This is around my 7th EDH list with Dakkon at the helm. I had not been playing MtG for a few years, but recently a friend of mine gifted me a foil Blackblade Reforged. It seemed an appropriate time to revisit my Dakkon deck.
I started from my old ~2015 Dakkon deck posted here. I've mostly only played this 1v1 but haven't explicitly geared it to be so. I've tried to make it somewhat competitive but have chosen some cards for flavor.
The aim of the deck is ultimately to just pull off stupid things with landfall with a backup plan of swinging with big creatures. Since we aren't in green we don't get our mass landfalls just printed on a Scapeshift for us, but Esper can roughly approximate the effect in a couple of ways.
Mass Landfall
The first method of getting mass landfall triggers is simple. Destroy or sacrifice all of your own lands, then cast a mass recursion to return them all! I'm playing a lot of basics for Planar Birth, and otherwise I've specifically chosen lands that come into play untapped. That's both due to the couple of Winter Orb effects, but also because it makes some of the mass sac + recur able to also function like a mana-doubler.
Tap any land that produces W and enters untapped and activate Ruin Ghost exiling that land. Untap Ruin Ghost with the landfall trigger from Coralhelm. Rinse and repeat.
Exile up to 5 lands including at least one Plains with Parallax Tide. Sacrifice Parallax Tide to Claws of Gix. Return Parallax Tide from graveyard with the Plains landfall trigger from Emeria Shepherd. In addition to any number of landfall triggers you please, this also nets you infinite mana of colors your lands can produce at the time.
With infinite landfall and/or infinite mana pretty much all our landfall abilities become fatal.
Artifacts in this deck fall into one of three buckets: swords, rocks, and orbs.
Blackblade Reforged - an auto-include for flavor alone. The effect can turn even 1/1 tokens the deck makes into a serious threat. The equip cost can be rough for anything non-legendary but that's only around ~1/2 the creature base, so typically there is something that can pick up the sword for the cheaper cost.
Lightning Greaves - Ok, not a sword but our only other equipment. Mainly here just to protect any creature we may need for combo or combat from targeted removal.
Winter Orb - At one point this deck was a stax focused list. In this latest iteration that's been cut down to just a few tax effects, notably those affecting just lands. This list is moderately slow and can be weak against aggressive decks that go hard and ramp and drop big threats early. Dropping Winter Orb can offset that by slowing down play against quicker decks. Never though underestimate just wrathing the board and following up with Dakkon + Winter Orb!
Zuran Orb - This is the primary sacrifice outlet for lands. You can usually drop this on the field at any time and it won't be prioritized for removal. Obviously the best usage is with mass recursion spells, though if you can spare the lands for sacrifice it can also be used to ensure you'll get a trigger from Land Tax or Oath of Lieges. 2 life per sacrificed land can add up, and helps to offset some of the life you've likely been paying for other effects in the deck.
Claws of Gix - For the sacrifice of lands, Claws is strictly worse than Zuran Orb but will make do in a pinch. Otherwise Claws can also be useful for sacrificing a Winter Orb before your turn begins, or removal of anything you happen to steal via Roil Elemental.
Mana Vault - Unsure if I want to replace this with another rock that untaps normally since Vault can be hard to keep up when you've got a Winter Orb in effect. Mana Crypt is a contender though the 3 life on a 50/50 chance I think might be rough in this deck. Also thought about just making this a Coalition Relic. Regardless, Mana Vault is solid ramp, and with Necropotence you can actually avoid the 1 life per turn when tapped.
Chromatic Lantern - I've run a lantern in every EDH deck I've made since it was printed. Especially helps here as this list doesn't run too many dual or all color lands.
Commander's Sphere - Mana of any color and conditionless sacrifice for a draw. Recurable via several means.
Crucible of Worlds - Guaranteed landfall with a sacrifice outlet for lands, better recovery from an Armageddon, or just play a fetch land every turn to maintain mana base and thin the deck. There's also our Strip Mine too.
Gilded Lotus - This deck can sometimes have trouble with mana fixing when it gets bad land draws. Lotus helps smooth those out.
