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  • posted a message on Angel Chord (Archangel/Spike Feeder Combo)
    I know I'm late to the party, but I was googling my name and you put my list in the primer. Sweet!
    Posted in: Deck Creation (Modern)
  • posted a message on Top 8 Meta Breakdown from Fall SCG States
    Quote from wpgstevo »
    And Knightfall makes its first finish! Many decks here (the SCG links) are not labelled well - "Bant aggro" is a good enough name I guess.

    The names on the Spreadsheet are the names SCG gave them on their website. I didn't lable them. I just copied what they tittled them. I didn't proof read all 392 deck lists.
    Posted in: Modern
  • posted a message on Top 8 Meta Breakdown from Fall SCG States
    The link I provided has all the lists grouped together by type. Just click the hyperlink to see the lists on SCGs website.
    Posted in: Modern
  • posted a message on Top 8 Meta Breakdown from Fall SCG States
    Thank you. It was worth the work just to see that Burn made "Top 8" 34 times, but only won 2 times. Grin
    Posted in: Modern
  • posted a message on Top 8 Meta Breakdown from Fall SCG States
    Just finished a full mete breakdown from last weekends Fall Modern States. I only have 49 of the 52 results so give a slight margin of error. The data is compiled of the 392 decks that made "Top 8" and of those decks what decks actually placed first. I am also providing a link to a spreadsheet of all those decks. The spreadsheet contains hyperlinks to each individual list. Some of the deck lists like UW Gifts and Esper Gifts for example, have been paired together, but can still be found under the actual titles in the spreadsheets. Please enjoy and discuss.

    Posted in: Modern
  • posted a message on [Primer] Living End
    Has anyone tested or thought about Soul Spike. I know it is a really bad card advantage, but taking out a Deceiver Exarch or gaining 4 life out of nowhere could be very nice.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    Quote from iloverin »
    Are Bloodstained Mires ok instead of Verdant? Seems like they can searh for me every single shockland in Living End deck. Can't see any reasons to buy Verdants.

    They can search for all your shocks, but Verdant can search out my only two basic lands. Forest and a Swamp. That is where Mire is lacking.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    Those hands happen. It makes for a sad panda...
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    Quote from TheRogue »
    Quote from WyvernSlayer »
    If Bloodbraid Elf where to come back, does anyone think it would be worth playing?

    Some people tried it out while it was still legal, and the answer is "not really." It introduces inconsistency to your cascades, which is extremely hurtful to the deck's game plan; when I cast a spell with cascade, I want to be 100% certain that it will hit Living End.

    even free fulminator, free cascade into a cascade, free beast within, free SSG? why is this all that bad? its not like we have to cast the cascaded spell we flip into? if anything it looks like it dings into useful stuff in our deck.

    When I cascade I want to know I am cascading into Living End. Sometimes I need that 3 mana wrath of good and I want to know I am getting it and not a 2/2 bear.
    Posted in: Modern Archives - Proven
  • posted a message on Manaless Dredge
    Quote from ZZAP »
    I just want to say thank you to the Dredge community, as it has been fascinating to read all the strategies. I was going to hide this tactic of mine that I think would propel Manaless a few notches. I am worried as to how effective it may be.

    Drawing and discarding Phantasmagorian on the first turn of being on the draw is definitely a solid play, but I think it is terrible on the play incase we get matched against an opponent who knows how to play against Manaless Dredge. During game 2 we would be on the play, and we wouldn't dredge until turn 3. So, I came up with a turn 1 kill for Manaless Dredge, if not at least a turn 2 kill. Hear me out...

    Game 2 and on the play, I have the hand I listed above...

    Depending on FoW, check with Probe; if present, proceed to pass the turn as normal. If clear, alternatively cast Unmask choosing yourself as the target player. Pitch a dredger and proceed to cycle dredge as normal. Unmask would allow the dredging engine to start on the first turn of either playing or drawing. I came up with this idea while goldfishing in my head; I did some research and noticed that Therapy can be used the same way, and that Reanimator decks sometimes use Thoughtseize upon themselves incase they are stuck with a target in their hand.

