Finally a Mox we can all afford..
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13
darrenhabib posted a message on Urza, Lord High Artificer (Command Zone Preview)Posted in: The Rumor Mill -
1
IamSpeck posted a message on Collected ConjuringJust because it's not busted, doesn't mean it's not good. Lots of potential. Won't be as commonplace as collected company can be, but still good.Posted in: The Rumor Mill
Also probably beautiful foil. -
4
AtraxianShade posted a message on Force of DespairR.I.P. Siegward of Catarina...Posted in: The Rumor Mill -
1
Algernone25 posted a message on May CCL, Round 2 - Spiral of Statslast minute entry let's goPosted in: Custom Card Contests and Games
Ferrogoyf 2
Artifact Creature - Lhurgoyf (R)
Imprint - 2: Exile target card in a graveyard. Activate this ability only any time you could cast a sorcery. (The exiled cards are imprinted on this artifact.)
Ferrogoyf gets +1/+1 for each card type among cards imprinted on it.
An apex of predation meets an apex of artistry.
0/1 -
2
JuanCu posted a message on Nobody expects the Ravnican Inquisition!Finally, Bolas Secrets revealed! These are snippets from their machinations... I'll post the rest during the week.Posted in: Custom Card Contests and Games
Hint Cards --
??? 2UR
Sorcery (U)
Search target library for a creature card with power 1 or less, put it onto the battlefield under your control, then that library's owner shuffles it.
??? deals damage to target creature equal to the total power of all creatures you control.
???
??? WBB
Instant
Target opponent chooses 2 nonland cards in his or her graveyard and exiles them. You may cast those spells for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast them.
Quote from BlazingRagnarok »
Alright, let's see what we've got here:
First the, uh, Izzet card. That is an Izzet card, right? We have low power-matters, creature count-matters, and a creature tutor/Bribery effect all thrown on a removal spell. Feels very Boros IMO, with the ability to search other players' libraries being the blue characteristic here. Whatever the quest was, its specifications were probably the most likely culprit for the color pie bend. Maybe the quest had something to do with gathering allies and/or banding together to defeat something, with said recruitment not being picky about friend or foe.
Next, the Orzhov card for a different quest. There are a lot of different mechanics at play in this entry as well, which might suggest that some of the quests carry a good bit of complexity. Here we have grave hate, a punisher effect, and a spell theft mechanic, all on an instant. This could probably be a mono-black card if not for the conditions for entries to qualify as guild-related. This could be an Orzhov approach to some manner of subterfuge, intelligence-gathering, or interrogation. It also uses opposing resources, and punisher effects on Orzhov cards generally evoke extortion. Perhaps this could be an Orzhov means of gravedigging or a shakedown.
What are your takes on these cards, team Bolas?
Quote from Superbajt »
zdtsd is Orzhov, Cantripmancer is Izzet if it helps anybody.
It would be smart of them to include some red herrings in their cards to make us design to a wrong thing. I don't know if they did.
I have an idea, but maybe it would be better for some later round. We can make a vanilla, "so the Bolas don't get any information", and just think something up in a flavor text later. But it may backfire if this is actually a good idea for them, and everyone starts doing this
I agree with your comments on cards, Orzhov may be debt collecting.
Quote from BlazingRagnarok »
A whole-card red herring would be very dangerous, since the other seven players aren't supposed to communicate with each other. I agree that we shouldn't expect them all to take straightforward approaches all the time, though. Of course, being Gruul, I think I might be expected to be straightforward though. A vanilla card would be extremely cheap, and it would likely get its poster voted out. Putting all of the flavor into the flavor text and name could be interpreted as a lazy way to adapt a Bolas card to anything.
For our part, we need to pay attention to how much our collaboration shows in the card designs we submit. That means we should split who attempts which quest, since we might lose two members if two of us go all-in on the same, wrong interpretation of a quest. It might also be interesting if one of our six designs were a blind "hail mary" of sorts that can be adapted to the third quest in a pinch, since a dead giveaway for team Bolas is that three player always complete two quests between them.