Land count was reduced to 36 and two basics replaced by Wasteland and Lotus Vale. I'm a little vulnerable to Ruination effects now if they get played when I'm not prepared for them so I may end up cutting the storage lands for three additional basic lands.
As for other additions, I've added in additional tap down effects with Static Orb and Winter Orb. Torpor Orb is somewhat situational and may get axed as it also shuts down 5 of my 12 creatures. Frozen Aether and Turnabout have nice synergy with all the Orb effects I've got going and so far seem to be working really well.
No Roil Elemental? Also, how do the Fallen Empire storage lands work for you? I'm more partial to the Time Spiral Calicform Pools and Dreadship Reef if you want to use storage lands, since they don't interfere with your tempo.
I'm playing the Fallen Empire storage lands specifically instead of the Time Spiral ones since I'm planning on locking down lands. They gain storage counters by being tapped during your upkeep so once I've thrown down an orb they can sit tapped gathering counters.
This is a deck I've been working on for forever. Esper has always been my favorite 3-color choice and I was initially drawn to Dakkon since he is relatively unknown and tends to not draw too much early hate and because his ability is odd for his colors and decent but not overpowered.
This deck originally began very similar to Cryogen's primer for Dakkon, was reworked to Esper blink, and later alternated between Esper enchants and a stax variant. Eventually I decided I wanted this deck to be heavily land-thematic but distinct from the previously mentioned primer and similar decks. I'm still mulling over a few parts of this list, but it's starting to get there.
So I'm a casual magic player who only plays EDH. Recently I've been brewing up Riku deck and just yesterday spent $20 on a foil Primeval Titan for that deck. Awesome.
I guess I wouldn't mind so much if I played other formats than EDH. I'm not going to take it out of my decks, p. much guarantee one of the 5 or so people I play with will say something about it though. TBH I don't get it, sure nearly every green deck plays one but I've never seen them net more than 4 lands as the rest of the board immediately works to take it out.
After buying the political puppets precon the other day I decided I wanted to put together a Zedruu list. After reading through the lists in the deck database I decided to try and come up with a list with a defensive enchant theme with a focus on upkeep effects. My current list needs some work at the moment, but not sure what I should cut/add at this point - help?
I decided to make an elf tribal EDH the other day after looking through some cards and seeing I had a foil Nath. Play tested this earlier and won by swinging with 55 elf warriors each with power 118
Deck is intended to be only semi-competetive/casual. I'm taking any suggestions as to cuts/adds but I do want to stick very close to the elf tribal theme. If possible one card I'd really like to add is Gilt-Leaf Archdruid.
Been working on putting this deck together for a while. I've tried not spending too much on it, and as is, it is mostly composed of cards I already owned. Looking for suggestions on anything I might want to cut/add. It's meant for semi-competitive fun play within a casual group and as such I've avoided most of the infinite combos Sharuum can pull off.
Any suggestions on cuts and additions? My current worries are mostly removal and early game mana. My general rule is not to spend more than $10 on any single card (hence why I have a Batterskull in there instead of a Wurmcoil Engine).
Some possibilities I've considered/am considering:
I started from my old ~2015 Dakkon deck posted here. I've mostly only played this 1v1 but haven't explicitly geared it to be so. I've tried to make it somewhat competitive but have chosen some cards for flavor.
