If you had the opportunity to add Jaces to your deck (even though you don't really need to), would you add them and if you did add them, what would you take out to make room for them?
Looks like you did pretty good - had to give up an Alchemist because of Sheoldred, but then you Unsummoned her? And then he had a Blightsteel out - but you had an Unsummon there too, but you'd decked him before you had to use it. Pretty good game.
When it comes to the Eldrazi, we can blame Nissa for why he did nothing. He was going to seal them back away, but she let them loose. But that's not why we're here now.
This is my problem with the ISD Storyline, and you make very good point with his role on Innistrad. Originally his grandfather created the vampires, and to stop them from taking over, Sorin created Avacyn. But since then we've gotten very little. I was really hoping for a showdown between him and his Markov compatriots over trying to save the pane and stop the vampiric onslaught, but we didn't even get that. Sigh. It's a shame really, because from what we know, i really like Sorin as a character. But every time they get a chance to flush him out they fall short.
I don't think the vampires portrayed in Innistrad are really that bestial that there's an 'onslaught' of them. Yes, they drink blood and yes, they treat humanity with disdain and condescension, but I think they'd be perfectly happy either way - they survived in Innistrad even with Avacyn and her crew flying around being all DERP, which makes me think that her going away was just sort of like a vacation from the norm for them, and they were a little miffed it ended so soon.
So, a typical opening (if you win the roll/clash/what have you) would be something like:
T1: Land, Dream Twist/Thought Scour, end turn. If Ponder is in hand, save for when you need it.
T2: Land, Jace's Erasure/Elixir/Dream Twist flashback, end turn?
T3: Land (hopefully), maybe Ponder, maybe use the Elixir? End turn?
I don't know - is there anything about mill you can tell me? Do I need to be milling my opponent only on their turn with the instants or can I do it on my turn? I guess on their turn makes more sense since they won't have the mana to counter anything, hopefully?
may i ask why you opted to not inculde auramancer?
He probably just wanted to show her the basics - this isn't intended to be a competitive deck, just something cobbled together for the sake of demonstration purposes.
And in any case, there aren't any cards in this deck that destroy or remove enchantments from play. Auramancer isn't needed.
Perhaps you meant wish it wasn't a two drop? As Kraken's Eye appears to be a two drop when I look it up.
For some reason, I thought it was a three drop. My bad. >_>
I guess that Elixir still beats it, given that:
1. The cost is the same, but the effect is not contingent on you tossing out a lot of blue cards.
2. After use, it goes into your library, rather than being dumped into your graveyard. Admittedly, the Eye doesn't go into your graveyard either.
I know the Elixirs are good to have, since they just go back into your library. I just wish that Kraken's Eye was a two drop.
Or maybe that wouldn't be as good, since the Elixirs give you 5 health in one go, and the Eyes require you to play a lot of blue cards to keep your health up.
I'm...not really understanding this deck. I can see why you would want Stonehorn Dignitary to be on the field, but shouldn't you want more cards that bounce him from the field to your hand, so you can keep playing him and preventing your opponent from doing anything with their attackers?
I have this weird vision of someone building a deck where they constantly bounce Aether Adept and this card back and forth on their side of the field, giggling idiotically as they do so.
Kinda want to just throw my hands up and go "Screw this place and all this convoluted BS."
But...
Kinda wanna stay, since this is kind of the biggest MTG forum out there.
Decisions, decisions...
I don't think the vampires portrayed in Innistrad are really that bestial that there's an 'onslaught' of them. Yes, they drink blood and yes, they treat humanity with disdain and condescension, but I think they'd be perfectly happy either way - they survived in Innistrad even with Avacyn and her crew flying around being all DERP, which makes me think that her going away was just sort of like a vacation from the norm for them, and they were a little miffed it ended so soon.
If it were me, I'd look at my opponent and go "You really wanna go through with this?"
T1: Land, Dream Twist/Thought Scour, end turn. If Ponder is in hand, save for when you need it.
T2: Land, Jace's Erasure/Elixir/Dream Twist flashback, end turn?
T3: Land (hopefully), maybe Ponder, maybe use the Elixir? End turn?
I don't know - is there anything about mill you can tell me? Do I need to be milling my opponent only on their turn with the instants or can I do it on my turn? I guess on their turn makes more sense since they won't have the mana to counter anything, hopefully?
The boots, they bring food, quickly!
Have you had the misfortune to play against a Control deck with this?
He probably just wanted to show her the basics - this isn't intended to be a competitive deck, just something cobbled together for the sake of demonstration purposes.
And in any case, there aren't any cards in this deck that destroy or remove enchantments from play. Auramancer isn't needed.
For some reason, I thought it was a three drop. My bad. >_>
I guess that Elixir still beats it, given that:
1. The cost is the same, but the effect is not contingent on you tossing out a lot of blue cards.
2. After use, it goes into your library, rather than being dumped into your graveyard. Admittedly, the Eye doesn't go into your graveyard either.
I wonder if Faeries are going to be coming back to us after a long time in exile.
Or maybe that wouldn't be as good, since the Elixirs give you 5 health in one go, and the Eyes require you to play a lot of blue cards to keep your health up.
Aether Adept looks like it would work well here.