void_nothing, Subject16
Valen, The War King
Legendary Artifact Creature - God Wonder {MR}
(As this Wonder enters and after your draw step, you may tap a creature to put a brick counter on this.)
As long as it has less than three brick counters on it, Valen isn’t a creature.
Remove a brick counter from Valen: Untap target attacking creature you control. After this phase there is an additional combat phase. Each other creature that attacked or blocked this turn, cannot attack or block until end of turn. Activate this ability only once per turn.
7/4
IIW: Triple Lands
- Subject16
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Member for 12 years, 4 months, and 7 days
Last active Sat, Oct, 23 2021 07:47:11
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3
Cardz5000 posted a message on New Challenge Every Day: 2/16/19: Artifact Creature - (Something Atypical) - Final DayPosted in: Monthly Contests Archive -
1
Cardz5000 posted a message on February MCC Round 2 - Ribonucleic AcidCephalopotamus 3GPosted in: Monthly Contests Archive
Creature — Squid Hippo {U}
Trample
5U: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Whenever Cephalopotamus deals combat damage to a player, if it has any +1/+1 counters on it, draw a card.
3/3 -
1
netn10 posted a message on CCL February 2019 - Round 1: HomecomingLorwyn, synergize with Clashing and KinshipPosted in: Monthly Contests Archive
Faeries' Feast 1B
Tribal Instant - Faerie (Uncommon)
Regress (As an additional cost to cast this spell, you may put a card from your hand on top of your library.)
Target player discards a card. If you regressed this spell, you gain 4 life. -
3
void_nothing posted a message on The Magical Migrating Thread of Our Salvation™ (V1.0) – I bet you missed us!I forgot about this. Well a 5 year necro's pretty unexpected, right?Posted in: Custom Card Contests and Games -
2
Sephon19 posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleGoblin Analysis RPosted in: Custom Card Contests and Games
Instant C
As an additional cost to cast ~, discard a card.
Draw a card, then investigate.
After finding damning evidence, Bobkil declared the case wide open.
Next: Hybrid commons -
2
void_nothing posted a message on Can you fetch a dual land with Tithe?Actually, Scrubland's full text is "Land - Plains Swamp". Tithe specifies a subtype, not the literal card Plains - that would be "a land named Plains" or, for that and Snow-Covered Plains, "a basic Plains." Tithe can search for Plains, Mistveil Plains, Temple Garden...Posted in: Magic Rulings -
5
Chalsis posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General DiscussionThat's the crucial point. Neither Dovin, nor Domri, nor Kaya, nor Vraska know what we know about Bolas. To them, he's just a super-powerful Planeswalking Dragon with Multiverse-wide connections and an uncanny ability to both help you realize your potential and grant you whatever you desire in return for being his agent. Who wouldn't want a boss like that? It's not as if the ghosts of Amonkhet, Skalla, and millions dead on Alara trail Bolas like an evil halo and give his true nature away to whoever sees him.Posted in: Magic Storyline -
2
Watchwolf posted a message on New Challenge Every Day: 1/18/19: Innistrad legendsVotes: Subject16, Cardz5000Posted in: Monthly Contests Archive
Wailing Widow 2WU
Legendary Creature - Spirit (M)
3/3
Flying
Other Spirit creatures you control have haunt.
As long as ~ is on the battlefield or haunting a creature, haunted creatures don't untap during their controllers' untap steps.
Haunt (When this creature dies, exile it haunting target creature.)
IIW Tarkir Clan New Mechanics -
1
Cardz5000 posted a message on January CCL, Round 2: Dig Something UpFumbling Hoarder RPosted in: Monthly Contests Archive
Creature — Goblin Pirate {R}
Haste
Whenever Fumbling Hoarder deals combat damage to a player, that player creates a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”
Squib had been collecting treasure for years now and had an entire pocket full to prove it.
