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The End of an Era
  • 1

    posted a message on Collaborative Create-A-Booster!
    Is Sorin's ultimate supposed to be an Emblem? Seems a bit oddly worded if it isn't.

    The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.

    Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
    Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
    Dinosaur
    Token Creature - Dinosaur (S)
    Trample
    4/2

    Block out the Sun 2B
    Sorcery (C)
    Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
    Whatever it was that made the sky dark, the Old Vandosi didn't like it.

    Swell with Determination 4G
    Instant (C)
    Target creature gets +4/+4 until end of turn.
    Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
    "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra

    Bulldoze 3R
    Sorcery (C)
    Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
    "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
    -Amak the Builder


    Swashing Naiad 2U
    Creature - Plant Nymph (C)
    1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.)
    Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
    3/1

    Outburst R
    Sorcery (C)
    Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
    Creatures you control gain haste until end of turn.
    "Looks like they want a fight. I say we give it to them."
    - Chandra Nalaar


    Agent of the Sunrise WU
    Creature - Elemental Soldier (C)
    Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
    Level 2-4| Vigilance 3/3
    Level 5+| Vigilance
    Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4

    Brine Ritualist 1B
    Creature - Merfolk Shaman (C)
    1U, T Sacrifice Brine Ritualist: Counter target creature spell.
    The merfolk clans welcomed Marit Lage with a fervor never before seen on Vandos.
    1/1

    Experience Comes Out W
    Instant (C)
    Target creature gains indestructible and gets +1/+1 until end of turn for each level counter on it.
    "Soldiers of tomorrow will do what children of today find impossible." — Galyra, weapon teacher

    Jezra's Packbeast 4W
    Creature - Elephant (C)
    Vigilance
    When Jezra's Packbeast enters the battlefield, excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
    "The major problem with being a Giant is how much bigger everything needs to be."
    3/5

    Bone Broadaxe 1G
    Artifact - Equipment (C)
    Equipped creature gets +2/+2 and has trample.
    Equip G
    "Sophisticated or primitive, it matters not - an axe takes its power from the strength of the arm holding it." - Galyra, weapon teacher

    Shadow of Marit Lage 1B
    Creature - Shade Reflection (U)
    8BB: Shadow of Marit Lage gets +10/+10 until end of turn.
    The thickest darkness is always right behind the source of light.
    2/2

    Deep-Sea Coven 3UU
    Creature - Merfolk Wizard (U)
    Players play with their hands revealed.
    2U: Return Deep-Sea Coven to its owner's hand.
    The Caladgi merfolk are no friends to the amphin, but are not ashamed to use their dark methods of divination.
    4/6

    Stoic Remnant 4
    Creature - Remnant Soldier (U)
    Vigilance
    2W: Put a +1/+1 counter on another target Remnant.
    "Whatever they had been before, Marit Lage seemed to remind them of it."
    2/4

    Sorin, Aristocratic Guest 2WB
    Legendary Planeswalker - Sorin (M)
    +2: Up to one target creature gets +1/+2 until end of turn. Up to one target creature gets -2/-1 until end of turn.
    -2: Target creature gets +3/+3 and gains flying and lifelink until end of turn. If you would gain life this turn, you gain twice that much life instead.
    -7: At the beginning of each opponent's end step, that player loses life equal to the number of nonland permanents they control, then sacrifices two creatures and two planeswalkers.
    {[4]}

    Next:

    When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.

    The desert world of Gobakhan is plagued by constant sandstorms from the east or west. Merchants and nobles seek refuge in their citadels, whilst other races have found their own ways to brave the sands. The Shieldmages protect those they can, but when rumors grow of a woman able to wield the storms to her will, a race begins -to recruit her for the good of the plane; or kill her before she turns the full might of the storms against them?

