Yes, you've ascended past such silly topics to more important things such as "Should you be allowed to show in university a videoclip of a talkshow where somebody states a differing opinion?" or "Should the state be allowed to take away your children if you don't want them to go through sex change therapy?"
Sorry, but Canada is currently leading in the idiot race by miles. That you don't see many people with differing opinions in Canada is only because your people and your government are bullying them into conformity.
- Apoquallyp
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Nov 30, 2017Apoquallyp posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemPosted in: Articles
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Nov 30, 2017Apoquallyp posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemI reported the post for promoting illegal activity to the moderator who infracted me. You don't get away with repeatedly advocating for violence, even if you're a moderator. Unlike most of the comments flagged by moderators in this comment section, the original post is actually against the site rules.Posted in: Articles
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Nov 30, 2017Apoquallyp posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the Problem"[...] you are part of the problem."Posted in: Articles
This seems to be the new leftist buzzphrase. I've already read it three times in this discussion. -
Nov 30, 2017Apoquallyp posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the Problem3/10Posted in: Articles
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Nov 30, 2017Apoquallyp posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemNo, you have to capitulate to all of their demands or you're part of the problem!Posted in: Articles
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Nov 30, 2017Apoquallyp posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemKeep your politics out of my hobby and leave me alone, you fanatical control-freak!Posted in: Articles
Let me say this in unequivocal terms: I have absolutely no sympathy for you. The best you can hope for from me is that I will remain neutral on this topic because I don't want to be bothered with this. But if you keep pushing this ideological drivel onto me, I will take a stance. Against you. Unlike most people, I don't think that you have good intentions and are just misguided. I have read and thought about your ideology for a long time, and I know that it isn't about empathy as you claim it is. It's about directing your hatred towards others while feeling morally superior at the same time. And it's about power and control.
And if you feel like I'm blowing things out of proportion to demonize you. Good. Feel that way. But use it as an angle for introspection.
And if anyone thinks I'm going way overboard: You don't argue with these people using rational arguments. You throw everything they accuse you of right back into their faces, where it belongs. - To post a comment, please login or register a new account.
The .pdf-document with all the cards and background stories, as well as the files for the Magic Set Editor and Magic Workstation can be found >>>here<<<
Text versions: Because of character limit, see posts #165 and #166
Learn about the story and the characters in Paiura:
Characters
What is Paiura?
Paiura is a plane where mana can flow freely throughout the world. Elementals watch over the plane, led by their elemental lords. The Elementals possess a powerful artifact, the Celestial Loop, that secures the flow of mana in Paiura.
Young adventurers travel Paiura to find their calling. The world of Paiura consists of five interconnected lands, based on the wedge color combinations. The five great Elemental aspects are associated with the allied tri-color combinations. However, multicolor is not the main focus of the Paiura set. Paiura introduces a new card type, the sanctuaries. Sanctuaries are temples dedicated to worship the elemental gods of Paiura, academies where young wizards learn the arcane arts or just havens for traveling adventurers.
The five great elemental lords are:
Azrar, the Aspect of Air, element of freedom and passion.
Iavu, the Aspect of Water, element of wisdom and change.
Niadi, the Aspect of Life, element of nature and light.
Mnteros, the Aspect of Earth, element of death and renewal.
Vezavetru, the Aspect of Fire, element of energy and emotion.
Design:
Paiura is a three set block, where Paiura is a large set and the other two small sets.
"Paiura", the first set, is completed and in playtesting.
The second set is called "Reign of Elements" and is currently in development.
The third set of the block is called "Unification" and is currently in design.
My thanks go to ThoughtriotX for helping me with the wording and to Tahazzar for constant feedback.
Paiura was born far outside the known multiverse. The plane was a single large continent interfused by a powerful, primordial energy known as the Kalin. This energy unified all four basic elements to one and was the source of all mortal life on Paiura. Elemental creatures reigned on Paiura and watched over the plane as it evolved.
