To clarify...
Salvation is staying up, but will be under new management.
However-
Much of the staff is still working to build a new home.
Yes? It wasn't super clear what Magic Find's (never heard of them) intentions are going forward.
- Arkmer
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Member for 12 years, 3 months, and 12 days
Last active Sat, Jan, 8 2022 21:14:56
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May 28, 2019Arkmer posted a message on The End of an EraA URL is just a URL, the community is what counts.Posted in: Articles
I hope there isn't much gap between July 8th and the new site. -
Feb 4, 2014Arkmer posted a message on Launch Giveaway!Acidic Slime all the way!! He's super versatile and is always a sound play. Stops fatties, hoses Artifacts and Enchantments, can even get beats if you're ramping into him! There is rarely a time I do not want to Slime someone!Posted in: Announcements
I fell in love with this card during the SOM/INN Standard, I played the mono-Green Wolf Run Ramp deck; I used x4 Beast Within, x4 Acidic Slime, and x4 Green Sun's Zenith to occasionally play full on Land Destruction in addition to the wildly powerful monsters I would windmill-slam into play! Throwing +10/+0 and Trample on a Slime with the Wolf Run was often a scoop from my opponent as well. What a fun standard!
My only regret is never having a Mimic Vat.
Greatest deck achievement, no joke, Primordial Hydra and Fling; I used the Flings in the sideboard to get rid of the Mirran Crusaders that began to plague me, they also happened to be a potential 20 damage to the face in response to removal.
With Red/Green seeing play again, I am in high hopes for a reprint of the Slime. -
Feb 13, 2012Arkmer posted a message on Standard List (Jund Wolf Run)Got this deck to a new meta and just got totally pooped on.Posted in: Arkmer Blog
It's really good against control, but I moved into a heavier aggro meta. Now it is bad bad bad. I'll be putting this away for awhile... maybe forever since I want to off load my Titans. -
Jan 5, 2012Arkmer posted a message on Standard List (Jund Wolf Run)First change: -2 Slagstorm -1 Grave Titan, +2 Sever the Bloodline +1 Inferno Titan.Posted in: Arkmer Blog
Reason: Solar Flare has been really fun to play against because the threat to answer count has been so close it's palpable, ha, as much as I love playing those games I'd like to win them. Sever, I feel is more relevant than Surgical Extraction or Nihil Spellbomb because I'll get two shots at the removal and they can table their threat base (look and feel like they are winning). Sever can be forgotten in the yard, hopefully not by me, and be a surprise or even prevent them from being as aggressive as they could be.
In other matchups it's still solid removal if not better. Not a sweeper which makes me a little sad, but as is common in magic "different uses and weaknesses". -
Dec 29, 2011Arkmer posted a message on Standard List (Jund Wolf Run)Birds have been nice, but Control won't have killed me and I can afford the tempo loss against mid-range because I can trade all day. Aggro is where the birds would matter and the players in my area like to kill them; also, apart from Crusaders my mana drops are on 2, 4 and 6 so the ramp lays out in a way that birds are irrelevant.Posted in: Arkmer Blog
To be honest I just threw Titans in until I couldn't cut any more things so their numbers are flexible. I'll try a few with Inferno, he does have the whole "I kill Mirran Crusader" thing going on. - To post a comment, please login or register a new account.
Exile target creature.
Gain 2 life.
UB - Instant
Choose one -
I'm just not sure all these things should be messed with even when you think it's taking the advantage, that "may" is a very powerful word.
Also a reason for me to want to keep playing Grixis. I'm 100% on for the Awakened Inferno.
Hogaak is probably just another passing phase, but they keep printing the same stuff that keeps getting this "WHOA, IT'S FREE, BROKEN META FOR SIX MONTHS BECAUSE NOT ENOUGH TOURNAMENT RESULTS"* and always in the same strategy (graveyard) and it's getting tiring. I admit they did actually ban KCI, but they epicly failed to recognize that hate cards like RIP and Void are getting out paced by yard strategies once they figure out the play pattern. It's still happening. We've seen Dredge vine win T2 against RIP, regular dredge pull out wins against good solid hate, Phoenix ignore it and win with other angles because "xerox" (like hard casting a Phoenix because you have low removal now). And now they think they'll just print an 8/8 that's psudo free AND give it a new win angle in mill!? How is this different?
After Hogaak is adequately hated out of the meta, I can't wait for them to print the next grave strategy that we have to lament over for the next 3-6 months despite me owning literally all of the grave hate relevant to anyone (I even went out of my way to get 4 Withered Wretch) and for no reason other than WotC "forgot it breaks things". Remember when you had to pay for things? Remember when the benefit from playing land was that you could generate more mana? Well now it's that you get two 2/1s, a couple 3/3s, and maybe an 8/8. Remember when the text on spells mattered beyond "cantrip"? Well, doesn't matter now because you get a few 3/2 flying haste! Counterspell kills diversity, but if I smack my deck full of "draw a card" I can play 3 of the exact same creature every game for 6 months.