Quote from Superbajt »
OK, my designs:
BG
Sorcery
Target creature you control gains deathtouch until end of turn. It fights target creature you don't control.
3BG
Sorcery
Choose one or both:
Return a creature card from your graveyard to your hand.
You may put a creature card from your hand onto the battlefield.
First may fit Izzet, second may fit Orzhov. Let's get it done quickly, so we finish the game before WAR Grin
3RG
Instant
Sacrifice any number of lands you control. For each land sacrificed this way, create a 4/4 red and green beast creature token with trample.
1R
Creature-Viashino Warrior
Riot
Bloodthirst 1
When [CARDNAME] deals combat damage to a player, return it to its owner's hand.
____ 1UB
Enchantment - Aura {U}
Flash
Enchant creature
Whenever enchanted creature becomes tapped, its controller puts a number of cards equal to its toughness from the top of their library into their graveyard.
1U: Tap enchanted creature.
This is aimed at the first card as removal
____ X(U/B)
Sorcery {R}
Surveil X. For each card you put into your graveyard this way, each opponent puts the top card of their library into their graveyard.
This one is bent towered the second one but is honestly generic enough I feel I could flavor it a couple of ways
Quote from Cantripmancer »
Quests:
1: It has come to our attention that a tiny lost homunculus named Fblthp carries very important information. We need to find this creature pronto, but it could be anywhere.
2: The entities known as Nephilim have begun stirring again. We know trying to destroy them is futile, so we need a way to contain them for long. Their defining characteristic is their embodiment of many types of magic.
3: An ally wants to transfer to us a batch of new spells that may help our cause. Help her transfer these spellbooks into our arsenal.
Superbajt:
Card 1: This I could see this going for quest 2, but it seems like a weak connection.
Card 2: Could be flavored as the golgari scouring the undercity for Fblthp
BlazingRagnarok:
The only option I see here is saying the beasts in card 1 be used to search for Fblthp, I personally would love the token type switched to boar tokens
Quote from BlazingRagnarok »Oh, I appreciate the ability to change creature types. That makes re-flavoring much easier. Honestly, neither of my cards were real slam-dunks for any of these quests, so I'll have to get by on funny flavor text. My other option was "The Gruul took the suggestion to turn the city upside-down in search of Fblthp literally."
As Cardz5000 suggested, for my final entry this round I'm fitting my first card to quest 1:
Frenzied Digging 3RG
Instant
Sacrifice any number of lands you control. For each land sacrificed this way, create a 4/4 red and green Boar creature token with trample.
Fblthp? That's a type of truffle, isn't it?
Quote from Superbajt »Findbroker's Deal 3BG
Sorcery
Choose one or both:
Return a creature card from your graveyard to your hand.
You may put a creature card from your hand onto the battlefield.
There's nothing totally lost in a city with findbrokers.
Quote from Cardz5000 »Chains of Paranoia 1UB
Enchantment - Aura (U)
Flash
Enchant creature
Whenever enchanted creature becomes tapped, its controller puts a number of cards equal to its toughness from the top of their library into their graveyard.
1U: Tap enchanted creature.
“Even the Old Gods will fall prey to their own imagination.”
—Lazav
(Now Bolas has a Trap quest: Hunting for Krenko)
2B
Enchantment (R)
R, Discard a card: [This] deals 1 damage to each player.
Hellbent-- 1B: Draw a card. Activate this ability only if you have no cards in hand.
1G
Creature - Cat Mutant
[This] can't be blocked by creatures with lesser power.
4GG: Adapt 4 (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1/2
Quote from Cardz »I'm frustratingly not getting much of a reading on the first card
the second one looks like might be about getting through a crowd or army
Quote from Superbajt »My two ideas for design: an enchatment that discards hands, then restores a card from graveyard every turn, and a mossdog that can be a beast like the cat or can hunt for Krenko in a pinch. What do you think?
Quote from Superbajt »
5BG
When ~ enters the battlefield, each player discards their hand.