However, at some point in its history, Paiura drifted into the multiverse and came in contact with the five colors of mana. The mana began to connect with the plane and separated the elements into five. From the Kalin, five new elemental lineages were born. Their elemental lords were:
W Azrar, the Aspect of Air
U Iavu, the Aspect of Water
B Yrestu, the Aspect of Darkness
R Vezavetru, the Aspect of Fire
G Mnteros, the Aspect of Earth
Many other smaller aspects were born, but these were the five omnipotent rulers of the plane. Four of the colors of mana could manifest into one of the four basic elements, each having a counterpart, but the black mana manifested itself in something that had no counterpart in the other elements.
The plane was torn apart by the separation. The continent began to drift into five parts and mortal civilizations were destroyed by violent earthquakes. To prevent the further collapse, the elemental lords came up with a plan to give some part of their power into an artifact that would unify the colors of mana into one again. However, recognizing the contradiction of his own existence, Yrestu didn’t wish to unite his essence with the others and dismissed the plan, stating that the only way for Paiura to survive was to be seperated from the multiverse again.
This is when the Aspects turned on each other. Yrestu was forcefully drained of his essence and imprisoned deep under Paiura. The black mana now roaming uncontrolled through Paiura was absorbed by the other elements. A lesser Aspect, Niadi, was ascended by the others to become the new fifth element in the cycle – Life.
Hastily, the five great Aspects continued with creating the artifact known as the Celestial Loop. This powerful artifact controlled the flow of mana in the plane and stopped the separation. The colors of mana connected with the different elements shifted and the black mana was incorporated into fire, water and earth.
Each element now joined three colors of mana in itself:
WUB: Water
UBR: Fire
BRG: Earth
RGW: Life
GWU: Air
The elements now complemented perfectly and the cycle was closed.
Though the continent was no longer torn apart, a small separation remained. Five lands were created:
Bojega – a misty swampland, inhabited by giant mushrooms.
Vezadun – a volcanic peninsula with untamed rainforests.
Iavuret – a vast tropical ocean with paradisiac islands.
Tiya – an endless highland with a cold, dusty climate and high mountains.
Sunveil – A flatland with lush meadows and enchanted forests.
The mortal races of Paiura began to settle. The elves went to Bojega and the forests of Sunveil and began practicing druidism. Vezadun attracted many shamans because of its primordial energies blistering in the air. Humans built their own empire in the plains of Sunveil, which was later named Toria. Many human tribes also went to the Tiya highlands and began to live a nomadic life. Only Iavuret was shaped directly by Iavu. He filled the ocean with giant kraken, turtles and leviathans. This discouraged anyone from ever going there except for the toughest pirates.
The mortal races built many temples to worship the elemental lords which were now residing inside their respective elemental planes, separated from the physical world. Their agents still lived among the mortals to keep watch, but the five great Aspects themselves remained relatively passive. Only Niadi was a bit chatty in nature and always invited the elves to his plane on a cup of nectar.
However, something was not right. In many of Paiura’s regions a corruption of the land slowly began to spread. The incorporation of black mana into the other elements was unnatural – the land itself was corrupted and now it slowly became apparent. While the elves of Bojega could maintain a fragile balance of life and death, the corruption of the earth in Tiya drove many of its tribes insane and into mindless, bloodthirsty creatures. The unfortunate sailors and pirates that sailed through Iavuret too often were disfigured, transformed into creatures of the ocean’s dark depths.
Centuries later, Paiura is visited by several planeswalkers from other worlds. Iadera, an alien planeswalker from an unknown plane, bonds with the elves of Bojega and learns about their ancient druidism. Kiora Atua, a merfolk planeswalker, travels to Iavuret with a small group of her merfolk to study its majestic marine creatures, its ancient temples and a weird, powerful source of energy somewhere hidden deep beneath the ocean. Elspeth Tirel has been living as a citizen of Toria incognito for quite some time to find peace and shelter. Finally, Tezzeret is sent by Nicol Bolas to Paiura to steal the powerful artifact known as the Celestial Loop, planning on misusing its power to bend mana for his schemes.
Paiura also spawned a planeswalker itself, Jukjuk. Being a goblin and thus not the most intelligent creature, many consider Jukjuk a threat for Paiura as he will eventually misuse his powers to do something incredibly dumb.