I'll admit that control got some toys. We got some powerful things. But where is the free stuff? Azcanta is a T2 do nothing. Jace, as we've all found out, is pretty fragile. Teferi comes into play after you're dead. Veto is a card that only polices control, so it's awesome that control now pushes itself out of the meta. Archmage's Charm is pretty middling to bad. Force of Negation? Good sideboard tech against niche decks. Where is my removal that I can use every time I play a land? Why can't I cast Essence Scatter every time I cast 3 spells? Snapcaster? You know that costs actual mana, right? And then I still have to pay for the spell!
Tired of graveyards. Tired of free. Tired of being told "you're getting powerful things" only to watch it receive minimal testing at release and no one pay it a second thought.
/rant
*Not trying to shoot at ktk, btw, just how they ban things or how long it takes the meta to adjust.
I apologize. I would expect downvotes, but as a great king once said "We, we don't do that here."
Then there are decks that ignore this completely. Removal is removal against Humans, for example.
Just doesn't line up well. If graveyard hate was relevant against everyone- or even the vast majority, people wouldn't be so shy to mainboard it. That's why we start seeing 1-2 main when a deck creeps into ridiculous territory. I think we'll see some of that with Hogaak for awhile until it calms down, but I do think it's sort of funny that we have barely a weekend gone by of it's legality and it's being called for banning. If it continues this way? Ya, I'll jump on board, but not after a weekend.
1) I think this is a wonderful addition to the format. I hope it continues the march toward preventing non-games.
2) If combo becomes degenerate and they do ban it out of existence, then I default back to #1.
3) If combo does become degenerate and they do nothing about it, then this is the exact reason I was very against a Force of Will type card originally. While I am happy to see the whole cycle, I do fear that it has paved the way for it to be a requirement and for more degenerate things to be printed.
Overall I think the rule change is good. While I can see that it probably pushes some decks harder than it pushes other decks, I do think there were other steps taken have a more direct impact on the allowance of such combo to exist. While I have nothing against combo, I do have thoughts about the T4 rule.
As for people wanting Force of Will, Wasteland, TNN, and Black Lotus, I'm not giving sanctuary what actual predictions people made. I'm just pointing out a WotC announcement that hypes up the set as something that will impact Modern more than a Standard set.
I went back and rewatched the announcement and they literally say (@14:48) "you don't have to worry about putting cards that are too broken into Standard. They can just skip into where they're meant to be" then the other two just agree, then they name a couple cards that have made a difference in Modern. Then @21:03 Nassif, "... as you were saying, sets generally don't have that big of an impact on Modern. Maybe 5ish cards can break through and make an impact because for whatever reason in the context of Modern they are more powerful than in the context of Standard, so there are things that can be printed into Standard safely while being powerful in Modern, but the majority of the time it's tough to do that. With this set you can just push the boundaries completely" then goes on to describe some things that would be too much for Standard (despite WotC admittedly considering Counterspell for Standard).
On the other hand... The dude in red does temper Nassif's statement a bit by saying that Nassif doesn't know what's in the set. Then after the cards are revealed, the guy in Blue says, "...an opportunity to deliver a bunch of stuff from a creative, or flavor, or mechanical direction that we've been wanting to do for awhile but couldn't find a place... Of course we try to fit them into Standard if we can but there's alot of ways that they can't. Either for complexity or the wrong audience and the answer just has to be 'no'".
I mostly wanted to include that first paragraph to show that the initial announcement of the set does set a power level expectation in the vein of "this will impact Modern more than a Standard set" and "we can print things that are too good for Standard". You can argue that all that doesn't matter because of the statements in the second paragraph, but frankly they don't actually relate to reining in the power level expectations that have now been set on an official WotC announcement.
Maybe there are more relevant quotes, maybe not. But evidence has been provided.
Am I disappointed? Ya. Do I know better? Ya. Do I care that I know better? no...
H-how are they putting the whole set of MBS into MH1? Oh, it's a Dragons vs Khans style card, neat! "... loses the game..."- what thee actual hell?
Goes in Whir as a side card or as a 1 of alternate win? I don't see Affinity wanting this and can't think of any other Modern decks that would care for this unless Lantern returns. Too bad Lattice doesn't make everything in all zones Artifacts, just makes them colorless.
As a predominantly UBx player I'm not high on seeing White get more good things, but I do like this card. Could have been BG.
"She does this every turn..."