    Equilor is an ancient, mythical plane, said to be found only by those who are invited by its Elders. When Jace Beleren is invited to visit, he cannot help but oblige. What he finds is breadth of knowledge unseen anywhere else in the multiverse, but at a terrible cost that he cannot ignore.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Collaborative Create-A-Booster!
    May I suggest a keyword action for putting level counters on things? Develop seems like a decent name?

    The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.


    Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
    Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
    Prime - (effect) on if it's the first (type) spell you've cast this game.
    Bloom - ...if only colored mana was spent to cast this spell.
    Sowing - (effect) if you control a planeswalker.

    Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
    Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
    Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
    Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
    Dinosaur
    Token Creature - Dinosaur (S)
    Trample
    4/2

    Block out the Sun 2B
    Sorcery (C)
    Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
    Whatever it was that made the sky dark, the Old Vandosi didn't like it.

    Swell with Determination 4G
    Instant (C)
    Target creature gets +4/+4 until end of turn.
    Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
    "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra

    Bulldoze 3R
    Sorcery (C)
    Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
    "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
    -Amak the Builder


    Swashing Naiad 2U
    Creature - Plant Nymph (C)
    1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.)
    Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
    3/1

    Outburst R
    Sorcery (C)
    Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
    Creatures you control gain haste until end of turn.
    "Looks like they want a fight. I say we give it to them."
    - Chandra Nalaar


    Agent of the Sunrise WU
    Creature - Elemental Soldier (C)
    Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
    Level 2-4| Vigilance 3/3
    Level 5+| Vigilance
    Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
    Common 7 of 10:

    On the Hunt 3GG
    Sorcery (C)
    Create a 4/2 green Dinosaur creature token with trample. You may have it fight target creature an opponent controls.
    The dinosaur had never tasted merfolk before, but its scent was delicious.

    Brine Ritualist 1B
    Creature - Merfolk Shaman (C)
    1U, T Sacrifice Brine Ritualist: Counter target creature spell.
    The merfolk clans welcomed Marit Lage with a fervor never before seen on Vandos.
    1/1

    Flare Strike 3R
    Sorcery (C)
    Flare Strike deals 5 damage to target creature. If you've excelled this turn, Flare Strike deals 10 damage to that creature instead and that creature loses indestructible and can't have or gain indestructible until end of turn.
    The flamekins' magics inspired Chandra to expel her inner flame.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sword of Silence and Secrets 3
    Artifact - Equipment (Mythic)
    Equipped creature gets +2/+2 and has protection from blue and from black.
    Whenever equipped creature deals combat damage to a player, that player loses 2 life and creates a 0/1 blue Illusion creature token with "Whenever you cast a spell, sacrifice this creature and counter that spell unless you pay 1."
    Equip 2

    IIW: Ally pair swords
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Collaborative Create-A-Booster!
    The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.


    Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
    Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
    Prime - (effect) on if it's the first (type) spell you've cast this game.
    Bloom - ...if only colored mana was spent to cast this spell.
    Sowing - (effect) if you control a planeswalker.

    Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
    Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
    Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
    Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
    Dinosaur
    Token Creature - Dinosaur (S)
    Trample
    4/2

    Block out the Sun 2B
    Sorcery (C)
    Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
    Whatever it was that made the sky dark, the Old Vandosi didn't like it.

    Swell with Determination 4G
    Instant (C)
    Target creature gets +4/+4 until end of turn.
    Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
    "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
    Common 3 of 10:

    Bulldoze 3R
    Sorcery (C)
    Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
    "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
    -Amak the Builder


    Weather Down 2U
    Instant (C)
    Each player returns a nontoken, nonland permanent they control to their owner's hand. Each player puts the top three cards of their library into their graveyard.
    Vandos's primal forces are not so easily tamed.

    Draconid Ascendant 2R
    Creature - Viashino Shaman (C)
    Whenever Draconid Ascendant attacks, put a level counter on it.
    [2-3] R: Draconid Ascendant gets +1/+0 until end of turn. {3/2}
    [4] Flying
    R: Draconid Ascendant gets +1/+0 until end of turn. {4/2}
    2/2
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.


    Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
    Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
    Prime - (effect) on if it's the first (type) spell you've cast this game.
    Bloom - ...if only colored mana was spent to cast this spell.
    Sowing - (effect) if you control a planeswalker.

    Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
    Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)

    Escape at Twilight 1U
    Instant (C)
    Return target creature you control to its owner's hand, then renurture 1. (Target creature you control gets +1/-1 or -1/+1 until end of turn, then put a 0/1 colorless Remnant creature token onto the battlefield if that creature's power is equal to its toughness.)

    Resistant Sprout 2G
    Creature - Plant (C)
    Bloom - it enters the battlefield with +1/+1 counter on it if you spent only colored mana to cast it.
    2/3

    Precipitation Spawn 1U
    Creature - Elemental (C)
    Flying
    Landbirth - You may sacrifice an Island rather than pay ~ mana cost.
    1/2

    Primal Nurturer 1G
    Creature - Dryad (C)
    t: add G to your mana pool.
    Sacrifice ~: Look at the top four cards of your library. You may reveal a Forest or Plant card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
    1/2

    Nigani Representative 1W
    Creature - Cat Warrior Advisor (C)
    Prime - Nigani Representative enters the battlefield with a +1/+1 counter on if it's the first creature spell you've cast this game.
    2/1

    Drained Steppes
    Land - Plains (C)
    ~ enters the battlefield tapped.
    When ~ enters the battlefield, return an untapped land you control to its owner's hand and add C to your mana pool.
    t: Add CW to your mana pool.
    Years later, there will be grass.

    Vivid Memory 2U
    Sorcery (C)
    Draw a card.
    Bloom - Draw two cards instead if you spent only colored mana to cast ~.

    Smiting Devil 2RR
    Creature - Devil (C)
    When Smiting Devil enters the battlefield, it deals 4 damage to target player.
    Born from sophisticated summoning magic, Vandos's devils hid out from the Eldrazi in caves. They reemerged with an appreciation for rocks.
    1/2

    Drowned Remains 3U
    Creature - Zombie
    When ~ enters the battlefield, renurture 2 (Target creature you control gets +2/-2 or -2/+2 until end of turn, then put two 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
    "Remains" sounds like "remnants", but context is everything.
    2/4

    Mines Follow Them 4R
    Sorcery (C)
    Destroy target land.
    Sowing - If you control a planeswalker, destroy another target land.

    Artifical Selection 5
    Sorcery (U)
    Put a 0/2 colorless Elemental creature token, a 1/3 colorless Elemental creature token, and a 1/5 colorless Elemental creature token onto the battlefield.
    Time shows what will be better for Vandos.

    Advantageous Revival 5B
    Sorcery (U)
    Return target creature card from your graveyard to the battlefield.
    Draw a card.
    "Amazing what you can find with a little digging." - Sorin Markov

    Teeming Plankton 3U
    Creature - Germ (U)
    Defender
    ~ enters the battlefield with three +1/+1 counters on it.
    U, remove +1/+1 counter from ~: put 1/1 blue Fish creature token with islandwalk onto the battlefield. Activate this ability only once per turn and only any time you could cast a sorcery.
    0/1

    Evolving Pod X
    Artifact (U)
    ~ enters the battlefield with X primordial soup counters on it.
    Remove a Primordial soup counter from ~, sacrifice a colorless creature: put a colored creature card with converted mana cost 3 or less from your hand onto the battlefield.
    Prime - ~ enters the battlefield with additional primordial soup counter on if it's the first artifact spell you've cast this game.

    Fortunate Repartee of the Tribes 6G
    Enchantment (R)
    At the beginning of your upkeep, choose a creature type. Put X +1/+1 counters on each creature of that type you control, where X is the number of creatures of that type you control.
    A new civilization is just the group creation of those different enough to be useful and similar enough to share.
    Glimpse of Goresight U
    Sorcery (C)
    Slaughter (You may sacrifice any number of creatures as you cast this spell.)
    Scry X, where X is the number of creatures you slaughtered. Then draw a card.