2/2
Edit: Missed a "Mana" tag -
5
Cadito posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General DiscussionEnding real-world slavery also had dramatically negative economic consequences, and despite that it was the morally correct thing to do. Ending slavery (de facto or de jure) is always right.Posted in: Magic Storyline - To post a comment, please login or register a new account.
1
Urabrask's Cauterizer 2RR
Creature - Cleric (Rare)
The first instant or sorcery spell you cast each turn has infect.
R, T: Remove all -1/-1 counters from target creature. Urabrask's Cauterizer deals 2 damage to that creature for each counter removed this way.
"Our impurities shall be burned away! An offering to the Father!"
2/3
1
Creature - Shapehifter (Rare)
Whenever another creature enters the battlefield under your control, you may have Guise Shaper become a copy of that creature, except it isn't legendary if that creature is legendary, and it gains this ability.
"I am everything you could have been and more."
2/2
1
Design -
(2.5/3) Appeal: Timmy sees a flashy creature but the effect isn't big enough, but still respects that you can run it in monocolor. Johhny likes the flexibility but not when it's too restricted. Spike sees a strong tempo card if pulled off right.
(2/3) Elegance: The wording is great, but I feel that the color wheel procession should mean that the “white mana only” line should have been above the “blue mana only” line.
Development -
(2/3) Viability: Hybrids are tough to design because they need to feel like a monocolor card of each of its colors. This one reinforces this by encouraging you to use only one type of mana to get a specific reward. A weaker Serra Angel with flash and a huge tempo potential makes this very playable but also only in the right types of deck. Vigilance is a pie break in a card that can be monoblue however, as most monoblue cards that have it are either granted from abilities like Senate Courier or Ocular Halo or are intentional pie breaks like Serra Sphinx or Auramancer's Guise, both from a set about breaking the color pie down. The card has simple rules text but a complicated execution that I couldn't see anywhere but at rare.
(3/3) Balance: It's flashy and elegant, with playable but not too busted stats and abilities and a huge payoff depending on how you build the deck to accommodate said payoff.
Creativity -
(3/3) Uniqueness: We've seen cards like Firespout and Bring to Light that care about which colors of mana you use to cast a spell, but we've never had a card that cares specifically if you only spent mana of that type, and the payoffs are great.
(1.5/3) Flavor: An flavour issue I have is that not only is Isperia now dead, thus having enforcers still under her authority seems strange, but in the current story she was pushing towards guild cooperation and peace rather than conflict which this card's flavor seems to be hinting towards. However I very much like the flavor text as it hints at the growing tension on Ravnica and the Azorius being proactive in arresting and suppressing citizens.
Polish -
(2/3) Quality: Mana isn't used, it's spent. See Consume Spirit or Emblazoned Golem.
(2/2) *Main Challenge: It's a hybrid.
(2/2) Subchallenges: It's a new guild, and there are no mana symbols in the rules text.
Total: 20/25
Design -
(2/3) Appeal: It's not big enough for Timmy. Johnny's sense tingle at “wasn't from your hand”, and Spike sees a good offensive creature that has a potential upside if the deck allows it.
(3/3) Elegance: Cleanly written, and easy to understand.
Development -
(1.5/3) Viability: This card feels much more red than it does black. In fact, the only reason this makes sense as a black card is its creature typing as a Skeleton and that's hardly mechanically important. First strike isn't especially common in black and whilst the triggered ability works great with red's impulse/exile draw effects as well as Jump-Start from Izzet, black doesn't really have that aside from casting cards from the graveyard, the only two of those in standard being Oathsworn Vampire and Liliana, Untouched by Death (which is a shame as this card as a Zombie would have been very fun to experiment with). The card isn't super complicated and the ability doesn't enable broken things in limited considering it isn't enabled by spectacle, I feel like this wouldn't be overpowered as an uncommon rather than a rare.
