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  • posted a message on FutureSight MashUp
    Nether Spirit + Opaline Sliver prepare for shenanigans.

    Persistence 3WUB
    Legendary Creature - Incarnation (M)
    Whenever a creature card in your graveyard becomes the target of a spell or ability an opponent controls while Persistence is in your graveyard, you may return that card to the battlefield.
    Through sheer determination, Persistence willed itself into existence.
    -Scroll of Beginnings
    5/5
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sarkhan Dragonbound 1RR
    Legendary Planeswalker - Sarkhan (M)
    {+1}: Sarkhan Dragonbound deals 1 damage to any target and 1 damage to you.
    {-1}: Sarkhan Dragonbouns becomes a 4/4 red Dragon creature with flying, indestructible and haste until end of turn. If a creature dealt combat damage by Sarkhan this turn would die, exile it instead.
    {-5}: You get an emblem with "Creatures without flying can't attack you." and "At the beginning of your upkeep, your life total becomes 10 and this emblem deals 4 damage to any target."
    {2}

    IIW: Alara
    Posted in: Custom Card Contests and Games
  • posted a message on May MCC, Round 2 - Time and Time Again
    Quote from RaikouRider »
    Time Compression 3UUU
    Sorcery {M}
    Take two extra turns after this one. For each of those extra turns, an opponent chooses one --
    • Permanents of the type of that opponent's choice don't untap during that turn's untap step.
    • You can't draw cards during that turn.
    • Skip each instance of your main phase during that turn.
    • Skip each instance of your combat phase during that turn.
    Exile Time Compression.

    (2.5/3) Appeal: Timmy likes the high mana cost and the double turns, Johhny loves working around restrictions. Spike likes the momentum push but know the opponent will pick the more crippling options every time.
    (1.5/3) Elegance: Because this goes on for two full turns there will be memory issues too. I'm also not sure if the opponent chooses the two options on resolution or at the start of those turns. But the wording in itself is understandable.

    Development -
    (3/3) Viability: This reminds me of Fatespinner but for extra turns. Skipping phases and extra turns are blue effects, and each of them have been seen at rare or higher so the two together belong in the mythic spot.
    (2/3) Balance: One extra turn is already a huge effect to have, but having two of them is even more so. Especially since your opponent isn't able to choose the same mode twice, it means that you still have a full set of each phase as well as additional combats or draws. At six mana I feel that's too strong a card. It is however a really fun card that I would love to tinker around with.

    Creativity -
    (2.5/3) Uniqueness:
    Time Stretch meets Fatespinner. We've had setbacks in extra turns for a while, but one where your opponent chooses how to cripple you is interesting and feels fresh.
    (2.5/3) Flavor: I guess you're compressing time and losing certain phases of those turns? It makes sense to me but compression is a word I associate with reducing the size or length of something when this card does the opposite of that.

    Polish -
    (2.5/3) Quality: There's an unnecessary line between the rules text and the flavor text.
    (2/2) *Main Challenge: Met.
    (1/2) Subchallenges: It is a sorcery so no point for subchallenge 1. CMC is 6.

    Total: 19.5/25
    Quote from egoblinsw »
    Quest for Eternity4UU
    Legendary Enchantment (M)
    If a player would take their turn, that player may exile their hand, then draw 7 cards, untap all permanents they control, and put a quest counter on themself and on Quest for Eternity instead.
    At the beginning of each upkeep, if there are three or more quest counters on Quest for Eternity, remove those counters and transform it.
    //
    Timestream Foothold
    Legendary Land (M)
    Timestream Foothold is controlled by the active player. (The active player is the player whose turn it is.)
    t: Add U equal to the number of cards in your hand minus 4.
    Remove a quest counter from yourself: Take an extra turn after this one. Any player may activate this ability.

    (1/3) Appeal: Timmy doesn't like skipping his turns. Johnny is positively frothing over the restrictions and workarounds. Spike isn't going to spend 6 mana on a card that doesn't impact the board and might have a chance at benefiting the opponent.
    (2.5/3) Elegance: Quest for Eternity is fine, but the active player section of Timestream Foothold shouldn't be worded that way – probably a triggered ability that involves gaining control rather than a SBE dictating control.

