2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Control - Destruction - Mana Havoc
    Oh that kind of suck's... im gonna take it away then...
    I'm going to see what i can do about it. Thx
    Posted in: Vintage Archives
  • posted a message on Control - Destruction - Mana Havoc
    I'm sorry, i don´t think i meant Vintage type when i posted it here. (Maybe delete or repost this post adm's)

    I have a question, would i be able to qualify this deck in the Modern Type?
    Where will this deck fit, in which Type? As you've noticed I'm a newb, I just had this idea for this deck while watching friends playing.
    And more, do you think this strategy would work - if you don't have black lotus -?

    And one last question, the world mtg championship is which type?
    Posted in: Vintage Archives
  • posted a message on Control - Destruction - Mana Havoc
    U = Island
    R = Mountain

    MANA COST - TYPE - NAME - NUMBER OF CARDS IN THE DECK

    Manas - 26 -

    Rishadan Port - {T}: Add {1} to your mana pool. - 2
    {1}, {T}: Tap target land.

    Sprazan Skerry - Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. - 2
    {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool.
    If there are no depletion counters on Saprazzan Skerry, sacrifice it.

    Izzer Boilerwork - Izzet Boilerworks enters the battlefield tapped. - 4
    When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
    T: Add UR to your mana pool.

    Island - 10

    Mountain - 8



    Artifacts - 6 -

    2 - Izzet Signet - 1, T: Add UR to your mana pool. - 2


    3 - Crucible of Worlds - You may play land cards from your graveyard as though they were in your hand. - 2


    4 - Wand of the Elements - T, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play. - 1
    T, Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play.

    5 - Mishra's Helix - {X}, {T}: Tap X target lands. - 1



    Red - 20 -

    R - Instant - Blazing Salvo - Blazing Salvo deals 3 damage to target creature unless it's controller has Blazing Salvo deal 5 damage to him. - 1


    R - Instant - Lightning Bolt - Lightning Bolt deals 3 damage to target creature or player. - 2


    R - Instant - Flame Slash - Flame Slash does 4 damage to target creature - 2


    R - Instant - Raze - At the time you play Raze, sacrifice a land.Destroy target land. - 1


    1R - Creature - Pardic Miner - Sacrifice Pardic Miner: Target player can`t play lands this turn. 1/1 - 2


    1R - Enchant Creature - Custody Battle - Enchanted creature has:
    At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land. - 3


    RR - Instant - Searing Blaze - Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. - 1
    Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.


    2R - Sorcery - Misguided Rage - Target player sacrifices a permanent. - 1


    2R - Sorcery - Mark of Mutiny - Gain control of target creature until end of turn. - 2
    Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.


    3R - Creature - Mine Layer - 1R, T: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. 1/1 - 2
    When Mine Layer leaves play, remove all mine counters from all lands.


    3R - Creature - Dwarven Driller - T: Destroy target land unless its controller has Dwarven Driller deal two damage to him or her. 2/2 - 3



    Blue - 19 -

    U - Instant - Unsummon - Return target creature to it's owner's hand - 1


    U - Sorcery - Distortion Strike - Target creature gets +1/+0 until end of turn and is unblockable this turn. // Rebound - 1


    1U - Instant- Mana Leak - counter target spell unless it's controller pays 3. - 2


    1U - Enchant Land - Psychic Venom - Whenever enchanted land is tapped, Pyschic Venom does 2 damage to lands controller - 2


    UU - Instant - Counterspell - Counter target spell. - 3


    UU - Instant - Boomerang - Return target permanet to it's owner's hand - 3


    1U - Instant - Memory Lapse - Counter target spell.
    If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. - 1


    2U - Instant - Complicate - Counter target spell unless its controller pays 3. Cycling 2U (2U, Discard this card from your hand: Draw a card.) - 1
    When you cycle Complicate, you may counter target spell unless its controller pays 1.


    2U - Instant - Mana Short - All opponent’s lands are tapped, and opponent’s mana pool is emptied. - 2
    Opponent takes no damage from unspent mana.


    1UU - Enchant Creature - Pemmin's Aura - 2
    U : Untap enchanted creature.
    U : Enchanted creature gains flying until end of turn.
    U : Enchanted Creature can’t be the target of spells or abilities until end of turn.
    1 : Enchanted creature gets +1/-1 or -1/+1 until end of turn.


    1UU - Instant - Cackling Counterpart - Put a token onto the battlefield that's a copy of target creature you control. - 2
    Flashback 5UU


    Blue/Red - 4 -

    3UR - Instant - Research/Development - Put a 3/1 red Elemental creature token into play unless any opponent lets you draw a card. - 1
    Repeat this process two more times.


    5U/R - Creature - Dominus of Fealty - Flying
    At the beginning of your upkeep, you may gain control of target permanent until end of turn. 4/4 - 3
    If you do, untap it and it gains haste until end of turn.


    Total of cards: 75
    26 Manas
    23 Instants (6R -16U - 1U/R)
    11 Creatures (8R - 3U/R)
    7 Enchantments (3R - 4U)
    4 Sorceries (3R - 1U)

    No bench yet.


    -------------------------------------------------------------

    So? What do you guys think? What could i add or remove form it?
    I'd really appreciate suggestions.

    My objective is simple, f*** my enemy in mana resources and control the match to the resolve. Try to steal his permanent's if possible and administrate the game, dealing damage and mainly, not letting his game go on. I'm more likely to use "cheap" mana costs cards.

    I just need to buy some cards to have the full deck in my hands, so please don't steal my deck!:)
    Please don't suggest Black Lotus or Mox... i have "financial constraints" haha!
    thx in advance!
    Posted in: Vintage Archives
  • To post a comment, please or register a new account.