, but the tradeoff might be worth it. I've definitely considered junkPox before. Maybe sometime in the near future I'll try it out.
Thanks! -
Jun 4, 2013TheJGits posted a message on Local Legacy Pox: Episode 14Posted in: Local Legacy PoxQuote from gigapatrickCongratulations on getting married. I've been married four years now and I think it's pretty great.
Anyway, without looking at your previous episodes, I'd like to ask a question: Have you faced Miracles yet with both Mono-Black and with B/W Pox? If so, has Vindicate really made the matchup any better?
Additionally, any strategy advice for beating Miracles with Mono-Black? I figure dropping Pithining Needle, Chains, and getting LilyVoid online are your best bets--but am I overlooking anything?
Thanks! Yes I've faced miracles (counter/helm) with mono B, BG, and BW. It's not a good matchup, but it's not a blowout either. It really depends on how much early countermagic they have. All of my games vs the deck have been close. They're also really capable of digging themselves out with little resources. I haven't had an opportunity to chains them, but there's not much more than what you've listed short of hymn that we can do against them. Vindicate is really nice in that it blows up Jace, any of the combo pieces (except top) and can usually also hit counterbalance, as 3's aren't that plentiful in their deck.
Quote from jimminormannHi TheJGits,
Congratulations on the marriage. I am also running on four years now, and it only seems to get nicer and nicer.
Gigapatrick. Vindicate is a HUGE boost to the pox LD build. The 4 Vindicate adds the responses we need (vs. equipment, artifacts, planeswalkers, extra LD for Nether Void etc.) Even though 4x Vindi is my only main deck splash, it was worth it.
My current pox deck is B/w - and I am loving it. I have added a few more win conditions, playing 2x Bitterblossom main deck. However, they seem to hurt me a lot, so I am thinking of cutting one.
Ideas for tweaks:
Mr. Jimes' B/w Pox
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Land(24):
5 Swamp
4 Wasteland
3 Mishra's Factory
1 Plains
4 Marsh Flats
4 Scrubland
3 Urborg, Tomb of Yawgmoth
Artifacts/Enchants(6):
2 Cursed Scroll
1 Sensei's Divining Top
1 Crucible of Worlds
1 Bitterblossom
1 Nether Void
Creatures(2):
2 Nether Spirit
Other permanents(4):
4 Liliana of the Veil
Instants & Sorceries(24):
4 Inquisition of Kozilek
4 Smallpox
3 Sinkhole
2 Duress
4 Innocent Blood
2 Disfigure
1 Diabolic Edict
4 Vindicate2 Shadow of Doubt
1 Disenchant
3 Engineered Plague
2 Pithing Needle
3 Leyline of the Void
1 Ensnaring Bridge
2 Surgical Extraction
1 Extirpate
The one main-deck card that I am mostly concerned about is Crucible of Worlds. To me, it seems like a win-more card - i.e. we need to be ahead and have our lock established before it truly shines. I am considering 1 extra Factory instead, or something completely else. The reason I have 2 Duress mainboard is due to $ constraints for Thoughtseize.
Most games I lose because I cannot seem to establish the lock fast enough, or becaue I cannot respond to the creatures on the board. Therefore, I have chosen to be quite aggressive on the creature removal side. Also, this allows me for easier sideboarding against decks that are low on creatures.
Questions:
How many games has Crucible of Worlds won you?
Is Mox Diamond really that great?
Crucible has won a few games, but I wouldn't play the list without it. Our mana base isn't strong, and the ability to recover lands from our graveyard with colorless mana is priceless. A hand with crucible, and a fetch can enable all of your spells if you're stuck on colorless. It's not fast, but it'll get you casting your spells.
Mox diamond is great acceleration. I never want to have a turn 1. Diamond does that for me, and fixes mana. Dark ritual works to the same effect, but I think it's better saved for the mono B lists.
I'm also a big fan of bitterblossom, the pressure it puts on is easily worth the life loss. -
Apr 30, 2013TheJGits posted a message on Local Legacy Pox: Episode 13 (Would you Like some Pox with Your Whine?)Posted in: Local Legacy PoxQuote from jimminormannHi TheJGits,
Greetings from Denmark. I have been fascinated about the B/W Pox, and really like your list. Mine is slightly different, utilizing lingering souls and bitterblossom along with Jitte and sword of fire and ice.
