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  • posted a message on JUNE 12TH, 2019 THE LAST DCC
    Zemoo, netn10

    Dark Ascension 2BB
    Enchantment - Aura (U)
    Enchant creature
    At the beginning of your upkeep, sacrifice a creature other than enchanted creature. If you can't, tap enchanted creature and it deals damage equal to its power to you.
    Enchanted creature gets +2/+2, has flying and trample, and is a Demon in addition to its other types.
    All the power of divinity, none of its restraints.
    Posted in: Custom Card Contests and Games
  • posted a message on MTGS MCC Finale June 2019 Round 2 - Two Roads Diverged...
    Was thinking about doing a Mox with madness but I'm happier with this.

    Haakon's Vanguard
    • Creature - Zombie Knight (Rare)
    You may cast Haakon's Vanguard from your graveyard, but not anywhere else.
    When Haakon's Vanguard enters the battlefield, if its Dash cost was paid, you may cast Knight cards from your graveyard this turn.
    Dash 2B (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
    Cycling 1B, Pay 2 life. (1B, Pay 2 life, Discard this card: Draw a card.)
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 11TH, 2019
    Zemoo, netn10

    Gonna design all my cards now with set titles

    Dragon's Maze 5
    Legendary Artifact (Rare)
    Whenever a creature attacks you or a planeswalker you control, you may tap any number of untapped Gates you control. That creature gets -1/-0 until end of turn for each Gate tapped this way.
    WUBRG: Search your library for a land card and put it onto the battlefield. Then shuffle your library.
    "Getting an audience with the Firemind was easier when he wasn't in charge of the whole city."
    -Ral Zarek
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    So for round 2 do we need to use one of the listed mechanics or can we design one of our own?
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The great war between countless orders of mages that almost killed the Worldsoul, ended one thousand years ago with a couple of edicts that prohibited the most powerful, devastating and reality-changing magic. But the lawbringers of the largest kingdom, where magic is more or less prominent, thanks to proximity to the Worldsoul, still have to deal with Echoes of Alliroch, including the weird creations of exiled and outlawed grandmasters and their attempts to lay their vengeance upon their old foes.
    Echo {cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    Regulate - At the beginning of your end step, if you cast exactly one spell this turn, {effect}.
    Unbridled (A player becomes unbridled if they spent five or more mana this turn.)
    Elemental
    Token Creature - Elemental (S)
    6/3

    Orcish Hellraiser 1R
    Creature - Orc Warrior (C)
    Echo R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
    "For every year the lawbringers locked us up, we'll make them spend in agony."
    3/2

    Quarantine Zone 2WW
    Enchantment (C)
    When Quarantine Zone enters the battlefield, exile target artifact or land until Quarantine Zone leaves the battlefield.
    War ended long time ago, but many places on Alliroch are still strictly recommended not to visit.

    Azorite Fabulist 1U
    Creature - Bird Wizard (C)
    Flying
    Regulate - At the beginning of your end step, if you cast exactly one spell this turn, scry 1.
    Few realize the truth in her tales of the maned sage who gave the laws.
    1/1

    Wrenn's Communion 2R
    Sorcery (C)
    Exile the top three cards of your library. You may play those cards this turn. You may put a land card from among them onto the battlefield tapped.
    Wrenn searched for the Worldsoul's essence and found only hurt.

    God-Fearing Chiritist 3W
    Creature - Human Cleric (C)
    Lifelink
    No one knows why War ended, but when it did, Church of Chiritism pretended it was a work of their god. One thousand years later, they actually believe that.
    2/4

    Lone Digger 3B
    Creature - Zombie (C)
    Echo B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    When Lone Digger's echo cost is paid, you may return target creature card from your graveyard to your hand.
    Though its master died many years ago, it still looks for her.
    3/2

    Student of Darts 2G
    Creature - Human Archer (C)
    T: Put a study counter on Student of Darts.
    1G, Sacrifice Student of Darts: It deals damage equal to the number of study counters on it to each creature with flying.
    2/3

    Tempered Juggler 1R
    Creature - Human Shaman (C)
    T: Tempered Juggler deals 1 damage to each opponent.
    Regulate - At the beginning of your end step, if you cast exactly one spell this turn, untap Tempered Juggler.
    "She catches fire in more ways than one."
    1/2

    Ravenous Outworlder 2B
    Creature - Beast Horror (C)
    XR, sacrifice Ravenous Outworlder: Destroy target artifact with converted mana cost X.
    "Just one glimpse on that thing and it becomes clear on why we need the Eon Lock." - Elirin, Parinitian Commander
    3/2

    Eavesdrop Champion 1GU
    Creature - Faerie Rogue (U)
    Flash
    Flying
    When Eavesdrop Champion enters the battlefield, draw a card, gain 1 life and untap up to one target permanent.
    Tiny Folks were summoned from unknown dimension but, being unable to return, became a part of Alliroch's ecosystem.
    1/1

    Wondrous Horizon
    Land (U)
    Echo 1 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    T: Add one mana of any color.
    It preserved the beauty and life of a bygone age.

