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    posted a message on [DOM] Dominaria spoiler discussion for Modern
    Quote from tronix »
    Shalai, Voice of Plenty
    3W
    Legendary Creature - Angel
    Flying

    You, planeswalkers you control, and other creatures you control have hexproof.

    4GG: Put a +1/+1 counter on each creature you control.

    3/4


    this card looks pretty sweet. single white casting cost, and passes the bolt test

    maybe playable in some bant shell.


    I think Vizier Company wants this somewhere. It doesn't die to Roast or Bolt, it protects against burn, keeps your combo creatures safe, and is itself an infinite mana sink once you combo out.
    Posted in: Modern
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    posted a message on B/R Pyromancer/Tibalt/Empty the Pits
    How much do you need Madness Enablers? Pack Rat, Oona's Prowler, and Gathan Raiders are all instant speed discard outlets if that's a thing the deck wants.
    Posted in: Deck Creation (Modern)
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    posted a message on [[Official]] "What Deck Should I Play?"
    Quote from jmeisch10
    I want to build a deck on mtgo to start practicing for modern ptq season. My favorite deck archetypes are midrange and combo. I also enjoy aggro as well. The decks I have been looking at are melira pod and team italia but looking for some more suggestions.


    It sounds like the deck you're looking for is Jund Pod. There's a thread in deck creation devoted to it and I think a really good starting point is Christian Schnedier's original list from winning a GPT for GP Antwerp. Listed here for convenience.



    EDIT: I'll do another while I'm here.

    Quote from Soulbanana
    Hello, I'm trying to get into Modern. I may need some advice as to what to get into XD.

    Favorite Playstyle: I prefer Aggro and control, although I lean more towards control. I don't mind combo as long as it's not an "oops, insta win" combo.

    How Competitive :Mostly for fun, but I still want it to have enough strength to do well just in case I want to go to a Modern PTQ/GP

    Favorite Cards/Colors: I really like coretapper:p But for a more competitive card, I like them all XD. Maybe life from the loam? I hate blue in general(make it easy, but the reason I hate it is because I started playing standard during the Caw-blade era. I did try and counter it with a burn deck. It worked till spellskite and mental misstep came around).

    Budget: I can make anything, I have the patience to make anything *beam of pride*. But I would rather take a deck that can stay strong for a long time without tweaking it too much due to meta changes, as my budget is pretty tight. I'll say $100-200 for the sake of it.

    Staples Owned: scar lands(all of them:cool:), smother, duress, death cloud, bolts, squadron hawk, Thalia, paths, beast within, sowing salt, stone rain, blood moon, magus of the moon, all is dust, vial, blightning and maybe some others. I have 1-2 copies of each Grin


    If you're on a tight-ish budget and want to play Life From the Loam, there is always Assault Loam and you could try to play it with Burning Vengeance paired with Raven's Crime/Flame Jab.

    As for Coretapper, I think something like the old Standard deck "Dice Factory" would be up your alley. People have played him in modern decks like this one. I also think there will end up being a lot of overlap between what and Tezzerator, especially if you intend to put more money into it over time, so if that's the case I'd recommend checking out the stickied Tezzerator thread in deck creation
    Posted in: Modern Archives
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    posted a message on Incorporeal and Q
    Quote from atmwarrior
    im pretty bored by incorporeal. it requires you to do a little more math but the payoff is just that creatures are harder to kill than they appear to be. "when X dies from damage" is more interesting to me, but its a very awkward combo with incorporeal because the creatures are more likely to die from not damage as a result.


    I think I have to agree with this.

    Speaking Walls also seems pretty awesome even without Incorporeal.

    The "When ~ dies from damage abilities" are all interesting, but I think they'd have to be templated differently. Something along the lines of: "When ~ dies, if it has damage marked on it" or more closely "When ~ dies, if it has lethal damage marked on it"
    Posted in: Custom Card Creation
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    posted a message on [Primer] Goblins
    I think you could also consider Sulfur Elemental in the board. I use it and it blows W/x Lifegain and W/x Tokens out hard when it resolves
    Posted in: Aggro & Tempo
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    posted a message on You Make the Card 4 (YMTC4) - Winner - Revenge of Necromancy!
    Quote from Son of Skullfer
    Hi, my name is Spike. I play competitive Magic in the tournament scene and play for only one reason... to win. I don't care about the creative aspects of the game and have become so obsessed with streamlining the power of my cards and decks that I find it impossible to wrap my head around the idea that some other players of this game may play for reasons different from my own. As far as I'm concerned, these "casual" players, as they call themselves, are a hinderance to my enjoyment of the game. Every damn set that comes out, there is some overcosted red enchantment that does nothing remotely useful taking up the slot of what could be a tournament worthy card for MY deck. It's infuriating. These casual players suck at this game... I mean, they are really, really bad at Magic. Because they enjoy playing with inferior cards, they are themselves inferior to me. Their opinions and desires do not matter, yet WotC seems to insist that they do. It's not like these casual players spend money on the game. I mean, I'm the one that plays with cards worth $60... my deck costs as much as a casual player spends on rent fer Christ's sake. Sure, I bought those cards from the secondary market, but I'm sure Wizards sees most of that money. The point I'm trying to make is that if someone doesn't hold the same values as me, in life or in a card game, they are not as important as me and their opinions are not as important as mine and they should not be respected or acknowledged as holding any type of value in the Magic community. I, Spike, and all my contemporaries (also all named Spike, if you would believe that) are all that should matter because everyone else sucks at card evaluation, deck building and Magic in general. Spike RULES!!!!