1 Dakkon Blackblade
// 12 Artifact
1 Sword of Feast and Famine
1 Winter Orb
1 Crucible of Worlds
1 Sol Ring
1 Commander's Sphere
1 Chromatic Lantern
1 Gilded Lotus
1 Blackblade Reforged
1 Zuran Orb
1 Claws of Gix
1 Mana Vault
1 Lightning Greaves
// 21 Creature
1 Weathered Wayfarer
1 Burnished Hart
1 Emeria Shepherd
1 Sun Titan
1 Oblivion Sower
1 Ob Nixilis, the Fallen
1 Emeria Angel
1 Scrib Nibblers
1 Thassa, God of the Sea
1 Sire of Stagnation
1 Oona, Queen of the Fae
1 Solemn Simulacrum
1 Hokori, Dust Drinker
1 Kefnet the Mindful
1 Roil Elemental
1 Erebos, God of the Dead
1 Admonition Angel
1 Ruin Ghost
1 Arcanis the Omnipotent
1 Snapcaster Mage
1 Hanna, Ship's Navigator
1 Zur the Enchanter
1 Necropotence
1 Treachery
1 Rhystic Study
1 Land Tax
1 Parallax Tide
1 Aura of Silence
1 Leyline of the Void
1 Detention Sphere
1 Retreat to Coralhelm
1 Retreat to Hagra
1 Propaganda
1 Oath of Lieges
// 9 Instant
1 Cyclonic Rift
1 Enlightened Tutor
1 Swords to Plowshares
1 Vampiric Tutor
1 Faith's Reward
1 Return to Dust
1 Second Sunrise
1 Mana Drain
1 Anguished Unmaking
// 37 Land
1 Marsh Flats
1 Polluted Delta
1 Flooded Strand
1 Reliquary Tower
1 Glacial Chasm
1 Flagstones of Trokair
1 Strip Mine
1 Urborg, Tomb of Yawgmoth
1 Tolaria West
1 Thawing Glaciers
6 Island
4 Swamp
7 Plains
1 Bojuka Bog
1 Scrubland
1 Tundra
1 Underground Sea
1 Dark Depths
1 Oboro, Palace in the Clouds
1 Miren, the Moaning Well
1 Tomb of Urami
1 Thespian's Stage
1 Ashiok, Nightmare Weaver
// 6 Sorcery
1 Beseech the Queen
1 Damnation
1 Wrath of God
1 Merciless Eviction
1 Ravages of War
1 Planar Birth
The aim of the deck is ultimately to just pull off stupid things with landfall with a backup plan of swinging with big creatures. Since we aren't in green we don't get our mass landfalls just printed on a Scapeshift for us, but Esper can roughly approximate the effect in a couple of ways.
Mass Landfall
The first method of getting mass landfall triggers is simple. Destroy or sacrifice all of your own lands, then cast a mass recursion to return them all! I'm playing a lot of basics for Planar Birth, and otherwise I've specifically chosen lands that come into play untapped. That's both due to the couple of Winter Orb effects, but also because it makes some of the mass sac + recur able to also function like a mana-doubler.
Another method of mass triggers actually comes from Blue, and is probably my favorite piece of this deck.
I've wanted to include this in various decks for forever and I think this deck is finally the one. You can
Our last source of big landfall triggers is Oblivion Sower. The deck was already collecting a lot of exile effects so this fit in perfectly.
Infinite Landfall
There are two ways to achieve an arbitrary number of landfall triggers.
Tap any land that produces W and enters untapped and activate Ruin Ghost exiling that land. Untap Ruin Ghost with the landfall trigger from Coralhelm. Rinse and repeat.
Exile up to 5 lands including at least one Plains with Parallax Tide. Sacrifice Parallax Tide to Claws of Gix. Return Parallax Tide from graveyard with the Plains landfall trigger from Emeria Shepherd. In addition to any number of landfall triggers you please, this also nets you infinite mana of colors your lands can produce at the time.
With infinite landfall and/or infinite mana pretty much all our landfall abilities become fatal.
[[TO DO]] Individual Cards by Type
Artifacts in this deck fall into one of three buckets: swords, rocks, and orbs.
- Lightning Greaves
- Skull Clamp
- Storm Cauldron
- Phyrexian Arena
- Counterspell
- Desertion
- Mortify
- Merciless Eviction
- Reanimate
- Snow-Covered Island
- Snow-Covered Plains
- Snow-Covered Swamp
+ Static Orb
+ Winter Orb
+ Torpor Orb
+ Dark Confidant
+ Counterbalance
+ Frozen Aether
+ Mana Vortex
+ Rest in Peace
+ Turnabout
+ Cataclysm
+ Wasteland
+ Lotus Vale
Removed Lightning Greaves and Skull Clamp since I'm not running many creatures and kept drawing them with nothing to use them with.
Storm Cauldron always seemed to underpreform without also having Patron of the Moon out.
