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buckjunt posted a message on [[Official]] Maze's End Turbo FogThere are far too many games where I win under 5 life...read the bones is too risky.Posted in: Standard Archives -
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buckjunt posted a message on [[Official]] Maze's End Turbo FogPosted in: Standard ArchivesQuote from rukkyAm still waiting for your report, as I based my build more towards how you built yours.
sorry about the wait, been super busy prepping the house/vehicles for the sub-zero weather.
So to start things off, here is the list I played on saturday:
Fog MazeMagic OnlineOCTGN2ApprenticeBuy These Cards Instants: 18
4 Fog
4 Defend the Hearth
4 Druid's Deliverance
4 Riot Control
2 Swan Song
Sorceries: 10
4 Divination
4 Supreme Verdict
2 Merciless Eviction
Enchantments: 5
3 Detention Sphere
2 Crackling PerimeterLand: 27
4 Maze's End
4 Selesnya Guildgate
4 Simic Guildgate
3 Azorius Guildgate
2 Boros Guildgate
2 Golgari Guildgate
2 Gruul Guildgate
2 Izzet Guildgate
2 Orzhov Guildgate
1 Dimir Guildgate
1 Rakdos GuildgateSideboard:
3 Downsize
2 Elixir of Immortality
2 Gainsay
2 Pithing Needle
2 Slaughter Games
2 Wear // Tear
1 Detention Sphere
1 Negate
Ok, so lets get into it.
Round 1: B/U Control
Not really much to speak of in this match. I won an easy 2-0, had 2 Grey Merchants take me down to 4 game 2, but it was too little too late. He attempted to mill me with ashiok game 2, but i had played a turn 3 perimeter, so the extra gates it hit i didn't need. I honestly don't think he played a single spell game 2 outside of ashiok and read the bones, which made his death so much faster.
record: 1-0 (2-0-0)
Round 2: Rakdos Aggro
He had been sitting next to me the last round, so I knew what I was getting into. I kept a strong hand on the play of simic, boros and selesnya gates, fog, riot control and merciless eviction. He plays turn 1 cackler, turn 2 jester, turn 3 jester and legionare, turn 4 exava. I take the first attack and go to 15, i draw a deliverance, fog the next attack, draw into maze, rito control, draw another fog, he sends a spear to my face, i topdeck verdict and all he has left in his hand is land.
Game 2: Side in: 2 Elixir, 3 Downsize; Out: 1 Detention Sphere, 2 Eviction, 2 Divination
He has another explosive start after a turn 1 thoughtseize on an elixir. My first draw was perimeter, starting of with 2 defend the hearth, detention sphere, elixir and gruul, izzet and orzohv gates. He playes double cackler turn 2, zealot and a shock turn 3, and turn 4 he drops a burning earth, which a swan eats. I play 2 rito controls back to back and then verdict, he draws a lone cackler, some land and a spear. Perimeter gets there. I did get stuck on 6 lands this game, but it was enough.
Record 2-0 (4-0)
Round 3: MUD
I am on the play. I mull to 6 because i have 6 lands and eviction opening, start with maze, simic and azorius, detention sphere, fog and defend. His first play is a turn 2 tidebinder, followed by a turn 3 specter and turn 4 thasa. I draw another gate and 2 verdicts. I d sphere the thasa and take 2 swings from the teal, praying specter didnt hit my rakdos gate. he hit an izzet (which he played) and a riot control. I set up my second white source with maze, verdict his field and he is left sitting with a jace and a bident. I build my hand back up while he sets up the board again, by the time he gets a double master of waves for 9 tokens total (jace offed himself), i have double riot control and eviction in hand with 7 gates.
Game 2: Side in: 2 Gainsay, 1 Detention Sphere, 1 Negate Out: 4 Defend the Hearth
He mulls to 6, starts with turn 1 raptor, turn 2 weird, turn nykthos and 3 specter, turn 4 mutavault and bident. Helluva good 6. I however start with 2 mazes (ugh), azorius and izzet gates, 2 riot control and divination. I almost mulliganed because of the double maze and no green, but i had 2 riot control against a deck the poops a lot of tokens and i had my wincon and a draw spell with the collors to play either and i am on the draw. It payed off. I rip into a d sphere to answer his bident while i topdecked a golgari and a fog turns 1 and 2, turn 3 i find an eviction and i seriously just draw divination, gainsay and verdicts the rest of the game after i got the maze online. Managed to turn the second maze into a gate turn 8 and topdeck gruul for my 9th gate with maze online.