    Swarm of Plankton 2U
    Creature- Germ (C)
    Swarm of Plankton enters the battlefield with 2 +1/+1 counters on it
    Remove a +1/+1 counter from Swarm of Plankton: Target whale or fish gets +2/+2 until end of turn
    As life exploded on Vandos, its simplest forms showed their resilience
    0/1

    Fire Harness 1R
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +3/+0.
    R: Fire Harness deals 2 damage to enchanted creature.

    Seeds of Growth G
    Instant (C)
    Put a +1/+1 counter on target creature and it gains trample until end of turn.

    Adaptive Ooze 2G
    Creature-Ooze (C)
    2: Put a +1/+1 counter on cardname, activate this ability only once each turn, and only as a sorcery
    Some problems only get bigger
    2/2

    Law of the Jungle 1G
    Sorcery (C)
    Each player sacrifices a creature with least toughness or tied to least toughness among creatures that player controls.

    Obstinate Defense W
    Instant (c)
    Target creature gets +1/+3, and can block an additional creature this turn. Untap it
    Prime- If this is the first instant spell you've cast this game, gain 2 life
    Many species lacking poison, or other other specialized defenses went quickly extinct. The rest learned to compensate.

    Harvester of the Old 3BB
    Creature - Zombie (C)
    Deathtouch
    Reap 1B - Whenever you sacrifice another creature, you may pay 1B. If you do, target player loses 1 life and you gain 1 life.
    2/2

    Tidal Colossus 5U
    Creature - Whale (C)
    ~ can't attack unless defending player controls an Island.
    Bloom - if only colored mana spent to cast ~, target land becomes an Island in addition to its other types.
    5/5

    Thorny Triplicate 1B
    Sorcery (C)
    Renurture 1, then renurture 2.
    When it comes to survival, being scary usually works out.

    Sower of Symbiotes 4BB
    Creature-Horror (U)
    Deathtouch
    Slaughter (You may sacrifice any number of creatures as you cast this spell)
    When Sower of Parasites enters the battlefield, put a 2/2 black horror creature token with deathtouch onto the battlefield for each creature Sower of Symbiotes slaughtered
    4/6

    Angel of Expanding 2WW
    Creature - Angel (U)
    Flying
    Reap W - whenever you sacrifice another creature, you may pay W. If you do, put a 0/1 colorless Remnant creature token onto the battlefield.
    3/3

    Ancient Powerstone 1
    Artifact (U)
    T: Add C to your mana pool: Ancient Powerstone doesn't untap during your next untap step
    Once in a great while, an earthquake reveals a treasure that predates even the Eldrazi's presence on Vandos.

    Jezra from the Jungle 2GW
    Planeswalker - Jezra (M)
    +1: Renurture 2.
    -2: destroy target artifact or enchantment, then renurture 1.
    -7: you get an emblem with "at the beginning of your upkeep, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control."
    (4)


    Dinosaur
    Token Creature - Dinosaur (S)
    Trample
    4/2
    Common 1 of 1

    Nigani Apprentice 1W
    Creature - Cat Scout (C)
    Level Up W (W: Put a level counter on this permanent. Activate this ability only any time you could cast a sorcery.)
    [2-3] First strike {2/1}
    [4+] First strike, lifelink {3/2}
    1/1

    Block out the Sun 2B
    Sorcery (C)
    Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
    Whatever it was that made the sky dark, the Old Vandosi didn't like it.