    Yes, that is literally exactly what we are all like. Every single spike and person who doesn't like this card is a hateful person and we do all believe that everybody else deserves no respect is worthless. We also all spend as much money as we can. Turns out that's the trick to the game. Shuffling up and playing is a formality, but we really could just ask one another how much our deck costs and scoop to the other person.

    Holy crap this is the biggest strawman I've ever seen.

    For one, Wizards does appreciate secondary market sales. They won't see the money themselves, but Magic being profitable enough that stores continue to carry it is good for them. Even if I don't open something from a pack, the cards I buy originally came from one. By buying these I am justifying continued pack opening.

    I don't know where you're getting this flippant view that we think other people's opinions are invalid. I don't like RoN because it is narrow and explores design space we already have in a wordier way. I think that BitWC can go into more decks and hits more demographics. This has nothing to do with power level (mana cost is a huge part of that and we don't know what either would be).

    BitWC could be played in a lot of ways whereas RoN requires me to play a deck with discard or wheel effects. (BitWC has me play decks that play creatures and can potentially lose life at some point in the game. That's a restriction too, but a lot more lenient of one). I want to play with the YMTC. That's supposed to be the fun part of this whole thing. I'm allowed to dislike a card that I'll never get to play because it was voted in over a card that I think has broader applications

    These accusations of people talking down to RoN voters are grossly exaggerated. Your card won, stop playing the victim
    Posted in: The Rumor Mill
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    posted a message on You Make the Card 4 (YMTC4) - Winner - Revenge of Necromancy!
    Quote from hopefulhawkeye
    So many pissed off spikes...lol. Seriously, a shamelist of all the people who voted for Revenge on here? Laughing so hard here....

    I voted Revenge. I don't think it's necessarily better, but it seemed like a great card for a deck I built once that centered around Liliana's Caress and Burning Inquiry. I think the spikes just internally combusted reading that last line....

    I like Megrim type effects and I voted accordingly, if it wasn't your thing then I feel for ya (and I voted red so there's that....) but don't insult people (a majority it seems) who did want this card.


    I would like to say that I'm a disappointed Johnny.

    Revenge won, which means more people liked it, which means it deserved to win. No arguing with that. I still don't like the outcome.

    Revenge of Necromancy is a Megrim. It's a much wordier one. It will probably be a stronger one. But in the end, we know how to use it: You play discard spells and/or wheel spells to get good value. I've seen people talk about Burning Inquiry way too much with this card. Is that the best this can do? How very unexciting.

    I don't care that Revenge of Necromancy is being printed though. I'm upset that Blood in the Watering Can may never be printed now. That effect was exciting. How does one even properly use that? It works with a lot of already playable cards (painlands, fetchlands, shocklands, Dark Confidant, Mirrodin Talismans, Phyrexian Arena, Horizon Canopy, etc.) for using life as a resource in a new and interesting way. Not to mention it just regularly comes up. There are a lot more games where people lose life with a creature in their graveyard than games where discard is played. This card, in addition to being purposefully invoked, comes up incidentally a lot too.

    That's not even getting into how to take advantage of returning creatures to your hand. The obvious approach is to recast those creatures to win a grind, but there's so much more. Are you growing a Lotleth Troll for a huge beatstick? Maybe you're bloodrushing a Ghor-Clan Rampager every turn for the rest of the game to make your opponent's blocks suck. Even random utility is cool here. Faerie Macabre becomes awesome repeatable grave hate so long as you protect your own yard. Maybe you're turning that creature into regular card advantage with Cycling. Heck, use Street Wraith and he'll even get himself back off of BitWC. Does 4 life for 2 cards every turn cycle sound good? It sounds like it'd add a bit of complexity to decision trees.

    I'm sure I am nowhere close to exhausting what BitWC could do. Quite simply, it was an amazing designed card. I'm not mad that RoN won even though I do think it's a lame card, I'm upset that BitWC lost.
    Posted in: The Rumor Mill
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    posted a message on What common from Standard should I collect?
    Quote from ~Aura~
    I like this idea actually.


    Coming from someone named Aura, that's hardly a surprise. :p
    Posted in: Opinions & Polls
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