Magic Market Index for March 15th, 2019
 
Magic Market Index for Feb 8th, 2018
 
Magic Market Index for Feb 1st, 2019
  • posted a message on March CCL, Round 2: Built a City
    RaikouRider: Really cool card, interacts well from Urban Evolution, but I fail to see why dropping Urban Evolution AND this on the same turn would be an ideal situation?

    netn10: This should probably generate an emblem or there will be memory issues. This would probably net you 5-6 cards on the same turn you play Urban Evolution so yeah, pretty good.

    Flatline: Urban Evolution brings this card down to a single mana considering your first draw of the turn as well. You can even get your last mana by potentially drawing/playing an additional Island for the turn. Nice synergy!

    Hemlock: Two mana 4/4. Seems pretty fun for sure.

    Cardz5000: I get how this card plays with Urban Evolution, but it's not something I would play alongside it at all. You spend 9 mana and two cards for a 2/2 that doesn't even get you an immediate payoff like the sorcery you just cast would have?

    Legend: Can be very powerful in the right deck, and with Urban Evolution this sets a good precedent. Is this an ideal card to play on the same turn as UE? Only if you play this card first then cast it, meaning it basically costs GU. Good card, it has potential to be very easily broken but some cards are just like that.

    1. Flatline
    2. Hemlock
    3. Legend
    Posted in: Custom Card Contests and Games
  • posted a message on Anagram A Card
    Gooey Mallach 2BB
    Creature - Beast (Uncommon)
    Whenever a creature blocks or becomes blocked by Gooey Malach, put a -1/-1 counter on that creature.
    Whenever Gooey Mallach deals combat damage to a player, that player discards a card and loses 2 life.
    It avoids predators by seeming entirely unappetizing.
    2/4

    Next:
    Frenel Lights
    Ammunition Frog
    Spam Email
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Something something Power Rangers/Gurren Lagann/Super Sendai/other mecha combining anime.

    Motorized Amalgam 5
    Legendary Artifact - Vehicle (Mythic)
    Motorized Amalgam can only be crewed by Vehicles.
    Whenever one or more creatures crews Motorized Amalgam, it gets +X/+Y until end of turn, where X is their total power and Y their total toughness. If one of those creatures has flying, Motorized Amalgam also gains flying until end of turn. The same is true for first strike, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample and vigilance.
    Crew 5
    5/5

    IIW: Vehicles
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/18/19: New Creature Types Taken From D&D or Pathfinder
    Legend, void_nothing

    Crafty Kappa 2UU
    Creature - Kappa Wizard (Rare)
    Flash
    When Wary Kappa enters the battlefield, choose one or both -
    • Target creature gets -2/-0 until end of turn.
    • Switch target creature's power and toughness until end of turn.
    "Don't look at it. Not unless you like the taste of river."
    -Duli, River Guide

    2/4

    IIW: Creatures that are artists
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond

    Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.)
    Vampire Cleric
    Token Creature - Vampire Cleric (S)
    2/3
    Priest of Yore 1R
    Creature - Human Shaman (C)
    T: Add C. Spend this mana only to cast a multicolored spell.
    She remembers where the Gruul forgot. She understands more than the Izzet ever can.
    1/2

    Confiscate Kindlewood WB
    Sorcery (C)
    Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
    You gain 2 life.
    Here, life means a well-lit hearth.
    {Watermark: Orzhov}

    Topaz Boar 3G
    Creature - Boar Construct (C)
    3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
    "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
    3/2

    Cinderstorm 1RR
    Sorcery (C)
    Cinderstorm deals 2 damage to each creature.
    Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
    "Sir, I think the snow's on fire."
    {Watermark: Izzet}

    Dimir Drainway
    Land - Gate (C)
    T: Add C. If you control three or more lands, add U or B instead.
    "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
    {Watermark: Dimir}
    Common 6 of 10:

    Branchweaving 2G
    Sorcery (C)
    Nurturing - This spell costs 1 less to cast as long as you control a token creature.
    Search your library for a basic land or Gate card and put it onto the battlefield tapped. Then shuffle your library.
    The Northlands may be far from the Conclave's touch, but that doesn't stop them from trying.
    {Watermark: Selesnya}

    Slizt-Clan Raider 1RG
    Creature - Viashino Warrior (C)
    Dash 1 R/G mana (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
    The snowdrifts make perfect cover for the more cunning of the Gruul.
    3/3
    {Watermark: Gruul}
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/17/19: Legendary Sorceries
    Quote from Raptorchan »
    Quote from Subject16 »
    Raptorchan, graffd20

    But I hadn't posted anything.


    yeah that was my bad, I saw Cardz's post and your name on it and somehow I had a brainfart.
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/17/19: Legendary Sorceries
    Cardz5000, graffd20

    Tetsuo's Meteor Hammer 3RR
    Legendary Sorcery (Rare)
    Target creature or planeswalker loses indestructible and can't have or gain indestructible until end of turn. Tetsuo's Meteor Hammer deals 20 damage to that creature or planeswalker. If it was an Elder Dragon creature or a Bolas planeswalker, exile it and search its controller's hand, graveyard and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
    The end of an empire, the end of a tyrant.