At the beginning of your upkeep, return target card from your graveyard to your hand.
4GG
Creature - Plant Hound
Undergrowth - When ~ enters the battlefield, choose up to one target creature you don't control. ~ gets +X/+X until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
3/3
Quote from Cardz »3UB
Sorcery {MR}
Search target player’s library for a card and exile it. Then that player shuffles their library.
Cipher
If CARDNAME is encoded on a creature, that creature can’t be blocked by creatures with power less than the number of cards exiled with cards named CARDNAME.
2(U/B)(U/B)
Creature - ??? {R}
Whenever one or more cards are put into your graveyard from your library, put that many +1/+1 counters on CARDNAME.
Remove three +1/+1 counters from CARDNAME: Surveil 1
1/1
1: A huge disaster threatens District Five and we need to trigger evacuation protocols, but we lack evidence. You need to cause some disturbance or panic, so we can use it as an excuse in the senate.
2: Gang activity is up on District Eight. We believe Krenko Mob Boss has relocated to the area. Find him and stop him.
3: We need to infiltrate an agent in a wealthy household, acting as a servant or pet. They must appear unassuming, but need to reveal a big amount of power when the time is right.
4: In order to test our magical defenses against DOS attacks (Doubling of Spells attacks), we need some sort of magical effect that can repeat many times.
Quote from Superbajt »I think you should go for 3 with your creature, and I go for Krenko with mine. Really hope Boros will want to hunt for Krenko Grin
Quote from Cardz »I was thinking about using the cipher spell for number 4
Quote from Superbajt »The mechanic Cipher would be perfect for that. I'm not sure if that's the best card with this mechanic for this quest, though. Well, you are the Dimir specialist here Smile
Hunting Mossdog 4GG
Creature - Plant Hound (U)
Undergrowth - When Hunting Mossdog enters the battlefield, choose up to one target creature you don't control. Hunting Mossdog gets +X/+X until end of turn, where X is the number of creature cards in your graveyard, then you may have Hunting Mossdog fight that creature.
"You, on the roof! You, behind the wagon! I'll be watching from that bush!" - Krenko's last words
3/3
Quote from Cardz »guess had I know the prompt I would have redoubled my doubling efforts.
Unassuming Aberration 1(U/B)(U/B)
Creature — Horror Rogue {R}
Whenever one or more cards are put into your graveyard from your library, put that many +1/+1 counters on Unassuming Aberration.
Remove three +1/+1 counters from Unassuming Aberration: Surveil 1 (Look at the top card of your library. You may put that card into your graveyard.)
“It’s not the things that you don’t understand that will kill you. It’s what you know you understand, but just don’t.”
—Lazav
2/2
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1
SecretInfiltrator posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.Quetzacol, Sun's Grandeur 2RRWWPosted in: Custom Card Contests and Games
Legendary Creature - Elder Dragon (M)
Flying
Creatures your opponents control attack each combat if able.
Whenever one or more creatures attacks you, each player sacrifices an attacking creature.
5/5 -
14
Pollaski posted a message on Evolution sage twitch previewDoes anyone else feel like this spoiler season's been like a bunch of different parents in a divorce trying to buy our love?Posted in: The Rumor Mill
"Here you go, Uncommon planeswalkers. All your favorite characters"
"No, no, no. You want this toy- Bolas' Citadel!"
"Hey, how about free flashbacks on attack? You like that?"
"You know what's cool? PUPPIES. Lots and lots of Puppies!"
"Shhh. Don't listen to them. I got the Amonkhet Gods coming back"
"Fblthp!"
"No, Massacre Girl!"
(Door gets kicked in, everyone turns to look)
"LANDFALL PROLIFERATE!" -
3
Onering posted a message on Neheb, Dreadhorde ChampionPosted in: The Rumor MillQuote from ilovesaprolings »I hope that Neheb never die and they print a new version of him every year
Bolas dies, Neheb remains. Neheb must now find his place in the world. -
3
Manite posted a message on Dreadhorde ButcherThat's one ballin' chain.Posted in: The Rumor Mill -
5
Manite posted a message on Mowu, Loyal CompanionArlinn: I've got a wolf!Posted in: The Rumor Mill
Vivien: I've got a bear spirit that I can shoot from my bow.
