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  • posted a message on [Official] Digital Rendering Thread
    Does anyone have a four ability walker template using the post M15 border they wouldn't mind sharing? I've been trying to update the one by White Dragon, but it just keeps coming out wonky.
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread

    I'm aware both versions of Hero's Downfall are using the set symbol for Ixalon instead of Theros. This has been changed, however the corrected versions were not uploaded to my Twitter in time.
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Quote from Berander »
    Quote from ISBPathfinder »

    Incredible work. I love the depth of detail.

    Thank you for your kind words.
    Quote from Lostincologne »

    Hi there, is there any chance getting the single Images?

    As for the single images, you can have a look at the anime themed cube our playgroup has. It has all the proxies that I have made including a decent number that are not posted in this thread so you should be able to grab them from there. Link here

    Also while drafting aforementioned cube, I got some feedback from players that the artifacts were not that easy to differentiate as the typical grey border has been removed for more artwork. I've added texture on the sides as a cue and redid all the artifact proxies, starting with the swords cycle and moving from there.



    What did you do to be able to get your watermarks like that?

    ">
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Couple of new things I tossed together.

    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Just threw together a really quick and dirty Kakegurui themed Gamble.

    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Planning on getting back into the habit of making renders again, but feeling like the template I have is going to need some serious overhauling. I'm currently using the RoblinTheGoblin Pro M15 template, so I don't have any faction watermarks or hybrid text boxes. If someone would be able to walk me through how to implement them, that would be wonderful, but for now here's a safe Steam Vents I tried to put together.

    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Threw this together for the chance I might end up building Memnarch EDH.

    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Hey guys, I'm hoping to be able to find a couple of alters for a few things I've been meaning to stick into EDH decks, as well as updating the template I've got. If anyone could help, that'd be really appreciated.

    The template I have is still the old "RoblintheGoblins Pro M15 Template v1.3" from 2014 and I know a lot's come out since then. Hopefully someone has a template with double-faced cards, four-ability planeswalkers, or even Masterpieces that they would be willing to share?

    I'm also looking for any renders for Gaea's Cradle, Enlightened Tutor and Seedborn Muse, if any of those are possible.

    Lastly, as I'm sure it's unfair to request a bunch of things and not share, here are a couple of the renders that I've done that I feel are worth sharing. Any critique is welcome as I'd love to be able to improve my own work to the levels I've seen.

    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    It looks like Zeerbe is no longer giving out any templates, which is disheartening because it's such good work. What I'm looking for now then is if there's an updated template (at least through Battle for Zendikar)that has the set symbols. I've always enjoyed being able to make a render and keep the symbol intact.
    Posted in: Artwork
  • posted a message on Customs Question
    Thanks everyone who responded. At first glance I was seeing a lot of purely custom cards and nothing that was based on something, so I thought I'd ask beforehand.
    Posted in: Custom Card Creation
  • posted a message on League of Legends Customs
    Fading is used to represent the temporary ability summons certain champions have. Absorb is used to represent damage shields.

    I'm definitely an offender of the "It's legendary, so it should do a ton of cool stuff" myth, hence all of the very bulky text. As for clunky, a lot of the times my abilities will be templates from other cards and then tweaked for what I need and the translation might not be the smoothest. I definitely appreciate the feedback though.

    For Heimet, I've had a lot of trouble with him. I think it's because I've focused too much on his turret creation and not just played with the idea that he's an artificer. I really like the draw on damage triggered ability, but what do you think about instead of the token generating ability he's able to animate a noncreatures artifact until end of turn?

    For Miss Fortune, I like using the idea that you can turn cards into ammunition. How does discarding a card and dealing damage to target creature equal to that card's converted mana cost sound?

    With Lulu's absorb shield trigger, would it still be that same wording if I'm meaning "target creature other than Lulu"? I figure if I allow Lulu the ability to gain a damage shield, she could very well just become completely unkillable through damage.

    I think they would read something like:

    Heimerdinger, Revered Inventor
    2UU
    Legendary Creature - Yordle Artificer
    Flash
    2U: Target noncreature artifact you control becomes an artifact creature with base power and toughness each equal to its converted mana cost until your next upkeep.
    Whenever an artifact you control deals damage, you may draw a card.
    1/3

    Lulu, Fae Sorceress
    2UU
    Legendary Creature - Faerie Wizard
    3U, T: Destroy target creature. It can’t be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
    Whenever a creature enters the battlefield under your control, another creature you control other than Lulu gains absorb X until end of turn, where X is equal to that creature’s converted mana cost.
    1/3

