I assumed my decklist wasn't actually checked yet, so I do feel bad that Lantern had to change it. In hindsight that's stupid as I could have known that.
I don't feel too strongly one way or another, but I lean towards the abolishment of Mythic rarity. Of course that's irrelevant as I doubt it would ever happen, but Mythic Rares such as Prime Time do go against what I thought Mythic was supposed to be about.
I remembered seeing that Mythics would be good cards with unique/splashy/awesome effects, but not cards that could fit everywhere. I think they should work like this. Mythics should feel good to open, but they shouldn't be a staple either, they should just do neat things but are more of a "build around me" card than a staple for every deck that uses that color. I think Dragonmaster Outcast is a great example. He's a good card, a fun card too, but Red does not need him the way Green needs Goyf or Prime Time. He fills a very specific niche.
If I played at that level I might be up in arms, but from looking in it doesn't seem too too bad. Yes they will have to win less than other players will, but their first game will be tougher on average than everybody else's first game. If the structure requires byes I think it is best to give them to the people who have proven themselves and would likely move on anyways compared to people whose chance of making it to the second round is below half.
What's the point of running Diamond Golem if Gold Golem exists? Same rarity, same CMC (with a less restrictive cost), same p/t, but Gold Golem can add WWW whereas Diamond Golem can only add WW or 3.
Vessel of Endless Rest probably isn't effective turn 3 though, whereas Sphere of Suns is because it only buys back one of your mana while Sphere of Suns puts you one ahead of the curve turn 3.
Stormrite Evoker and Spellslinger have to be my favorite so far, but why not join in on the fun?
Flamekin Mystic 1R
Creature - Elemental
Whenever you cast an instant or sorcery from your hand, ~ deals 1 damage to target creature or player.
2/1
This feels too focused on burn however (and as I don't play burn, I don't know if it's too strong), whereas the two I mentioned above can be in a variety of decks. Unless the incremental damage would actually be useful in controllish builds.
No cards stolen from me, but it's neat that Wizards took 2 of my keyword's names in just the Innistrad block. Sadly neither of these were stolen either, but I think the coincidence is cool enough.
Undying (Exile ~ from your graveyard: Place a token on the battlefield that is a copy of this card that is a spirit in addition to its other types)
Soulbond (As ~ creature enters the battlefield it is bonded with target creature. Whenever either creature is destroyed, destroy the other)
Painter's Servant being my favorite card, I have to say Imperial Painter is my favorite deck. I don't like the format as much as I do modern sadly. There my favorite deck is rW soul sisters (utilizing Norin the Wary). It's a fun Johnny deck that I'd actually say is strong and viable.
I think Erayo Affinity might be a good choice, by virtue of not having a primer or even being on this list. It's also a fairly strong deck as it can establish a hard lock by turn 3
I heard a suggestion before that Red can be the ones forging equipment while White is made up of the army that already has the resources and searches for it. This is a rough example, and probably wrong power-wise, but something like this.
Dwarven Forgemaster
Creature - Dwarf 1RR T: Place an equipment token onto the battlefield named "Dwarven Axe". It has "Equipped creature gets +1/+0" and "Equip 2"
1/3
This is really cool. I think the most elegant solution would be to do this with a whole core set honestly and rename everything to something analogous or to make 5 duel decks. I'm not a huge WWII buff but I'd like to see whatever the end result is, I'll be willing to help sporadically too.
1. I'm a bit iffy on the WUR mechanic. If you are doing Minotaurs, why not do something like having a Minotaur that can flash into play during the combat phase tapped that lords other Minotaurs and gives them Trample.
There will be a minotaur that flashes in to give protection. Closest thing to trample I see them getting though as there's no green and no minotaur has had trample yet though.
Mythics are just going to be unique(r) applications of my mechanics or lords for them. I'd like all of them to be viable as commanders (might have trouble with the remembrance one though as it is a singleton deck). Not showing them now both because I'd like to save them and because quite honestly they aren't all finalized yet. For example here's my Minotaur one, I'm not sure it feels mythic yet
UNNAMED MINOTAUR RWU
Legendary Creature -- Minotaur (M)
Multi-colored permanents you control have protection from multi-colored.