Yanggu: I've got a dog who gets big and scary if you make him angry. You wouldn't like him when he's angry.
The only thing that would make this pupper better is if he literally fetched creatures and/or lands for you. - To post a comment, please login or register a new account.
1
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad 2U
Creature - Plant Nymph (C)
1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.)
Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
Outburst R
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn.
"Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Agent of the Sunrise WU
Creature - Elemental Soldier (C)
Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
Level 2-4| Vigilance 3/3
Level 5+| Vigilance
Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
Brine Ritualist 1B
Creature - Merfolk Shaman (C)
1U, T Sacrifice Brine Ritualist: Counter target creature spell.
The merfolk clans welcomed Marit Lage with a fervor never before seen on Vandos.
1/1
Experience Comes Out W
Instant (C)
Target creature gains indestructible and gets +1/+1 until end of turn for each level counter on it.
"Soldiers of tomorrow will do what children of today find impossible." — Galyra, weapon teacher
Jezra's Packbeast 4W
Creature - Elephant (C)
Vigilance
When Jezra's Packbeast enters the battlefield, excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"The major problem with being a Giant is how much bigger everything needs to be."
3/5
Bone Broadaxe 1G
Artifact - Equipment (C)
Equipped creature gets +2/+2 and has trample.
Equip G
"Sophisticated or primitive, it matters not - an axe takes its power from the strength of the arm holding it." - Galyra, weapon teacher
Shadow of Marit Lage 1B
Creature - Shade Reflection (U)
8BB: Shadow of Marit Lage gets +10/+10 until end of turn.
The thickest darkness is always right behind the source of light.
2/2
Deep-Sea Coven 3UU
Creature - Merfolk Wizard (U)
Players play with their hands revealed.
2U: Return Deep-Sea Coven to its owner's hand.
The Caladgi merfolk are no friends to the amphin, but are not ashamed to use their dark methods of divination.
4/6
Stoic Remnant 4
Creature - Remnant Soldier (U)
Vigilance
2W: Put a +1/+1 counter on another target Remnant.
"Whatever they had been before, Marit Lage seemed to remind them of it."
2/4
Sorin, Aristocratic Guest 2WB
Legendary Planeswalker - Sorin (M)
+2: Up to one target creature gets +1/+2 until end of turn. Up to one target creature gets -2/-1 until end of turn.
-2: Target creature gets +3/+3 and gains flying and lifelink until end of turn. If you would gain life this turn, you gain twice that much life instead.
-7: At the beginning of each opponent's end step, that player loses life equal to the number of nonland permanents they control, then sacrifices two creatures and two planeswalkers.
{[4]}
Next:
When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
The desert world of Gobakhan is plagued by constant sandstorms from the east or west. Merchants and nobles seek refuge in their citadels, whilst other races have found their own ways to brave the sands. The Shieldmages protect those they can, but when rumors grow of a woman able to wield the storms to her will, a race begins -to recruit her for the good of the plane; or kill her before she turns the full might of the storms against them?
Equilor is an ancient, mythical plane, said to be found only by those who are invited by its Elders. When Jace Beleren is invited to visit, he cannot help but oblige. What he finds is breadth of knowledge unseen anywhere else in the multiverse, but at a terrible cost that he cannot ignore.
2
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad 2U
Creature - Plant Nymph (C)
1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.)
Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
Outburst R
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn.
"Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Agent of the Sunrise WU
Creature - Elemental Soldier (C)
Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
Level 2-4| Vigilance 3/3
Level 5+| Vigilance
Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
On the Hunt 3GG
Sorcery (C)
Create a 4/2 green Dinosaur creature token with trample. You may have it fight target creature an opponent controls.