Sanctuaries
Sanctuaries are the main focus of Paiura. Sanctuary is a new permanent type. A sanctuary card has a number printed in the lower right-hand corner, similar to a planeswalker. This number determines the number of sanctuary counters this permanent enters the battlefield with. A sanctuary can be attacked by creatures just like a planeswalker and damage causes sanctuary counters to be removed.
Sanctuaries increase the importance of a good defense. Therefore, Paiura is a slow and defensive format. However, a creature that can deal a quick blow to an opponent to take out his sanctuary might be valuable as well? Of course, sanctuaries can also be destroyed by targeted removal – however, the more powerful sanctuaries are all hexproof.
Shelter
Shelter is an ability word closely related to sanctuaries. An ability, highlighted by Shelter is only active as long as you control a sanctuary.
Vitality
Vitality is another ability word. It is used on abilities that only have an effect if you gained life this turn.
Primal
Primal highlights an ability that triggers when a creature is exiled from the battlefield.
Snailshell
Snailshell highlights an ability that causes a creature to assign combat damage based on its toughness rather than its power.
Recurring keyword: Fight, Landcycling
Paiura focuses on the five wedge-based lands of Paiura. Reign of Elements will focus on the five arc color combinations of the Elemental lords. The mana in Paiura is complex and there are many different synergies appearing throughout the color combinations. These are the five lands:
BGW Bojega
Bojega is a giant living swamp. Its inhabitants are elven and human druids, wild animals and giant mushrooms. The major mechanic of Bojega is gaining and draining life. Several creatures have abilities to drain life symmetrically but very fast. To get the better end out of it, life gain effects keep you ahead of your opponent. Vitality adds an additional incentive to gaining life.
GUB Iavuret
Iavuret is a group of small tropical islands. Its inhabitants are marine creatures, such as kraken and turtles, pirates and merfolk. Iavuret is the most defensive of the five tribes. Hidden on the ocean floor are sacred temples that need to be protected from the curiosity of the land dwellers. Their major mechanics are defensive creatures and “More toughness than power”.
RWU Toria
Toria is noble human and elven empire. Toria’s inhabitants are mages, knights or rogues. Its key mechanic is artifacts. Spells appear in artifact form, such as an artifact that shocks a creature when it enters the battlefield. This artifact can later be used by a wizard to be transformed into a golem warrior.
WBR Tiya
The Tiya highlands are the home of the barbarian tribes. Its inhabitants are humans, goblins, centaurs and minotaurs. Barbarian tribes wage war on each other since countless generations. However, on the snow-covered peaks of the highest mountains you can still find peace in the temples of air. Tiya is the most aggressive of the five lands. Its major mechanic is “Attacking matters”.
URG Vezadun
If you want to learn the ways of the shaman, you should travel to the volcanic rainforests of Vezadun. Its inhabitants are jungle animals, shamans of various races and elementals. Its major mechanic is summoning elemental tokens and sending them back to the elemental planes, which manifests in the ability word primal.
Will there be ways to abuse Bloom with Flicker?
Raven Guild Harbringer: The word you are looking for is Harbinger. The word harbringer does not exist. (somehow everyone makes this mistake.)
I will go with that, it is the official wording. Though I think the Nothing part has more of a "Whoa!" effect to it
On the whole set part: If you have fun looking through the cards, sure why not. But I think you won't find anything big. However, you could also look through my flavor texts. English is not my mother language, so its highly possible there are some funny or plain wrong sentences in there.
Thanks and cheers
I am close to finishing my set, but here is something I am uncertain with:
2W
Instant
Destroy target attacking creature. If that creature dies this way, ...
Is this worded correctly? I think so, just want to be certain.
And a more exotic one:
7UU
Creature
7/7
Flying
Nothing can be the target of spells and abilities your opponents control.
Is it clear what is meant with this?
Cheers
I went with:
Enchant creature.
Flash
You can only choose an attacking creature as ~'s target as you cast ~.
You control enchanted creature.
I have been trying to find a precedent too, but I only found Cho-Manno's Blessing. And I think that wording is more than clumsy.
here is my problem:
Enchantment - Aura
Enchant attacking creature.
Flash (You may cast this spell any time you could cast an instant.)
You control enchanted creature.
What is the best way to make this aura not fall off from the creature immediatly without spending 20 lines to explain it?