    Amphin Raider 2U
    Creature - Salamander Warrior (C)
    Whenever Amphin Raider deals combat damage to a player, draw a card.
    The merfolk would rather trade. The amphin see no reason to not simply take.
    3/2



    NB: The indicator on rouse influences the number of tokens created, not the power/toughness increase.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Commander Game
    Koth, the Restorer 2RR
    Legendary Planeswalker - Koth (M)
    [+1]: Discard a card, then you may return a land card from your graveyard to the battlefield tapped. If you don't, draw a card.
    [-1]: Untap all Mountains you control.
    [-6]: You get an emblem with "The first spell you cast each turn costs 1 less to cast for each Mountain you control."
    Koth, the Restorer can be your commander.
    [3]

    Next:
    • A commander with Cycling
    • A commander with Unearth
    • A commander with Dash
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.

    Skulk
    COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
    Devil
    Token creature - Devil
    When this creature dies, it deals 1 damage to any target.
    1/1

    Feed Misinformation 3B
    Sorcery (C)
    Scry 1, then target player discards a card and you draw a card.
    "I can accomplish this without violence. Well, without physical violence." - Davriel Cane

    Ancestral Chant 2W
    Sorcery (C)
    You gain 6 life.
    Draw a card.
    "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
    -Hamma, Rhuton Elder


    Demielf Ritualist 1G
    Creature - Demon Elf Druid (C)
    Skulk
    T: Add C.
    T, Pay 2 life: Add one mana of any color.
    "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
    2/1

    Essence Scatter 1U
    Instant (C)
    Counter target creature spell.
    "Don't ask."

    Watchful Runewalker 2WW
    Creature - Elephant Illusion (C)
    Vigilance
    4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
    "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
    3/3

    Azra Soulrouser 2R
    Creature - Azra Shaman (C)
    Menace
    1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
    When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
    2/2

    Enter the Fiend 4R
    Instant (C)
    Choose one of both —
    • Enter the Fiend deals 2 damage to target creature.
    • Put two -1/-1 counters on target creature.

    Glyphcloak 1U
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature has hexproof
    1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
    Some runes have been designed to absorb light altogether.

    Castoff Gargantua 5GG
    Creature - Giant Horror (C)
    Flash
    This spell can't be countered.
    "Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
    7/5

    Bloodthirsty Battleaxe 3
    Artifact - Equipment (C)
    Equipped creature gets +2/+2 and attacks each turn if able.
    Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
    Equip 2
    Some weapons take after their owner.

    Kiath's Shade 3B
    Creature - Shade (U)
    Menace
    B: Kiath's Shade gets +1/+1 until end of turn.
    "It always resembles something you fear the most." - Tarath, Basdjen asylum principal
    1/1

    Rhuton Elite 3WW
    Creature - Human Soldier (U)
    Vigilance, lifelink
    When Rhuton Elite enters the battlefield, exile target Demon.
    "The sun will rise on a stronger Givaad."
    4/4

    Duchess of Auxa 3BB
    Creature - Vampire Wizard (U)
    First strike
    Whenever a player loses life, until end of turn, target creature you control gains indestructible and "T: Target creature gets -1/-1 until end of turn."
    "Every spilling of blood begins a greater reaction."
    3/3
    Rare 1 of 1

    Master of Contracts 4BB
    Creature - Demon (R)
    Flying, Trample
    Each nondemon creature you control has Bloodpact 2 1B.
    Whenever a Demon enters the battlefield under your control or a creature you control becomes a Demon, draw a card.
    5/5

    Bloodstone Quarry
    Land - Mountain Plains (R)
    (T: Add R or W.)
    As Bloodstone Quarry enters the battlefield, you may sacrifice a creature. If you don't, Bloodstone Quarry enters the battlefield tapped.
    Second only to ivory, bloodstone tables make the finest sacrificial alters.