Splendor
3/3
or something that worked with a color and related to all three of its tribes, but that easily runs the risk of being very clunky and wall of texty
UNNAMED WHITE CREATURE 3WWW
Legendary Creature -- Fox
White creatures you control have protection from white
Splendor
Fervor 3W
4/4
I wasn't sure if this would go here or in custom cards as it is largely preliminary (and my apologies if this is in fact the wrong section) but I wanted to share and get feedback on what there is so far for a Wedge set.
I'm bad at rarities so these could all be either U or R. I know for a fact they aren't C though, and I have C cards designed I just figured this would be a more interesting way to show my intentions.
Each of my 5 wedges has a dominant race, I'm open for suggestions on all but Rwu.
Wedge: Race -- Ability
------------- WBR: Vampires -- Fervor
Fervor <cost> (During the declare attackers step you may pay {param1} and put CARDNAME from your hand onto the battlefield, tapped and attacking. Return CARDNAME to your hand at end of turn.)
URG: Shapeshifters -- Weave
Weave <number> -- <cost> : (You may pay {param2} rather than CARDNAME’s mana cost. If you do so, you may search your library for an instant or sorcery with converted mana cost <sym>{param1}</sym>, reveal it and shuffle your library. Play that card without paying its mana cost.)
BGW: Hounds -- Remembrance
Remembrance — If CARDNAME shares a name with a card in your graveyard, [effect].
RWU: Minotaurs -- Splendor
Splendor: When CARDNAME enters the battlefield, all cards that aren’t on the battlefield, spells, and permanents are CARDNAME’s colors in addition to their other colors until end of turn.
GUB: Werewolves -- Morph
Morph <cost>: You may cast this face down as a 2/2 creature for <sym>3</sym>. Turn it face up any time for its morph cost.
* Vampires in white is odd, but with Sorin I think it can be justified so long as I have vampires that are passionate, yet seek a greater good. Otherwise it's hard to find a good Wbr tribe and I'd prefer something less big. My intent is to emphasize lesser used tribes in this set
* Hounds were initially "Jackals" and Anubian in appearance. My inclination is to make Bgw become Foxes but I simply haven't done so yet.
* Elementals could also fit in Urg, but I like shapeshifters so I'm not ready to change that
* Minotaurs need more love, and I think they fit in Rwu very nicely both themactically and mechanically
* Originally Faeries but I didn't want to feel obligated to put flying on everything. I'd like to see Werewolves outside of Transform considering DFC's only exist in two sets. I wanted Morph to show the clever side of Gub that is about survival and power. Admittedly though it is weird seeing Werewolves in Blue and Black, and it's weird seeing them on Single faced cards. I like the mechanic though so if anyone had ideas for a new tribe to fit this theme I'm all ears.
Without further adieu...
CARDS
I want Fervor to be used with ETB effects so it's like a recastable spell that the opponent can stop by killing its source through defending.
Mytarcor Cleric 2W
Creature — Vampire (U)
When Mytarcor Cleric comes into play, gain 2 life.
Fervor 1W [i](During the declare attackers step you may pay 1W and put Mytarcor Cleric from your hand onto the battlefield, tapped and attacking. Return Mytarcor Cleric to your hand at end of turn.)[/i]
1/2
Robber Baron 2B
Creature — Vampire (U)
When Robber Baron deals combat damage to a player, that player discards a card.
Fervor 1B [i](During the declare attackers step you may pay 1B and put Robber Baron from your hand onto the battlefield, tapped and attacking. Return Robber Baron to your hand at end of turn.)[/i]
2/1
Vehement Vamp 2R
Creature — Vampire (U)
When Vehement Vamp comes into play, Vehement Vamp deals 1 damage to target creature or player.
Fervor 2R [i](During the declare attackers step you may pay 2R and put Vehement Vamp from your hand onto the battlefield, tapped and attacking. Return Vehement Vamp to your hand at end of turn.)[/i]
2/2
Weave will appear mostly on sorceries and instants, but I wanted to show everything in creature form.
