What would be the best way to go about this? I'm sure enough of us have not played a two-headed giant sealed tournament to know exactly what to do. So I would like some input on what some good strats would be in the upcoming sancioned tourny. I have randomly generated (using appr.) a sealed draft, this may never be seen in draft, btu it at least is a place to start the suggestions. My thoughts would be with your main deck play the best beatdown you can, then with the support play control, or vise verse depending on your pulls.
I haven't studied this generated apprentice draft yet but I will post it and will discuss as discusion happens. This is a standard Tournement pack and two booster pack sealed:
What combinations are we looking for? In this draft, what would be our best bet? And anything else you can think of that might be a question on ppls minds about the 2HG sealed ravnica tourny.
random thought about the new standard, I think that Reito Lantern is killer with transmute , though the cost is alot (3 for transmute, 3 for reito lantern, then the casting cost of the spell) but at the end of your turn reito lantern this spell to the bottom of my library, My turn transmute it to my hand and cast, but finding a good reason other then consistantly recasting a spell.
Also trying to find a good card to get that is within the transmute range and is a kill, any suggestions?
@cyan I'm not for sure you know what you are saying the Honor-worn Shaku is the mana engine. You do realize that most of the permanents are Legendary right? this little bugger gets meloku to epic proportions.
The banner is better in this deck because the kill is meloku's little minions, the rest is for "show".
Let us say you have an Exalted Angel in play Morphed and then you enchant it with followed footsteps ... would the copy put into play be morphed or unMorphed? or how would that work?
so the reason I used only basic lands was because of the early harvest, but I also realize that the harvest does nothing in this deck, previously I noticed it was straying towards a high mana curve, but then fixed that by taking some crap out. So I agree with you in taking out the harvests and using mana fixing lands.
I also agree with the mana leak either all or none (I previously never thought about it like that). So I will make the corrections.
The heartbeat I think runs well in this deck as it encourages them to play spells for me to twincast or permanents to take, also giving me enough mana to counter if they try to counter my efforts. Remand is here to delay the spell a turn and draw a card, if they cast something and I don't have the mana to copy it or don't have a copy spell yet the remand slows that spell down and helps me dig through my library.
I will work on the list and post it when I think it is better.
I haven't studied this generated apprentice draft yet but I will post it and will discuss as discusion happens. This is a standard Tournement pack and two booster pack sealed:
1 Searing Meditation
1 Woodwraith Corrupter
1 Savra, Queen of the Golgari
1 Blood Funnel
1 Boros Guildmage
1 Halcyon Glaze
1 Lore Broker
1 Seed Spark
1 Selesnya Sagittars
1 Selesnya Guildmage
1 Undercity Shade
1 Vigor Mortis
1 Wojek Apothecary
2 Wojek Embermage
1 Flame-kin Zealot
1 Oathsworn Giant
1 Sunhome Enforcer
1 Flow of Ideas
1 Mark of Eviction
1 Barbarian Riftcutter
1 Boros Recruit
1 Caregiver
1 Coalhauler Swine
1 Compulsive Research
1 Wojek Embermage
1 Conclave Equenaut
2 Convolute
1 Dromad Purebred
1 Elves of Deep Shadow
1 Gaze of the Gorgon
1 Goblin Fire Fiend
1 Golgari Signet
1 Greater Mossdog
3 Leave No Trace
1 Lurking Informant
1 Nightguard Patrol
1 Ordruun Commando
1 Perplex
1 Rain of Embers
1 Sabertooth Alley Cat
1 Sadistic Augermage
1 Scatter the Seeds
1 Selesnya Evangel
1 Skyknight Legionnaire
1 Smash
1 Surge of Zeal
1 Terrarion
1 Thoughtpicker Witch
2 Thundersong Trumpeter
1 Torpid Moloch
2 Viashino Slasher
1 Woodwraith Strangler
1 Boros Fury-Shield
1 Conclave's Blessing
1 Galvanic Arc
1 Gate Hound
1 Necromantic Thirst
2 Snapping Drake
1 Surveilling Sprite
1 Civic Wayfinder
1 Dimir Signet
1 Dogpile
1 Golgari Rotwurm
1 Last Gasp
1 Seeds of Strength
1 Seismic Spike
1 Sundering Vitae
1 Votary of the Conclave
What combinations are we looking for? In this draft, what would be our best bet? And anything else you can think of that might be a question on ppls minds about the 2HG sealed ravnica tourny.