Phyrexian Arena is cut since I typically tutor for Necropotence first chance I can. The Arena was also pseudo-replaced by Dark Confidant.
Counterspell was replaced by Counterbalance for the moment not sure if this change will stick around.
Desertion and Merciless Eviction felt a little too high costed for this deck.
I always seemed to be able to grab Vindicate when needed so Mortify also got the axe.
With Leyline of the Void, the addition of Rest in Peace, and the low creature count in this deck Reanimate always seemed to not have a target.
Land count was reduced to 36 and two basics replaced by Wasteland and Lotus Vale. I'm a little vulnerable to Ruination effects now if they get played when I'm not prepared for them so I may end up cutting the storage lands for three additional basic lands.
As for other additions, I've added in additional tap down effects with Static Orb and Winter Orb. Torpor Orb is somewhat situational and may get axed as it also shuts down 5 of my 12 creatures. Frozen Aether and Turnabout have nice synergy with all the Orb effects I've got going and so far seem to be working really well.
Both Roil Elemental and Admonition Angel are maybe cards at the moment, just not sure what I would take out for them.
I'm playing the Fallen Empire storage lands specifically instead of the Time Spiral ones since I'm planning on locking down lands. They gain storage counters by being tapped during your upkeep so once I've thrown down an orb they can sit tapped gathering counters.
This deck originally began very similar to Cryogen's primer for Dakkon, was reworked to Esper blink, and later alternated between Esper enchants and a stax variant. Eventually I decided I wanted this deck to be heavily land-thematic but distinct from the previously mentioned primer and similar decks. I'm still mulling over a few parts of this list, but it's starting to get there.
1 Dakkon Blackblade
// 0
1 Zuran Orb
1 Pact of Negation
// 1
1 Land Tax
1 Enlightened Tutor
1 Swords to Plowshares
1 Weathered Wayfarer
1 Mystical Tutor
1 Vampiric Tutor
1 Sol Ring
1 Sensei's Divining Top
1 Expedition Map
1 Mana Vault
// 2
1 Demonic Tutor
1 Counterspell
1 Animate Dead
1 Counterbalance
1 Dark Confidant
1 Snapcaster Mage
1 Grim Monolith
1 Scroll Rack
1 Winter Orb
1 Torpor Orb
1 Cyclonic Rift
1 Rest in Peace
// 3
1 Oblivion Ring
1 Crucible of Worlds
1 Oblation
1 Detention Sphere
1 Static Orb
1 Vindicate
1 Necropotence
1 Rhystic Study
1 Chromatic Lantern
1 Beseech the Queen
1 Aura of Silence
1 Mana Vortex
1 Sword of Feast and Famine
1 Windfall
1 Second Sunrise
1 Kor Cartographer
1 Cataclysm
1 Damnation
1 Wrath of God
1 Solemn Simulacrum
1 Return to Dust
1 Emeria Angel
1 Frozen Aether
1 Leyline of the Void
1 Armageddon
1 Rising Waters
1 Hokori, Dust Drinker
1 Faith's Reward
1 Turnabout
// 5
1 Gilded Lotus
1 Ob Nixilis, the Fallen
1 Bribery
1 Sunder
1 Mnemonic Wall
// 6
1 Sun Titan
1 Terminus
1 Consecrated Sphinx
1 Recurring Insight
// 7
1 Herald of Leshrac
1 Patron of the Moon
// Lands
1 Watery Grave
1 Godless Shrine
1 Hallowed Fountain
1 Drowned Catacomb
1 Glacial Fortress
1 Isolated Chapel
1 Marsh Flats
1 Polluted Delta
1 Flooded Strand
1 Reliquary Tower
1 Glacial Chasm
1 Command Tower