The dinosaur had never tasted merfolk before, but its scent was delicious.
Brine Ritualist 1B
Creature - Merfolk Shaman (C)
1U, T Sacrifice Brine Ritualist: Counter target creature spell.
The merfolk clans welcomed Marit Lage with a fervor never before seen on Vandos.
1/1
Flare Strike 3R
Sorcery (C)
Flare Strike deals 5 damage to target creature. If you've excelled this turn, Flare Strike deals 10 damage to that creature instead and that creature loses indestructible and can't have or gain indestructible until end of turn.
The flamekins' magics inspired Chandra to expel her inner flame.
1
Artifact - Equipment (Mythic)
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, that player loses 2 life and creates a 0/1 blue Illusion creature token with "Whenever you cast a spell, sacrifice this creature and counter that spell unless you pay 1."
Equip 2
IIW: Ally pair swords
2
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Weather Down 2U
Instant (C)
Each player returns a nontoken, nonland permanent they control to their owner's hand. Each player puts the top three cards of their library into their graveyard.
Vandos's primal forces are not so easily tamed.
Draconid Ascendant 2R
Creature - Viashino Shaman (C)
Whenever Draconid Ascendant attacks, put a level counter on it.
[2-3] R: Draconid Ascendant gets +1/+0 until end of turn. {3/2}
[4] Flying
R: Draconid Ascendant gets +1/+0 until end of turn. {4/2}
2/2
1
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Escape at Twilight 1U
Instant (C)
Return target creature you control to its owner's hand, then renurture 1. (Target creature you control gets +1/-1 or -1/+1 until end of turn, then put a 0/1 colorless Remnant creature token onto the battlefield if that creature's power is equal to its toughness.)
Resistant Sprout 2G
Creature - Plant (C)
Bloom - it enters the battlefield with +1/+1 counter on it if you spent only colored mana to cast it.
2/3
Precipitation Spawn 1U
Creature - Elemental (C)
Flying
Landbirth - You may sacrifice an Island rather than pay ~ mana cost.
1/2
Primal Nurturer 1G
Creature - Dryad (C)
t: add G to your mana pool.
Sacrifice ~: Look at the top four cards of your library. You may reveal a Forest or Plant card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
Nigani Representative 1W
Creature - Cat Warrior Advisor (C)
Prime - Nigani Representative enters the battlefield with a +1/+1 counter on if it's the first creature spell you've cast this game.
2/1
Drained Steppes
Land - Plains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, return an untapped land you control to its owner's hand and add C to your mana pool.
t: Add CW to your mana pool.
Years later, there will be grass.
Vivid Memory 2U
Sorcery (C)
Draw a card.
Bloom - Draw two cards instead if you spent only colored mana to cast ~.
Smiting Devil 2RR
Creature - Devil (C)
When Smiting Devil enters the battlefield, it deals 4 damage to target player.
Born from sophisticated summoning magic, Vandos's devils hid out from the Eldrazi in caves. They reemerged with an appreciation for rocks.
1/2
Drowned Remains 3U
Creature - Zombie
When ~ enters the battlefield, renurture 2 (Target creature you control gets +2/-2 or -2/+2 until end of turn, then put two 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
"Remains" sounds like "remnants", but context is everything.
2/4
Mines Follow Them 4R
Sorcery (C)
Destroy target land.
Sowing - If you control a planeswalker, destroy another target land.
Artifical Selection 5
Sorcery (U)
Put a 0/2 colorless Elemental creature token, a 1/3 colorless Elemental creature token, and a 1/5 colorless Elemental creature token onto the battlefield.
Time shows what will be better for Vandos.
Advantageous Revival 5B
Sorcery (U)
Return target creature card from your graveyard to the battlefield.
Draw a card.
"Amazing what you can find with a little digging." - Sorin Markov
Teeming Plankton 3U
Creature - Germ (U)
Defender
~ enters the battlefield with three +1/+1 counters on it.
