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  • posted a message on When do "have X" static abilities lose their effect?
    Title is confusing, so I will give an example.

    Player A has an artifact with "creatures you control have infect", and another creature. Player B casts a spell that says "Destroy target artifact, then destroy target creature with infect."

    I understand that the effects are to be done in order, but is there a time after the artifact being destroyed where the creature loses infect, or does the "creatures you control have infect" only become recognized after the resolution of that ability?
    Posted in: Magic Rulings Archives
  • posted a message on Alphabetical SCHEME game!
    Reaping Benefits
    Scheme
    When you set this scheme in motion, you gain life equal to the number of permanents your opponents control.
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin Pyroshooter (wording difference question)
    Quote from Oculus
    The only thing that would change is that you would circumvent summoning sickness (as well as a few corner cases, such as Magewright's Stone).


    Alright, cool. One answer needed and I got it. But now for a more open-ended question:

    I guess changing T to "Tap this creature" isn't worth it, huh?
    Posted in: Custom Card Rulings
  • posted a message on Goblin Pyroshooter (wording difference question)
    What is the functional difference between Goblin Fireslinger and this?

    Goblin Pyroshooter R
    Creature - Goblin Warrior [C]
    Tap this creature: ~ deals 1 damage to target player.
    1/1

    If you change, for example, Grand Architect's ability from reading "Tap an untapped blue creature you control" to "Tap this creature", would it literally actually be T, or would you be able to circumvent summoning sickness in this way?

    Just making sure before I go to town and make cards abusing what I would otherwise think to be a loophole.
    Posted in: Custom Card Rulings
  • posted a message on Demon's Ray; a Legendary and Fusion.
    Quote from foo_intherain
    Demon's Ray 1BB
    Sorcery (U)
    Put twelve -1/-1 counters on target creature.

    Arcana, the Silencer 1WUU
    Legendary Creature - Human Wizard (R)
    Whenever a spell or ability you control counters a spell, you may draw a card.
    Whenever an opponent casts a noncreature spell, you may discard a card of the same card type from your hand. If you do, counter that spell.
    [2/4]

    Cyborg Drake 1UU
    Artifact Fusion Creature - Drake (U)
    (Fusion cards may be cast from outside of the game.)
    As an additional cost to cast ~, sacrifice and/or exile from your graveyard a drake card or permanent and an artifact creature card or permanent.
    Flying
    ~ gets +1/+1 for each other artifact you control.
    [2/3]

    Metallurgy Golem 2
    Artifact Fusion Creature - Construct (R)
    (Fusion cards may be cast from outside of the game.)
    As an additional cost to cast ~, sacrifice and/or exile from your graveyard three artifact cards or permanents.
    [5/6]

    Fusion allows you to sacrifice AND/OR exile from your graveyard, x1 Drake card and x1 of any artifact creature to get Cyborg Drake. The "Fusion rule" associated with the super type means that it may be cast from "outside the game". In tournament matches, this means that it would take up a slot in your sideboard.


    Demon's Ray: Twelve? Seems a bit much for a CMC of 3. You sure about that?

    Arcana, the Silencer: Nice. Having this on the battlefield + opponent's lame attempt at countering + your discarding a card = their dismal failure (no pun intended). Though for Commander's sake you could probably make the mana cost 1WUB.

    Cyborg Drake and Metallurgy Golem: For Cyborg Drake, you want any of the following possible additional costs to be available, correct?
    - Sacrifice a Drake permanent/creature and an artifact creature;
    - Exile from your graveyard a Drake card and an artifact creature card;
    - Sacrifice a Drake creature/permanent and exile from your graveyard an artifact creature card; or
    - Sacrifice an artifact creature and exile from your graveyard a Drake creature/permanent
    If so, then you'd have to make it "As an additional cost to cast ~, sacrifice or exile from your graveyard a Drake permanent or card and sacrifice or exile from your graveyard an artifact creature permanent or card."
    My mistake, grammar makes it so that it can be "sacrifice or exile from your graveyard a Drake card or permanent and sacrifice or exile from your graveyard an artifact creature card or permanent." Your wording is fine.

    Other than the wording issue, I personally would rather have the mandatory additional costs be voluntary additional costs, like kicker, with bonuses if you pay the kicker cost.

    Quote from Megiddo
    Seems odd that the same card can be used to fuel two different fusion monsters.

    Oops I mean creatures. This isn't yu-gi-oh.


    Says the person with a Darumaka as their avatar.