    Forgotten Ghoulmaster 2BB
    Creature - Zombie Shaman (U)
    Menace
    At the beginning of your end step, if you are unbridled, create a tapped 2/2 black Zombie creature token. (A player becomes unbridled if they spent five or more mana this turn.)
    "It was a lifelong way home." - Cassia the Omnipatient
    3/3
    Rare 1 of 1 (Foil after rare!)

    Tempest Chronarch 3UU
    Creature - Bird Wizard (M)
    Flying
    Regulate - At the beginning of your end step, if you cast exactly one spell this turn, create a token that's a copy of Tempest Chronarch.
    Her choir grows with each passing verse.
    3/3

    World Awoken XRG
    Sorcery (R)
    As an additional cost to cast this spell, sacrifice a land.
    World Awoken deals X damage to each creature. If you're unbridled, create an X/X red Elemental creature token with trample.
    The Worldsoul's essence surged from the earth and scarred Alliroch forever.

    Fading Light W
    Creature - Spirit (R)
    Flying
    Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    When Fading Light enters the battlefield, exile another target creature for as long as Fading Light remains on the battlefield.
    Some souls will willingly condemn others to linger just a little longer.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 10TH, 2019 THE LAST DCC
    Flatline, Void_nothing

    Honor's Call 1WW
    Sorcery (Uncommon)
    Create a 2/2 white Knight creature token with vigilance.
    Rebound
    Buyback 2
    Posted in: Monthly Contests Archive
  • posted a message on Commander Game
    Mashiya, Elder Witch 4GWB
    Legendary Creature - Human Shaman (Mythic)
    Enchanted players can't cast more than one spell each turn.
    "Sometimes, the true curse is believing it holds power over you."
    5/7

    Next:
    A commander that supports type diversity rather than tribalism
    -OR-
    A commander that makes a token that's a copy of itself
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Rowan, the Last Kenrith 4R
    Legendary Planeswalker (U)
    Whenever Rowan or another planeswalker you control dies, Rowan deals 2 damage to target creature and 2 damage to that creature's controller.
    {-2}: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
    Starting Loyalty: 5

    IIW: Morph
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The great war between countless orders of mages that almost killed the Worldsoul, ended one thousand years ago with a couple of edicts that prohibited the most powerful, devastating and reality-changing magic. But the lawbringers of the largest kingdom, where magic is more or less prominent, thanks to proximity to the Worldsoul, still have to deal with Echoes of Alliroch, including the weird creations of exiled and outlawed grandmasters and their attempts to lay their vengeance upon their old foes.
    Echo {cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    Regulate - At the beginning of your end step, if you cast exactly one spell this turn, {effect}.
    Elemental
    Token Creature - Elemental (S)
    6/3

    Orcish Hellraiser 1R
    Creature - Orc Warrior (C)
    Echo R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
    "For every year the lawbringers locked us up, we'll make them spend in agony."
    3/2

    Quarantine Zone 2WW
    Enchantment (C)
    When Quarantine Zone enters the battlefield, exile target artifact or land until Quarantine Zone leaves the battlefield.
    War ended long time ago, but many places on Alliroch are still strictly recommended not to visit.

    Azorite Fabulist 1U
    Creature - Bird Wizard (C)
    Flying
    Regulate - At the beginning of your end step, if you cast exactly one spell this turn, scry 1.
    Few realize the truth in her tales of the maned sage who gave the laws.
    1/1

    Wrenn's Communion 2R
    Sorcery (C)
    Exile the top three cards of your library. You may play those cards this turn. You may put a land card from among them onto the battlefield tapped.
    Wrenn searched for the Worldsoul's essence and found only hurt.

