I've been having hard times against Jund. Garruk, Vraska, Liliana and Huntmaster +Tusk are giving me such a hard time... Post SB i can turn 1-2 Appetite for Brains and usually make them discard Tusk or Garruk but seems like that's not enough, once they've established board control i can't do much.
Also, how is Snappy working for you guys? I feel like he is lackluster most of the time.
Stupid question: Is rapid hybridalization sometimes used on your own young wolves? else I dont see the reasoning for them, if that is the case can u stack the triggers so that if you have an experiment in play it evolves twice? So the undying wolf returns before the token?
+ is there room for putrefy or do you think it is too expensive?
Well you can also use them on your Strangleroot Geist and it helps you to active the High Priest Morbid. I'm not sure about it but i actually think that the Undying creature returns before the token, if i'm wrong someone correct me.
There could be space, it is a good card, a lil too expensive but it could work.
The main deck should be quite similar to thatguy91's list. Notable differences are +2 Snapcaster +1 Duskmantle Seer -1 Skirsdag High Priest -1 Spell Rupture -1 Evil Twin. And I believe those differences are right, of course
Varolz has been good enough, but I wouldn't want more than a one-of. I love Snapcaster Mage, so found myself having to cut a Skirsdag High-Priest. The same goes for Duskmantle Seer, which often wins games in testing. He's the best curve-topper, and let's not forget finally evolving our Experiment One to 4/4s. I did cut that magic Spell Rupture everyone's been talking about, and I hope I won't miss it. Mana base is nice and clean in the numbers, but I can't help to note the irk that such an aggressive deck plays 10 checklands and only has 11 available green mana spells turn one (for our 7 one-drops, should be ok).
The sideboard is what I'm not really sure about. I've honestly never been impressed by Evil Twin, could someone elaborate on when one would bring him in? If he goes in I bet Wolfir Avenger goes, even if I think it equals "Dreg Mangler minus haste but with built-in-removal" in many aggro matchups, which is great.
Duress lets us be proactive rather than reactive against control, and I think it's the right choice. Some might argue for Dispel and/or Negate instead, but Duress+Golgari Charm renders control quite defenseless for the first four-five turns, which works to our advantage.
Any last-minute suggestions are welcome. I have most of the available main deck/sideboard cards packed up too
Over'n'out.
I love your list. Mind if i run it for this FNM?
Anyways, i think the same about Evil Twin,never been impressed and never really liked it, i just felt that it was a card that i didn't need most of the time.
Yep, this deck can definitely do some serious work with minimal mana. I think this is definitely a case of easily to learn difficult to master. Knowing what tricks to pull where is incredibly important. And yeah, unless your staring down a 23/23 Champion of the Parish I feel like your Spell Rupture's should be fine (we play Tragic Slip, Abrupt Decay and Simic Charm for this exact reason).
Ill be playing around a lot more with the sideboard for the next couple of days. I know Side boarding is without a doubt my worst attribute as a player so it will be something I have to work on personally as well. I just feel like there are a few cards, for example Negate, that the deck can do without.
Have you guys had similar experiences?
Well the thing about Negate is that it shines against Control decks, you can counter like every single threat they throw at you with it.
Alright so i'm thinking on adding Lotleth Troll and/or Varolz to my deck, they seem to be really good. However i can't seem to find a spot for them in my deck... a friendly hand that could help me to fit atleast 2/3 Lotleth?
List that i ran today at FNM, didn't make a report but went 3-1 taking second place. Thinking about Devour Flesh because as said before, need a few answers to Bant Enchant, the only deck i lost to.
Played against:
Junk Reanimator(2-0)
R/G Aggro(2-1)
Another Junk Reanimator(2-1)
Bant Enchant(0-2) Totally owned.
Alright so any thoughts on the new cards? I'm thinking about Putrefy and Varolz as playable options. And possibly Jarad, but i don't want to run both Varolz and Jarad.
I'm not really sure about Guildmage interaction with the deck, sure it is good but i just feel like i'm using a lot of mana with him for practically nothing(imo).
Also, i feel like Putrefy could be a good addition. And i want to fight Deathrite Shaman somewhere in the MD...
Thinking on something like:
-2 Guildmage
-1 Simic Charm
+1 Putrefy
+1 Wolfir Avenger
+1 Young Wolf
and -1 Duskmantle +1 Jarad/Varolz
Still thinking how to move Shaman to the MD, thoughts?