Record 3-0 (6-0-0)
Round 4: Barely Boros RDW (chained to the rocks and boros charm)
Game 1 was absolutely horrid. I keep with two 2 mana fogs, divination, d sphere, rakdos, golgari and azorius. He plays turn 1 scry land, turn 2 weird, turn 3 weird and another scry land. I dont draw a 4th land until turn 7 and dont see a 5th. I drew 2 crackling perimeters and a few fogs, but no riot controls means fanatic hitting me for 7 on turn 5 and another for 6 the next turn, i die on his 8th turn to a boros charm.
Game 2: Side in: 3 downsize, 2 elixir, 1 negate, 1 dsphere: out: 3dsphere, 4 divination, 2 eviction, 1 defend.
I start with a great hand with 2 fogs, 2 riot control, simic, azorius and maze. My next 2 draws are simic gates, and this ultimately loses me the game. He plays turn 1 scry land, turn 2 burning tree into a zealot. the next 2 turns are reckoners, he's setting up the big mogis. He misses his 4th land drop, but drops another zealot and i use 1 of my riot controls. Next turn he casts mogis, i riot control with trigger on the stack. I draw into 2 dspheres in a row while casts back to back stormbreaths on me, i go to 5 on my 11th draw step from a monsterous, draw a swan song and scoop. I should have saved the first riot control i played, it would have saved me from that monsterous, but also would have messed up my curve in activating the maze. I dislike this matchup very much.
Record: 3-1 (6-2-0)
Next round I am paired with the guy who won the event with G/r devotion. Since the event was only 5 rounds, we decide to split to top 8. We played 1 game for fun and his beats did nothing as I split his wig with crackling perimeter. In the finals, he played a turn 3 garruk, -3 into Ruric Thar...just side notes.
Record 4-1-1 (6-2-1)
Top 8
I will finish this later today, sorry I am a busy guy. -
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Chess_76 posted a message on [Primer] Death Cloud (8/2013 - 6/2014)Praises of Liliana, Volume One.Posted in: Modern Archives - Deck Creation
This deck values:
Longer games? Yes (more activations)
Topdeck well? Absolutely, this deck beats Jund in a topdeck war
Situational answers? Yes, free discard fodder
Free win post cloud? Yes (any planeswalker really)
Board impact? Immediate (-2)
Card advantage? Yes (this deck values it more than most)
Insane vs control? Yes
Insane vs combo? Yes
Edict and fog vs aggro
No one is making you activate the +1, there's nothing wrong with just minus 2ing it and leaving it for a while
Relevant ulti? You better believe it
Deals with multiple copies of itself just fine with the new rule
Actual good card in a deck which otherwise runs inferior cards (by themselves that is, obv deck is based around synergy)
Resource denial in a deck built to tax them
Liliana for life -
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Raymond_K_Hessel posted a message on [Primer] Living EndHi all, thought it was probably finally time to chime in here. My name is Joe Hemmann. Famous (infamous?) on this forum, I'm the guy who made it to the finals of a grand prix with this deck we all love. I wasn't avoiding posting here out of embarrassment, as some have suggested, I just don't usually post on forums at all.Posted in: Modern Archives - Proven
This is the version I've been running online for a couple weeks. I agree with a lot of the evolution that has been done on this forum and I honestly come here with a question. I haven't been able to get 3-1 in a scheduled event online with this, and the entire reason has been my bane, UR Delver. Spellstutter Sprite is too damn good, and although I'm well aware of how this deck beats counterspells, it gets far harder when those counters come with a respectable clock, especially when the entirety of that clock is deployed during our end step. The hardcast route is slower in my version with only 18 land, but I don't think starting in on casting guys slightly earlier would be enough.