    Unmask however is manaless and can be cast on turn one, whereas Therapy needs more demanding conditions to be met before hitting yourself. The bad part about this tactic of mine is that it allows for the opponent to engage with our play through countering of Unmask, which would be devestating. Phantasmagorian pitch would be a better goal. I haven't seen anyone else utilize this idea; if it has been scrapped in previous pages, then I missed it. Personally, I will be running Unmask as 4 of to increase turn one plays; if I am crazy, then I apologize.

    What do you all think?

    The reasons for playing Manaless Dredge is to stop interactions with your opponent. Manaless Dredge is the only deck in Legacy that can win without resolving a single spell. If UR Delver Forces your Unmask if gives them 3 turns to to lay down pressure on you. Then all they have to do is Bolt a Elemental token in response to a Dread Return/Bridge From Bellow triggers and you have lost the game.

    If you want to play spells on turn one then play LED Dredge.
    Posted in: Combo
  • posted a message on [Primer] Living End
    Quote from Magi12 »
    Hey guys,

    I was wondering what everyone thought of Entomber Exarch. This guy gives us interaction through discard, provides intel, and lets us recur other creatures like Fulminator Mage, Shriekmaw, and Avalanche Riders. Importantly, you can have an opponent discard a land card with this cleric's second ability, adding to our LD plan.

    What does everyone think. I acknowledge 4 mana can be too expensive at times. Having Simian Spirit Guide could help. Curious to know other Living Ender's thoughts.

    The mana is a little high. Very often you can find yourself stuck with Fastlands turn 4 making this guy a bad Turn 5 Sin Collector. Also I want my Fulminators and what not in my grave. In my hand they do very little. Even more so now since the meta is making a shift from slow to fast clocks.
    Posted in: Modern Archives - Proven
  • posted a message on Manaless Dredge
    Quote from Brentane »
    Hey community. Thinking about trying out a graveyard based deck, like uses the graveyard heavily, so I thought I'd try dredge. Although I am not sure which Dredge variant would be best: Manaless or LED. They both seem great, one with a combo finish, one more of an aggressive finish. Which one would you people recommend to be the most fun?

    LED is the better deck. It puts up results. Manaless is probably more fun, but loosing to gravehate is annoying.
    Posted in: Combo
  • posted a message on [Primer] UWr Midrange
    4 snapcasters with 4 dig through time doesn't make any sense. The second delve would start removing all the optimal snap targets

    Ya, I run 2 Snaps and 3 Cruise in my UWR Delver. Went 4-0 FNM last night. Anytime a resolved a Cruise I won the game.

    2-0 UW Control (Dude was on full tilt. I normally play combo and he plays burn. He was tired of loosing so he switched to control this week... Well my midrange surprise had him pretty upset.)
    2-0 UB Mill
    2-1 White Weenie Knights (Ya, double Knight Exemplar can be a pain without a Path at the right time.)
    2-1 Kiki Pod, Game one I kept a ok seven that didn't get better and he had triple Nobles with a Kitchen Finks beating my face in. Game two and three I burned/pathed everything he ever played. Landed Cage fallowed by a Hushwing. GG
    Posted in: Midrange
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    So have have had this deck for awhile now and just recently started actually testing it out. I started with a pretty traditional list and went from there.

    First change I made was Magus of the Candelabra. I put mix of Magus and Arbors in the main. What I found was Magus in amazing! Freaking amazing.. After turn two... Having a active Magus is ok turn two, but only if you have a Utopia Sprawl in hand and ready. After turn two there is no better mana dork for this deck. Right now I have a 2 Magus and 3 Arbors. It has been pretty good to me.

    I have been testing with Genesis Hydra in the main and I have mixed feelings. When I G wave into him he isn't great. What has been amazing is that they can be fetched out with Primal Command. I am playing three Craterhoof Behemoth and fetching a Hydra to hit a Craterhoof has won me many games. I might be going about this the wrong way. I think Genesis Hydra might become a part of a sideboard package using Ruric Thar, the Unbowed.

    Has anyone tested Witchbane Orb? Having four mana on turn two isn't really an issue for this deck.
    Posted in: Big Mana
  • posted a message on [Deck] High Tide (Spiral Tide)
    Quote from jGrok »
    Congratulations Feline on another Top 8 (and going X-0-1 I think!). I didn't do very well, so I was able to watch several of her games, which is always a treat. Plus, somehow she found my modern deck that was stolen a few weeks ago at a PTQ so as far as I'm concerned she's a miracle worker haha.

    How did she do that?
    Posted in: Combo
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