U, remove +1/+1 counter from ~: put 1/1 blue Fish creature token with islandwalk onto the battlefield. Activate this ability only once per turn and only any time you could cast a sorcery.
0/1
Evolving Pod X
Artifact (U)
~ enters the battlefield with X primordial soup counters on it.
Remove a Primordial soup counter from ~, sacrifice a colorless creature: put a colored creature card with converted mana cost 3 or less from your hand onto the battlefield.
Prime - ~ enters the battlefield with additional primordial soup counter on if it's the first artifact spell you've cast this game.
Fortunate Repartee of the Tribes 6G
Enchantment (R)
At the beginning of your upkeep, choose a creature type. Put X +1/+1 counters on each creature of that type you control, where X is the number of creatures of that type you control.
A new civilization is just the group creation of those different enough to be useful and similar enough to share.
Sorcery (C)
Slaughter (You may sacrifice any number of creatures as you cast this spell.)
Scry X, where X is the number of creatures you slaughtered. Then draw a card.
Swarm of Plankton 2U
Creature- Germ (C)
Swarm of Plankton enters the battlefield with 2 +1/+1 counters on it
Remove a +1/+1 counter from Swarm of Plankton: Target whale or fish gets +2/+2 until end of turn
As life exploded on Vandos, its simplest forms showed their resilience
0/1
Fire Harness 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+0.
R: Fire Harness deals 2 damage to enchanted creature.
Seeds of Growth G
Instant (C)
Put a +1/+1 counter on target creature and it gains trample until end of turn.
Adaptive Ooze 2G
Creature-Ooze (C)
2: Put a +1/+1 counter on cardname, activate this ability only once each turn, and only as a sorcery
Some problems only get bigger
2/2
Law of the Jungle 1G
Sorcery (C)
Each player sacrifices a creature with least toughness or tied to least toughness among creatures that player controls.
Obstinate Defense W
Instant (c)
Target creature gets +1/+3, and can block an additional creature this turn. Untap it
Prime- If this is the first instant spell you've cast this game, gain 2 life
Many species lacking poison, or other other specialized defenses went quickly extinct. The rest learned to compensate.
Harvester of the Old 3BB
Creature - Zombie (C)
Deathtouch
Reap 1B - Whenever you sacrifice another creature, you may pay 1B. If you do, target player loses 1 life and you gain 1 life.
2/2
Tidal Colossus 5U
Creature - Whale (C)
~ can't attack unless defending player controls an Island.
Bloom - if only colored mana spent to cast ~, target land becomes an Island in addition to its other types.
5/5
Thorny Triplicate 1B
Sorcery (C)
Renurture 1, then renurture 2.
When it comes to survival, being scary usually works out.
Sower of Symbiotes 4BB
Creature-Horror (U)
Deathtouch
Slaughter (You may sacrifice any number of creatures as you cast this spell)
When Sower of Parasites enters the battlefield, put a 2/2 black horror creature token with deathtouch onto the battlefield for each creature Sower of Symbiotes slaughtered
4/6
Angel of Expanding 2WW
Creature - Angel (U)
Flying
Reap W - whenever you sacrifice another creature, you may pay W. If you do, put a 0/1 colorless Remnant creature token onto the battlefield.
3/3
Ancient Powerstone 1
Artifact (U)
T: Add C to your mana pool: Ancient Powerstone doesn't untap during your next untap step
Once in a great while, an earthquake reveals a treasure that predates even the Eldrazi's presence on Vandos.
Jezra from the Jungle 2GW
Planeswalker - Jezra (M)
+1: Renurture 2.
-2: destroy target artifact or enchantment, then renurture 1.
-7: you get an emblem with "at the beginning of your upkeep, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control."
(4)
• Token Creature - Dinosaur (S)
Trample
4/2
Nigani Apprentice 1W
Creature - Cat Scout (C)
Level Up W (W: Put a level counter on this permanent. Activate this ability only any time you could cast a sorcery.)