    And yes, it works. Just like combining colors; red and blue make purple, and you can combine that purple you just made with a yellow or something to make another color. Though I admit, it's a bit harder to grasp seeing as these are creatures being fused and not colors.
    Posted in: Custom Card Creation
  • posted a message on Forfeiture
    Forfeiture UB
    Instant [?]
    As an additional cost to cast ~, pay 1 for each card in the hand of target spell's controller. Each card you discard and each creature you tap while casting this spell reduces this cost by 1.
    Counter that spell. Its controller discards his or her hand.

    Possible stupidity aside ("why would you make this card?", "it's pointless"), are there any wording issues? Would this card work under the current rules? That first part I got from the convoke keyword.
    Posted in: Custom Card Creation
  • posted a message on Spell-lands
    Sunrise Field
    Land - Plains [U]
    ~ enters the battlefield tapped. When it does, creatures you control gain vigilance until end of turn.
    T: Add W to your mana pool.

    Warm Island
    Land - Island [U]
    ~ enters the battlefield tapped. When it does, scry 4.
    T: Add U to your mana pool.

    Murky Marsh
    Land - Swamp [U]
    ~ enters the battlefield tapped. When it does, creatures target opponent controls get -1/-1 until end of turn.
    T: Add B to your mana pool.

    Fiery Volcano
    Land - Mountain [U]
    ~ enters the battlefield tapped. When it does, it deals 3 damage to target creature.
    T: Add R to your mana pool.

    Luscious Forest
    Land - Forest [U]
    ~ enters the battlefield tapped. When it does, target creature gets +2/+2 until end of turn.
    T: Add G to your mana pool.

    Artificial Forge
    Land [U]
    ~ enters the battlefield tapped. When it does, you may search your library for an artifact card with converted mana cost 0 and put it in your hand. If you do, shuffle your library.
    T: Add 1 to your mana pool.
    ,T, Sacrifice ~: Search your library for an artifact card with converted mana cost 2 or less and put it in your hand. Then shuffle your library.
    Posted in: Custom Card Creation
  • posted a message on ThoughtXRiot's Card Wording and Templating Service
    Quote from ThoughtXRiot
    It's clear what is meant. I'm not sure, though, if WotC would word the card like that or if they would specify everything, as such:

    "Permanents, players, exiled cards and cards in graveyards can't be the target of spells or abilities your opponents control."

    I think that covers everything that can be targeted.


    "Permanents, players, spells, cards in graveyards, and exiled cards can't be the target of spells or abilities your opponents control."

    = this card can't be taken control of. I personally like the card.
    Posted in: Custom Card Rulings
  • posted a message on Video Game Characters
    Wording may be off.

    Cover
    T: ~ gets -1/+2 until end of turn.

    Assassinate (<COST>, T: Choose target creature. Exile ~ and return it to the battlefield at the beginning of your next upkeep. If you do, destroy/exile that creature.)

    Flip-Assassinate (<COST>, T: Choose target creature. Exile ~ and return it to the battlefield at the beginning of your next upkeep. If you do, flip a coin. If heads, destroy/exile that creature.)

    Cover is simple enough.

    For Assassinate, what happens if that target creature has left the battlefield by the beginning of your next upkeep? Rules-wise I'd imagine that it'd return to the battlefield anyway and not carry out the "assassination", but flavor-wise what would happen?

    Also, this is how I would imagine assassinate would work:

    Assassinate <COST> (<COST>, T, Exile ~: {Flip a coin. If heads,} destroy/exile target creature. Return ~ to the battlefield at the beginning of your next upkeep.)

    Assassinate <COST> (<COST>, T, Exile ~: At the beginning of your next upkeep, return ~ to the battlefield and {flip a coin. If heads,} destroy/exile target creature.)
    Posted in: Custom Set Creation and Discussion
  • posted a message on Activated ability lockdown
    Bleeding Pain could probably be black-only. Painful Quandary is practically the same but for opponents casting spells. As that card is already quite evil, I see Bleeding Pain could be of some use. Especially for those decks that utilize a bunch of creatures with activated abilties (Elves, I'm looking at you).

    I don't know what exactly makes me say this, but having the damage along with the discard makes me say that it's justified being blue-black-red rather than just black-red. Looks slightly more elegant to me for an unknown reason.

    As for Deteriorating Disease, you could probably add something to interact with abilities (such as Morselhoarder's) that require costs like removing -1/-1 counters from them. Perhaps a "(If an opponent would remove a -1/-1 counter from a creature as a cost to activating an ability, that player puts a -1/-1 counter on that creature instead.)" or something to that effect.
    Posted in: Custom Card Creation
  • posted a message on Chaotic counters
    Impede 2UU
    Instant
    Counter target spell.
    If ~ is countered, tap or untap target creature. It doesn't untap during its controller's next untap step.

    Reasons why this would or wouldn't work?