The deck i tested today with a friend. Went like 30 straight games against his Naya Blitz, felt that Evil Twin was kind of bad in that match up so i decided to take it out. However keep in mind that i've only tested against 1 deck.
I'm loving this deck, should i put Evil Twin back in the main again?
Without Lingering Souls, Restoration Angels, Planar Cleansing, Detention Sphere or even Oblivion Ring, you're going to have one heck of a time against opposing Planeswalkers. Either Garruk will be an almost auto win against you, and Liliana will be tough to deal with and Domri Rade looks like he will be unbeatable if he resolves. You are running some planeswalkers and very few creatures, so I'd suggest 2x Lingering Souls main in place of maybe Think Twice and Ultimate Price.
Also, 1 graveyard interaction spell is not going to cut it against any Reanimator deck. Sure you have 2 Angels for that matchup, but they run 3-4 Angels, AND they have Unburial Rites, so they will be chaining their Angels making them pretty tough to deal with. My results, and every other good Esper pilot's results that I know of, have been best with 3-4 Rest in Peace and Memory Adept. Rest in Peace comes down on turn 3, sweep the board on 4, and then Memory adept on 5, and they pretty much just lose. If they deal with the first Rest in Peace/Jace, that's why we have backups. Focus on always keeping a Rest in Peace on the board as soon as they get something big in the graveyard, or before they get to 6 mana (Mulch/Salvage + Rites). It is simply better to go proactive against them, rather than risk taking a bunch of damage to Craterhoof and friends.
I'm actually thinking on keeping Sorin as the only planeswalker in the main. Jace and Tamiyo are cards i don't really like to see most of the time. I'll probably Take out -2 Jace -1 Tamiyo and.. +2 Lingering +1 Planar Cleansing.
You're right there, most of the times i miss the RiP and usually die pretty fast. I'm going to take out Gloom Surgeon, they don't seem pretty effective now.
That's another list i'm planning to take to FNM tonight, can't decide which one to use. This one uses Pike and Forbidden Alchemy instead of Think Twice. Thoughts?
Dimir Charm is really good here. Counters bonfires, Rakdos returns, dreadbore, mortars ect. It also sets up Terminus while dumping flashback, or destroys plenty of good cards against us like Thalia and Ash Zealot.
Also against RDW 2-3 Blind Obediance is fantastic. Anyone else finding extort powerful with all the charms souls and think twice. In the opening it leads to massive drains if not taken care of
Yeah, Dimir Charm is pretty awesome imo.
Also this is my planeswalker line up
2 Jace, AoT
1 Sorin
1 Tamiyo
Also, how is Snappy working for you guys? I feel like he is lackluster most of the time.
Well you can also use them on your Strangleroot Geist and it helps you to active the High Priest Morbid. I'm not sure about it but i actually think that the Undying creature returns before the token, if i'm wrong someone correct me.
There could be space, it is a good card, a lil too expensive but it could work.
I love your list. Mind if i run it for this FNM?
Anyways, i think the same about Evil Twin,never been impressed and never really liked it, i just felt that it was a card that i didn't need most of the time.
Well the thing about Negate is that it shines against Control decks, you can counter like every single threat they throw at you with it.
My list:
4 Breeding Pool
4 Hinterland Harbor
4 Overgrown Tomb
4 Woodland Cemetery
3 Watery Grave
2 Drowned Catacomb
2 Forest
Creatures (23)
4 Dreg Mangler
4 Experiment One
4 Strangleroot Geist
4 Young Wolf
3 Duskmantle Seer
2 Wolfir Avenger
2 Skirsdag High Priest
3 Rancor
4 Rapid Hybridization
3 Spell Rupture
2 Abrupt Decay
2 Simic Charm
2 Deathrite Shaman
2 Vampire Nighthawk
1 Abrupt Decay
1 Golgari Charm
2 Memory's Journey
2 Negate
2 Tragic Slip
3 Appetite for Brains
Probably: -1 Simic Charm -1 Rapid +2 Troll? I don't know, thoughts?