    Development -
    (2/3) Viability: This card has a level of complexity that only exists at mythic level. A replacement effect for skipping turns as a way to level up the quest is fine but I think it needs rewording to “that player may skip that turn. If they do, ...”. And as I mentioned above the SBE dictated by Timesteam Foothold bends the rules of the game (for an example of a card that has that same ability, see Karona, the False God.
    (0/3) Balance: I have no idea how to properly evaluate this card because it does so much, but I think it's ridiculously unbalanced and can force some very stupid, unfun and gamebreaking scenarios because the Quest's transforming is on the upkeep. Technically all players could accumulate two or three quest counters each before running out of cards to draw, but at that point they could chain extra turns once the Quest has transformed which is a whole other situation: Having players with counters on them be able to take extra turns at instant speed for free? To me that's madness waiting to happen. The payoff from the land is also ridiculously bad. Azor's Gateway jumps through smaller hoops than this and has a much bigger mana payoff, I don't think you need to reduce the amount of mana you get from it, and yet the idea that it becomes a shared resource by all players incentivizes everyone to skip their turns at least once and refill their hands. I think that this card is completely unbalanced: it does far too much and does it all far too big.

    Creativity -
    (3/3) Uniqueness:
    The only thing close to this card is Magosi, the Waterveil and it's still nowhere similar enough.
    (3/3) Flavor: Giving time to access all of it. It works for me.

    Polish -
    (0.5/3) Quality: There are a lot of wording issues here: Ugin's Nexus shows us that the term is “If a player would begin a turn”. / The replacement effect term for skipping a turn is “that player may skip that turn.” / You don't 'put' counters on players, players 'get' counters: See Longtusk Cub or Meren of Clan Nel Toth. / The wording on Inner Fire would make Timesteam Foothold's mana ability “Add {U} for each card in your hand minus 4. / Players pay in counters as showcased by Energy counters from Kaladesh.
    (2/2) *Main Challenge: Main challenge fulfilled.
    (2/2) Subchallenges: It's an enchantment with CMC 6.

    Total: 16/25
    Quote from Flatline »
    Infanti, Timewalker 4UU
    Legendary Creature — Sphinx (M)
    Flying
    If Infanti, Timewalker would die, instead exile it and take an extra turn after this one.
    "I take comfort in knowing that my death shall not be vain."
    4/5

    (2.5/3) Appeal: Timmy likes big fliers and extra turns. Johnny loves this in multiplayer as a way to sneak in an out-of-order turn. Spike appreciates the extra turn and has its eye on it for potential decks.
    (3/3) Elegance: Perfectly legible.

    Development -
    (3/3) Viability: This doesn't do anything out of blue's color pie; it's a sphinx and it lets you take extra turns. We've seen extra turn effects are rare, but usually at great restrictive cost which puts it well at mythic. The aforementioned ability to take a turn out of turn order in multiplayer bends the usual rules of the game but it's been seen before (albeit perhaps not as easily). This does have ramifications for the legend rule though (personally I would build this as a commander full of clones and voltron everyone out).
    (3/3) Balance: It has a decent body for a 6CMC flyer, which is good because it's designed to die. The risk of that extra turn means this guy needs to be exiled or countered to be properly dealt with. 6 mana is a curve topper in today's standard and I'm not sure this card would make the cut, but you could still see it at the top of some control decks as a finisher.

    Creativity -
    (2/3) Uniqueness:
    We've had sphinxes deal with extra turns before, but never a creature that gives you an extra turn upon death. It's a Time Warp on a creature (or specifically half of Ugin's Nexus on a creature. Nothing especially exciting, but still not done before.
    (2.5/3) Flavor: Infanti just makes me think of children which is an odd thing for a sphinx. But the name is a good callback to the effect and the flavor seems fine to me.

