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The End of an Era
  • 1

    posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    There are parables among the Moonfolk, some hold messages, or act as a warning of sorts. It speaks of a student, one of their own, whose study of the elements devolved from a theoretical study to a practical one. In her arrogance, she sought the power to control the winds rather than observe and analyze as per the scholastic method. As she pursued her researched she brought the wrath of a dragon of the east wind, whom she struck down with furious thunder, having bent the world to her will. The student then sought stronger and stronger foes to prove her strength to herself, as if the pursuit of knowledge was not reward enough. Surely enough the academy revoked her scholarship, even though she rose to become one of the most powerful mages in the east. When she brought her wroth down on the academy, she expected to strike them down as she had her previous challengers; but she was but a single being against the entirety of the Moonfolk scholars. And like a minnow swimming against the current expecting the river to bend to it, the student was washed out and cast aside. Learned as she was, the student was no match against the combined knowledge of the sages. For every spell the student threw, one of the masters knew how to counter it, and they weathered her down until the she had no muster left in her. Utterly defeated,the student was banished and her name was struck from the academy's records. Her name may have been lost to time, but her tale is remembered as what happens to those who abandon scholarship in hubris.

    Ritsuko, Storm Caller 3UR
    Legendary creature — Moonfolk Wizard
    Flying
    When Ritsuko, Storm Caller enters the battlefield, it deals damage equal to the number of cards in your hand to each opponent who has less cards in their hand than you.
    2, Return a land you control to its owner's hand: Return target creature to its owner's hand.
    3/3
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Not everyday you face a dragon, probably wrote way more than I needed to but here we go

    _______________________________________________

    Ritsuko found herself face to face with a dragon, the kings of the skies, the apex aerial predators. She had never seen one up close before, having only read about them in the encyclopedias at the library. They were powerful, arrogant and temperamental, and this dragon exhibited all those qualities. Despite it being smaller than the hellkites she had read about, the dragon still towered over her, with a wingspan the size of a small house and a great jaw that could easily bite her in half. Its eyes were fixed on Ritsuko, and it sent a wave of light shimmering through its azure scales. Smaller species compensate for their size with an increased proficiency in magic., she recalled. Given what the dragon had said it seemed reasonable to assume that like Ritsuko, it had a mastery over the magics of the winds and storms. The dragon was still, waiting for Ritsuko to make the first move. "Do I run? No, it wants to chase me. I could reason with it, convince it to let me through. That won't work, it's a powerful being and I've wounded its pride, it's itching for a fight. This won't be an easy opponent."

    "Then again, I do like a challenge."


    "You hold no domain over the sky, dragon." Ritsuko retorted, "To presume at such only proves your arrogance. Allow me to teach you humility."

    The dragon flared its nostrils "You dare challenge the Great Kokoru? I have always respected the Sorotami, but my esteem was misplaced now I see that fools among the likes of you dwell among them."

    "Trust me, dragon, there's no Sorotami like me." That part at least was true. The ideal Sorotami is composed, polite, meticulous. Ritsuko possessed those qualities on most days, but her prowess at elemental magic nurtured an ego within her from a very young age. It was an arrogance she had yet to outgrow. "I can assure you the winds will obey the command of a Sorotami master over those of a lizard who made his way up here."

    The dragon snorted again, seemingly enjoying the tirades, "Bold words, little mayfly. Let us see if you can back them up." Kokoru beat his wings and let out a mighty roar, summoning wind from all directions to him. The sky darkened as rain clouds started swirling around him. "A typhoon?" In a matter of minutes they stood in the eye of a huge storm, an aerial battlefield limited by gale force winds and thunder. Ritsuko gritted her teeth. The dragon had cut off any escape routes.

    "I hope you aren't afraid, little mayfly." Kokoru spoke smugly.

    "I recognise your ability, dragon. That does not mean I still can't kill you." It was true, summoning a storm this powerful was a huge magical feat. Ritsuko was confident she could replicate the spell, but nowhere near that fast. Not that the dragon needed to know that. Ritsuko flew over the dragon and blasted it with winds from above her. She had hoped that convection would send him flying towards the ground, but Kokoru shimmered and a powerful gale shot out from the side of the storm, pushing Ritsuko's blast away effortlessly and slamming into her.

    Pain flared at her side as she steadied herself. She stretched her hand out towards the storm, grasping at the rain within and pulling it towards her just as another gale slammed into her. The water shielded her from the blast, instead spraying her kimono and drenching it entirely. "This thing never stays dry long."