4 Breeding Pool
4 Hinterland Harbor
4 Overgrown Tomb
4 Woodland Cemetery
3 Watery Grave
2 Drowned Catacomb
2 Forest
Creatures (23)
4 Dreg Mangler
4 Experiment One
4 Strangleroot Geist
4 Young Wolf
3 Duskmantle Seer
2 Wolfir Avenger
2 Skirsdag High Priest
3 Rancor
4 Rapid Hybridization
3 Spell Rupture
2 Abrupt Decay
2 Simic Charm
2 Deathrite Shaman
2 Vampire Nighthawk
1 Abrupt Decay
1 Golgari Charm
2 Memory's Journey
2 Negate
2 Tragic Slip
3 Appetite for Brains
List that i ran today at FNM, didn't make a report but went 3-1 taking second place. Thinking about Devour Flesh because as said before, need a few answers to Bant Enchant, the only deck i lost to.
Played against:
Junk Reanimator(2-0)
R/G Aggro(2-1)
Another Junk Reanimator(2-1)
Bant Enchant(0-2) Totally owned.
Anyways, here is the list i've been running:
4 Dreg Mangler
4 Duskmantle Seer
4 Experiment One
2 Snapcaster Mage
4 Strangleroot Geist
1 Wolfir Avenger
3 Young Wolf
2 Zameck Guildmage
Lands (23)
2 Forest
4 Breeding Pool
2 Drowned Catacomb
4 Hinterland Harbor
4 Overgrown Tomb
3 Watery Grave
4 Woodland Cemetery
3 Rancor
2 Abrupt Decay
3 Rapid Hybridization
3 Spell Rupture
1 Simic Charm
1 Tragic Slip
3 Deathrite Shaman
3 Evil Twin
1 Memory's Journey
1 Abrupt Decay
3 Golgari Charm
2 Negate
2 Tragic Slip
I'm not really sure about Guildmage interaction with the deck, sure it is good but i just feel like i'm using a lot of mana with him for practically nothing(imo).
Also, i feel like Putrefy could be a good addition. And i want to fight Deathrite Shaman somewhere in the MD...
Thinking on something like:
-2 Guildmage
-1 Simic Charm
+1 Putrefy
+1 Wolfir Avenger
+1 Young Wolf
and -1 Duskmantle +1 Jarad/Varolz
Still thinking how to move Shaman to the MD, thoughts?
4 Dreg Mangler
4 Duskmantle Seer
4 Experiment One
2 Snapcaster Mage
4 Strangleroot Geist
1 Wolfir Avenger
3 Young Wolf
2 Zameck Guildmage
Lands (23)
2 Forest
4 Breeding Pool
2 Drowned Catacomb
4 Hinterland Harbor
4 Overgrown Tomb
3 Watery Grave
4 Woodland Cemetery
3 Rancor
2 Abrupt Decay
3 Rapid Hybridization
3 Spell Rupture
1 Simic Charm
1 Tragic Slip
3 Deathrite Shaman
3 Evil Twin
1 Memory's Journey
1 Abrupt Decay
3 Golgari Charm
2 Negate
2 Tragic Slip
The deck i tested today with a friend. Went like 30 straight games against his Naya Blitz, felt that Evil Twin was kind of bad in that match up so i decided to take it out. However keep in mind that i've only tested against 1 deck.
I'm loving this deck, should i put Evil Twin back in the main again?
The change i did was : -1 Evil Twin +1 Guildmage.
I'm actually thinking on keeping Sorin as the only planeswalker in the main. Jace and Tamiyo are cards i don't really like to see most of the time. I'll probably Take out -2 Jace -1 Tamiyo and.. +2 Lingering +1 Planar Cleansing.
You're right there, most of the times i miss the RiP and usually die pretty fast. I'm going to take out Gloom Surgeon, they don't seem pretty effective now.
1 Island
4 Drowned Catacomb
4 Glacial Fortress
2 Godless Shrine
4 Hallowed Fountain
4 Isolated Chapel
4 Nephalia Drownyard
2 Watery Grave
Creatures(3)
1 Augur of Bolas
2 Snapcaster Mage
Other Spells(30)
4 Azorius Charm
4 Supreme Verdict
4 Lingering Souls
3 Forbidden Alchemy
3 Sphinx's Revelation
2 Detention Sphere
2 Dissipate
2 Ultimate Price
2 Devour Flesh
1 Cyclonic Rift
1 Runechanter's Pike
1 Terminus
1 Planar Cleansing
2 Sorin, Lord of Innistrad
2 Witchbane Orb
2 Angel of Serenity
3 Rest in Peace
1 Dispel
2 Negate
1 Psychic Spiral
2 Jace, Memory Adept
2 Duress
That's another list i'm planning to take to FNM tonight, can't decide which one to use. This one uses Pike and Forbidden Alchemy instead of Think Twice. Thoughts?