    Polish -
    (2.5/3) Quality: I also feel like the flavor text is missing the word 'in' to say “my death shall not be in vain.”
    (2/2) Main Challenge: Challenge met.
    (2/2) Subchallenges: It's a creature with CMC 6.

    Total: 22.5/25

    RaikouRider: 19.5/25
    egoblinsw: 16/25
    Flatline: 22.5/25
    RaikouRider and Flatline advance.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Jamblock: This is definitely undercosted but a good flavorful use of bounty counters. Punishing people for attacking and outlawing as a practice both don't feel black to me at all. I would probably make this a white card.

    Cardz5000: This is really nice, it's flavorful and practical. Like a smaller version of Heroic Intervention.

    graffd20: This isn't the bounty counter I expected but it works for me. I like the callback to Mirari's Wake, but I think this has some balancing issues, first of which would be making this legendary, at three mana two of these can be a bit overpowered for sure. I would also change the second ability to an effect granting an ability to the lands like "Lands you control have T, Remove a bounty counter from this land: Choose one -".

    TotallyHaywire: Fera is a strong card holy smokes. With first strike and menace you're putting a LOT of bounty counters on. If your opponent blocks and you survive the fight you end up gaining 4 life and drawing 2 cards which is great value. The saboteur effect is very strong too. I like a lot of things about this card but it feels unbalanced and way too strong though.

    TheRavenManIsSquee: This seems like a pretty decent control planeswalker. He neutralizes an opposing threat, or several on the downtick. The ultimate has some potential for huge value in only three turns down but he doesn't protect himself amazingly well so I reckon that's a balanced walker. I would probably have used Outlaw rather than bounty counter for the ultimate because bounty counters don't automatically indicate the "gain 2 life and draw" trigger.

    Superbajt: I like the idea behind this but the execution is off for me. It's a replacement effect that keeps creatures on the battlefield, which makes sacrifices confusing for the table. I feel like this could work as a variant of undying/persist too, but it's still a really nice effect with solid flavor.


    The winner is TheRavenManIsSquee! Our next challenge is Competitive Mythics
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.


    Nomad
    Token Creature - Nomad (S)
    2/2
    Common 1 of 10:

    Raging Mutt R
    Creature - Hound (C)
    Haste
    Its masters taught her pain, anger and violence. It's all she knows.
    1/1

    Faithful Companion W
    Creature - Hound (C)
    Vigilance
    "She's served me as loyally as any one could. I'm blessed have her as a friend."
    -Rega Dawnshot

    1/1

    Sheriff's Decree 1W
    Instant (C)
    Tap target creature and Outlaw it. (Put a bounty counter on that creature. It has "Whenever this creature dies, each opponent gains 2 life and draws a card." for as long as it has a bounty counter on it.)
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.

    Tiamazo is a plane where great artistry takes a life of its own. Literally. Painters and sculptors toil day and night for their masterpieces to be acknowledged by the gods of beauty and have life bestowed to it, whereas the monks and shamans seek blessings from enlightenment and scientific research. With the Festival of Creation well on its way, the city is rife with excitement, and Saheeli Rai is eager to see if she can rival the Tiamozi's magics.

    "It has taken many years, Lady Norn, but we are almost ready. Our intel from Tezzeret has allowed us to replicate his technology using our own core. Mirrodin as it was will be destroyed, but we have pinpointed the coordinates and are ready to merge. Today, we reclaim what was lost. Today, we take back our birthland. Onwards, to Phyrexia! Begin The Overlay!"
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    EDIT: Collision fix

    When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
    Aristeia - {effect} for each Aura attached to it.
    Propensity to {color} - number of mana symbols of that spell's mana cost.
    Envision (When this permanent dies while it's a creature, you may return it to the battlefield with a dream counter on it, attached to target creature. It's a noncreature Aura with enchant creature.)
    Lore counters (possibly for Sagas)
    Emblem
    Emblem - Chandra (S)
    Whenever you cast a spell from your hand, you may exile a number of top cards from your library equal to that spell's converted mana cost.
    You may play cards exiled this way.

