Does this need to transform? Could it not be this:
COST, Turn this creature's Con face up: If the Con is a land card, TRIGGER EFFECT. Otherwise, put N +1/+1 counter(s) on CARDNAME and it gains KEYWORD(s). (Indefinitely.)
Transform is flavorful and useful in many contexts, but I'm not sold on it here. I think this is a mechanic that can be done Renown / Monstrosity style, with Anavolver style reminders for keywords. It also reduces your complexity considerably... but it is quite wordy. I'm assuming this is going to be complex no matter the implementation, though.
Ahhh, that's a great point Apoquallyp. I can't believe I missed that. Yes, that'd cause some serious play/feel dissonance.
Alright, what about a flavor of pride or hubris then? Maybe 'boast' or 'vaunt' or something like that? They get more successful and more arrogant, and demand more for their services. Then you can make the remove-counter stuff have flavor like disgracing someone, humility, and stuff like that?
I think here it feels less negative because it's both a bit more humorous and characterizing, and it doesn't directly imply weakness or cost.
You probably want a few more cantrips or other ways to continue drawing into gas, no? This kind of deck really wants continual cards, or at the very least, scry. Uncanny Outlaw is your one instance of replacing itself that I see, though Grifting gets rid of excess lands, which is nice.
Absolutely lovely! Injured Alpha probably needs a flavor-change, or at least some explanatory flavor text. It's my favorite of the designs, alongside Wisebark Elm.
Legacy: Seems fine. It also feels a bit future-forward, but at the same time, the counters (when passed on) will definitely feel like a 'piece of the past'. Should be good for the theme.
Heir: Could be problematic, especially with History, but seems fun at least.
Relic: How do you differentiate it between creature and noncreature artifact? Could be very confusing.
Mettle: A great way to represent 'learning from pain'. Might confuse players who think the counter can save a 2/2 taking 2 damage.
Inacntation: A one-time cipher seems more balanced as a kicker variant. This is super wordy, however, and it's confusing as to whether you get the effect when you cast it for its Incantation cost, or not.
Legend, there are more laws at common. The other two are "it's against the law to block creatures you control" and "it's against the law for an opponent to cast no spellls during his or her turn".
The entire plane isn't Steampunk, and the parts that aren't are where the Tigrala - like Channeler of the Untamed - live. Theres also the unsettled wilds - where Chandra retreated to in her short story - and the remnants of the civilizations that the Consul has been conquering and exterminating. These are based on traditional Indian creatures; Naga, Garuda, and Tigrala. The Garuda betrayed the wilds and allied with the Consul, the Naga are remaining isolated and relatively neutral, and the Tigrala have basically declared war.
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COST, Turn this creature's Con face up: If the Con is a land card, TRIGGER EFFECT. Otherwise, put N +1/+1 counter(s) on CARDNAME and it gains KEYWORD(s). (Indefinitely.)
Transform is flavorful and useful in many contexts, but I'm not sold on it here. I think this is a mechanic that can be done Renown / Monstrosity style, with Anavolver style reminders for keywords. It also reduces your complexity considerably... but it is quite wordy. I'm assuming this is going to be complex no matter the implementation, though.
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Alright, what about a flavor of pride or hubris then? Maybe 'boast' or 'vaunt' or something like that? They get more successful and more arrogant, and demand more for their services. Then you can make the remove-counter stuff have flavor like disgracing someone, humility, and stuff like that?
I think here it feels less negative because it's both a bit more humorous and characterizing, and it doesn't directly imply weakness or cost.
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I love the mechanic, Legend. It seems perfect for Selesnya.
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Heir: Could be problematic, especially with History, but seems fun at least.
Relic: How do you differentiate it between creature and noncreature artifact? Could be very confusing.
Mettle: A great way to represent 'learning from pain'. Might confuse players who think the counter can save a 2/2 taking 2 damage.
Inacntation: A one-time cipher seems more balanced as a kicker variant. This is super wordy, however, and it's confusing as to whether you get the effect when you cast it for its Incantation cost, or not.
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The entire plane isn't Steampunk, and the parts that aren't are where the Tigrala - like Channeler of the Untamed - live. Theres also the unsettled wilds - where Chandra retreated to in her short story - and the remnants of the civilizations that the Consul has been conquering and exterminating. These are based on traditional Indian creatures; Naga, Garuda, and Tigrala. The Garuda betrayed the wilds and allied with the Consul, the Naga are remaining isolated and relatively neutral, and the Tigrala have basically declared war.