I notice that you SB Sinkhole out often. I am considering cutting them. Villian often waits with 2 fetch lands until he needs to get them, and often sink is a dead card mid/late. Also, we can avoid the 2 black mana symbols to smooth things out.
So, Sink Hole. Can we live without it? (we have 4 waste, 4 smallpox, 4 vindicate and crucible all-day long.)
That sounds like it can be a really neat list, almost a mix of Junk and Pox. I've be very interested in seeing it if you care to share.
As far as sideboarding is concerned, with my list, there are essentially 3 "go-to" cards to cut based on matchup. Sinkhole, Innocent Blood, and sometimes Thoughtseize/IoK. I trim 1 Nethervoid in some matches where I feel that I need to focus on staying alive first, and establishing a lock later, or if the opponent's deck can play through it easily (like the Metalworker Deck).
Sinkhole is a fantastic card. Can we live without it? Ya I suppose so. In all honesty, I don't enjoy cutting sinkhole during SB. A 2 or 5 mana sinkhole (nether void on board) can be a crushing play. It's capable of putting your opponent pretty far behind, sometimes to the point where they can't recover. On the other hand, it can be played around, as you said, by not cracking fetches, and sometimes our opponents manage to draw the lands they need anyway. So does sinkhole belong maindeck?
I actually think that this is a metagame dependent question. Lets look at the Top 8 from the last SCG Open. 4 of the 8 decks run 20 or more land. It's pretty safe to say, that in those matchups sinkhole has less of a chance of being good. Well that's a pretty even split, lets look at the top 16...hmm, still a pretty wide variety. Everything form 14 to 36 lands. In think that in this meta, sinkhole is a great card to maindeck. It really punishes about half the field (assuming the top16 is an 'accurate' depiction of the field) and that's pretty good for a card. For the other half of the field, we can always side it out for better options. If the meta was shifted more so towards a deck like esper stoneblade, sinkhole becomes less good. The opposite is true as well, if RUG becomes popular, sinkhole gets better.
So I guess the real question is, what are we replacing sinkhole with and is it better than SH in the current meta? -
Apr 29, 2013TheJGits posted a message on Local Legacy Pox: Episode 13 (Would you Like some Pox with Your Whine?)Posted in: Local Legacy PoxQuote from smrigginNice report. I like the changes. I've been a fan of B/W pox but haven't been able to make it work well enough. I'm thinking 4 vindicates might be overkill, but w/ the mox diamond acceleration and mana fixing it may just be ok. I like it!
Shawn
Thanks! My biggest issue with the current list is how easily our mana base can be exploited. Mox diamonds are not difficult to remove, and %90 of our lands can be wastelanded. It's really important to think about the order you play your lands, and what you smallpox away.
I've never been disappointed drawing a vindicate though -
Mar 21, 2013TheJGits posted a message on Local Legacy Pox: Episode 9Posted in: Local Legacy PoxQuote from Sockosensei
Speaking of Tutors though, Enlightened Tutor grabs your Nether Void, Crucible, Cursed Scroll, SDT, Humility, ...., ....
Just saying;)
I was considering enlightened tutor, and am still considering trying to add helm/RIP or Leyline combo as a sideboard option. Might be neat to play with as an alt win con. -
Mar 21, 2013TheJGits posted a message on Local Legacy Pox: Episode 9Posted in: Local Legacy PoxQuote from SockosenseiI tested your build after your post last week and meant to reply but I don't think I ever did.
I really like the spells you've included--choices and numbers of each. This feels like one promising route for Pox.
However, I had a lot, I mean A LOT of trouble getting the colored mana I needed consistently with the mana base as constructed.
Reading your report, I only noticed you mention that in one game. Could you talk more about it, i.e., how often you had to mulligan for colored mana and such?