    Blazing Sunchaser 1R
    Creature - Human Soldier (C)
    First strike
    3R: Blazing Sunchaser gains flying until end of turn.
    Aristeia - Whenever Blazing Sunchaser attacks, for each Aura attached to it, Blazing Sunchaser gets +2/+0 until end of turn.
    "Lord Iroas needs a piece of my mind."
    1/1

    Kragma Maurauders 4RR
    Creature - Minotaur Warrior (C)
    Menace
    Left without guidance from Mogis, the minotaurs unsurprisingly kept raiding and pillaging.
    4/6

    Font of Oblivion UB
    Enchantment (C)
    UB, Sacrifice Font of Oblivion: Look at target opponent's hand. Choose a nonland card there. That player exiles that card and the top three cards of their library.
    Ashiok drank deep, and the ignorant could no longer notice Ashiok's deeds.

    Triton Shorestalker U
    Creature — Merfolk Rogue (C)
    Triton Shorestalker can’t be blocked.
    "Cowardly, dastardly, slimy, smells like a bag of rotting fish. Not a worthy opponent." - Asterion the Unstoppable
    1/1

    Alseids' Dance 3WW
    Enchantment (C)
    When Alseids' Dance enters the battlefield, create two 1/2 white Nymph enchantment creature tokens.
    Whenever you cast a spell, you gain life equal to its propensity to white. (A spell's propensity to white is the number of white mana symbols in that spell's mana cost.)
    "They do honor to Karametra with their circular chorus and wheelings of farm-tools, but the actual ritual is far older." - Rhopdos, scholar of the Pearlshell Oktave

    Journey Back 1B
    Sorcery
    Choose one or both -
    • Return target nonenchantment creature card from your graveyard to your hand.
    • Return target enchantment creature card from your graveyard to your hand.
    "Don't look back. Trust that she will follow."

    Kruphix's Tending 2G
    Enchantment - Aura (C)
    Enchant creature
    At the beginning of each player's upkeep, put a +1/+1 counter on enchanted creature.
    "Mortals can be daring or clever for a single moment and be known for it, but only time makes heroes."

    Heroic Ardor 1W
    Instant (C)
    Put a +1/+1 counter on target creature. It gains lifelink until end of turn.
    Taulus adjusted his shield and stepped into eternity.

    Deeptide Shield 3UU
    Enchantment Creature - Turtle (C)
    Hexproof
    Enchanted creature gets +2/+3 and has hexproof.
    Envision (When this permanent dies while it's a creature, you may return it to the battlefield with a dream counter on it, attached to target creature. It's a noncreature Aura with enchant creature.)
    2/3

    Soulful Aoidos 2R
    Creature - Human Bard (C)
    When Soulful Aoidos enters the battlefield, you may put a lore counter on target permanent that has one or more lore counters on it.
    "There once was a man..."
    1/4

    Satyr Battle Shaman 3G
    Creature - Satyr Shaman (U)
    Aristeia - Whenever Satyr Battle Shaman attacks, destroy up to one target noncreature, nonland permanent if it has converted mana cost equal to or less than the number of Auras attached to Satyr Battle Shaman.
    "There are several reasons why you need to not get into a cudgel battle with a satyr." - Asterion the Unstoppable
    3/3

    Battle the Horde 2RR
    Enchantment - Saga (U)
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I, II — Creatures target opponent controls attack during their controller's next turn if able.
    III — Battle the Horde deals damage to target opponent equal to the number of tapped creatures they control.
    Uncommon 3 of 3:

    United Once More 1RW
    Sorcery (U)
    Discard your hand, then draw a card for each enchantment you control.
    Chandra watched as the Ajani's stoic demeanor fell away in Elspeth's embrace.
    {Story spotlight 4 of 5}

    Escape the Underworld 3B
    Enchantment - Saga (U)
    I: Exile a creature or planeswalker you control. If you can't, sacrifice Escape the Underworld.
    II: Exile a creature or planeswalker card from your graveyard. If you can't, sacrifice Escape the Underworld.
    III: Put each card exiled with Escape the Underworld onto the battlefield.

