ink eyes spoiled on MTV.com
wish you did'nt know, but i'm on phone, don't let me check
Anybody know how to rewind their stream? It says on their comic-con schedule there was a Magic: The Gathering exclusive at 5:15, but I don't know where to now
I don't think any of these are the best except maybe Delver and some of them are on the niche side of things, but here's a quick list of humans I could think of that are played in Legacy outside of the already named ones.
How does everybody feel about sideboards? I still find it to be one of the weaker parts of my game and I'm currently struggling with one matchup in particular: grindy midrange decks like Jund and Junk.
Our deck is typically pretty weak to spot-removal and unlike the UWR decks, their superior blockers don't let us cheat in chip damage with 1/1s without it coming at a great loss to us. This combined with them running removal that hits all permanent types (Abrupt Decay, Maelstrom Pulse) makes Goblin Assault a lousy sideboard card unlike it is against UWR strategies.
Unless something amazing comes along, I like the mainboard how it is. If it's possible to add a few percentage points versus the GB-based midrange decks without weakening the deck however, I'd like to do that.
Blood Moon obviously comes in, but its effect can be slow and when they have Deathrite Shaman to fix mana and an abundance of fetchlands (and are more likely to find basics to save life and because a mono-red deck running Blood Moon out of the side is pretty much a given) it isn't a game-winner on its own. Is there anything else that would do a better job of helping me win in addition to or instead of Blood Moon?
Lots on MM was limited chaff. It just had a lot more good cards mixed in there with them.
Not to put words in his mouth, but what if he just means cards that are bad everywhere? Smelt for example, I could only see in the most desperate of sideboards in Constructed and is next to useless in M14 draft. Demolish is a similarly bad card that you wouldn't even want in a draft deck in the environments it's in.
The chaff in Modern Masters was still a piece of one or more archetypes
The "6th" color was already designed in one of the Great Designer Searches if I remember correctly. The design was using "colorless" to create a pseudo-6th color by having cards that could only be played using colorless mana. If we were to see anything resembling another color it would be similar to this mechanic.
I do however like this because it feels like Magic as I know it. Also it turns stuff like the Painlands into psuedo tri-lands which seems both hilarious and awesome
I've seen some goblin decks play dragon fodder and krenko's command lately. Thought it might fit in that build?
In the mainboard, I never have. In the sideboard, it is a really, really good way to race non-interactive combo and other aggro. On turn three sacrificing three lands, floating 2 mana and kicking a bushwhacker, is 10 damage all by itself.
The more tokeny builds seem more Shared Animosity-centric and Devestating Summons doesn't help with that.
But the Bloodwitch is in a different color and can't block red creatures with impunity every turn. I don't see how the two are even comparable in the context of this thread
EDIT: Sorry, I reread your definitions and noticed the part about this. I can't agree because I think your definitions are off-base (Phyrexian Crusader's protections often seem better than Mirran Crusader's because of Red and White removal are fairly common even though they have the same amount of protections; Mana Leak in Red would be more powerful than it is in Blue because Mono-Red doesn't have access to that effect; et cetera) , but using strictly better-inferior as you defined them this is an accurate case.
Unless it's a meta choice, I really don't like Blood Moons in the main because I think game 1 with this kind of deck wants to be as much about speed as possible. With that said, I think Legion Loyalist would be a great addition because of how favorable he makes combat for you in so many situations. With 11 cards that boost power (counting Goblin Bushwhacker) he should do you well and has consistently been one of the best cards in my deck.
Also, the centralized thread for all Modern Goblins discussion is here
Viscera seer still makes living end at all really awkward since the pod player could sac his while board in response. BUT... He still shouldn't have scooped and had a second living end.
In this case at least, he had the second Faerie Macabre in hand that the Pod player wouldn't know about. He could hit Melira and Viscera Seer with that
As my favorite creature type, it seemed appropriate that I'd design custom cards for the tribe eventually.
Goblin FirebomberRR
Creature - Goblin Warrior (U)
When Goblin Firebomber enters the battlefield, you may have it deal 1 damage to target creature or player.
Sacrifice Goblin Firebomber: If a source named Goblin Firebomber would deal damage this turn, it deals that much plus one instead.
2/1
Rabble Rouser1RR
Creature - Goblin (R)
Other Goblins you control get +2/+0
2/2
Bombardment SpecialistR
Creature - Goblin Soldier (U)
Whenever you sacrifice Bombardment Specialist, return it to the battlefield under its owners control at the beginning of the next end step.
1/1
Lots say Pod needs banned or will be banned in the future, and there might be something to that argument, but Pod is one of the few decks that's unique to Modern. It never had all the pieces to be a top tier deck in standard, it's too slow for Legacy, it doesn't fit as an EDH deck (that I know of, don't play the format), and it's not Pauper. More cards like Pod that make unique to the format decks would be a good thing.
This is something that probably resonates with me more than the rest of the thread. Pod is powerful right now: Not on the level of pre-ban Jund but it isn't impossible that it ends up like that in the format's future.
Still, I'd be sad to see any deck like Pod, Tron, Living End, or Soul Sisters leave because how unique they are to us.
If Pod does have to take a hit, I hope it isn't Pod itself. The format's identity is better because of it.
im pretty bored by incorporeal. it requires you to do a little more math but the payoff is just that creatures are harder to kill than they appear to be. "when X dies from damage" is more interesting to me, but its a very awkward combo with incorporeal because the creatures are more likely to die from not damage as a result.
