My testing is mixed too, but i'm just playing around in cockatrice.
I splash white for lightning helix and path which worked really well against affinity.
I really can't decide if I like Legion Loyalist, I guess he could be amazing but he hasn't done much for me.
Legion Loyalist is a beating against decks with creatures.
He's a Raging Goblin in a few matchups, but he's worth it for all of the times you dominate combat because your opponent loses the ability to proifitably block. Not to mention you get through Lingering Souls, Timely Reinforcements, Voice of Resurgance, or Batterskull tokens.
Nothing new in the mainboard from me. Still running Goblin Wardriver which I don't see too much of in posts here and the OP. He makes Spikeshot Elder into a beating. Still not a huge fan of Shared Animosity. I've never had it without it being win-more. If there were a better 5th lord than Goblin King, I'd replace it.
Biggest change has been in the sideboard. So far I like Pillar of Flame just as extra removal against decks particularly weak to it (eg. Infect) and it is another way to shut off Kitchen Finks and Voice of Resurgance
So many pissed off spikes...lol. Seriously, a shamelist of all the people who voted for Revenge on here? Laughing so hard here....
I voted Revenge. I don't think it's necessarily better, but it seemed like a great card for a deck I built once that centered around Liliana's Caress and Burning Inquiry. I think the spikes just internally combusted reading that last line....
I like Megrim type effects and I voted accordingly, if it wasn't your thing then I feel for ya (and I voted red so there's that....) but don't insult people (a majority it seems) who did want this card.
I would like to say that I'm a disappointed Johnny.
Revenge won, which means more people liked it, which means it deserved to win. No arguing with that. I still don't like the outcome.
Revenge of Necromancy is a Megrim. It's a much wordier one. It will probably be a stronger one. But in the end, we know how to use it: You play discard spells and/or wheel spells to get good value. I've seen people talk about Burning Inquiry way too much with this card. Is that the best this can do? How very unexciting.
I don't care that Revenge of Necromancy is being printed though. I'm upset that Blood in the Watering Can may never be printed now. That effect was exciting. How does one even properly use that? It works with a lot of already playable cards (painlands, fetchlands, shocklands, Dark Confidant, Mirrodin Talismans, Phyrexian Arena, Horizon Canopy, etc.) for using life as a resource in a new and interesting way. Not to mention it just regularly comes up. There are a lot more games where people lose life with a creature in their graveyard than games where discard is played. This card, in addition to being purposefully invoked, comes up incidentally a lot too.
That's not even getting into how to take advantage of returning creatures to your hand. The obvious approach is to recast those creatures to win a grind, but there's so much more. Are you growing a Lotleth Troll for a huge beatstick? Maybe you're bloodrushing a Ghor-Clan Rampager every turn for the rest of the game to make your opponent's blocks suck. Even random utility is cool here. Faerie Macabre becomes awesome repeatable grave hate so long as you protect your own yard. Maybe you're turning that creature into regular card advantage with Cycling. Heck, use Street Wraith and he'll even get himself back off of BitWC. Does 4 life for 2 cards every turn cycle sound good? It sounds like it'd add a bit of complexity to decision trees.
I'm sure I am nowhere close to exhausting what BitWC could do. Quite simply, it was an amazing designed card. I'm not mad that RoN won even though I do think it's a lame card, I'm upset that BitWC lost.
My little brother is really looking forward to building some Storm variant and these have been impossible to find locally.
I mostly want utility commons and uncommons because their availability will increase the most and they give me a bit of freedom. High end Mythics and Rares are obviously really cool too, but I'm more worried about the things I can more realistically pull
EDIT:
Other kills off the top of my head involve T3: Triple Goblin Grenade; Goblin Bushwhacker into Goblin Grenade; or Legion Loyalist replacing any one Goblin Guide
With the spoil of Grim Return (2B Instant - Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.) I'm wondering if we might see evoke, which could be pretty sweet and I could totally see in a block about gods and heroes
Two is just a coincidence. Those creature types are common mythics and commonly occupy that mana cost. So it's possible, but I don't think this is hinting at anything
Good work. I'm a little surprised by some of the results, and I find it absolutely hysterical that Shrine RDW did better than Caw-Blade, when Caw-Blade dominated the standard that Shrine RDW was in.