[2-3] First strike {2/1}
[4+] First strike, lifelink {3/2}
1/1
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Amphin Raider 2U
Creature - Salamander Warrior (C)
Whenever Amphin Raider deals combat damage to a player, draw a card.
The merfolk would rather trade. The amphin see no reason to not simply take.
3/2
NB: The indicator on rouse influences the number of tokens created, not the power/toughness increase.
1
Legendary Planeswalker - Koth (M)
[+1]: Discard a card, then you may return a land card from your graveyard to the battlefield tapped. If you don't, draw a card.
[-1]: Untap all Mountains you control.
[-6]: You get an emblem with "The first spell you cast each turn costs 1 less to cast for each Mountain you control."
Koth, the Restorer can be your commander.
[3]
Next:
• A commander with Cycling
• A commander with Unearth
• A commander with Dash
1
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
Castoff Gargantua 5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered.
"Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe 3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2
Some weapons take after their owner.
Kiath's Shade 3B
Creature - Shade (U)
Menace
B: Kiath's Shade gets +1/+1 until end of turn.
"It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Rhuton Elite 3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon.
"The sun will rise on a stronger Givaad."
4/4
Duchess of Auxa 3BB
Creature - Vampire Wizard (U)
First strike
Whenever a player loses life, until end of turn, target creature you control gains indestructible and "T: Target creature gets -1/-1 until end of turn."
"Every spilling of blood begins a greater reaction."
3/3
Master of Contracts 4BB
Creature - Demon (R)
Flying, Trample
Each nondemon creature you control has Bloodpact 2 1B.
Whenever a Demon enters the battlefield under your control or a creature you control becomes a Demon, draw a card.
5/5
Bloodstone Quarry
Land - Mountain Plains (R)
(T: Add R or W.)
As Bloodstone Quarry enters the battlefield, you may sacrifice a creature. If you don't, Bloodstone Quarry enters the battlefield tapped.
Second only to ivory, bloodstone tables make the finest sacrificial alters.
Force of Anarchy 5RRR
Creature - Hellion Horror (M)
Trample, haste
As Force of Anarchy enters the battlefield, sacrifice any number of permanents. If you do, each opponent sacrifices a permanent of each type among permanents sacrificed this way.
Force of Anarchy gets +1/+1 for each card in your graveyard.
"At least demons have the decency to stay in their underground hellscapes rather than bring them up here."
4/4
1
Counterpoise COST (COST, Discard this card: Counter target triggered ability.)
Planecycle to plane COST (COST, Discard this card: Reveal cards from the top of the planar deck until you reveal a plane of this plane type. Put that card on top of the planar deck and the rest on the bottom in a random order.)
• Token Creature - Giant Shaman (S)
Hexproof
3/3
Akki Fortune-Teller 1R
Creature - Goblin Shaman (C)
When Akki Fortune-Teller enters the battlefield, if you're on a Kamigawa plane or if you control a planeswalker, exile the top card of your library. Until the end of your next turn, you may play that card.
"To the east I spy a cursed hunter, and spires of woven filigree."
1/1
Flare of Departure 2W
Instant (C)
Cast this spell only during a player's upkeep.
Tap all creatures. You may roll the planar die.
"See you on the other side - or not!" - Tav Kyla
Grapple 1G
Sorcery (C)
You may cast this spell as though it had flash and pay 0 rather than this spell's mana cost if you control a Garruk planeswalker.
Target creature or planeswalker you control fights another target creature or planeswalker. (Each deals damage equql to its power and/or the number of loyalty counters on it to the other.)
"Six of us left Esper. Only five came to Tarkir." -Jiang Yanggu
Old Man of Urborg 2B
Creature - Zombie Djinn (C)
Old Man of Urborg can't block.
When Old Man of Urborg enters the battlefield, if you're on a Dominaria plane or you control a planeswalker, each player loses 3 life.
Necromancy can render even beings as proud as marids both pathetic and loathsome.
3/2
Saheeli's Tracer 3
Artifact creature - Hound (C)
When Saheeli's Tracer enters the battlefield, choose one -
• Scry 1.