I like Gnaw to the Bone in a lot of matchups, but I've gained 30 life vs one of those UR decks, and if they're playing it right, they just swing for 6-8 a turn and ignore it while they counter every impactful spell I play. Tapping out for 5 drops also feels really bad vs Mana Leak. I think a little edge could be gained in the matchup simply by changing the life gain over to Kitchen Finks. It hits early and they can't deal with it profitably. A couple in a row and you have a respectable clock of your own. Also, this would be a change that would not affect how the deck plays in a lot of matchups, though I think burn would be harder since unlike most decks, against burn it will be at most 4 life (they'll never kill it willingly, so it's only going to be 4 if you make it to a Living End). But unlike Delver, I expect burn will be weeded out in a couple rounds of a big tourney so it's low risk (though you never know, there was one in the top 8 at KC). I could also try boarding something weird like Dosan the Falling Leaf, though there I'm afraid that deck would just bolt him and move on with their life and he'd gain me nothing. The question is, do you think it'd be worth implementing one of these changes, or do you think Delver won't be a thing in Detroit and I can safely ignore the match?
I'm not dead set on my sideboard. Chewer as 4 of is a nod to how hard Affinity is without him in multiples and he comes in for other matches, just never all 4. The Pulses are an addition that I've enjoyed as having another blanket answer to GY hating enchantments, token generating decks, or just general problem permanents, though their existence in the board may be another argument for less Chewer since they would be fine to bring in vs Affinity as well. I still like Ricochet against counters, though that's mostly due to my experience vs decks that counter your spells and race you rather than just countering. Strict control is just a cakewalk most of the time. Should we continue ignoring Storm, or should we try out Trinisphere or Mindbreak Trap? I know some think the GY hate isn't ignoring storm, but they have more than enough time to sculpt a hand that can win without the graveyard against us. Should the GY hate I run become Leyline of the Void? I'm leaning that way, really, I just love the synergy of the Faerie with the combo. But the Leyline would be a more damaging board choice vs the mirror and Storm. And the mirror is far more likely now (is it arrogant to say "Thanks to me"?... probably... :tongue:)
Anyway, I'm horrible at ending posts, so catch you later.
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https://drive.google.com/file/d/0B7E_r-R0p-wGM3Q2MGRRT29BX1E/view?usp=sharing
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http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/599726-griselbrand-reanimator
[1] Overview:
The true spawn of the deck came from the printing of Griselbrand which lead to discussions in legacy for months if the format could withstand the printing of yawgmoth's bargain on a 7/7 flying lifelink body. In modern though it has not cause near is many waves, however it does have it's home in the Goryo/Breach combo deck. The basic premise of the deck is to discard Griselbrand or Emrakul, the Aeons Torn then reanimate either of them (shuffle trigger on the stack for Emrakul with Goryo's Vengeance. After that the decks begin to diverge into a couple different camps with varying degrees of comboing to controlling. If all out combo is the goal it is one of the few decks in modern that can kill on t1 or t2, with t3-t4 being the reliable ones.
[2] Card Choices, and builds:
The core of the deck is:
4 Goryo's Vengeance
4 Faithless Looting
Bare minimum the core takes up around 40 cards.
There are three primary and distinct versions of the deck BR Traditional, BRUg reanimator, and BR All-in.
Let's begin with the Traditional BR version by Kahleya
4 Blood Crypt
4 Marsh Flats
4 Mountain
1 Shizo, Death's Storehouse
5 Swamp
4 Emrakul, the Aeons Torn
4 Griselbrand
4 Faithless Looting
4 Goryo's Vengeance
4 Lightning Axe
4 Lightning Bolt
4 Night's Whisper
2 Pentad Prism
4 Thoughtseize
4 Through the Breach
4 Leyline of Sanctity
4 Leyline of the Void
3 Slagstorm
2 Slaughter Games
Kahyela, or Stealthpants on Twith, has by far the most experience of any person I know with the deck so his version should be considered a go to. He very actively steers clear of the two cards that define the all-in list, Simian Spirit Guide and Fury of the Hordes. He lists his reasons for both.
For not running SSG he states:
Simian Spirit Guide can interact with your opponent in 3 ways. It can speed you up a turn (great) be a 2/2 for 3 (terrible) or be a dead card in your hand instead of a Lightning Bolt. (bad) This card is not helpful 2/3 of the time.