A continuation of my comment above,
Maybe something like this
Land baseMagic OnlineOCTGN2ApprenticeBuy These Cards 4 Wasteland
4 Mishra's Factory
3 Scrubland
4 Marsh Flats
1 Verdant Catacomb
3 Swamp
1 Plains
1 The Tabernacle at Pendrell Vale
4 Urborg, Tomb of Yawgmoth
You lose some of the value lands (sacking Flagstones to Smallpox is one of my all-time favorite F-you plays:tongue:) to add more black sources. That brings you from lands producing/fetching 12 black and 10 white, to 15 black & 9 white.
Perhaps you'd consider counting Tabernacle as a spell and add a 25th mana-producing land.
Just my thoughts. Good on you for trying different things and not giving up easily. I look forward to the write-ups each week.
My first attempt at the deck's manabase involved 1 Flagstones, 4 Fetches, and 4 scrublands, and I was running into a lot of situations where I was really needing the W for a vindicate or ghostly prison. I also want the deck to be able to hardcast leyline and humility games 2 and 3 if necessary. The mana in the list isn't perfect yet, but I generally don't have trouble getting BB. Dark ritual is also another good source of BB. I'm considering cutting the Nether Spirit again and adding in a Swamp or another SDT. I'm undecided at the moment on that though. Flagstones can be a cuttable card too, as the only situations where it's really awesome is turn 2 with an urborg and a smallpox, which seems a little narrow. It's also quite good when you're at 5 mana with a nethervoid on board, and want to smallpox, and still be able to cast your 2 cmc spells, or get to 6 lands. I don't think i'll be cutting it yet, but will consider if I start to have mana base issues.
Sidenote:I kinda feel bad for nether spirit. He's not invited to any of the creature parties, and now I'm cutting him from hanging out with all the spells. The life of a loner I guess. -
Mar 20, 2013TheJGits posted a message on Local Legacy Pox: Episode 9Posted in: Local Legacy PoxQuote from ObscurusAbout the first game (against Merfolk). If you have Humility and Engineered Plague on the table, how can Mutavault hinder your Mishra's attacks? Mutavault would die instantly after activating it, regardless of what creature type you chose for the Plague...
The way the layering works with manlands and humility, when you animate the land the "this land is ____" overrides the "all creatures are 1/1's" from humility. This is a tread about that in detail.
The mutavault would animate as a 2/2, and the plague would bring it down to a 1/1. - To post a comment, please login or register a new account.
Right now on the youtube channel I've got 4 episodes up of a series called Misprint Mailbrag where I open misprints I get in the mail on camera, and talk about them! It's a rare opportunity to watch a high end misprint collect expand his collection. I plan on creating all sorts of really cool videos and show off crazy things from my collection!
MisprintedMTG.comhas articles to answer any of your misprint questions, a blog where I talk about misprint collecting, and I offer free appraisals on your cards through my contact page!
Thanks for checking it out, and enjoy!
This is a known misprint that originates from the standard showdown packs. It's currently known to happen on only 3 of the cards, but happens on all foil versions of those cards from showdown packs:
Captain's Claws//Goldnight Castigator
Fling//Toolcraft Exemplar
Tormenting Voice//Drake Haven
In terms of prices, it's interesting because the rare is worth the least of the 3 (since it shows up the most). The claws sell for $15-$25, and the fling and drake haven are usually $20-$40 depending on how much bidding competition there is. The prices will go down over time though as more copies continue to be opened.
If they don't show a 2nd card, leave them in the box. If they do show a 2nd card, you're looking at $5 max for each one, but probably closer to $2, if you could even find a buyer. As KnickM said...it's card dependent. Only way you're getting more is if your junk common is something collectible, like a bear, cat, iconic jank, etc.
You're probably looking at something closer to the $50-$100 range then. Your best bet for selling is still the Facebook Group.
$20-$40 but probably closer to the $20 side of that scale (depends if you can muster up competition in an auction). Basics are always in demand, and collectors would be most interested in the Island. Definitely sell them as a set if you're looking to sell.