I think I have to agree with this.
Speaking Walls also seems pretty awesome even without Incorporeal.
The "When ~ dies from damage abilities" are all interesting, but I think they'd have to be templated differently. Something along the lines of: "When ~ dies, if it has damage marked on it" or more closely "When ~ dies, if it has lethal damage marked on it"
Lastly, if it isn't a budget issue to make a slight improvement: I think Horizon Canopy is a really awesome land for this kind of deck. To a lesser extent, Windbrisk Heights too.
Anybody know how to rewind their stream? It says on their comic-con schedule there was a Magic: The Gathering exclusive at 5:15, but I don't know where to now
In the duel deck. I don't think we'll actually see him in Theros
Delver of Secrets
Mangara of Corondor
Veteran Explorer
Ethersworn Canonist
Eternal Witness
Mirran Crusader
Academy Rector
Magus of the Moon
Gathan Raiders
Kargan Dragonlord
For reference, here's my current list:
19 Mountain
Creatures: 32
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
4 Spikeshot Elder
4 Goblin Bushwhacker
4 Mogg War Marshal
4 Goblin Wardriver
4 Goblin Chieftain
4 Goblin Grenade
4 Lightning Bolt
1 Shared Animosity
Our deck is typically pretty weak to spot-removal and unlike the UWR decks, their superior blockers don't let us cheat in chip damage with 1/1s without it coming at a great loss to us. This combined with them running removal that hits all permanent types (Abrupt Decay, Maelstrom Pulse) makes Goblin Assault a lousy sideboard card unlike it is against UWR strategies.
Unless something amazing comes along, I like the mainboard how it is. If it's possible to add a few percentage points versus the GB-based midrange decks without weakening the deck however, I'd like to do that.
Blood Moon obviously comes in, but its effect can be slow and when they have Deathrite Shaman to fix mana and an abundance of fetchlands (and are more likely to find basics to save life and because a mono-red deck running Blood Moon out of the side is pretty much a given) it isn't a game-winner on its own. Is there anything else that would do a better job of helping me win in addition to or instead of Blood Moon?
I feel like I may be scratching at the bottom of the barrel here, but the few things I've came up with are:
Shrine of Burning Rage
Tuktuk the Explorer
Hidetsugu's Second Rite
Grim Lavamancer
Ensnaring Bridge
Not to put words in his mouth, but what if he just means cards that are bad everywhere? Smelt for example, I could only see in the most desperate of sideboards in Constructed and is next to useless in M14 draft. Demolish is a similarly bad card that you wouldn't even want in a draft deck in the environments it's in.
The chaff in Modern Masters was still a piece of one or more archetypes
Purple is a cool thought experiment, but I like my 5 colors just the way they are.
I do however like this because it feels like Magic as I know it. Also it turns stuff like the Painlands into psuedo tri-lands which seems both hilarious and awesome
In the mainboard, I never have. In the sideboard, it is a really, really good way to race non-interactive combo and other aggro. On turn three sacrificing three lands, floating 2 mana and kicking a bushwhacker, is 10 damage all by itself.
The more tokeny builds seem more Shared Animosity-centric and Devestating Summons doesn't help with that.
But the Bloodwitch is in a different color and can't block red creatures with impunity every turn. I don't see how the two are even comparable in the context of this thread
EDIT: Sorry, I reread your definitions and noticed the part about this. I can't agree because I think your definitions are off-base (Phyrexian Crusader's protections often seem better than Mirran Crusader's because of Red and White removal are fairly common even though they have the same amount of protections; Mana Leak in Red would be more powerful than it is in Blue because Mono-Red doesn't have access to that effect; et cetera) , but using strictly better-inferior as you defined them this is an accurate case.
Also, the centralized thread for all Modern Goblins discussion is here
In this case at least, he had the second Faerie Macabre in hand that the Pod player wouldn't know about. He could hit Melira and Viscera Seer with that
Goblin Firebomber RR
Creature - Goblin Warrior (U)
When Goblin Firebomber enters the battlefield, you may have it deal 1 damage to target creature or player.
Sacrifice Goblin Firebomber: If a source named Goblin Firebomber would deal damage this turn, it deals that much plus one instead.
2/1
Rabble Rouser 1RR
Creature - Goblin (R)
Other Goblins you control get +2/+0
2/2
Bombardment Specialist R
Creature - Goblin Soldier (U)
Whenever you sacrifice Bombardment Specialist, return it to the battlefield under its owners control at the beginning of the next end step.
1/1
This is something that probably resonates with me more than the rest of the thread. Pod is powerful right now: Not on the level of pre-ban Jund but it isn't impossible that it ends up like that in the format's future.
Still, I'd be sad to see any deck like Pod, Tron, Living End, or Soul Sisters leave because how unique they are to us.
If Pod does have to take a hit, I hope it isn't Pod itself. The format's identity is better because of it.
I think I have to agree with this.
Speaking Walls also seems pretty awesome even without Incorporeal.
The "When ~ dies from damage abilities" are all interesting, but I think they'd have to be templated differently. Something along the lines of: "When ~ dies, if it has damage marked on it" or more closely "When ~ dies, if it has lethal damage marked on it"
Immortal Servitude costs 4 to use. I think Proclamation of Rebirth would be noticeably better.
Lastly, if it isn't a budget issue to make a slight improvement: I think Horizon Canopy is a really awesome land for this kind of deck. To a lesser extent, Windbrisk Heights too.