    God-Fearing Chiritist 3W
    Creature - Human Cleric (C)
    Lifelink
    No one knows why War ended, but when it did, Church of Chiritism pretended it was a work of their god. One thousand years later, they actually believe that.
    2/4

    Lone Digger 3B
    Creature - Zombie (C)
    Echo B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    When Lone Digger's echo cost is paid, you may return target creature card from your graveyard to your hand.
    Though its master died many years ago, it still looks for her.
    3/2

    Student of Darts 2G
    Creature - Human Archer (C)
    T: Put a study counter on Student of Darts.
    1G, Sacrifice Student of Darts: It deals damage equal to the number of study counters on it to each creature with flying.
    2/3

    Tempered Juggler 1R
    Creature - Human Shaman (C)
    T: Tempered Juggler deals 1 damage to each opponent.
    Regulate - At the beginning of your end step, if you cast exactly one spell this turn, untap Tempered Juggler.
    "She catches fire in more ways than one."
    1/2

    Ravenous Outworlder 2B
    Creature - Beast Horror (C)
    XR, sacrifice Ravenous Outworlder: Destroy target artifact with converted mana cost X.
    "Just one glimpse on that thing and it becomes clear on why we need the Eon Lock." - Elirin, Parinitian Commander
    3/2

    Eavesdrop Champion 1GU
    Creature - Faerie Rogue (U)
    Flash
    Flying
    When Eavesdrop Champion enters the battlefield, draw a card, gain 1 life and untap up to one target permanent.
    Tiny Folks were summoned from unknown dimension but, being unable to return, became a part of Alliroch's ecosystem.
    1/1
    Uncommon 2 of 3

    Wondrous Horizon
    Land (U)
    Echo 1 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    T: Add one mana of any color.
    It preserved the beauty and life of a bygone age.

    Dalia's Light 1W
    Enchantment (U)
    Creature tokens you control enter the battlefield with an additional +1/+1 counter on them.
    2WW: Create a 1/1 white Citizen creature token.
    The light of Alliroch shines on all of it.

    Fleshbender Paragon 3B
    Creature - Zombie Knight (U)
    You may sacrifice another creature rather than pay echo costs of creatures you control.
    Whenever another creature you control dies, target creature an opponent controls gets -1/-1 until end of turn.
    "Most necromancers are content with raising dead left and right with no care. They have no understanding of what patience and craftsmanship can do with a corpse."
    -Vamma of the Fleshbenders

    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 9TH, 2019 THE LAST DCC
    Flintlock, bravelion83

    Sabia, Dementia Witch 2BR
    Legendary Creature- Human Shaman (Mythic)
    Whenever a player discards one or more cards, you get an experience counter.
    Hellbent - At the beginning of your upkeep, Scry X, where X is the number of experience counters you have. Then if you have no cards in hand, reveal that card and each opponent loses life equal to its converted mana cost.
    2, Sacrifice another creature: Exile a card from your hand or the top of your library. Until the beginning of your next end step, you may play that card.
    3/3
    Posted in: Monthly Contests Archive
  • posted a message on CCL The Last (June '19) - Round 1
    Jimmy Groove: I like that this guy epitomizes the "power at a cost" aspect in black. You get a huge hasty attacker but that sets you back by either lowering your life total to near-death or by forcing you to blow up enough creatures (including your own) to maintain a high enough life total. I like that you have options with this card: you can blow up the board in response to its last suspend trigger, or blow it and everything up in response to its ETB trigger. It's very flexible and not especially overpowered, even though the repeatable wrath threat for a few turns can be devastating in some formats.

    LnGrrrR: I like that you follow Ghave's aspect of sacrificing things for counter manipulation, but a free sacrifice outlet for any permanent is a highly abusable thing and I think that pushes it a bit too far. There's also the confusing thing where you can put a +1/+1 counter on it whilst it's in exile but the counter doesn't actually do anything or stay on Ghave as it hits the battlefield. I feel like if you wanted to tweak that you'd end up more with a card like Bloodbriar not Ghave though.

    IcariiFA: I love the idea of this angel being a rattlesnake whilst she's suspended, but I think she might have too many good keywords to be balanced. Let's remember that she'll enter with haste on your turn and you can pay life on your own terms to reduce the counters on her via something like Adanto Vanguard and that gives you a turn 2 Jazine with haste. I think swapping double strike for first strike already goes a long way towards making her more balanced for sure.

    Algernone25: I think for the most part I'd rather just have Diabolic Tutor. The fact that you can tutor up on cast is nice and that you don't have to pay mana on that turn is also solid, four mana just to exile this is pretty steep. A Demonic Tutor callback at 1B would still be acceptable I feel, considering you then get your tutor by turn 5 at the earliest.

    void_nothing: The flavor here is pretty neat, and the pairing of this card being from Rath and the Ancient Tomb callback is a nice touch, but this guy is pretty wordy and I think there are ways to abuse this a bit especially with the counter removal aspect.

    Hemlock: Cascade is a really neat mechanic to pair with Suspend, and yet I think a 3 cmc cascade feels like it wouldn't offer enough to be super exploitable. Very nice design and I like the idea that it's repeatable. Not sure how Selesnya this feels though.