Your best bet for selling is posting it on the Misprints and Rarities Facebook Group. You can probably expect somewhere between $120 and $150 for it if every card in the deck is miscut to the extent you've shown in your photos. You'll want to take some photos of the entire deck. If you post it in the FB group, be sure to search for previous commander deck sales threads and run an auction in a similar format to ones done prior. If you don't want to go through all of that, I can put you in touch with Kevin G. He would probably end up winning the FB auction anyways, and he'll very likely offer you a fair price if he's interested.
Thanks! I'm not trying to compete with the websites that focus on documenting instances of specific or known printing errors like Squt's website or the Librarities. There's not much of a point in reinventing the wheel, and they have the whole cataloging thing down pretty tight. I do have some of my collection up on the site, but did not make it obvious how to get to since I don't want the site to focus on my collection. You can find some of my favorites here and I'll also be posting collecting updates to the blog portion of the site
I don't have a specific part of the site that lists references (although that might be very useful), but I can probably include this thread in the https://www.misprintedmtg.com/pricing/ article. The intent (of the whole site) is to hopefully create less work for helpful folks like you, but it's possible that you'll get an increased amount of traffic.
This statistic doesn't really publicly exist, but it'd be really interesting to see the comparative percentages of number of people playing pox and making top 64 vs number of people playing something like esper stoneblade and making top 64. How much would the sheer volume of people playing stoneblade drop its percentage to place (yes, increased chances to place, but everyone who doesn't drops the % at a higher rate) compared to the low volume of people playing pox and manage to place. We need a mathematician and access to the scg database! Anyone up for the challenge?
Thank you very much. Unfortunately, a good amount of the feedback I'm getting is about how it's folly attempting to make such a guide. Perhaps I'm quixotic in nature, but I don't necessarily agree with them. However, such a guide is not useful unless it has the support of the majority of the collectors/market. With that in mind, I'm considering removing the pricing portion of the guide, and trying to pitch it as a misprint classification chart for the many posters who say "I have a miscut cardname. How much is it worth?" and don't/can't post scans.
You are correct on the 1 sided cards, however they're commonly referred to as miscuts because the visual end product is the same as conventional miscuts, which is why I feel they have a place on the guide.
Oddly enough I agree with you on the pricing. It was an interesting exercise staring at all the types of miscuts and trying to come up with a logical pricing method. I basically started with the Tier 5's and said, well tier 4 should be worth more, and the next tier 5 should be worth more than the previous tier 5, etc etc. You can see the results on the guide. Maybe I was too generous in the incremental increases in price?
You can find it here
There's a link to the high res version at the bottom of that page.
I'm looking for a little help though in refining the prices on it. Heck, I'm not even sure if some of this stuff exists in tiers one and two (see the guide for tier info). I was also hoping to get this discussion going on the librarities forums, but I've been trying to become a member there for over a year now with no luck.
Feedback I'm looking for:
-Price Correction
-Tier definition refinement
-"Hey you left ____ out!"
-"That doesn't exist"
For price corrections and "that doesn't exist" refer to the card via the row and column numbers and tier. For example "3B Tier 4 should be $XX".
Thank you for any help you guys can offer!
And now for my Wednesday night Legacy Tournament report!
Last time we left off I had $16.50 in store credit, and went 3-1.
Here was last week's deckslist!
3x Thoughtseize
4x Innocent Blood
4x Dark Ritual
4x Inquisition of Kozilek
4x lilliana of the Veil
2x Cursed Scroll
4x Sinkhole
2x Nether Void
2x Crucible of Worlds
4x Smallpox
4x Wasteland
4x Urborg, Tomb of Yawgmoth
2x Ghost Quarter
1x Rishadan Port
1x The Tabbernacle at Pendrell Vale
1x Bojuka Bog
10x Swamp
1x Duress
2x Perish
2x Engineered Plague
2x Pithing Needle
1x Thoghtseize
2x Ensnarign Bridge
2x Leyline of the Void
1x The Abyss
2x Extirpate
I wanted to play around with a few changes. I liked the idea of mox diamond being nice and resiliant to our smallpoxes, so I threw in 2 in the place of two swamps. I also wanted to try out Chains of Mephistophiles, so i found a little bit of room in the SB for 2 of them.