    Megnokos's Vanguard 1W
    Creature - Cat Warrior (C)
    First strike
    Whenever Megnokos's Vanguard attacks, you may sacrifice an enchantment. If you do, destroy target enchantment.
    The leonin tribes were quick to rally to the Archon's call of war.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
    Aristeia - {effect} for each Aura attached to it.
    Propensity to {color} - number of mana symbols of that spell's mana cost.
    Emblem
    Emblem - Chandra (S)
    Whenever you cast a spell from your hand, you may exile a number of top cards from your library equal to that spell's converted mana cost.
    You may play cards exiled this way.

    Blazing Sunchaser 1R
    Creature - Human Soldier (C)
    First strike
    3R: Blazing Sunchaser gains flying until end of turn.
    Aristeia - Whenever Blazing Sunchaser attacks, for each Aura attached to it, Blazing Sunchaser gets +2/+0 until end of turn.
    "Lord Iroas needs a piece of my mind."
    1/1

    Kragma Maurauders 4RR
    Creature - Minotaur Warrior (C)
    Menace
    Left without guidance from Mogis, the minotaurs unsurprisingly kept raiding and pillaging.
    4/6

    Font of Oblivion UB
    Enchantment (C)
    UB, Sacrifice Font of Oblivion: Look at target opponent's hand. Choose a nonland card there. That player exiles that card and the top three cards of their library.
    Ashiok drank deep, and the ignorant could no longer notice Ashiok's deeds.

    Triton Shorestalker U
    Creature — Merfolk Rogue (C)
    Triton Shorestalker can’t be blocked.
    "Cowardly, dastardly, slimy, smells like a bag of rotting fish. Not a worthy opponent." - Asterion the Unstoppable
    1/1

    Alseids' Dance 3WW
    Enchantment (C)
    When Alseids' Dance enters the battlefield, create two 1/2 white Nymph enchantment creature tokens.
    Whenever you cast a spell, you gain life equal to its propensity to white. (A spell's propensity to white is the number of white mana symbols in that spell's mana cost.)
    "They do honor to Karametra with their circular chorus and wheelings of farm-tools, but the actual ritual is far older." - Rhopdos, scholar of the Pearlshell Oktave
    Common 6 of 10:

    Furious Divide 3R
    Instant (C)
    Furious Divide deals 1 damage to each creature your opponents control that aren't enchanted. Those creatures can't block this turn.
    Anax's actions shook Cymede to her core. He could not be allowed to rule Akros.

    Journey Back 1B
    Sorcery
    Choose one or both -
    • Return target nonenchantment creature card from your graveyard to your hand.
    • Return target enchantment creature card from your graveyard to your hand.
    "Don't look back. Trust that she will follow."

    Faithful Hoplite 2W
    Creature - Human Soldier (C)
    Vigilance
    Return 3WW (3WW: Return this creature card from your graveyard to the battlefield with a Mask counter on it. It's a Zombie enchantment creature in addition to its other types. If it would leave the battlefield, exile it instead. Return only as a sorcery.)
    "The mask is a symbol of our identity. Who we think we are and how other perceive us."
    -Estrid

    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
    Aristeia - {effect} for each Aura attached to it.
    Emblem
    Emblem - Chandra (S)
    Whenever you cast a spell from your hand, you may exile a number of top cards from your library equal to that spell's converted mana cost.
    You may play cards exiled this way.

