Quote from Piney_Tinecones »@Xour, I love the Floyd avatar and the Descartes quote.
Quote from Piney_Tinecones »BRGLooks like Jund made a pretty good showing at Regionals!GRB
Quote from Pistallion »Question, what do we bring in and take out for Storm? I'm starting with Jadine's list from SCG Chorolette
Quote from VidarThor »Back in my day we dark ritualed into Phyrexian Negator.
Quote from Ayiluss »1. Yes, definitely replace Abrupt Decays with Assassin's Trophy. I would cut all Decay and add Trophies instead. I like one more all in removal in Rock (I would do it the same in Abzan) but I prefer Pulse. It's slower and an instant which makes it worse against aggro decks but it's an additional removal for Jace and Teferi and other problematic permanents that Decay can't hit.
2. Concerning manabase I would cut Stirring Wildwood. Reach can be useful but it's too expensive for what it does. I would replace it with Treetop Village which provides only green (that can be a bit sketchy in a 3 color deck) but it's much better manland overall.
3. Other changes that I would make are to add 4th Fatal Push. You want enough early interaction against faster decks and Path to Exile is not a card you want to play in the first couple of turns unless it's absolutely necessary. Personally I would cut 1 Path for 1 Push, leaving you with 4 Push and 2 Path.
4. Other than that I would try to fit in third Tireless Tracker. I think he's really good in Rock and assume the same is true for Abzan. Maybe instead of 4th Confidant. I like Confidant but he's not the best against aggro decks and thus playing 3 might be enough (I play 3 copies in Jund for example). I'm not sure about that and all 4 Confidants may be perfectly fine but playing all 4 is not set in stone and he's worse in Abzan than in Jund.