Quote from TylorpNot disqualifying it may be the peak of an upward trend. But I wouldn't look at it as 20 people, I'd look at it more as 41% decline. It's quite alarming.
Quote from Morningstar81WotC has indeed become rather good at printing cards that affect Legacy without being broken in Standard. So sure, WotC does throw a bone to the Legacy community every now and then.
However, that does absolutely nothing to make the format more affordable and available, or to attract new players to it. Unless WotC abolish the reserved list, Legacy will die out eventually. It may last a few more years in major European or US cities, but in smaller places it is already becoming impossible to find a Legacy game.
Since WotC is carving a new Magic paradigm in Standard, centered around creatures and big spells, and is banning the appeal out of Modern (for some of us, at least), if they do decide to stick to the reserved list, then many current Legacy players will have nowhere else to go.
If WotC had reprinted a few decent spells in M14 (e.g., Thoughtseize and Lightning Bolt) then maybe some of us could look to Standard with the hope of finding something appealing. Alas, that was not the case.
Quote from Morningstar81You can pick up the trend by looking through TCDecks. Apart from SCG opens, the average number of players per tournament and the frequency of mid-large tournaments (60+ players) have dwindled down significantly since 2011 (which is as far back as you can go).
What I've expressed is a conclusion that many a Legacy player has come to in recent times. I've heard quite a few Legacy players express their concern over the future of the format, and with half a mind to cash out.
Maybe all is fine and dandy with the format where you play - good for you if it is - but in many other places, people are concerned, and feeling neglected by WotC.
I feel that is a good enough reason to write an article, particular given the historical date.
If you disagree with my assessments or opinions, then we must agree to disagree.
Quote from Morningstar81So what should I say if my opinion is that Modern is disappointing and that the direction in which Standard is going is somewhat stupefied in comparison with what it was?
I didn't even expect the last one to be polemic in the slightest given that WotC has been rather public about its effort to simplify the game.
Unfortunately I can't play Magic by myself, and the number of players in Legacy tournaments has dwindled down significantly over the past two years.
Plus, the current buzz is that SCG is switching from Legacy to Modern, which may just be the nail in the coffin for Legacy.
Quote from Ben Bleiweiss Twitter »"SCG has no intention of running Modern Opens. We feel Legacy is a better format, and plan on continuing it in 2013."
That Magic is reaching is 20th birthday but WotC only seems to care about the last 10 years of its history.
Again, this is not a problem that troubles me alone, but a problem that troubles a large portion of the Legacy community.
Er... I thought that the point was pretty clear - I find it hard to have to quit something into which I've been invested for 16 years of my life.
If I had been playing Magic for 2 or 3 years, the prospect of quitting wouldn't be nearly as impactful.
Quote from Morningstar81Sure, that is your opinion. I've expressed mine.
"There was nothing inherently wrong with this, if they had done a good job in shaping up the Modern format, but unfortunately that was not the case."
"While in Legacy and Vintage WotC have been managing the Banned & Restricted list with sense and sensibility, in Modern they have been about as subtle as a hippopotamus"
Look, the column is called "Legacy Analysis" for a reason, it is devoted to the Legacy community.
I've expressed opinions that are shared by a large portion of that community. I am perfectly aware that other Magic communities have different opinions, and in no point in my article did I express disrespect for those communities or their opinions - I have simply stated my own opinions and those of my community.
As I said in the article, the wonderful thing about Magic is that it can be almost whatever game the player wants it to be.
Those of us that enjoy Legacy enjoy cheap powerful spells, and we're concerned that, with the current direction of Standard and the state of Modern, if Legacy dies out, there will be nowhere left to go for us.
I've been playing Magic for 16 years now, so excuse me if I don't enjoy the prospect of quitting the game, and excuse me if I feel that the needs of a community of players like me are being neglected by WotC.
Quote from TylorpAlso don't lash out at modern because the reserve list is strangling legacy. If you don't like the format don't play it, but don't rag on the people who do.
Quote from Red4winSo i was looking back at the cascade cards and saw this in the rulings. "5/1/2009: If a spell with Cascade is countered, the Cascade ability will still resolve normally."
Is this correct?
Quote from IxidorVersionTwoIn the current meta, our worst match-up is UR Combo decks (Storm and Splinter-Twin). Ghostly Prison is your best friend if you can produce white mana by turn 3.
Quote from SirdanileMain brindle boars and I can see this working out without being terribly painful, also good against burn/aggro if your meta is full of it.
Quote from PopeJPEdit: Over the course of typing this post I've come to the conclusion that Rakdos Charm isn't a good idea, especially on MTGO where people don't ever make the infinite tokens 'cause they actually have to go through the motions. If they know we can do it, they can play around it soooo easily. It's just as counterable as Living End but at least that makes it so we can survive until the next turn, minimum. Maaaybe you can side in Charm for game 2 for a surprise win, but you're still relying on your opponent to make the mistake of making 15-20+ tokens (depending on shockland/fetchland damage) when in reality he probably needs a lot less than that. If you win a game 2 with this you'd have to side it back out for game 3, 'cause there's no way they'd make that mistake twice.
Quote from WyvernSlayerMy god, where have you been? We missed you.
I agree. All Melira really does is "double" our life total against infect. One copy of her will slow them down, but we lose an unacceptable amount of speed by swapping out Living End for her. I say just play the Simian Spirit Guide list if you don't want to die to infect on turn 2. It's not pretty, but it'll do.