    Blazing Sunchaser 1R
    Creature - Human Soldier (C)
    First strike
    3R: Blazing Sunchaser gains flying until end of turn.
    Aristeia - Whenever Blazing Sunchaser attacks, for each Aura attached to it, Blazing Sunchaser gets +2/+0 until end of turn.
    "Lord Iroas needs a piece of my mind."
    1/1
    Common 2 of 10:

    Silent Eidolon 2U
    Enchantment Creature - Nymph (C)
    Enchanted creature has base power and toughness 1/2 and loses all abilities.
    Bestow 4U (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
    Never before has an eidolon's embrace been so suffocating.
    1/2

    Kragma Maurauders 4RR
    Creature - Minotaur Warrior (C)
    Menace
    Left without guidance from Mogis, the minotaurs unsurprisingly kept raiding and pillaging.
    4/6
    Posted in: Custom Card Contests and Games
  • posted a message on FutureSight MashUp
    Rampant Growth + Revenant

    Rampaging Revenant 3BG
    Creature - Plant Spirit (R)
    Trample
    Rampaging Revenant's power and toughness are each equal to the number of land cards in your graveyard.
    When Rampaging Wraith dies, search your library or graveyard for a land card and put it onto the battlefield tapped. Then shuffle your library.
    "Another one?"
    -Hans

    */*
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Situation on Danghan escalates too quickly even if you keep in mind the speed of the progress. In response to the ascension of Ryertan dux, scared by newest innovations but also hoping to get them, Tangerine Empire, Halcurda sultanate and a couple of lesser countries declared the war. Shattered and scattered, Three Great Minds have to unite again to free their fourth member - and then they should decide quickly what to do to stop this madness unless it's too late, before Shadow of Motorium falls.
    Proliferate
    Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
    Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Alarum - if an opponent cast a spell this turn, {effect}.
    Built-in N (You may have this creature enter the battlefield with an Equipment you control with converted mana cost N or less attached to it.)
    Proliferate
    Mutant
    Token Creature - Mutant (S)
    2/2

    Mindstatic 3U
    Instant (C)
    Counter target spell unless its controller pays 6.
    "An ionized electrical field delays the brain's reaction time by a single second and prevents coherent thought. I hope it's not permanent."
    -Brice, the Neuromind


    Emaciated Contagi 3R
    Creature - Human Mutant (C)
    Brice and Galimed left Old Academy with all their speed, both already loathing themselves for trusting the dux.
    5/2

    Curtail the Research 2W
    Instant (C)
    Destroy target artifact or enchantment. Its controller loses 1 life for each research counter on it.
    An engine to purify the motorium and make it harmless to living beings, key to healing the contagi, will never be finished.

    Tunnel Project 3R
    Enchantment - Project (C)
    Project 3 (This project is fulfilled as long as it has three or more research counters on it.)
    Whenever a creature you control with power 2 or less attacks, put a research counter on Tunnel Project and that creature can't be blocked this turn. Then if Tunnel Project is fulfilled, sacrifice it and destroy target land defending player controls.

    Viper Pits 2GG
    Instant (C)
    Create two 1/1 green Snake creature tokens.
    Alarum - if an opponent cast a spell this turn, creatures you control gain deathtouch until end of turn.

    Eager Assistant 1U
    Creature - Vedalken Wizard (C)
    1R, Sacrifice Eager Assistant: Exile the top card of your library. You may play that card this turn. If that card is a Project, you may cast it without paying its mana cost.
    Galimed was no king, but he was never short of subjects.
    1/1

    Chaotic Reaction 1R
    Sorcery (C)
    Starting with you, each player sacrifices a permanent of a permanent type that wasn't sacrificed by another player this way.
    Everybody knows that motorium is a devil. Everybody wants to make a deal with him.

    Steady Salvo 2RR
    Sorcery (C)
    Steady Salvo deals 3 damage to target creature. When a creature dealt damage this way would die this turn, Steady Salvo deals 1 damage to that creature's controller and each creature they control.
    The Tangerine Empire had some firepower of its own.

    Pistoned Dead 3B
    Creature - Zombie (C)
    Menace
    Built-in 1 (You may have this creature enter the battlefield with an Equipment you control with converted mana cost 1 or less attached to it.)
    "It is not a desecration. It is what our dead volunteers had wished." - Zagur of Halcurda, royal physician
    2/3

    Imperial Wanderblade 3W
    Artifact - Equipment (C)
    Equipped creature gets +3/+2.
    1B: Imperial Wanderblade becomes a 3/2 artifact creature with vigilance until end of turn. Activate this ability only any time you could cast a sorcery.
    Equip 2
    Motorium took the "man" out of "swordsman".