    Top 3:
    3: Hemlock
    2: IcariiFA
    1: Jimmy Groove
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 8TH, 2019 THE LAST DCC
    .votes: Flatline, Flintlock

    Dryad Chorus 3GG
    Creature - Dryad (Rare)
    The first creature spell you cast each turn has Convoke. (Convoke (Your creatures can help cast that spell. Each creature you tap while casting it pays for 1 or one mana of that creature's color.)
    1G, T: You may cast creature spells this turn as though they had flash.
    "Trostani speaks for Selesnya, but we must speak for all Ravnica now."
    2/4
    Posted in: Monthly Contests Archive
  • posted a message on JUNE 7TH, 2019 THE LAST DCC
    Indighost, Rudyard

    Fickle Guest 2BB
    Creature - Vampire (Rare)
    As Fickle Guest enters the battlefield, an opponent of your choice gains control of it.
    Menace, deathtouch
    At the beginning of your upkeep, you lose 3 life and each opponent gains 3 life.
    2, Sacrifice another creature: Exile Fickle Guest, then return it to the battlefield under your control.
    "It's a nice vintage, but I'm after something a little fresher."
    5/5
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Hammar Awakened
    Legendary Land - Mountain (Rare)
    T: Add R. If Hammar Awakened is monstrous, it deals 1 damage to each opponent.
    Monstrosity 7 3RR,Sacrifice two Mountains. (If this permanent isn't monstrous, put seven +1/+1 counters on it and it becomes monstrous.)
    As long as Hammar Awakened is monstrous, it's a 0/0 Elemental creature with trample and "Whenever this creature becomes blocked, defending player sacrifices a land." in addition to its other types.

    IIW: One mana flyers
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The great war between countless orders of mages that almost killed the Worldsoul, ended one thousand years ago with a couple of edicts that prohibited the most powerful, devastating and reality-changing magic. But the lawbringers of the largest kingdom, where magic is more or less prominent, thanks to proximity to the Worldsoul, still have to deal with Echoes of Alliroch, including the weird creations of exiled and outlawed grandmasters and their attempts to lay their vengeance upon their old foes.
    Echo {cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    Regulate - At the beginning of your end step, if you cast exactly one spell this turn, {effect}.
    Elemental
    Token Creature - Elemental (S)
    6/3

    Orcish Hellraiser 1R
    Creature - Orc Warrior (C)
    Echo R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
    "For every year the lawbringers locked us up, we'll make them spend in agony."
    3/2

    Quarantine Zone 2WW
    Enchantment (C)
    When Quarantine Zone enters the battlefield, exile target artifact or land until Quarantine Zone leaves the battlefield.
    War ended long time ago, but many places on Alliroch are still strictly recommended not to visit.

    Azorite Fabulist 1U
    Creature - Bird Wizard (C)
    Flying
    Regulate - At the beginning of your end step, if you cast exactly one spell this turn, scry 1.
    Few realize the truth in her tales of the maned sage who gave the laws.
    1/1

    Wrenn's Communion 2R
    Sorcery (C)
    Exile the top three cards of your library. You may play those cards this turn. You may put a land card from among them onto the battlefield tapped.
    Wrenn searched for the Worldsoul's essence and found only hurt.

    God-Fearing Chiritist 3W
    Creature - Human Cleric (C)
    Lifelink
    No one knows why War ended, but when it did, Church of Chiritism pretended it was a work of their god. One thousand years later, they actually believe that.
    2/4

    Lone Digger 3B
    Creature - Zombie (C)
    Echo B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    When Lone Digger's echo cost is paid, you may return target creature card from your graveyard to your hand.
    Though its master died many years ago, it still looks for her.
    3/2

    Student of Darts 2G
    Creature - Human Archer (C)
    T: Put a study counter on Student of Darts.
    1G, Sacrifice Student of Darts: It deals damage equal to the number of study counters on it to each creature with flying.
    2/3
    Common 8 of 9 (Foil at the end):

    Send Away 1W
    Instant (C)
    Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
    Those who make it through the quarantine breaches don't stay for long.

    Tempered Juggler 1R
    Creature - Human Shaman (C)
    T: Tempered Juggler deals 1 damage to each opponent.
    Regulate - At the beginning of your end step, if you cast exactly one spell this turn, untap Tempered Juggler.
    "She catches fire in more ways than one."
    1/2

    Chittering Paranoia 1B
    Sorcery
    Target player discards a card and you create a 1/1 black Rat creature token with deathtouch. If you paid an echo cost this turn, create two of those tokens instead.
    "Twisted thoughts run through the mind like a pest down the hallway."
    -Salia the Sage
    Posted in: Custom Card Contests and Games
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