    Force of Anarchy 5RRR
    Creature - Hellion Horror (M)
    Trample, haste
    As Force of Anarchy enters the battlefield, sacrifice any number of permanents. If you do, each opponent sacrifices a permanent of each type among permanents sacrificed this way.
    Force of Anarchy gets +1/+1 for each card in your graveyard.
    "At least demons have the decency to stay in their underground hellscapes rather than bring them up here."
    4/4
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    In his escape from the spark-hunter Garruk, Jiang Yanggu has lost his dog Mowu. From barren Zendikar, to solemn Kamigawa, through deadly Tarkir and blighted Amonkhet, join him and his planeswalker allies as they journey across worlds, both to find his best friend and to escape Garruk's clutches. Planechase: Lost Trail. (Black border set, each pack contains one Plane card)
    Disorder - Whenever a player rolls H or planeswalks...
    Counterpoise COST (COST, Discard this card: Counter target triggered ability.)
    Planecycle to plane COST (COST, Discard this card: Reveal cards from the top of the planar deck until you reveal a plane of this plane type. Put that card on top of the planar deck and the rest on the bottom in a random order.)
    Giant Shaman
    Token Creature - Giant Shaman (S)
    Hexproof
    3/3

    Akki Fortune-Teller 1R
    Creature - Goblin Shaman (C)
    When Akki Fortune-Teller enters the battlefield, if you're on a Kamigawa plane or if you control a planeswalker, exile the top card of your library. Until the end of your next turn, you may play that card.
    "To the east I spy a cursed hunter, and spires of woven filigree."
    1/1

    Flare of Departure 2W
    Instant (C)
    Cast this spell only during a player's upkeep.
    Tap all creatures. You may roll the planar die.
    "See you on the other side - or not!" - Tav Kyla

    Grapple 1G
    Sorcery (C)
    You may cast this spell as though it had flash and pay 0 rather than this spell's mana cost if you control a Garruk planeswalker.
    Target creature or planeswalker you control fights another target creature or planeswalker. (Each deals damage equql to its power and/or the number of loyalty counters on it to the other.)
    "Six of us left Esper. Only five came to Tarkir." -Jiang Yanggu

    Old Man of Urborg 2B
    Creature - Zombie Djinn (C)
    Old Man of Urborg can't block.
    When Old Man of Urborg enters the battlefield, if you're on a Dominaria plane or you control a planeswalker, each player loses 3 life.
    Necromancy can render even beings as proud as marids both pathetic and loathsome.
    3/2

    Saheeli's Tracer 3
    Artifact creature - Hound (C)
    When Saheeli's Tracer enters the battlefield, choose one -
    • Scry 1.
    • Look at the top card of the planar deck. You may put that card on the bottom of the planar deck.
    "If Mowu was on Shandalar, it would tell us. Let's try Ixalan."
    -Saheeli Rai

    2/3

    Tobita's Jushi 2U
    Creature - Human Wizard (C)
    T: Creatures with flying you control get +1/+1 until end of turn.
    Tobita's order venerates a gift that came to them through Tamiyo: A single feather from the revered aven mage Kangee.
    1/3

    Crafty Aerialist 3U
    Creature - Human Artificer (C)
    Disorder - Whenever a player rolls H or planeswalks, create a 1/1 colorless Thopter creature token with flying.
    "The best time to test your inventions is when the consulate ain't looking."
    3/3

    Druid Interventionist 2G
    Creature - Human Druid (C)
    Forestwalk
    Counterpoise 3 (3, Discard this card: Counter target triggered ability.)
    "Even the strongest need an occasional rescue." - He-Who-Cannot-Be-Wounded, aspect of Hero
    2/2

    Kolaghan Toecutter 2B
    Creature - Goblin Warrior (C)
    Kolaghan Toecutter can't block unless there are two or more colors among permanents you control or you're on Tarkir plane.
    Planecycle to Tarkir 2R (2R, Discard this card: Reveal cards from the top of the planar deck until you reveal a Tarkir plane. Put that card on top of the planar deck and the rest on the bottom in a random order.)
    4/2

    Eternal of the Second Sun 4WW
    Creature - Zombie Angel (U)
    Flying
    Spells your opponents cast cost 1 more to cast for each card a player has cycled or discarded this turn.
    One prophecy came true to make all others ring false.
    5/5

    Realm of Possibilities 2U
    Enchantment (U)
    When Realm of Possibilities enters the battlefield, draw a card.
    Whenever you planeswalk or planecycle, draw a card.
    After Bolas's imprisonment, the gorgeous necklace of worlds doesn't wait to be conquered - but to be discovered.