    Neuromind's Plan 3U
    Sorcery (U)
    Draw a card.
    When Neuromind's Plan is put into your graveyard from anywhere, draw a card.

    Sultan's Envoy 3WB
    Creature - Angel Knight (U)
    Flying
    When Sultan's Angel enters the battlefield, each opponent sacrifices a creature.
    The power of Motorium seduced more than just mortals.
    3/3

    Motorium Seep 4GG
    Instant (U)
    Create a 2/2 blue Mutant creature token and a 3/3 colorless Golem artifact creature token.
    Proliferate.
    Accidents were bound to happen.
    Rare 1 of 1

    Brice and Galimed 2UBR
    Legendary Creature - Human Vedalken Wizard (Mythic)
    Whenever you cast your first instant or sorcery spell each turn, gain control of target creature with converted mana cost X or less, where X is that spell's converted mana cost. Untap that creature. It gains haste until end of turn.
    2B, Sacrifice another creature: Draw a card.
    "Do you see any enemies, Galimed?"
    "Only puppets."

    3/4

    Nuclear Project 3WW
    Enchantment - Project (R)
    Project 6 (This project is fulfilled as long as if has six of more research counters on it.)
    At the beginning of your end step, if a spell or ability you control destroyed a permanent an opponent controls, put a research counter on Nuclear Project. Then if Nuclear Project is fulfilled, destroy all lands.
    At the beginning of each player's upkeep, if Nuclear Project is fulfilled, that player sacrifices a nonland permanent.

    Armory Engine 4W
    Artifact (R)
    Each other noncreature artifact is an Equipment artifact with equip X and "Equipped creature gets +1/+1 for each equipment attached to it.", where X is that artifact's converted mana cost.
    Creatures you control have Built-in X, where X is that creature's power. (You may have that creature enter the battlefield with an Equipment you control with converted mana cost equal to or less than its power attached to it.)

    Vengevine 2GG
    Creature - Elemental (M)
    Haste
    Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
    The soul of Danghan decided to fight motorium with motorium.
    4/3
    Posted in: Custom Card Contests and Games
  • posted a message on FutureSight MashUp
    It seems like a better idea than taking two random cards each time.

    D'Avenant Archer + Aurochs

    Cattleback Captain 3GW
    Creature - Human Soldier (U)
    Vigilance
    T: Each other attacking or blocking creatures you control get +1/+0 until end of turn for each other attacking or blocking creature.
    Her arrows are coded to signal her troups: retreat; attack; rampage...
    2/4
    Posted in: Custom Card Contests and Games
  • posted a message on Noncreature Subtype ABCs
    Jaws of Defeat 3BG
    Instant - Trap (U)
    If Jaws of Defeat is targeting a creature that entered the battlefield this turn, you may pay 1BG rather than pay this spell's mana cost.
    Target creature you control deals damage equal to its power to another target creature and you gain that much life.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Concept: A mechanical cowboy.

    Steel Sheriff 4
    Artifact Creature - Construct Soldier (U)
    Vigilance
    When Steel Sheriff or another artifact enters the battlefield under your control, Outlaw target creature an opponent controls. (Put a bounty counter on that creature. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life.")
    It stands day and night in the town square, a challenge to all bandits "Do your worst."
    4/4

    IIW: Bounty counters
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Situation on Danghan escalates too quickly even if you keep in mind the speed of the progress. In response to the ascension of Ryertan dux, scared by newest innovations but also hoping to get them, Tangerine Empire, Halcurda sultanate and a couple of lesser countries declared the war. Shattered and scattered, Three Great Minds have to unite again to free their fourth member - and then they should decide quickly what to do to stop this madness unless it's too late, before Shadow of Motorium falls.
    Proliferate
    Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
    Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Alarum - if an opponent cast a spell this turn, {effect}.
    Built-in N (You may have this creature enter the battlefield with an Equipment you control with converted mana cost N or less attached to it.)
    Mutant
    Token Creature - Mutant (S)
    2/2