Spellweaver 2U
Creature — Shapeshifter (U)
3: Then next instant you cast has Weave 1 [i](You may search your library for an instant or sorcery with converted mana cost 1, reveal it and shuffle your library. Play that card without paying its mana cost.)[/i]
2/2
Sorcerer of Egini 1R
Creature — Shapeshifter (U)
The second spell you cast each turn has Weave 1 [i](You may search your library for an instant or sorcery with converted mana cost 1, reveal it and shuffle your library. Play that card without paying its mana cost.)[/i])[/i]
0/1
Egini Shaman G
Creature — Shapeshifter (U)
Weave 1 — 2G [i](You may pay 2G rather than Egini Shaman’s mana cost. If you do so, you may search your library for an instant or sorcery with converted mana cost 1, reveal it and shuffle your library. Play that card without paying its mana cost.)[/i]
1/1
Heretic of Galatia BB
Creature — Hound (U)
Remembrance — If Heretic of Galatia shares a name with a card in your graveyard, Heretic of Galatia has deathtouch and protection from white.
2/2
Wild Pups GG
Creature — Hound (U)
Remembrance — If Wild Pups shares a name with a card in your graveyard, Wild Pups has “at the beginning of your upkeep, put a +1/+1 counter on Wild Pups.â€.
2/2
Galatia’s Servitor WW
Creature — Hound (U)
Remembrance — If Galatia’s Servitor shares a name with a card in your graveyard, Galatia’s Servitor has lifelink and protection from black.
2/2
Originally this was designed for a "Color Matters" set, I think this could go in any color really but fit Rwu best flavor-wise.
Ardent Aggressor 2R
Creature — Minotaur (U)
Protection from Red.
Splendor [i](When Ardent Aggressor enters the battlefield, all cards that aren’t on the battlefield, spells, and permanents are Ardent Aggressor’s colors in addition to their other colors until end of turn.)[/i]
3/1
Cathycon Judge 1WW
Creature — Minotaur (U)
Players can’t cast spells that share a color with the spell most recently cast this turn.
Splendor [i](When Cathycon Judge enters the battlefield, all cards that aren’t on the battlefield, spells, and permanents are Cathycon Judge’s colors in addition to their other colors until end of turn.)[/i]
2/2
Minotaur Voidmage 1UU
Creature — Minotaur Wizard (U)
Sacrifice Minotaur Voidmage: Counter target blue spell.
Splendor [i](When Minotaur Voidmage enters the battlefield, all cards that aren’t on the battlefield, spells, and permanents are Minotaur Voidmage’s colors in addition to their other colors until end of turn.)[/i]
1/3
I know, I know, I didn't make this mechanic. But I wanted to open new design space with flipping so that would need looking at
Survivalist Prowler 2G
Creature — Werewolf (U)
Creatures you control get “When this creature is turned face up, target player gains 2 life.â€
Morph 2G [i](You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)[/i]
2/2
Lyratus Trickster 2U
Creature — Werewolf (U)
Creatures you control get “When this creature is turned face up, tap target creature.â€
Morph 2U [i](You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)[/i]
1/2
Fiend of Night 2B
Creature — Werewolf (U)
Creatures you control get “When this card is turned face up, target player loses 1 life.â€
Morph 2B [i](You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)[/i]
2/1
EDIT: I forgot to note that this will not be a top-down design. Story is second sadly, I had something in the works and I ended up tossing it. I feel much freer mechanically and it helps me if I notice a lot wrong with my design after initial critiques.
As for YOLO, impulse got the best of me
decktag = bamgridd
aHeadley -- a5vanusp
I remembered seeing that Mythics would be good cards with unique/splashy/awesome effects, but not cards that could fit everywhere. I think they should work like this. Mythics should feel good to open, but they shouldn't be a staple either, they should just do neat things but are more of a "build around me" card than a staple for every deck that uses that color. I think Dragonmaster Outcast is a great example. He's a good card, a fun card too, but Red does not need him the way Green needs Goyf or Prime Time. He fills a very specific niche.
Flamekin Mystic 1R
Creature - Elemental
Whenever you cast an instant or sorcery from your hand, ~ deals 1 damage to target creature or player.
2/1
This feels too focused on burn however (and as I don't play burn, I don't know if it's too strong), whereas the two I mentioned above can be in a variety of decks. Unless the incremental damage would actually be useful in controllish builds.