(2/3) Balance: 2/1 First Strike for two mana is a pushed creature especially with hybrid colors (if Knight of Malice isn't too strong this shouldn't be). It's not broken and the low toughness makes it easy to answer.
Creativity -
(2/3) Uniqueness: Caring about casting from all zones but one is relatively new but not especially innovative, although it does encourage flexibility as you could play this in Flashback decks or Cascade decks and still get the payoff.
(2/3) Flavor: The name doesn't fit with the card very well as there's nothing especially sadistic about the card's abilities. The flavor text is okay, but it feels very “generic Rakdos flavor text” to me, which on one hand is good because you want the card to feel Rakdos but you already met that with your design anyway.
Polish -
(2.5/3) Quality: The condition for your ability should read “if you didn't cast it from your hand” like it does on Phage the Untouchable.
(2/2) *Main Challenge: We got a hybrid card.
(2/2) Subchallenges: No mana abilities, and a new guild.
Total: 19/25
Design -
(2/3) Appeal: Timmy loves when creatures get bigger and bigger. Johnny isn't super excited about aggressive incentives for no real payoff. Spike sees a great source of early game pressure for aggro decks.
(3/3) Elegance: Simple and straightforward.
Development -
(2/3) Viability: Hybrid cards need to feel like they're monored and monoblack. This doesn't feel monoblack in my books, with haste being secondary in black it's not impossible to see this but the notion of a purely black hyperaggressive card strikes to me as a bit off, but such is the nature of hybrid. The card itself is strong but not gamebreaking or complicated, a perfect fit for uncommon.
(3/3) Balance: It's puts a lot of aggressive pressure and needs to be answered, but its fragility on the board, lack of trample or evasion and potential loss of counters if not attacking are enough drawbacks to make this appropriately balanced.
Creativity -
(1.5/3) Uniqueness: There are many cards that grant +1/+1 counters on attack, such as Ordeal of Thassa, Predator Ooze and any creature with Dethrone so this isn't anything especially new. There have been a few cards that give you a drawback if it doesn't attack, specifically Erg Raiders and Mad Dog and helps contribute to some design points, and it does it in a relatively new way.
(2.5/3) Flavor: The name calls back to Thrill-Kill Assassin as a black creature that does stuff with +1/+1 counters, but the lack of flavor text to establish a better connection gives me nothing else to go on. “Chaser” helps establish the feeling of constantly attacking and getting excited about it.
Polish -
(2.5/3) Quality: There should be a comma after attacks on your first triggered ability.
(2/2) *Main Challenge: It's a hybrid.
(2/2) Subchallenges: No mana symbols, new guild.
Total: 20.5/25
Design -
(1.5/3) Appeal: Timmy doesn't want this card, Johnny loves payoffs for using up resources, and Spike sees a small amount of combo potential but otherwise a do-nothing card.
(2/3) Elegance: Reminder text would definitely be present on this card, and it can cause memory issues.
Development -
(3/3) Viability: Afterlife being the Orzhov keyword slots this solidly in these colors, and getting payoffs for your creatures dying is both black and white in flavor. This card is essentially a one turn Requiem Angel which means you'd need to work your turn around this card to get the maximum amount of value out of it. A two mana instant uncommon fits for me because it's so situational.
(3/3) Balance: Now this card does well to prevent itself from going mental by stopping Spirits from making spirits themselves. The card is powerful when played right and requires a specific type of deck to function. It's strong, but restrictive and not a shoe-in to all decks.
Creativity -
(2/3) Uniqueness: Like Cantripmancer said above, this card bears an extreme resemblance to RaikouRider's round 1 submission. Nevertheless I'm giving the benefit of the doubt as it's a very viable effect that could definitely find its way to print one day. From my research there's only been one card that gives a one-turn triggered ability on creatures dying and that is Death Frenzy. That card is very different to this card, but it's still essentially Requiem Angel's rules text.