    Mindstatic 3U
    Instant (C)
    Counter target spell unless its controller pays 6.
    "An ionized electrical field delays the brain's reaction time by a single second and prevents coherent thought. I hope it's not permanent."
    -Brice, the Neuromind


    Emaciated Contagi 3R
    Creature - Human Mutant (C)
    Brice and Galimed left Old Academy with all their speed, both already loathing themselves for trusting the dux.
    5/2

    Curtail the Research 2W
    Instant (C)
    Destroy target artifact or enchantment. Its controller loses 1 life for each research counter on it.
    An engine to purify the motorium and make it harmless to living beings, key to healing the contagi, will never be finished.

    Tunnel Project 3R
    Enchantment - Project (C)
    Project 3 (This project is fulfilled as long as it has three or more research counters on it.)
    Whenever a creature you control with power 2 or less attacks, put a research counter on Tunnel Project and that creature can't be blocked this turn. Then if Tunnel Project is fulfilled, sacrifice it and destroy target land defending player controls.

    Viper Pits 2GG
    Instant (C)
    Create two 1/1 green Snake creature tokens.
    Alarum - if an opponent cast a spell this turn, creatures you control gain deathtouch until end of turn.

    Eager Assistant 1U
    Creature - Vedalken Wizard (C)
    1R, Sacrifice Eager Assistant: Exile the top card of your library. You may play that card this turn. If that card is a Project, you may cast it without paying its mana cost.
    Galimed was no king, but he was never short of subjects.
    1/1

    Chaotic Reaction 1R
    Sorcery (C)
    Starting with you, each player sacrifices a permanent of a permanent type that wasn't sacrificed by another player this way.
    Everybody knows that motorium is a devil. Everybody wants to make a deal with him.

    Steady Salvo 2RR
    Sorcery (C)
    Steady Salvo deals 3 damage to target creature. When a creature dealt damage this way would die this turn, Steady Salvo deals 1 damage to that creature's controller and each creature they control.
    The Tangerine Empire had some firepower of its own.

    Pistoned Dead 3B
    Creature - Zombie (C)
    Menace
    Built-in 1 (You may have this creature enter the battlefield with an Equipment you control with converted mana cost 1 or less attached to it.)
    "It is not a desecration. It is what our dead volunteers had wished." - Zagur of Halcurda, royal physician
    2/3

    Imperial Wanderblade 3W
    Artifact - Equipment (C)
    Equipped creature gets +3/+2.
    1B: Imperial Wanderblade becomes a 3/2 artifact creature with vigilance until end of turn. Activate this ability only any time you could cast a sorcery.
    Equip 2
    Motorium took the "man" out of "swordsman".

    Neuromind's Plan 3U
    Sorcery (U)
    Draw a card.
    When Neuromind's Plan is put into your graveyard from anywhere, draw a card.
    Uncommon 2 of 3

    Galimed's Project 2B
    Enchantment - Project (U)
    Project 5 (This project is fulfilled as long as it has N or more research counters on it.)
    Whenever you cast a spell that targets one or more creatures you control, put a research counter on Galimed's Project.
    As long as Galimed's Project is fulfilled, you may pay up to 2 life to reduce the casting cost of a spell you cast by 1 for each 1 life paid this way.

    Henstridge's Project 3G
    Enchantment - Project (U)
    Project 5 (This project is fulfilled as long as it has N or more research counters on it.)
    Whenever a creature with power 2 or less attacks, put a +1/+1 counter on that creature and a research counter on Henstridge's Project.
    As long as Henstridge's Project is fulfilled, creatures you control have vigilance and can't be blocked by more than one creature.

    Sultan's Envoy 3WB
    Creature - Angel Knight (U)
    Flying
    When Sultan's Angel enters the battlefield, each opponent sacrifices a creature.
    The power of Motorium seduced more than just mortals.
    3/3
    Posted in: Custom Card Contests and Games
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