This week's deckslist:
3x Thoughtseize
4x Innocent Blood
4x Dark Ritual
4x Inquisition of Kozilek
4x lilliana of the Veil
2x Cursed Scroll
4x Sinkhole
2x Nether Void
2x Crucible of Worlds
4x Smallpox
2x Mox Diamond
4x Wasteland
4x Urborg, Tomb of Yawgmoth
2x Ghost Quarter
1x Rishadan Port
1x The Tabbernacle at Pendrell Vale
1x Bojuka Bog
8x Swamp
2x Chains of Mephistophiles
1x Perish
2x Engineered Plague
2x Pithing Needle
1x Thoghtseize
2x Ensnarign Bridge
2x Leyline of the Void
1x The Abyss
2x Extirpate
Round 1: VS Storm
I lose the die roll and pray that I'm not dead turn 1 (Local store and small tournaments, so we all know what we're playing against). Opponent goes land go. On my upkeep he silences me. I drop a qhost quarter and destroy his land, opp fails to find. Opponent has no turn two land or turn two play and passes. I draw a crucible of worlds and decide to power it out with a dark ritual. I also throw in an IoK for good measure, and get rid of an infernal tutor. A few turns of draw go for both of us, and then opponent pushes through an Ad Nauseum with two chrome moxes, a land, and a dark ritual. I expect death, but let him play it out. Opponent draws a million cards and goes down to 3 life before he stops. Opponent didn't draw a much needed ritual effect and I somehow, live to see another turn (opp goes to 1 off gitaxan probe). I topdeck a cursed scroll, and with 5 cards in hand, 2 being sinkhole, i press my luck (40%) for the kill and win game 1.
Sideboard: - 4 Innocent blood, -1 Sinkhole, +2 Chains of Mephistophiles, +1 Thoughtsieze, +2 Engineered Plague
Game2:
I keep a sweet hand that has a turn 2 nether void, but my opponent goes all stormy on me turn 1 and plays a diminishing returns that he gets from a burning wish. Well there goes my sweet hand. Opponent whiffs, and my hand is mediocre now at best. I play a turn 2 Chains, and then nothing happens for a few turns. Opponent then makes 22 Goblins. I prey for tabernacle or e plague, draw for turn and scoop. I look at the next card and it's the tabernacle:-/.
Game3:
A simple game that ends with a turn 3 Nether void and opponent scoops.
1-0
Game 1: I have answers for all his threats, and destruction for all his lands. A never void with me on 6 mana and him on 0 closes out game 1
SB: -4 Dark Ritual, + 1 Perish, + 2 Ensnaring Bridge, +1 The Abyss
Game 2:
Opponent goes turn two Sylvan library, turn 3 hymn, and turn 4 Bob. I lose to a slew of abrupt decays and beatdowns. This game was a little fustrating as I was stuck on lands. Probably a bad keep on my part, but I don't remember enough details to really evaluate this properly.
SB: +2 Chains of Mephistophiles, -2 Sinkhole
Game 3:
I open with a thoughtsieze and see 2 x Gyof, Deathrite Shaman, 2 lands, Bob, and Lilly. I take a Tarmogyof (I should have taken lilly or bob). My plan is to play a turn 2 lilly, kill his deathright shaman, and then smallpox a land, and follow up any threats with innocent blood. Opp goes Turn 1 DRS, i go Turn two lilly. Opp goes turn 2 Hymn to Tourach, and now my hand is gone, and my hopes and dreams are ruined. Opponent then plays lilly to kill mine, then bob, and long story short, I lose.
1-1
Round 3: VS Junk
Game 1: I keep a hand with 2 dark rituals, sinkhole, smallpox, a swamp, IoK and another card I forgot to write down. I play all those spells and my oppoent and I are in a topdeck war. He sticks a bob, and then wins that topdeck war by killing me with 2 knight of the reliquaries in one swing for a total of 20 damage.