    Miss Fortune, Bounty Hunter
    3RR
    Legendary Creature - Human Rogue
    Whenever Miss Fortune, Bounty Hunter deals combat damage to a creature, you may deal X damage to another target creature, where X is half that much damage, rounded down.
    1RR, T, Discard a card: Miss Fortune deals damage to target creature or player equal to the discarded card's converted mana cost.
    Whenever a creature dealt damage by Miss Fortune dies, draw a card, then discard a card.
    3/2

    Editing with content

    Taric, the Gem Knight
    4WW
    Legendary Creature - Human Knight
    At the beginning of your upkeep, put a gem counter on Taric, the Gem Knight.
    Taric gets +0/+1 for each gem counter on it.
    X3W, Remove any number of gem counters from Taric: X other target creatures get +1/+1 until end of turn for each gem counter removed this way.
    3/4

    Anivia, the Cryophoenix
    2UU
    Legendary Creature - Phoenix
    Flying
    When Anivia, the Cryophoenix enters the battlefield, tap each creature target opponent controls. Those creatures don’t untap during their controller’s next untap step.
    When Anivia dies, put a 0/1 blue Egg creature token with defender onto the battlefield. It has “2UU, T, Sacrifice this creature: Return a card named Anivia, the Cryophoenix from your graveyard to the battlefield.”
    3/3

    Annie, the Dark Child
    2RR
    Legendary Creature - Human Wizard
    Whenever you cast a red spell or Annie, the Dark Child attacks, you may deal 1 damage to target creature or player.
    3RR, T: Put a legendary 6/6 red Bear creature token with haste and fading 2 named Tibbers onto the battlefield. It has “Whenever this creature blocks or becomes blocked by a creature, it deals 1 damage to that creature.”
    3/2

    Posted in: Custom Set Creation and Discussion
  • posted a message on League of Legends Customs
    Going to be posted several cards based around the League of Legends champions as I get to them. The intent is have them be of rare or mythic quality and keep to the flavor of the champion's abilities or general motif while still being playable in a limited or constructed format, whether competitive or casual. Accepting any critique. Card names link to champion's wikia page for information about their lore background and abilities.

    Heimerdinger, Revered Inventor
    2UU
    Legendary Creature - Yordle Artificer
    At the beginning of your upkeep, put a colorless artifact token with fading 1 onto the battlefield. It has “T: Deal 1 damage to target creature.”
    Whenever an artifact you control deals damage, you may draw a card.
    1/3

    Lulu, Fae Sorceress
    2UU
    Legendary Creature - Faerie Wizard
    3U, T: Destroy target creature. It can’t be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
    Whenever a creature enters the battlefield under your control, target other creature you control gains absorb X until end of turn, where X is equal to half that creature’s converted mana cost, rounded up.
    1/3

    Vladimir, the Crimson Reaper
    3BB
    Legendary Creature - Vampire
    Lifelink
    Whenever another creature is dealt damage by Vladimir, the Crimson Reaper, put a +1/+1 counter on Vladimir.
    B, Pay 2 life: Vladimir deals 1 damage to target creature. If that creature dies this turn, that creature’s controller loses 2 life. Activate this ability only when you could cast a sorcery.
    3/3

    Miss Fortune, Bounty Hunter
    3RR
    Legendary Creature - Human Rogue
    Whenever Miss Fortune, Bounty Hunter deals combat damage to a creature, you may deal X damage to another target creature, where X is half that much damage, rounded down.
    4RR, T, Discard your hand: Miss Fortune deals X damage to target player and each creature he or she controls, where X is twice the highest converted mana cost among those cards.
    Whenever a creature dealt damage by Miss Fortune dies, draw a card, then discard a card.
    3/2

    Vi, Piltover Enforcer
    3GG
    Legendary Creature - Human Soldier
    Trample
    Whenever Vi, Piltover Enforcer deals combat damage, put a +1/+1 counter on it. If you control Caitlyn, Sheriff of Piltover, put two +1/+1 counters on Vi instead.
    Whenever Vi deals combat damage to a creature, until your next upkeep, prevent the next X damage that would be dealt to Vi, where X is half the amount of damage dealt.
    3/3
    Posted in: Custom Set Creation and Discussion
  • posted a message on Customs Question
    I've been working on custom cards based around the League of Legends champions and since I'm still new to creating cards and don't have a very firm grasp on what makes a card balanced, I thought I might post them here for critiquing. I've read the rules and looked through the FAQ, but I don't see anything on posting original cards like that. Is such a thing disallowed, discouraged, or simply never been done?
    Posted in: Custom Card Creation
  • posted a message on all the planeswalkers [wip]
    This looks amazing. Can't wait to see more updates.
    Posted in: Artwork
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