• Look at the top card of the planar deck. You may put that card on the bottom of the planar deck.
"If Mowu was on Shandalar, it would tell us. Let's try Ixalan."
-Saheeli Rai
2/3
Tobita's Jushi 2U
Creature - Human Wizard (C)
T: Creatures with flying you control get +1/+1 until end of turn.
Tobita's order venerates a gift that came to them through Tamiyo: A single feather from the revered aven mage Kangee.
1/3
Crafty Aerialist 3U
Creature - Human Artificer (C)
Disorder - Whenever a player rolls H or planeswalks, create a 1/1 colorless Thopter creature token with flying.
"The best time to test your inventions is when the consulate ain't looking."
3/3
Druid Interventionist 2G
Creature - Human Druid (C)
Forestwalk
Counterpoise 3 (3, Discard this card: Counter target triggered ability.)
"Even the strongest need an occasional rescue." - He-Who-Cannot-Be-Wounded, aspect of Hero
2/2
Kolaghan Toecutter 2B
Creature - Goblin Warrior (C)
Kolaghan Toecutter can't block unless there are two or more colors among permanents you control or you're on Tarkir plane.
Planecycle to Tarkir 2R (2R, Discard this card: Reveal cards from the top of the planar deck until you reveal a Tarkir plane. Put that card on top of the planar deck and the rest on the bottom in a random order.)
4/2
Eternal of the Second Sun 4WW
Creature - Zombie Angel (U)
Flying
Spells your opponents cast cost 1 more to cast for each card a player has cycled or discarded this turn.
One prophecy came true to make all others ring false.
5/5
Realm of Possibilities 2U
Enchantment (U)
When Realm of Possibilities enters the battlefield, draw a card.
Whenever you planeswalk or planecycle, draw a card.
After Bolas's imprisonment, the gorgeous necklace of worlds doesn't wait to be conquered - but to be discovered.
Cries of the Accursed 5BB
Sorcery (U)
Target opponent discards three cards at random. Create a 1/1 white Spirit creature token with flying, a 1/1 black Vampire creature token with lifelink, and a 2/2 black Zombie creature token.
The Blessed Sleep of the dead is difficult to attain on Innistrad, but so is sleep for the living.
Planar Escape 3U
Enchantment (R)
Each player plays with the top card of their planar deck revealed and may roll the planar die any time they could cast an instant (Additional costs must still be payed.)
Disorder - Whenever a player rolls @ or planeswalks, return target creature or planeswalker to it's owner's hand.
2U: Roll the planar die.
Garruk, Spark-Hunter 3BRG
Legendary Planeswalker - Garruk (M)
[+1]: Create a 3/3 green Beast creature token. You may have it fight target creature or planeswalker an opponent controls.
[-1]: Each opponent sacrifices a creature or planeswalker.
[-7]: Choose an opponent. You get an emblem with "Creatures your opponents control with power 3 or greater attack the chosen player each combat it able." and "When the chosen player loses the game, you may choose another player."
{3}
Angel of the Heron 3WW
Creature - Angel (M)
Flying, vigilance
Your opponents can't discard cards or sacrifice creatures to cast spells or activate abilities.
1W: Exile target card from a graveyard. If it's a creature card, you gain 2 life.
"Sleep. Your torment ends now."
4/5
1
1
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Sacred Companionship 1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
"Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed Item B
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler 2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran 2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"Follow me, I know a shortcut."
3/2
Stash of Fortunes 4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Dungeon Spoils 3RR
Instant (C)
Roll a six-sided die. Create a number of colorless Treasure artifact tokens with "T, Sacrifice this artifact: Add one mana of any color." equal to the result.
The biggest chests don't always have the greatest wealth.
Awakened Dead 1B
Creature - Zombie (C)
Wurn heard the chamber slam shut, followed by a shifting of stone slabs and a low groan. "Not again," he sighed.
2/2
Blind Swinging G
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power.
The thick mists made it difficult to strike, but also just as difficult to block.