2 Blaze
2 Fireball
2 Ghitu Fire
Elves:
2 Seeker of Skybreak
2 Wirewood Channeler
2 Wirewood Elf
2 Symbiotic Elf
4 Wellwisher
2 Quirion Elves
4 Llanowar Elves
2 Caller of the Claw
2 Ambush Commander
2 Taunting Elf
4 Birds of Paradise
2 Burning Wish
2 Living Wish
2 Phyrexian Altar
Lands:
4 Karplusan Forest
16 Forest
make everything elves get your benifits from that, then sac everything to the alter and fireball for the win.
So far I like Golgari Germination , Blood Funnel , then Empty the Catacombs
Also trying to find a good card to get that is within the transmute range and is a kill, any suggestions?
The banner is better in this deck because the kill is meloku's little minions, the rest is for "show".
4 Flametongue Kavu
4 Grim Lavamancer
2 Hearth Kami
Artifacts
4 Sunforger
Spells
1 Hidetsugu's Second Rite
4 Char
3 Seething Song
2 Pulse of the Forge
4 Shock
4 Pyroclasm
4 Lightning Helix
4 Flamebreak
10 Mountain
6 Plains
4 Sacred Foundry
3x Circu, Dimir Lobotomist
4x Meddling Mage
3x Pithing Needle
4x Glimpse the Unthinkable
2x Haunting Echoes
1x Traumatize
Controls
2x Undermine
2x Absorb
4x Counterspell
4x Mana Leak
3x Hideous Laughter
3x Cunning Wish
3x Thirst for Knowledge
Excells
3x Chrome Mox
Mana
3x Watery Grave
4x Adarkar Wastes
2x Caves of Koilos
2x Underground River
4x Flooded Strand
1x Plains
2x Swamp
4x Island
4x Meddling Mage
4x Pithing Needle
3x Undermine
3x Vindicate
3x Glimpse the Unthinkable
3x Absorb
4x Cunning Wish
4x Twincast
2x Dark Confidant
2x Bloodletter Quill
4x Haunting Echoes
3x Adarkar Wastes
3x Caves of Koilos
3x Underground River
3x City of Brass
3x Plains
3x Swamp
3x Island
I also agree with the mana leak either all or none (I previously never thought about it like that). So I will make the corrections.
The heartbeat I think runs well in this deck as it encourages them to play spells for me to twincast or permanents to take, also giving me enough mana to counter if they try to counter my efforts. Remand is here to delay the spell a turn and draw a card, if they cast something and I don't have the mana to copy it or don't have a copy spell yet the remand slows that spell down and helps me dig through my library.
I will work on the list and post it when I think it is better.
2x Copy Enchantment
4x Heartbeat of Spring
2x Threads of Disloyalty
2x Dream Leash
Creatures
4x Birds Of Paradise
3x Clone
2x Sakashima the Impostor
1x Eternal Dominion
3x Twincast
2x Time Stop
4x Early Harvest
3x Hinder
3x Remand
2x Mana Leak
3x Muddle the Mixture
10x Forest
12x Island
nearly every decks worst match up is itself, so take only the best parts of their deck and throw it back at them with some control as well.
4x Char
4x Reverse Damage
4x Wrath of God
2x Razia's Purification
4x Peace of Mind
4x Searing Meditation
2x Circle of Protection: Red
4x Firemane Angel
3x Gift of Estates
5x Mountain
7x Plains
4x Sacred Foundry
4x Boros Garrison
4x Char
4x Reverse Damage
4x Wrath of God
2x Razia's Purification
4x Peace of Mind
4x Searing Meditation
2x Circle of Protection: Red
4x Firemane Angel
3x Gift of Estates
5x Mountain
7x Plains
4x Sacred Foundry
4x Boros Garrison