1 Flagstones of Trokair
1 Strip Mine
1 Cabal Coffers
1 Urborg, Tomb of Yawgmoth
1 Tolaria West
1 Underground Sea
1 Scrubland
1 Tundra
1 Bojuka Bog
1 Creeping Tar Pit
1 Sand Silos
1 Icatian Store
1 Bottomless Vault
1 Wasteland
1 Lotus Vale
3 Snow-Covered Swamp
3 Snow-Covered Island
3 Snow-Covered Plains
1 Dakkon Blackblade
\\ Artifact (14)
1 Chromatic Lantern
1 Crucible of Worlds
1 Expedition Map
1 Gilded Lotus
1 Grim Monolith
1 Mana Vault
1 Scroll Rack
1 Sensei's Divining Top
1 Sol Ring
1 Static Orb
1 Sword of Feast and Famine
1 Torpor Orb
1 Winter Orb
1 Zuran Orb
\\ Creature (12)
1 Consecrated Sphinx
1 Dark Confidant
1 Emeria Angel
1 Herald of Leshrac
1 Hokori, Dust Drinker
1 Kor Cartographer
1 Mnemonic Wall
1 Ob Nixilis, the Fallen
1 Patron of the Moon
1 Snapcaster Mage
1 Solemn Simulacrum
1 Sun Titan
1 Weathered Wayfarer
\\ Enchantment (10)
1 Animate Dead
1 Aura of Silence
1 Detention Sphere
1 Frozen Aether
1 Land Tax
1 Leyline of the Void
1 Mana Vortex
1 Necropotence
1 Oblivion Ring
1 Rest in Peace
1 Phyrexian Arena
1 Rhystic Study
1 Rising Waters
1 Cyclonic Rift
1 Enlightened Tutor
1 Faith's Reward
1 Mystical Tutor
1 Oblation
1 Pact of Negation
1 Return to Dust
1 Second Sunrise
1 Sunder
1 Swords to Plowshares
1 Turnabout
1 Vampiric Tutor
\\ Sorcery (12)
1 Armageddon
1 Beseech the Queen
1 Bribery
1 Cataclysm
1 Damnation
1 Demonic Tutor
1 Recurring Insight
1 Terminus
1 Vindicate
1 Windfall
1 Wrath of God
\\ Land (36)
1 Watery Grave
1 Godless Shrine
1 Hallowed Fountain
1 Drowned Catacomb
1 Glacial Fortress
1 Isolated Chapel
1 Marsh Flats
1 Polluted Delta
1 Flooded Strand
1 Reliquary Tower
1 Glacial Chasm
1 Command Tower
1 Flagstones of Trokair
1 Strip Mine
1 Cabal Coffers
1 Urborg, Tomb of Yawgmoth
1 Tolaria West
1 Underground Sea
1 Scrubland
1 Tundra
1 Bojuka Bog
1 Creeping Tar Pit
1 Sand Silos
1 Icatian Store
1 Lotus Vale
1 Wasteland
1 Bottomless Vault
3 Snow-Covered Swamp
3 Snow-Covered Island
3 Snow-Covered Plains
The general idea is to drop in one of Dakkon Blackblade,Ob Nixilis, the Fallen, or Emeria Angel and then lock down, destroy, or otherwise remove lands. From there we start swinging and meanwhile try to search up Zuran Orb or Armageddon and one of Faith's Reward or Second Sunrise.
Not sure what to do with this from here. Any comments suggestions?
I'm mostly an EDH player and was thinking earlier it would be cool ability for a Dega (WBR) general. What I came up was:
Pyter, Healer Sacrosanct 1WBR
Legendary Creature — Human Cleric {M}
If an opponent would gain life, that player loses that much life instead.
XWBR: Target player gains X life.
2/4
Any thoughts?
I also once built an Zedruu deck with one of the win cons being Jokulhaups combined with Enduring Ideal into Dovescape.
ci·pher
/ˈsīfər/
Noun
A secret or disguised way of writing; a code.
Verb
Put (a message) into secret writing; encode.
I guess I wouldn't mind so much if I played other formats than EDH. I'm not going to take it out of my decks, p. much guarantee one of the 5 or so people I play with will say something about it though. TBH I don't get it, sure nearly every green deck plays one but I've never seen them net more than 4 lands as the rest of the board immediately works to take it out.