2 Island
1 Plains
4 Drowned Catacomb
4 Glacial Fortress
2 Godless Shrine
4 Hallowed Fountain
4 Isolated Chapel
4 Nephalia Drownyard
2 Watery Grave
Creatures(4)
3 Augur of Bolas
1 Obzedat, Ghost Council
4 Supreme Verdict
4 Azorius Charm
4 Think Twice
4 Sphinx's Revelation
2 Ultimate Price
2 Devour Flesh
2 Dissipate
2 Terminus
2 Sorin, Lord of Innistrad
2 Jace, Architect of Thought
1 Tamiyo, the Moon Sage
2 Witchbane Orb
2 Angel of Serenity
3 Gloom Surgeon
1 Rest in Peace
1 Dispel
1 Negate
1 Psychic Spiral
2 Jace, Memory Adept
2 Duress
What do you guys think about that list?
60 cards
4 Drowned Catacomb
4 Glacial Fortress
2 Godless Shrine
4 Hallowed Fountain
2 Island
4 Isolated Chapel
4 Nephalia Drownyard
1 Plains
2 Watery Grave
4 Augur of Bolas
3 Restoration Angel
2 Snapcaster Mage
2 Devour Flesh
2 Dissipate
1 Dramatic Rescue
2 Planar Cleansing
4 Sphinx's Revelation
4 Supreme Verdict
4 Think Twice
1 Ultimate Price
2 Angel of Serenity
1 Dispel
2 Duress
3 Gloom Surgeon
2 Jace, Memory Adept
1 Negate
1 Psychic Spiral
1 Rest in Peace
2 Witchbane Orb
Ben Stark - Esper Control.
Planar Cleansing is a card i didn't think about.
4 Drowned Catacomb
4 Glacial Fortress
4 Hallowed Fountain
3 Isolated Chapel
3 Nephalia Drownyard
3 Godless Shrine
3 Watery Grave
2 Plains
Creatures(1)
1 Snapcaster Mage
Planeswalkers(4)
1 Liliana of the Veil
1 Jace, Architect of Thought
1 Sorin, Lord of Innistrad
1 Tamiyo, the Moon Sage
3 Azorius Charm
2 Dissipate
4 Think Twice
2 Dimir Charm
3 Sphinx's Revelation
2 Devour Flesh
2 Ultimate Price
Sorceries(6)
2 Terminus
4 Supreme Verdict
Enchantments(5)
2 Detention Sphere
3 Blind Obedience
Sideaboard(15)
1 Drogskol Reaver
1 Oblivion Ring
1 Rest in Peace
1 Jace, Memory Adept
1 Elixir of Inmortality
1 Witchbane Orb
1 Devour Flesh
2 Dispel
2 Negate
1 Psychic Spiral
2 Purify the Grave
1 Obzedat, Ghost Council
I've been having impressive results against aggro with that list. Couldn't decide between Sorin or Liliana so why not both.
4 Drowned Catacomb
4 Glacial Fortress
4 Hallowed Fountain
3 Isolated Chapel
3 Nephalia Drownyard
3 Godless Shrine
3 Watery Grave
1 Island
1 Swamps
Creatures(3)
2 Augur of Bolas
1 Snapcaster Mage
2 Jace, Architect of Thought
1 Sorin, Lord of Innistrad
1 Tamiyo, the Moon Sage
Other spells(27)
3 Azorius Charm
2 Detention Sphere
2 Dissipate
3 Think Twice
3 Lingering Souls
1 Tragic Slip
2 Dimir Charm
2 Sphinx's Revelation
2 Terminus
3 Supreme Verdict
2 Devour Flesh
2 Ultimate Price
3 Rest in Peace
2 Blind Obedience
2 Feeling of Dread
2 Jace, Memory Adept
1 Witchbane Orb
1 Ghost Quarter
3 Negate
1 Elixir of Inmortality
Still trying to decide between Sorin or Liliana or none of them.
Also, thinking on removing Lingering Souls and adding Blind Obedience.
Thoughts on Orzhov Charm?
True, confused your list.
Yeah, Dimir Charm is pretty awesome imo.
Also this is my planeswalker line up
2 Jace, AoT
1 Sorin
1 Tamiyo
thinking about -1 Sorin +1 Liliana, thoughts?