Sideboard: -4 Dark Ritual, +2 Ensnaring Bridge, +1 The Abyss, +1 Perish
Game 2: My opening hand is 2x Curse Scroll, 2x Waseland, 1 x Ghost Quarter, 1 Innocent blood, 1 Inquisition of Kozelik. Ya, this was a terrible keep and even worse playing. to follow. Opp goes turn 1 duress and says, "WTF" as he sees my hand. I go land, scroll, land scroll, land, start to shoot down threats with scrolls. I kill a deathrite shaman, a thalia, and a bob, before I decide that I dont want to be collecting black cards in hand, so i ghost quarter myself for a swamp, and cast IoK. Opp has no cards in hand, and neither do I. I get stuck on 1 land becuase I burn my wasetland to keep opponent off knight. As I draw 2nd black sources I have to smallpox to keep opponent's creatures off board. He resolves a bob, and life from the loam and wasteland locks all of my bad land draws. I lose shortly thereafter denied to only 1 land. My draws were terrible, my playing was worse.
1-2
Round 3: VS Elves
Game 1:
My opponent plays a bunch of elves, and after a bunch of land destruction and sac effects he eventually powers out an emrakul. I have exactly 6 permanents on board.
Sideboard: +2 Engineered Plague, +2 Chains of Mephistophiles, + 2 Ensnaring Bridge, +1 Perish, -4 Innocent blood, -1 Sinkhole, -2 Crucible of Worlds
Game 2:
Turn 2 Chains makes my opponent wimper as he was about to glimpse. I follow up with turn 3 bridge, Tuurn 4 Lilly, Then cursed scroll and tabernacle.
Game 3:
Turn 2 Engineered Plague slows the beats. Turn 5 Lilly with Factory protection from 2 nettle sentinels starts ripping away at opps hand. A nethervoid seals the deal.
2-2
So all in all not a terrible night, but I think I could have made smarter decisions. I got very lucky game 1 vs storm, and I never had a chance to play against jund before, but the deck is very solid against us. Fun fact, nether void does nothing vs abrupt decay. I need to rework the SB a little because taking out that 2nd perish hurt. I'm also considering taking out the 2 voids for 2 surgicals.
Total store credit: $11.50
Until next week!
Good Luck! The reason for the 1 TS is that there are 3 in my maindeck.:D
I think pox is very good against creature based beatdown decks. The answers in my SB for those are generally good against the other decks I worry about, with the exception of perish. Perish just hoses the decks that like to run out deathrite, gyof, mongoose, and Knight of the Reliquary early.
Here's my current sideboard:
1x Duress
2x Perish
2x Engineered Plague
2x Pithing Needle
1x Thoughtseize
2x Ensnaring Bridge
2x Leyline of the Void
1x The Abyss
2x Extirpate
Bad Matchups:
Storm -- This deck is very resilient to land destruction and can still kill you easily through a turn 1 discard spell.
-4 innocent blood, +2x Engineered plague, +1 Duress, +1 Thoughtseize
Dredge: Discard is terrible. You need to lock them off lands and get a tabbernacle into play. Clutch bojuka bogs are always nice here.
-4 Innocent Blood, -2 Thoughtsieze, +2 Ensnaring Bridge, +2 Leyline of the Void, +2 Extirpate
Reanimator: Easier than dredge, but some of their reanimation targets are pretty much autolose: Ianona or Grislebrand = never resolving another important spell again. If you can power out a lilly early you're in very good shape.
-4 Dark Ritual, -2 sinkhole (or hymn), +2 Extirpate, +Leyline, +2 Ensnaring Bridge
Burn: This deck just does what it wants. We can stem the bleeding sometimes, but everything burns. Pray for an early nether void.
Zoo: Sometimes this decks just poops out creatures faster than we can handle.
Other matchups:
RUG: I love this matchup...we ruin their mana base, and can usually remove their guys on board in the process. This is my favorite matchup.
UR: Similar to the above, but a bit scarier because of all the damn burn they run.
UW Miracles: This is a fun matchup that I have found to be 50/50. I reccommend a play style against these guys that just forces out the counter magic. Just gotta go for it against these guys
Goblins/Merfolk: Sometimes its easy to get beat down quickly, others its easy to lock them out. Another 50/50
Junk/UW/Esper Stoneblade: Their best card against us is lingering souls, but otherwise not a terrible matchup.