Undying (Exile ~ from your graveyard: Place a token on the battlefield that is a copy of this card that is a spirit in addition to its other types)
Soulbond (As ~ creature enters the battlefield it is bonded with target creature. Whenever either creature is destroyed, destroy the other)
Dwarven Forgemaster
Creature - Dwarf
1RR
T: Place an equipment token onto the battlefield named "Dwarven Axe". It has "Equipped creature gets +1/+0" and "Equip 2"
1/3
There will be a minotaur that flashes in to give protection. Closest thing to trample I see them getting though as there's no green and no minotaur has had trample yet though.
Shades are cool, I didn't think they felt very much like any color but black though.
Mythics are just going to be unique(r) applications of my mechanics or lords for them. I'd like all of them to be viable as commanders (might have trouble with the remembrance one though as it is a singleton deck). Not showing them now both because I'd like to save them and because quite honestly they aren't all finalized yet. For example here's my Minotaur one, I'm not sure it feels mythic yet
UNNAMED MINOTAUR RWU
Legendary Creature -- Minotaur (M)
Multi-colored permanents you control have protection from multi-colored.
Splendor
3/3
or something that worked with a color and related to all three of its tribes, but that easily runs the risk of being very clunky and wall of texty
UNNAMED WHITE CREATURE 3WWW
Legendary Creature -- Fox
White creatures you control have protection from white
Splendor
Fervor 3W
4/4
I'm bad at rarities so these could all be either U or R. I know for a fact they aren't C though, and I have C cards designed I just figured this would be a more interesting way to show my intentions.
Each of my 5 wedges has a dominant race, I'm open for suggestions on all but Rwu.
Wedge: Race -- Ability
-------------
WBR: Vampires -- Fervor
Fervor <cost> (During the declare attackers step you may pay {param1} and put CARDNAME from your hand onto the battlefield, tapped and attacking. Return CARDNAME to your hand at end of turn.)
URG: Shapeshifters -- Weave
Weave <number> -- <cost> : (You may pay {param2} rather than CARDNAME’s mana cost. If you do so, you may search your library for an instant or sorcery with converted mana cost <sym>{param1}</sym>, reveal it and shuffle your library. Play that card without paying its mana cost.)
BGW: Hounds -- Remembrance
Remembrance — If CARDNAME shares a name with a card in your graveyard, [effect].
RWU: Minotaurs -- Splendor
Splendor: When CARDNAME enters the battlefield, all cards that aren’t on the battlefield, spells, and permanents are CARDNAME’s colors in addition to their other colors until end of turn.
GUB: Werewolves -- Morph
Morph <cost>: You may cast this face down as a 2/2 creature for <sym>3</sym>. Turn it face up any time for its morph cost.
* Vampires in white is odd, but with Sorin I think it can be justified so long as I have vampires that are passionate, yet seek a greater good. Otherwise it's hard to find a good Wbr tribe and I'd prefer something less big. My intent is to emphasize lesser used tribes in this set
* Hounds were initially "Jackals" and Anubian in appearance. My inclination is to make Bgw become Foxes but I simply haven't done so yet.
* Elementals could also fit in Urg, but I like shapeshifters so I'm not ready to change that
* Minotaurs need more love, and I think they fit in Rwu very nicely both themactically and mechanically
* Originally Faeries but I didn't want to feel obligated to put flying on everything. I'd like to see Werewolves outside of Transform considering DFC's only exist in two sets. I wanted Morph to show the clever side of Gub that is about survival and power. Admittedly though it is weird seeing Werewolves in Blue and Black, and it's weird seeing them on Single faced cards. I like the mechanic though so if anyone had ideas for a new tribe to fit this theme I'm all ears.
Without further adieu...
CARDS
I want Fervor to be used with ETB effects so it's like a recastable spell that the opponent can stop by killing its source through defending.
Mytarcor Cleric 2W
Creature — Vampire (U)
When Mytarcor Cleric comes into play, gain 2 life.
Fervor 1W [i](During the declare attackers step you may pay 1W and put Mytarcor Cleric from your hand onto the battlefield, tapped and attacking. Return Mytarcor Cleric to your hand at end of turn.)[/i]
1/2
Robber Baron 2B
Creature — Vampire (U)
When Robber Baron deals combat damage to a player, that player discards a card.