    She heard the dragon scoff once more. "Hydromancy? A fool's art. I had thought this was a battle of wind mages, but it turns out I'm facing a charlatan who dabbles in lesser arts. Your arrogance and deceit has cost you your life. I am the wind incarnate, and I will knock you out of the sky!" Kokoru let out a roar and typhoon closed on him. He was closing its eye, forcing Ritsuko closer to his jaws and talons.

    "So he only uses wind magic," she thought, "this isn't good, he's got me pinned against the storm. Either I fall into the typhoon and let it rip me apart, or I face the dragon head-on and he tears me apart." Ritsuko could see her options closing up as quickly as the eye of the typhoon, and then, thinking of how she escaped the sandstorm the day prior, an idea struck her. Like lightning would strike an unwary bird.

    The dragon roared at her, sending another blast of wind towards her. Just as it was about to hit her, Ritsuko cancelled her flight spell. She began to fall, speeding towards the ground. As the plummeted, she could see the bottom of the typhoon's eye close up. That was her target. She flew out through the eye, exiting Kokoru's self-imposed battlefield.

    Resuming her flight spell, Ritsuko rushed back up to above the storm. The dragon was trapped in his arena: he would have to release the spell to face her again. She outstretched her arms, feeling at the rolling elements within the thunderstorm, waiting. She felt the dragon's grasp on the storm weaken, he was dispelling it.

    Ritsuko took her shot and seized control of the typhoon from the dragon. She now wielded the force Kokoru had worked hard to summon, and she now felt it's full power at her disposal. She entered the typhoon, redirecting its winds and lightning around her. "You call me a charlatan, dragon. Allow me to show you I have more than parlor tricks up my sleeve."

    She willed the storm to batter the dragon from within, but she could feel him repel the gales she sent. "You think to best me with my own magics? I am the wind, little mage, you cannot harm me with my own power!"

    "No," Ritsuko thought, "but I can distract you with it." while the dragon was blasting away his own power, Ritsuko was hiding within the storm, charging a spell of her own. A spell the dragon had no mastery over. After all, Kokoru was the wind.

    But Ritsuko was the storm.

    Her spell finally ready, she released her flight spell once more. As she fell through the typhoon, she made sure to absorb any extra lighting as she passed. She was confident she had collected enough to kill the dragon, but having more couldn't hurt. She fell through the clouds into Kokoru's battlefield, and he turned to face her. His azure eye shone with the crimson reflection of Ritsuko's thunder, and she discharged it all towards the dragon, striking it right in the chest. The sound of scales cracking, lightning crackling and flesh sizzling was the only sound that could be heard in the eye of the dissipating typhoon. As Ritsuko's spell petered out, Kokoru's charred carcass plummeted to the ground with a thud.

    Ritsuko slowly floated down towards the grassy plains they had fought above and approached the dead dragon. Exhausted, she rested a little before collecting some of Kokoru's scales, a knuckle bone, and one of his talons: dragon parts held particularly powerful arcane power. She contemplated the fact that she had faced a dragon and survived, then wondered how many of her kind had accomplished something so grand before.

    "None of them," she chuckled, "they bow to the elements. I command them."

    _______________________________________________

    Ritsuko, Storm Caller 3UR
    Legendary creature — Moonfolk Wizard
    Flying
    When Ritsuko, Storm Caller enters the battlefield, it deals damage equal to the number of cards in your hand to any target.
    2, Return a land you control to its owner's hand: Return target creature to its owner's hand.
    3/3
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Ritsuko set out towards the desert, eager to study the sandstorms and the phenomena that create it. Using her control of the wind, she exhibited no problem at all in lifting herself up into the sky. The twists and turns of the sand dunes formed aesthetically pleasing pattern from up above, and Ritsuko theorised that their form must possess certain aerodynamic qualities so as to keep it during the sandstorms. As she curiously inquired into the day to day goings of the local fauna, Ritsuko saw it on the horizon: an incredible sandstorm, raging its way towards her. Despite the obvious oncoming danger, Ritsuko was excited to study it up close. Whipping more air around her to create a semi-protective bubble, she flew straight into the storm. The winds were unlike any she'd seen before: blisteringly hot, and the sand flew at such speed that they effortlessly broke through her bubble and cut into her face and arms. The storm tossed her around like a hound with a sheep's bone, and soon enough Ritsuko had lost her bearings. Remembering the first rule of scholarship (no study is worth more than the students life), she decided to retreat. Picking a cardinal point at random, she whispered a prayer to the kami, then called forth the winds to whisk her away to a far away land.