    Cries of the Accursed 5BB
    Sorcery (U)
    Target opponent discards three cards at random. Create a 1/1 white Spirit creature token with flying, a 1/1 black Vampire creature token with lifelink, and a 2/2 black Zombie creature token.
    The Blessed Sleep of the dead is difficult to attain on Innistrad, but so is sleep for the living.
    Rare 1 of 1 (don't forget the plane after the rare):

    Planar Escape 3U
    Enchantment (R)
    Each player plays with the top card of their planar deck revealed and may roll the planar die any time they could cast an instant (Additional costs must still be payed.)
    Disorder - Whenever a player rolls @ or planeswalks, return target creature or planeswalker to it's owner's hand.
    2U: Roll the planar die.


    Garruk, Spark-Hunter 3BRG
    Legendary Planeswalker - Garruk (M)
    [+1]: Create a 3/3 green Beast creature token. You may have it fight target creature or planeswalker an opponent controls.
    [-1]: Each opponent sacrifices a creature or planeswalker.
    [-7]: Choose an opponent. You get an emblem with "Creatures your opponents control with power 3 or greater attack the chosen player each combat it able." and "When the chosen player loses the game, you may choose another player."
    {3}

    Angel of the Heron 3WW
    Creature - Angel (M)
    Flying, vigilance
    Your opponents can't discard cards or sacrifice creatures to cast spells or activate abilities.
    1W: Exile target card from a graveyard. If it's a creature card, you gain 2 life.
    "Sleep. Your torment ends now."
    4/5
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on May MCC Judge Signups
    I'll judge this month
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
    (note: it's a black-bordered set)

    Die rolling
    Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
    Traps
    Intervention Point
    Token enchantment - Point
    After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.

    Risk Aversion 1U
    Instant (C)
    Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
    Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
    "What a mediocre, thoughtless move. Saw it coming."

    Goblin Ambush 4RR
    Instant - Trap (C)
    If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
    Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
    When presented with great treasures, adventurers become oblivious to the obvious.

    Too Much for Mortals 5B
    Instant (C)
    Target creature gets -6/-6 until end of turn.
    "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI

    Guests from the Fortress 2WW
    Sorcery (C)
    Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
    Faith to begin the journey. Endurance to finish it.

    Sacred Companionship 1W
    Enchantment - Aura (C)
    Flash
    Enchant creature
    Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
    "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight

    Cursed Item B
    Enchantment - Aura (C)
    Enchant artifact
    At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
    When Hero finally admitted that new belt doesn't suit him, it was almost too late.

    Roarsea Swashbuckler 2UU
    Creature - Giant Pirate Ally (C)
    When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
    3/3

    Guildhall Veteran 2G
    Creature - Human Scout Ally (C)
    Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
    "Follow me, I know a shortcut."
    3/2

    Stash of Fortunes 4R
    Sorcery (C)
    Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
    Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
    Common 10 of 10:

    Dungeon Spoils 3RR
    Instant (C)
    Roll a six-sided die. Create a number of colorless Treasure artifact tokens with "T, Sacrifice this artifact: Add one mana of any color." equal to the result.
    The biggest chests don't always have the greatest wealth.

    Awakened Dead 1B
    Creature - Zombie (C)
    Wurn heard the chamber slam shut, followed by a shifting of stone slabs and a low groan. "Not again," he sighed.
    2/2

    Blind Swinging G
    Instant (C)
    Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power.
    The thick mists made it difficult to strike, but also just as difficult to block.
    Posted in: Custom Card Contests and Games
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