Deck by card type:
1 Zedruu the Greathearted
(7) Artifact:
1 Cloud Key
1 Coalition Relic
1 Darksteel Ingot
1 Lightning Greaves
1 Spellbook
1 Sphere of the Suns
1 Venser's Journal
(21) Creature:
1 Aven Mimeomancer
1 Bazaar Trader
1 Blazing Archon
1 Braids, Conjurer Adept
1 Brion Stoutarm
1 Capricious Efreet
1 Dominus of Fealty
1 Dragonmaster Outcast
1 Magus of the Moat
1 Mirror-Sigil Sergeant
1 Niv-Mizzet, the Firemind
1 Obsidian Fireheart
1 Reya Dawnbringer
1 Rune-Tail, Kitsune Ascendant
1 Serra Ascendant
1 Silent Arbiter
1 Solemn Simulacrum
1 Spellskite
1 Steel Golem
1 Sun Titan
1 Vedalken Plotter
1 Arrest
1 Braid of Fire
1 Copy Enchantment
1 Cradle of Vitality
1 Dovescape
1 Faith's Fetters
1 Followed Footsteps
1 Greater Auramancy
1 Journey to Nowhere
1 Leyline of Anticipation
1 Luminarch Ascension
1 Manabarbs
1 Oblivion Ring
1 Paradox Haze
1 Personal Sanctuary
1 Pyrohemia
1 Pyromancer's Swath
1 Wild Research
(9) Instant:
1 Chaos Warp
1 Comet Storm
1 Enlightened Tutor
1 Oblation
1 Orim's Thunder
1 Return to Dust
1 Shifting Borders
1 Swerve
1 Wild Ricochet
1 Idyllic Tutor
1 Jokulhaups
1 Open the Vaults
1 Storm Herd
1 Wrath of God
(18) Non-Basic Land:
1 Azorius Chancery
1 Boros Garrison
1 Clifftop Retreat
1 Command Tower
1 Darksteel Citadel
1 Emeria, the Sky Ruin
1 Evolving Wilds
1 Glacial Fortress
1 Homeward Path
1 Izzet Boilerworks
1 Kher Keep
1 Mistveil Plains
1 Reliquary Tower
1 Rupture Spire
1 Springjack Pasture
1 Sulfur Falls
1 Terramorphic Expanse
1 Tolaria West
(21) Basic Land:
6 Island
6 Mountain
9 Plains
Deck by card function:
1 Zedruu the Greathearted
Donation/Exchange:
1 Bazaar Trader
1 Steel Golem
1 Vedalken Plotter
1 Pyromancer's Swath
1 Shifting Borders
1 Kher Keep
1 Springjack Pasture
Removal/Donation:
1 Arrest
1 Faith's Fetters
1 Journey to Nowhere
1 Oblivion Ring
Upkeep Effects:
1 Venser's Journal
1 Aven Mimeomancer
1 Braids, Conjurer Adept
1 Capricious Efreet
1 Dominus of Fealty
1 Dragonmaster Outcast
1 Mirror-Sigil Sergeant
1 Reya Dawnbringer
1 Braid of Fire
1 Followed Footsteps
1 Paradox Haze
1 Emeria, the Sky Ruin
Offense:
1 Brion Stoutarm
1 Niv-Mizzet, the Firemind
1 Obsidian Fireheart
1 Serra Ascendant
1 Cradle of Vitality
1 Luminarch Ascension
1 Manabarbs
1 Jokulhaups
1 Storm Herd
1 Lightning Greaves
1 Blazing Archon
1 Magus of the Moat
1 Rune-Tail, Kitsune Ascendant
1 Silent Arbiter
1 Spellskite
1 Dovescape
1 Greater Auramancy
1 Personal Sanctuary
1 Swerve
1 Wild Ricochet
1 Homeward Path
Removal:
1 Pyrohemia
1 Chaos Warp
1 Comet Storm
1 Oblation
1 Orim's Thunder
1 Return to Dust
1 Wrath of God
Recursion/Tutors:
1 Sun Titan
1 Wild Research
1 Enlightened Tutor
1 Idyllic Tutor
1 Open the Vaults
1 Mistveil Plains
Other:
1 Spellbook
1 Copy Enchantment
1 Leyline of Anticipation
1 Cloud Key
1 Coalition Relic
1 Darksteel Ingot
1 Sphere of the Suns
1 Solemn Simulacrum
1 Azorius Chancery
1 Boros Garrison
1 Clifftop Retreat
1 Command Tower
1 Darksteel Citadel
1 Evolving Wilds
1 Glacial Fortress
1 Izzet Boilerworks
1 Reliquary Tower
1 Rupture Spire
1 Sulfur Falls
1 Terramorphic Expanse
1 Tolaria West
6 Mountain
6 Island
9 Plains
Deck is intended to be only semi-competetive/casual. I'm taking any suggestions as to cuts/adds but I do want to stick very close to the elf tribal theme. If possible one card I'd really like to add is Gilt-Leaf Archdruid.