(2/3) Flavor: Denied Relief is an acceptable name but I feel a present tense would have been more fitting with the card and flavor. Quotation marks without the quotee has been done before but usually on creatures (whose sentence is then attributed to the creature itself). It's a good name to showcase keeping the souls of the Orzhov debtors in your service.
Polish -
(2.5/3) Quality: If Seraph of the Scales has the reminder text for Afterlife in its text box then this should too.
(2/2) *Main Challenge: It's a hybrid card.
(2/2) Subchallenges: No mana symbols and a new guild.
Total: 20/25
IcariiFA: 19/25
Cardz5000: 20.5/25
picnic_bomber: 20/25
1
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana 3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
"We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair 1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain.
T: Add C or R.
Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch 2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Suncrest Egg 2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Prism Ring 1
Artifact (U)
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
Dream Scramble 3UU
Sorcery (U)
Fateseal 1, then Fateseal 2, then Fateseal 3.
Then draw a card unless you control a colored, nonblue permanent.
Those who have dreamt with sandstorms the previous night usually find themselves disoriented all day.
Taysir, the Nomad 3R
Legendary Planeswalker - Taysir (Mythic)
[+1]: Discard a card, then draw two cards.
[-3]: Taysir, the Nomad deals 3 damage to each creature.
You may activate one of Taysir, the Nomad's loyalty abilities an additional time each turn for each other Taysir planeswalker you control.
Loyalty: 3.
Prismatic Omen 1G
Enchantment (Rare)
Lands you control are every basic land type in addition to their other types.
In her dreams, she saw a figure of great power, of five souls united again.
Story spotlight 1 of 5
Poxheart Elemental BBB
Creature - Elemental Horror (Mythic Rare)
Swampheart 6
At the beginning of your upkeep, if Poxheart Elemental is empowered, each player discards a third of their hand, loses a third of their life, and sacrifices a third of the creatures and lands they control. Round up each time.
There are contagions worse than phyresis.
3/3
1
Sorcery (Uncommon)
Scry 2, then draw a card.
Veil (You may cast either side of this card.)
The will of the Kami is written in the sky.
///////
Starlight Kami 4U
Creature - Spirit (U)
Flying
When Starlight Kami enters the battlefield, draw a card.
Veil (You may cast either side of this card.)
It hides its secrets in its own patterns.
3/3
IIW: Noncreature tokens
1
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana 3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
"We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair 1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain.
T: Add C or R.
Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch 2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Justice 1W
Instant (U)
Exile target black permanent.
//
Judgment 2G
Instant (U)
Create a 3/3 green Beast creature token. It fights target black creature.
Suncrest Egg 2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Herder's End 4B
Instant (U)
Target player sacrifices a creature. If a green creature is sacrificed this way, put two +1/+1 counters on target creature you control.
At Nailah's behest, Taysir slew his own self and became the first to reassemble his former power.
#Story Spotlight 2
1
Enchantment - Aura
Enchant Plant, Fungus or Saproling
Enchanted creature has deathtouch
Creatures your opponents control get -1/-1.
1
Regardless I won't edit any more posts and do what zdtsd did to change his vote instead.
1
void_nothing, graffd20
Kashimi, the Molten Tyrant
Legendary Land Creature - Elemental (Mythic)
Menace, Dormant (This permanent enters the battlefield tapped with a slumber counter on it. It's not a creature for as long as it has a slumber counter on it.)
T: Add R. If Kashimi, the Molten Tyrant is a creature, add BRG instead and sacrifice another land.
Kashimi gets +1/+1 for each land card in all graveyards.
2BRG: Untap Kashimi and remove a slumber counter from it. If you do, each opponent sacrifices an artifact, and enchantment, and a land.
3/3
IIW: Pets
1
Roses 1R
Instant (Rare)
Target creature attacks this turn if able.
Draw a card.
//
Violets 2UU
Sorcery (Rare)
Gain control of target tapped creature.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
IIW: Modern day technology