    1) I Giant Growth my Runeclaw Bear during the declare attackers step, hoping to block a Fire Servant. My opponent casts Cancel on my Giant Growth. I respond by casting Impede on the Cancel.

    2) I Giant Growth my Runeclaw Bear during the declare attackers step, hoping to block a Fire Servant. My opponent casts Impede on my Giant Growth. I respond by casting Cancel on the Impede. Everything resolves, and my opponent chooses to tap my Runeclaw Bear.
    Posted in: Custom Card Creation
  • posted a message on Modular and Persist
    Quote from ubernostrum
    When Arcbound Worker returns from persist, it will enter the battlefield with a +1/+1 counter on it (from its own ability) and a -1/-1 counter on it (from persist). The next time state-based actions are checked, two SBAs apply: remove the counters, and put into graveyard for zero toughness.

    When the Worker is put into the graveyard, its modular ability will trigger. There was never a moment when the Worker was on the battlefield but didn't have its +1/+1 counter (remember that SBAs apply simultaneously), so modular lets you put a +1/+1 counter on another creature.


    Quote from bimmerbot
    That's all correct. The SBAs that put it into the graveyard and remove the counters are applied at the same time, and the game sees that it last existed on the battlefield with a +1/+1 counter on it.

    Only abilities that specify "if you (didn't) cast it from your hand" will care about where the permanent was before it entered the battlefield.


    Awesome. Thanks for the quick responses!
    Posted in: Magic Rulings Archives
  • posted a message on Modular and Persist
    The Arcbound Worker on the battlefield has one +1/+1 counter on it (from Modular 1). I cast Cauldron Haze on it to give it persist until end of turn. If, in the same turn, Arcbound Worker goes to the graveyard, what happens?

    Here's what I imagine would happen:

    1) Arcbound Worker goes to graveyard due to destruction/sacrifice.

    2) I have a chance to move its +1/+1 counter onto another artifact creature; Arcbound Worker returns to the battlefield with a -1/-1 counter on it. (Conflicting effects, I'm assuming I get to choose which happens first)

    2a. If Arcbound Worker returns to the battlefield first, it "enters the battlefield" from the graveyard, which means it enters with a +1/+1 and a -1/-1, then when SBA's are checked it's destroyed due to 0 toughness and its +1/+1 and -1/-1 counters cancel out at the same time.

    2b. Since it still had a +1/+1 counter the moment before it was destroyed, I can move its +1/+1 counter onto another artifact creature if I want to.

    I'm pretty sure my thinking is incorrect somewhere within 2a and 2b, but I'm not sure where. Does "when ~ enters the battlefield..." abilities only apply when they're from the hand? I assume not, since no matter what, Dimir Aqueduct enters the battlefield tapped unless something else tells it not to.
    Posted in: Magic Rulings Archives
  • posted a message on Valakut, the Molten Pinnacle
    Valakut, the Molten Pinnacle

    1) If I have three Mountains and a Valakut, and an effect causes me to put three Mountains onto the battlefield, do I get to deal a total of nine damage distributed among up to any three target creatures or players?
    I think so, because even though they enter the battlefield at the same time, by the time they've entered, there would've already been five other Mountains on the battlefield in my control at that time. This applies for all three Mountains that would've been put onto the battlefield. (This is assuming there's no land destruction involved within these events.)

    2) If I have five Mountains, and an effect causes me to put Valakut and a Mountain onto the battlefield at the same time, does Valakut's triggered ability trigger for the Mountain that comes onto the battlefield at the same time as Valakut does?
    I've been playing such that since effects that trigger during resolution of a spell (that effect that causes me to put the two lands onto the battlefield at the same time) go onto the stack after that resolution. Since after the resolution Valakut and the Mountain are on the battlefield, this gives Valakut a chance to trigger and deal 3 damage to whatever.

    My friend with whom I was playing RG against didn't know anything about this rule, so he just let this slide. But something tells me I'm playing incorrectly.
    Posted in: Magic Rulings Archives
  • posted a message on Something weird I thought of: Pressure
    Quote from yamateh
    its incredibly wordy and wizards dont like printing mechanics that are pure drawbacks


    Quote from void_nothing
    What flaws? It's a keyworded drawback (no fun); it makes spells do nothing (even more no fun); it references the stack (too high on the complexity ladder for a keyword/major theme); its flavor is nebulous at best; it's not going to go off a lot, if at all, except in a weird sky-high-storm-count environment.


    I know Wizards won't print this mechanic. It's just one of those silly, stupid things that I thought of randomly when making some cards unrelated to this. I'm quite aware of all the flaws that this mechanic has.

    On another note, if there's any way to (vastly) change this mechanic to actually make it work on cards, let me know here.
    Posted in: Custom Card Creation
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