For not running FotH:
FotH is a "win more" card. If you attack with an 8 mana mythic on turn 2 or Emrakul on turn 3, you don't need another card to make that better. FotH in your opening hand is basically a 6 card hand. If you draw it early it sits in your hand not being a Lightning Bolt. If you're attacking with Griselbrand and they have Path to Exile, you're in even worse shape than you would otherwise be because the card is dead again.
His list and version provides the most consistent and resilient version able to withstand disruption and interaction game 1. However it will be much slower than a more all-in version.
All-in Version:
4 Goryo's Vengeance
4 Faithless Looting
4 Griselbrand
4 Emrakul, the Aeons Torn
4 Simian Spirit Guide
4 Thoughtseize
3 Fury of the Horde
4 Pentad Prism
3 Lightning Axe
4 Night's Whisper
3 Graven Cairns
4 Blackcleave Cliffs
4 Blood Crypt
4 Marsh Flats
1 Swamp
2 Mountain
This is my current version with a very experimental sideboard. The main deck is basically the opposite of Kahyela's. I'd argue that ssg is essential to getting under the interaction and disruption of the opponents, and FotH allows us to reanimate and end the game outright. Sideboard differences are meta calls
Third version, BRUg
1 Watery Grave
1 Blood Crypt
1 Steam Vents
1 Island
1 Mountain
4 Scalding Tarn
2 Misty Rainforest
3 Gemstone Mine
3 Blackcleave Cliffs
2 Darkslick Shores
4 Simian Spirit Guide
4 Griselbrand
4 Emrakul, the Aeons Torn
4 Faithless Looting
3 Thoughtseize
4 Izzet Charm
1 See Beyond
4 Goryo's Vengeance
4 Pentad Prism
4 Through the Breach
4 Fury of the Horde
1 Thoughtseize
3 Pyroclasm
3 Torpor Orb
2 Negate
2 Duress
Todd Anderson piloted this list to a top 16 finish at GP Kansas City. By playing blue and splashing green out of the board the deck gained a lot of options at the cost of mana consistency and blood moon out of the board. However you gain a second careful study effect in izzet charm which also has two other very relevant and useful modes and a single see beyond which for the life of me I can't quite figure out, I suppose sometimes you just have to draw 2. Green out of the board is huge though, the previous two versions have no answers to enchantment based graveyard removal *cough* rest in peace *cough* While the deck can still win through the Through the Breach, decks that tend to play Rest in peace also tend to be aggressive enough to be scary, D+T and Boggles in particular.
4. How to Play the deck:
Let's divide this into the four types of combos and a fifth not so combo-like finish:
1. Goryo's Vengeance target Griselbrand
In the non-FotH version you will generally draw 7-14 cards depending on how the hand looks after 7. The goal is to assemble another go off the turn after.
However in the FotH version you will draw the maximum number of cards that doesn't put you in immediate burn range. In other words don't go to 3 when your opponent has a red mana up. After drawing a ridiculous number of cards pay the alternate cast on FotH and draw another 7 cards. Now an awkward thing may occur, you don't find a FotH. If you are running SSGs you can use it to cast a looting to draw two more. The other thing to remember is lets say your opponent cracked a fetch and took a shock, so they are at 17. Two hits with Griselbrand plus a SSG bolt is 20.
2. Goryo's Vengeance target Emrakul, the Aeons Torn
This combo is a little tricky, most would call you a liar when you tell them that your deck reanimates Emrakul. However Emrakul is no Blightsteel Colossus, it goes into the graveyard and puts a trigger on the stack to shuffle the entire graveyard back into the deck, in response you cast Goryo and target Emrakul getting a nice 15 point, Annihilator 6 swing. However as those who have seen the clip from GP Strasbourg, (http://www.youtube.com/watch?v=c-Twz77o0p8) 15 does not equal 20. So how do we deal the last 5 points? Luckily most will deal somewhere between 2-3 to themselves so that leaves 2-3 damage for us to do. Lightning bolt fits this role perfectly the other options are simply comboing again and going on the beats plan with the old over costed bear of simian spirit guide,
3. Through the Breach put into play Griselbrand
In this case we need quite a bit more mana, which leaves us with our two ramp spells pentad prism and simian spirit guide to rushes us into the combo faster.