    As the spell ended Ritsuko found herself on the edge of a savannahs. She alighted onto the grasslands and set up camp for the evening, preparing herself some rice and miso while she consulted her maps. It seems in order to reach the academy again she would have to cross over the Leonin plains. She decided she could afford time to rest her wounds before setting off and camped for the night.

    Ritsuko didn't know much about the Leonin, only their culture was very insular, possibly xenophobic. She decided it would be for the best to fly past them rather than engage with them, and right she was. From up above she noticed two of the cat-folk setting up a trap for explorers. Unfortunately for her, they noticed her in kind and she could see them mount their pterosaurs to confront her. Fools. The sky was her domain. Don't let your ego cloud your ability." Ritsuko told herself, "assess the situation, then act." One pterosaur she could handle easily, but two may cause a problem if they were coordinated. She would have to ground one of them just to be safe. Ritsuko floated a little to the left so that her approaching assailants would be directly West of her, and she conjured up her magic, this time focusing on one of the pterosaurs this time rather than herself. Whispering to the Myojin to bless her spell, she sent the full force of the East Wind into one of the leonin, blowing him off his mount and several miles into the distance. The second leonin was on her now, and the pterosaur bit at her whilst she dodge. Swiftly making her way past the mount, she flew right in front of the rider and with a small spell knocked him out of its saddle. As the pterosaur flew to catch its falling rider, Ritsukoade her escape.

    Ritsuko, Storm Watcher 3UR
    Legendary creature - Moonfolk Wizard
    Flying
    2, Return a land you control to its owner's hand: Return target creature to its owner's hand.
    3/3
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Next set is called "Throne of Eldraine"
    The vibe I'm getting from the court summons and art style give me a medieval-Arthurian England/France setting. Knights, jousting, perhaps a return of. Exalted?

    The sigil behind the set makes me think Fleur de Lys, and the font I feel has sort of stained glass look.
    Posted in: The Rumor Mill
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Omnath, Locus of Life GWUR
    Legendary Creature - Elemental (Mythic)
    Whenever a land enters the battlefield under your control, you may have it become a 3/3 Elemental creature with haste that's still a land. If you don't, put two +1/+1 counters on target Elemental you control.
    Whenever another Elemental you control dies, you may pay 1. If you do, return it to your hand. If it was a land creature, put it onto the battlefield tapped instead.
    3: Exile target land or Elemental you control, then return it to the battlefield under its owner's control.
    4/4

    IIW: New four color commanders
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The "I Like You" game
    Dirgehorn 3B
    Artifact (Rare)
    Whenever you activate an ability of a permanent you control, if you sacrificed one or more creatures to activate that ability, you may pay 1. If you do, copy that ability and you may choose new targets for the copy.
    Whenever you sacrifice a creature you control as an additional cost to casting a spell, you may pay 1. If you do, copy that spell and you may choose new targets for the copy.
    The sound it makes echoes the dying breaths of those who play it.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on CCL The Last Final (June '19)
    Completing the Eminence commanders and providing a wedge Emrakul follower:
    Tovolar, Arcane Alpha 2GUR
    Legendary Creature - Werewolf Shaman (Mythic)
    Eminence - Whenever another Werewolf you control transforms, if Tovolar, Arcane Alpha is in the command zone or on the battlefield, you may pay 2. If you do, create a token that's a copy of that permanent and a 2/2 green Wolf creature token. They gain haste.
    Trample, hexproof
    GUR: Search your library for a Wolf or Werewolf creature card, reveal it, and put it into your hand. Then shuffle your library.
    5/5

    My namesake:
    Subject of the Moon 1G
    Creature - Werewolf Horror (Uncommon)
    Whenever Subject of the Moon is put into a graveyard from anywhere, its owner may shuffle it into their library.
    At the beginning of each upkeep, if no spells were cast last turn and you both own and control Subject of the Moon and a creature named Tovolar, Arcane Alpha, exile them, then meld them into The Mondronen Voidpack.
    2/1

    //

    Void's namesake:
    The Mondronen Voidpack
    Legendary Creature - Eldrazi Werewolf (Mythic)
    Trample, hexproof, haste
    Whenever The Mondronen Voidpack attacks, for each other attacking Wolf, Werewolf or Eldrazi,create a token that’s a copy of that card and that’s tapped and attacking.
    At the beginning of each upkeep, if a player cast two or more spells last turn, create a 4/4 colorless Eldrazi Werewolf creature token with menace.
    8/8

    Proliferate/Salvation:
    Steward of Salvation 3WW
    Creature - Elephant Cleric (Rare)
    Vigilance
    Whenever you gain life, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
    1W: Target creature gains lifelink until end of turn.
    "The Conclave's reach is too short. Now we must protect all Ravnica."
    3/5
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on CCL The Last Final (June '19)
    Now that submissions are done I have to say it's been a really fun CCL this month. I quite enjoyed the unexpected limitation of sticking to a color identity, and there was a lot of nostalgia and mechanics you made us work with. I haven't decided on whether to stay here or migrate to Nexus yet, but I hope we get to continue this!
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...


    Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
    Aureole - When this creature dies during the combat phases, EFFECT
    Overload


    Salamander
    Token creature - Salamander
    1/1

    Sneaky Honeybee G
    Creature - Insect (C)
    When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
    (W/U): Sneaky Honeybee gains flying until end of turn.
    1/1

    Diligent Hivekeeper 2W
    Creature - Human Shaman (C)
    When Diligent Hivekeeper enters the battlefield, you gain 2 life.
    Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
    "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
    2/2

    Legend of Blue Flame (U/R)(U/R)
    Sorcery (C)
    Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
    Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.

    Nightweb Glider 3B
    Creature - Human Scout (C)
    Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
    3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
    They believe using magic for theft is zero-sum and therefore fair.
    2/4

    Pit Fighter 3G
    Creature - Human Spellshaper (C)
    Trample
    1(R/G) , T, Discard a card: Target creature you control fights another target creature.
    "Everyone loves a good fight. I'm just the guy that makes it happen."
    3/3

    Legend of Red Sun (R/W)(R/W)(R/W)
    Sorcery (C)
    Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
    Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.

    Cyan Pillar Fanatic 3U
    Creature--Turtle Cleric (Common)
    Cyan pillar fanatic can't be blocked
    (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
    2/1

    Essence Mender 1W
    Creature - Elf Spellshaper (C)
    1(G/W), T, Discard a card: Regenerate target permanent.
    Rivenhall's healing arts achieved untold power after the war.
    2/1

    Pinpoint Avalanche 3RR
    Instant (C)
    Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
    "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher

    Rivenhall Hermit 2GG
    Creature - Human Druid (C)
    Rivenhall Hermit can't be blocked by creatures with power 2 or less.
    Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
    The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
    2/2

    Hemomancer's Mistake 2B
    Sorcery (U)
    Target player loses 4 life.
    Overload B (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
    Uncommon 2 of 3

    Parish Vindicator 2WW
    Creature - Human Cleric (U)
    Vigilance
    At the beginning of your end step, if you lost life or discarded a card this turn, create a 1/1 White Soldier creature token.
    "Strike back at those who struck you, show them your righteousness!"
    3/3

    Primal Caller 3GG
    Creature - Elf Spellshaper (U)
    2G, T, Discard two cards: Destroy target permanent. It's controller creates a 3/3 green Beast creature token.
    "Our innermost desires dwell in each of us. I merely bring them to the surface."
    2/4

    Web of Lies 4B
    Sorcery (U)
    Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost.
    A loose mind invites all sorts of dark things.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on CCL The Last? (June '19) - Top 5
    This'll be my 1000th post on MTGS! What a cracker!


    PSYCH!

    Karn 4
    Legendary Artifact Creature - Golem (Mythic)
    At the beginning of your upkeep, you may exile another artifact card you control and put a silver counter on it. If you do, draw a card.
    2: Exile Karn and another target permanent, then return Karn to the battlefield transformed under your control. Activate this ability only any time you could card a sorcery and only if you own five or more cards in exile with silver counters on them.
    "I am part of a greater whole."
    4/4

    //

    Karn, Weatherlight's Legacy
    Legendary Planeswalker - Karn (M)
    Karn, Weatherlight's Legacy enters the battlefield with a loyalty counter on it for each card you own in exile with a silver counter on it.
    {+2}: Exile the top card of your library. If it's a nonland card, put a silver counter on it. Then put a card you own with a silver counter on it from exile into your hand.
    {-2}: Exile target permanent.
    {-10}: Cast any number of cards you own with silver counters on them from exile without paying their mana costs. Shuffle Karn, Weatherlight's Legacy into its owner's library.
    {*}

    Ambling Vatmother 5
    Artifact Creature - Symbiote Construct (Rare)
    Vigilance
    When Ambling Vatmother is turned face up, attach any number of Auras enchanting creatures you control to it. If any of those Auras are face down, you may turn them face up instead.
    Metamorph (You may cast this card as a face down Aura enchantment with enchant creature and "Enchanted creature gets +2/+2." for 3. Turn it face up if it's not attached to a creature.)
    4/4
    Posted in: Custom Card Contests and Games
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