Fervor 1B [i](During the declare attackers step you may pay 1B and put Robber Baron from your hand onto the battlefield, tapped and attacking. Return Robber Baron to your hand at end of turn.)[/i]
2/1
Vehement Vamp 2R
Creature — Vampire (U)
When Vehement Vamp comes into play, Vehement Vamp deals 1 damage to target creature or player.
Fervor 2R [i](During the declare attackers step you may pay 2R and put Vehement Vamp from your hand onto the battlefield, tapped and attacking. Return Vehement Vamp to your hand at end of turn.)[/i]
2/2
Weave will appear mostly on sorceries and instants, but I wanted to show everything in creature form.
Spellweaver 2U
Creature — Shapeshifter (U)
3: Then next instant you cast has Weave 1 [i](You may search your library for an instant or sorcery with converted mana cost 1, reveal it and shuffle your library. Play that card without paying its mana cost.)[/i]
2/2
Sorcerer of Egini 1R
Creature — Shapeshifter (U)
The second spell you cast each turn has Weave 1 [i](You may search your library for an instant or sorcery with converted mana cost 1, reveal it and shuffle your library. Play that card without paying its mana cost.)[/i])[/i]
0/1
Egini Shaman G
Creature — Shapeshifter (U)
Weave 1 — 2G [i](You may pay 2G rather than Egini Shaman’s mana cost. If you do so, you may search your library for an instant or sorcery with converted mana cost 1, reveal it and shuffle your library. Play that card without paying its mana cost.)[/i]
1/1
Heretic of Galatia BB
Creature — Hound (U)
Remembrance — If Heretic of Galatia shares a name with a card in your graveyard, Heretic of Galatia has deathtouch and protection from white.
2/2
Wild Pups GG
Creature — Hound (U)
Remembrance — If Wild Pups shares a name with a card in your graveyard, Wild Pups has “at the beginning of your upkeep, put a +1/+1 counter on Wild Pups.â€.
2/2
Galatia’s Servitor WW
Creature — Hound (U)
Remembrance — If Galatia’s Servitor shares a name with a card in your graveyard, Galatia’s Servitor has lifelink and protection from black.
2/2
Originally this was designed for a "Color Matters" set, I think this could go in any color really but fit Rwu best flavor-wise.
Ardent Aggressor 2R
Creature — Minotaur (U)
Protection from Red.
Splendor [i](When Ardent Aggressor enters the battlefield, all cards that aren’t on the battlefield, spells, and permanents are Ardent Aggressor’s colors in addition to their other colors until end of turn.)[/i]
3/1
Cathycon Judge 1WW
Creature — Minotaur (U)
Players can’t cast spells that share a color with the spell most recently cast this turn.
Splendor [i](When Cathycon Judge enters the battlefield, all cards that aren’t on the battlefield, spells, and permanents are Cathycon Judge’s colors in addition to their other colors until end of turn.)[/i]
2/2
Minotaur Voidmage 1UU
Creature — Minotaur Wizard (U)
Sacrifice Minotaur Voidmage: Counter target blue spell.
Splendor [i](When Minotaur Voidmage enters the battlefield, all cards that aren’t on the battlefield, spells, and permanents are Minotaur Voidmage’s colors in addition to their other colors until end of turn.)[/i]
1/3
I know, I know, I didn't make this mechanic. But I wanted to open new design space with flipping so that would need looking at
Survivalist Prowler 2G
Creature — Werewolf (U)
Creatures you control get “When this creature is turned face up, target player gains 2 life.â€
Morph 2G [i](You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)[/i]
2/2
Lyratus Trickster 2U
Creature — Werewolf (U)
Creatures you control get “When this creature is turned face up, tap target creature.â€
Morph 2U [i](You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)[/i]
1/2
Fiend of Night 2B
Creature — Werewolf (U)
Creatures you control get “When this card is turned face up, target player loses 1 life.â€
Morph 2B [i](You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)[/i]
2/1
EDIT: I forgot to note that this will not be a top-down design. Story is second sadly, I had something in the works and I ended up tossing it. I feel much freer mechanically and it helps me if I notice a lot wrong with my design after initial critiques.