1 Nath of the Gilt-Leaf
Elves (25)
1 Bramblewood Paragon
1 Drove of Elves
1 Elves of Deep Shadow
1 Elvish Archdruid
1 Elvish Champion
1 Elvish Harbinger
1 Ezuri, Renegade Leader
1 Farhaven Elf
1 Glissa Sunseeker
1 Glissa, the Traitor
1 Golgari Guildmage
1 Immaculate Magistrate
1 Imperious Perfect
1 Jagged-Scar Archers
1 Joraga Treespeaker
1 Joraga Warcaller
1 Lys Alana Huntsmaster
1 Nissa's Chosen
1 Nullmage Shepherd
1 Oracle of Mul Daya
1 Rhys the Exiled
1 Savra, Queen of the Golgari
1 Viridian Shaman
1 Wellwisher
1 Wren's Run Packmaster
Artifacts (8)
1 Druidic Satchel
1 Eldrazi Monument
1 Geth's Grimoire
1 Golgari Signet
1 Lightning Greaves
1 Phyrexian Vault
1 Plague Boiler
1 Skullclamp
1 Attrition
1 Dark Tutelage
1 Doubling Season
1 Mind Slash
1 Necrogenesis
1 Parallel Lives
1 Phyrexian Arena
1 Presence of Gond
1 Prowess of the Fair
Instants (5)
1 Beast Within
1 Eyeblight's Ending
1 Harrow
1 Putrefy
1 Slice in Twain
Sorceries (11)
1 Bramblecrush
1 Cultivate
1 Death Cloud
1 Elvish Promenade
1 Explosive Vegetation
1 Green Sun's Zenith
1 Harmonize
1 Maelstrom Pulse
1 Mwonvuli Acid-Moss
1 Primal Command
1 Reap and Sow
Planeswalkers (3)
1 Garruk Relentless
1 Nissa Revane
1 Liliana Vess
1 Barren Moor
1 Bojuka Bog
1 Command Tower
1 Gaea's Cradle
1 Gilt-Leaf Palace
1 Golgari Rot Farm
1 Llanowar Reborn
1 Llanowar Wastes
1 Miren, the Moaning Well
1 Oran-Rief, the Vastwood
1 Overgrown Tomb
1 Phyrexian Tower
1 Polluted Mire
1 Slippery Karst
1 Svogthos, the Restless Tomb
1 Tranquil Thicket
1 Twilight Mire
1 Wirewood Lodge
1 Woodland Cemetery
1 Yavimaya Hollow
Basic Land (18)
12 Forest
6 Swamp
Any suggestions on cuts and additions? My current worries are mostly removal and early game mana. My general rule is not to spend more than $10 on any single card (hence why I have a Batterskull in there instead of a Wurmcoil Engine).
Some possibilities I've considered/am considering:
Mana:
Palladium Myr
Etherium Sculptor
Creatures:
Platinum Angel
Indomitable Archangel
Filigree Angel
Myr Battlesphere
Thopter Assembly
Lodestone Golem
Precursor Golem
Etched Champion
Bounce:
Crystal Shard
Turn to Mist
Removal:
Unmake
Scourglass
Grave Pact
Graveyard Return:
Skeleton Shard
Unburial Rites
Beacon of Unrest
Other:
Beacon of Tomorrows
Blue Sun's Zenith
Praetor's Grasp