    IIW: Myriad
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
    Vampire Cleric
    Token Creature - Vampire Cleric (S)
    2/3
    Priest of Yore 1R
    Creature - Human Shaman (C)
    T: Add C. Spend this mana only to cast a multicolored spell.
    She remembers where the Gruul forgot. She understands more than the Izzet ever can.
    1/2

    Confiscate Kindlewood WB
    Sorcery (C)
    Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
    You gain 2 life.
    Here, life means a well-lit hearth.
    {Watermark: Orzhov}

    Topaz Boar 3G
    Creature - Boar Construct (C)
    3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
    "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
    3/2
    Common 4 of 10:

    Cinderstorm 1RR
    Sorcery (C)
    Cinderstorm deals 2 damage to each creature.
    Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
    "Sir, I think the snow's on fire."
    {Watermark: Izzet}

    Rimeblade 2
    Artifact - Equipment (C)
    Equipped creature gets +1/+1.
    Whenever equipped creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
    Equip 1

    Priest of the Hearth 3W
    Creature - Human Cleric (C)
    When Priest of the Hearth enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
    Whenever an indebted creature attacks, you gain 1 life.
    "I have food and warmth for you, for the right price."
    2/4
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    Well now I can't help but be suspicious of those eager to throw Mergatroid under the bus. ztdst not voting at all is a concern as well. For the next design phase if Team Bolas outs another player, that leaves us down to only 5 guilds, two of which are Bolas. I don't like these odds.
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/16/19: CMC 8+
    graffd20, raptorchan

    Entropic Stagnation 5UUU
    Enchantment (Mythic)
    When Entropic Stagnation enters the battlefield, tap all artifacts and all creatures.
    Permanents don't untap during their controller's untap steps.
    At the beginning of each player's upkeep, if that player controls more tapped permanents than untapped permanents, that player returns a permanent they control to its owner's hand.
    "I wish this moment could last forever."
    -Tima the Thoughtless


    IIW: Boros Legendaries
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    Simic

    I'm swinging my vote to ztdst/Orzhov this round. I feel there are elements about all of his designs that don't fit quite right.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Kaya, Orzhov Fugitive 1WB
    Legendary Planeswalker - Kaya (Uncommon)
    [+1:] You may exile a creature card from your graveyard. If you do, you gain 2 life.
    [-2:] Exile another target permanent you control, then return it to the battlefield under its owner's control.
    [-6:] Destroy all creatures.
    3

    IIW: Drafting Commanders
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/14/19: Read the Notes
    Basing this loosely off Poker.

    Votes: graffd20, void_nothing

    Devil's Wager 5BR
    A player of your choice reveals cards from the top of their library until they reveal a creature card and exiles that card, then puts all other cards exiled this way on the bottom of their library in a random order. Starting with you, each player may bid any amount of life. Repeat this process two more times, then put all creature cards exiled this way onto the battlefield under the control of the player who paid the most life this way.
    "Sometimes you have to risk it all to have it all."

    IIW: -1/-1 counters
    Posted in: Custom Card Contests and Games
  • posted a message on March Round 2 - From The Vault : Spells
    Night of the Dead 3BBB
    Sorcery (Mythic Rare)
    Reveal cards from the top of your library until you reveal a creature card. If you do, create X 2/2 black Zombie creature tokens, where X is that creature's converted mana cost, and put all cards revealed this way into your graveyard. Otherwise, shuffle your graveyard into your library.
    Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

    Eldrazi Titan shenanigans may begin.
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/13/19: An 11/1 Creature
    Raptorchan, Cardz5000

    Soulbright Paragon 2R
    Creature - Elemental Warrior (Rare)
    Champion an Elemental and a land. (When this creature enters the battlefield, sacrifice it unless you exile another Elemental you control and another land you control. When this leaves the battlefield, return those cards to the battlefield.)
    Soulbright Paragon has indestructible as long as it championed a legendary permanent.
    "My people placed their faith in me. I have no right to let them down."
    11/1

    IIW: Monarch
    Posted in: Custom Card Contests and Games
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