Once Griselbrand is in play the wincon is the same.
4. Same as 2+3
5. Cast Griselbrand
In the all out combo version or URBg version you can cast Griselbrand far ahead of the curve
T3: Griselbrand requires T2 Pentad Prism into 3xSSG. The chances of this are ridiculous so let us discuss something more reasonable
T4: T2 Pentad T3 Pentad T4 cast Griselbrand assuming you hit all your land drops.
This plan is difficult, rare, and vulnerable, but sometimes you just got to do what you got to do.
4: Match-up Analysis
Jund/Ajundi/Junk/Any other 4x
Deathrite Shamandeck with discard and removal(RIP)Deathrite Shaman, let us pause here and contemplate what this card does to us. It ramps them, steals our creatures, and steals our flashbacks on looting. These are painful and terrible effects for us, so lets just kill it with whatever we got. Izzet Charm, Lightning Bolt, and Lightning Axe all answer it. I would never contemplate a removal spell in the deck that doesn't kill this annoying little guy.
After deathrite, Jund is as usual a pile of disruption and removal which we can blank many of by playing things unkillable with bolts and unstealable with Inquisition of Kozilek. The matchup like all jund match ups is somewhere between 40/60 and 60/40
I give it in our favor, 70/30
Twin
This is a miserable matchup in every conceivable way , they have counterspells to disrupt us, their twin targets tap Emrakul and Griselbrand making them unable to attack, and they have their own quick combo finish. The faster you are the better versus twin, they will win the long game everytime
30-70
Affinity
This is a fun matchup, they have 0 interaction game one and we are onpar with them in speed. However our clock involves gaining life and blowing up their permanents. Game 1 is a definite coinflip and game 2 and 3 are who has the greater hate contest
50/50?
RG Tron
Interesting matchup that I have not tested enough to say but in theory they have exactly three cards that matter Karn Liberated, Oblivion Stone, and Relic of Progenitus. Karn is too slow 95% of the time, O stone is slow as well, and relic can be played around with multiple reanimator spells and through the breach.
60/40
Merfolk
Demons and Spaghetti > fishes, their minor suite of disruption is not near enough to stop us from just killing them. Remember both of our spells are instants, utilize their end step, it is your friend.
70/30
Melira Pod and Kiki Pod
Another laughable match up, they do not run enough disruption and they are not fast enough to stop us from overwhelming them.
70/30
UWR Control
Their disruption is decent and you can't just pay life willy nilling vs their burn and path can be a pain vs. Griselbrand but drawing 14 vs. a control deck is pretty good. Remember here the same lesson as with Merfolk, our reanimation spells are instants so they can be done on our opponents end steps.
50/50
Scapeshift
Again follow all previous advice on counters, but remember vs scapeshift try to stay above 18 and remember how scapeshift works.
55/45
Living End
This match up is in your favor. Our opponents can give us our Griselbrand for Free. Watch out because they often pack graveyard hate in there main board in the form of Jund Charm and Faerie Macabre.
70/30
5. Tournament Results
Top 16 Grand Prix Kansas City: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/gpkc13/welcome
Infi number of 3-1s and 4-0s by Kahayel
http://www.mtgo-stats.com/decks/player/Kahleya
6. Other Resources
Gerry Tompson's take on the deck: http://www.starcitygames.com/article/24524_Modern-Reanimator.html
Twitch Archive of Kahleya: http://www.twitch.tv/stealthpants
6. Media Resources
Grixis Reanimator Deck Tech
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With the printing of Dictate of Kruphix I have found new faith in this deck. I want to start testing with it soon and see how it goes.
While I am here I thought I would share some fun stuff I have done with my lands.
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https://www.youtube.com/watch?v=vFmJi6Su9aE&feature=g-subs-u&app=desktop
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Bwahahahaha!!! Unlimited Power!!!!!!!!!!!!!!!!!!
Ok, in reality most of that works credit should really go to ztrman. He did an amazing job. I scrapped my draft of the primer when he posted his. Great work!
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