My baseless speculation on this is as follows: Control decks are reactive to the threats of a metagame. As such, a good control deck is tuned to handle its own Standard well. While this doesn't mean it would be bad out of context, it does lose one of its advantages.
An Aggro deck on the other hand is proactive. While there are still meta-calls involved, they are not as significant. These decks essentially want to use the most efficient tools to kill you quickly and will be capable of doing that even outside of the context of its own Standard.
she still goes infinite with Kitchen Finks though, maybe playable in GW hatebears?
And notably, infinite +1/+1 counters for all of your non-Finks creatures. Including herself, an evasive creature. She definitely deserves consideration somewhere.
The only literal reprint could be hivestone. But, just the evergreen keyworded slivers. Haste, lifelink(rare), deathtouch(rare), first strike, trample, reach, flying, intimidate(rare), etc.
I think Venser's Sliver will come back, based entirely on the fact that he's the only sliver that can. (Except Overlord, I think)
Hivestone loses its cool application as an anti-sliver card so that seems less likely
Hello all, I may invest in this deck in the coming month as it will allow to use my vaults and was just wondering if anyone had tried Aquitect's Will in place of Sea. Forgive me if its just a bad card, as I generally am unsure what excels in the deck and can't be replaced and what is just unnecessary. It doesn't seem terrible on paper, essentially why I am asking, but thoughts?
It isn't used because it is "in addition to its other types" whereas Spreading Seas just makes the land an Island. Outside of Islandwalk, Aquitects can only ever help a player. Spreading Seas on the other hand can mess up decks with color intensive manabases or Tron
I would say cavern is not important to your version. I personally would rather cut white and play with caverns and bigger threats like sgc, which must be verdicted instantly. But if you play a superfast goblins and boros charm then cut the caverns. I must say that the board as it is doesn't offer much other than removal, which I am not sure will be enough.
In your sideboard, have you considered a Blood Moon effect over Siege-Gang Commander? Sensation Gorger is an interesting choice I never gave much thought to before, when does he come in and how does he preform?
Legion Loyalist is a beating against decks with creatures.
He's a Raging Goblin in a few matchups, but he's worth it for all of the times you dominate combat because your opponent loses the ability to proifitably block. Not to mention you get through Lingering Souls, Timely Reinforcements, Voice of Resurgance, or Batterskull tokens.
Nothing new in the mainboard from me. Still running Goblin Wardriver which I don't see too much of in posts here and the OP. He makes Spikeshot Elder into a beating. Still not a huge fan of Shared Animosity. I've never had it without it being win-more. If there were a better 5th lord than Goblin King, I'd replace it.
Biggest change has been in the sideboard. So far I like Pillar of Flame just as extra removal against decks particularly weak to it (eg. Infect) and it is another way to shut off Kitchen Finks and Voice of Resurgance
I would like to say that I'm a disappointed Johnny.
Revenge won, which means more people liked it, which means it deserved to win. No arguing with that. I still don't like the outcome.
Revenge of Necromancy is a Megrim. It's a much wordier one. It will probably be a stronger one. But in the end, we know how to use it: You play discard spells and/or wheel spells to get good value. I've seen people talk about Burning Inquiry way too much with this card. Is that the best this can do? How very unexciting.
I don't care that Revenge of Necromancy is being printed though. I'm upset that Blood in the Watering Can may never be printed now. That effect was exciting. How does one even properly use that? It works with a lot of already playable cards (painlands, fetchlands, shocklands, Dark Confidant, Mirrodin Talismans, Phyrexian Arena, Horizon Canopy, etc.) for using life as a resource in a new and interesting way. Not to mention it just regularly comes up. There are a lot more games where people lose life with a creature in their graveyard than games where discard is played. This card, in addition to being purposefully invoked, comes up incidentally a lot too.
That's not even getting into how to take advantage of returning creatures to your hand. The obvious approach is to recast those creatures to win a grind, but there's so much more. Are you growing a Lotleth Troll for a huge beatstick? Maybe you're bloodrushing a Ghor-Clan Rampager every turn for the rest of the game to make your opponent's blocks suck. Even random utility is cool here. Faerie Macabre becomes awesome repeatable grave hate so long as you protect your own yard. Maybe you're turning that creature into regular card advantage with Cycling. Heck, use Street Wraith and he'll even get himself back off of BitWC. Does 4 life for 2 cards every turn cycle sound good? It sounds like it'd add a bit of complexity to decision trees.
I'm sure I am nowhere close to exhausting what BitWC could do. Quite simply, it was an amazing designed card. I'm not mad that RoN won even though I do think it's a lame card, I'm upset that BitWC lost.
Junk mythics potentially mean that not all the good cards are mythic and we can open good cards at lower rarity. I wouldn't say the sky is falling yet
Sleight of Hand
My little brother is really looking forward to building some Storm variant and these have been impossible to find locally.
I mostly want utility commons and uncommons because their availability will increase the most and they give me a bit of freedom. High end Mythics and Rares are obviously really cool too, but I'm more worried about the things I can more realistically pull
Modern Goblins
T1: Mountian, Foundry Street Denizen
T2: Mountain, Goblin Guide, Goblin Guide. Attack for 7.
T3: Mountain, Goblin Guide, Kicked Goblin Bushwhacker. Attack for 15
My list looks something like this:
4 Goblin Guide
4 Foundry Street Denizen
4 Legion Loyalist
4 Spikeshot Elder
4 goblin Bushwhacker
3 Mogg War Marshal
4 Goblin Wardriver
4 Goblin Chieftain
4 Lightning Bolt
4 Goblin Grenade
1 Shared Animosity
Lands: 19
19 Mountain
EDIT:
Other kills off the top of my head involve T3: Triple Goblin Grenade; Goblin Bushwhacker into Goblin Grenade; or Legion Loyalist replacing any one Goblin Guide
Flavor-wise, black. We very rarely see a mono-black hero or antihero at the forefront even though it is doable
Huh, good catch. I really like the idea of that
My baseless speculation on this is as follows: Control decks are reactive to the threats of a metagame. As such, a good control deck is tuned to handle its own Standard well. While this doesn't mean it would be bad out of context, it does lose one of its advantages.
An Aggro deck on the other hand is proactive. While there are still meta-calls involved, they are not as significant. These decks essentially want to use the most efficient tools to kill you quickly and will be capable of doing that even outside of the context of its own Standard.
And notably, infinite +1/+1 counters for all of your non-Finks creatures. Including herself, an evasive creature. She definitely deserves consideration somewhere.
I think Venser's Sliver will come back, based entirely on the fact that he's the only sliver that can. (Except Overlord, I think)
Hivestone loses its cool application as an anti-sliver card so that seems less likely
It isn't used because it is "in addition to its other types" whereas Spreading Seas just makes the land an Island. Outside of Islandwalk, Aquitects can only ever help a player. Spreading Seas on the other hand can mess up decks with color intensive manabases or Tron
I have to disagree on Siege-Gang Commander. If he had Aether Vial or Warren Instigator it'd be different, but in the run-of-the-mill 20-land Goblins he will be a dead card a lot.
In your sideboard, have you considered a Blood Moon effect over Siege-Gang Commander? Sensation Gorger is an interesting choice I never gave much thought to before, when does he come in and how does he preform?
http://www.youtube.com/watch?v=4HynmzndbQ8