Is there any merit in running 2 All is Dust? What decks would a second copy in the SB come in against?
You want board wipes vs.
Boggles (EDIT: Forgot this one)
Small Zoo
Big Zoo
Kiki-Chord
Merfolk
Abzan Collected Company (Persist Combo)
Elves
Infect...I mean if you're not dead yet, and you didn't have the spot removal. Affinity...but All is Dust is just the worst card in the deck vs. them. Junk/Abzan/Jund. Technically board wipes are good here, but we're already at a good matchup there. Plus, manlands are pretty big threats so you rely on your GQ's. Delver? I've played against this deck way more now that Twin's gone. Board Wipes are too slow vs. Delver generally, but sometimes they use Young Pyromancer...so you need a wipe. The delver matchup is quite difficult. They play blood moons, molten rain, & Crumble to Dust in main/side. They can keep countering our removal/stranglers. They can bolt 1/2 Lingering souls so your block isn't lethal.
8 Reality Smasher main seems sweet, what are the other 4 supposed to be?
Also, why GB? Abrupt Decay is still universal, but you're going to lose A LOT of value vs the emerging Kiki-Chord's Kitchen Finks/Voice/Eternal Witness.
If you stick with GB, you need a manabase that supports all the colorless cards you want to play.
4 LLanowar Wastes
+1 Ghost Quarter
Maybe +1 Cavern of Souls
Ended up dropping Reality Smasher. He sure is great at closing games, but what I usually found was that he was too slow vs. aggro matches, and we're already good at killing other midrange/control decks.
Went 2/2/2 on Eye/Urborg/Map plan. Honestly I hate casting map, it's slow and boring, but it makes the deck more consistent.
I like Matter reshaper. He's proactive and gives us something to do early on if we don't have anything processed yet.
He beats well, he blocks well. No value if he get's Path'd, but hey, you get a land and that was their Path they wont have for your next guy.
Try out as a 2-3 split between him and Strangler.
I just had issues consistently getting Strangler online when I wanted it.
Went down to 3 Sower. Was often doing nothing, or sitting in my hand being expensive. I'll go up to 4 if I can squeeze in 1 Scrabbling Claw to help exile opponent's cracked fetchlands for a future Sower.
You'll notice this list has 3 tapped lands. I don't really map for Bojuka bog, but it's been nice to have in hand to process when I want it. Turn 1 discard is not really the goal anymore. It's more like T1-T3 setup Relic/discard/& Souls. T2/T3/4 TKS.
2 Shambling Vents, 1 Vault of the Archangel, & 3 Timely Reinforcement. Also, 1 less Sower. This deck is built to handle aggro. Infect can still be an issue, but lingering souls tokens can block them all day.
Scapeshift is actually kinda hard for this deck. We don't run Tectonic Edge, so keeping their land count down is hard. I try to aggro them quickly and discard/TKS their Scapeshift/Bring to Light, or their card draw. Get your life total above 18. They have trouble killing Blight Herder and TKS cuz 4/5 or 4/4 is difficult for red. TL;DR Discard their combo piece, aggro them, stay above 18, get to Ulamog and win.
Now that Twin's gone, stupid uninteractive decks like Storm are coming back..gross. You can discard their Ascension or put them in topdeck mode. TKS exiles stuff which is very relevant. Disrupt and establish a clock. Gams 2 & 3 they board inot Empty the Warrens and it's unwinnable for us unless we have a sweeper in hand, or their hand sucks.
Haven't gotten a chance to play against Kiki-Chord yet.
Infect is still rough. Even with sideboard slots and lots of removal and blockers. If your hand is clunky (it often is) they will just jam all their spells and kill you. If you kil their Glistener Elf/Blighted Agent, their Inkmoth will win while you're tapped out.
I certainly miss playing against Twin.
1x Warping Wail in sideboard has helped for matches like this.
1x Aven Mindcensor might be neat sideboard tech too. She can stop fetches, GQ's, and Paths in many patchups. Hurts Tron and Scapeshift, can block vs. Affinity.
I don't know what/how many sweepers to run in th side. I want something for Merfolk/Elves/Abzan Coco/Affinity, but All is Dust usually is too slow, and does nothing vs. affinity. Engineered Explosives might be the pick, haven't tested. Zoo can be hard as well.
EDIT: For sweepers, what about Black Sun's Zenith? On 3 mana it still kills a bunch of elves and affinity/infect. We can cast it for 5mana (3BB) and -3/-3 everything but still keep our TKS alive (as a 1/1 but still). At 4 mana it doesn't kill all of Zoo's creatures, but does make them unthreatening.
Not sure if it's better then Flaying Tendrils, because Kiki-Chord runs Finks & Voice.
Also, thoughts on 1 MB Oblivion Ring? I dont know what to cut yet, maybe the Dismember. It's certainly slower, but having a nice universal removal that can hit Cranial Plating/Wurmcoil/Karn/Finks/Merfolk/Pyromancer's Ascension/Random Delver Creatures.
Lots of Inkmoth Nexus, maybe for Affinty or or Infect.
And as expected, Tron decks.
Voice of Resurgence, Kikki-Jikki, Resto Angel, Noble Hierarch (partially Infect) Kiki-Chord decks are about to become very popular.
Scapeshift is going up to.
Also some Goryo's Vengeance but we'll have to see if that deck is consistent enough.
Perhaps the meta will be something like:
T1: Tron, Infect, Affinty, Scapeshift, Kiki Chord
T2: Burn, Eldrazi, Midrange Grinder, Grishoalbrand
Yikes, if you want to interact and play games of Magic with your opponent, Modern is a scary place to be now...
If you want a real chance vs. the big mana decks, I think X Fulminator Main needs to be considered.
Personally, I would hedge towards 3-4.
A theme I'm seeing here, is that even the aggro decks have powerful utility lands. MD Fulminator seems quite strong.
I honestly think we should remake this deck from the ground-up focusing on these 5 matchups.
I never really play Mardu so I'm not the prime candidate here, but just looking at common MD cards vs. the matchups.
Lingering Souls already good.
Lightning Helix good vs burn/affinity.
Kologhan's Command good vs Affinity.
Grim Lavamancer good vs. Affinity/Infect.
If you MD Fulminator's, that's great vs. Tron/Eldrazi. Alesha has wonderful synergy with Fulminators, but Alesha dies to Clasm, and Eldrazi decks ruin the graveyard, just a thought.
So, like Jund, this deck will pack a lot of disruption, but needs a way to card advantage into more lands/answers/threats to win the game once it has disrupted the opponent enough.
Black is more consistent, more linear gameplan. Generally it wants to accelerate into fatties in the heartless version, or be Black/<>Coloroless so consistent mana to cast TKS, Smasher, whatever. Black slightly more reliant on hand disruption and carrying a variety of removal.
White has better sideboard cards, and is a more midrange style of play. Lingering Souls offers threts vs slow decks, and blockers vs. fast decks. Also one of the only ways to beat Liliana. Path is a safe removal spell to kill anything, and is an extra way to provide processing. White also has lifegain in sideboard, and lifegain main deck (Shambling Vent, Vault of the Archangel).
I'm actually like, less excited for the Pro Tour. It seems like it's just gonna be piles of linear thrown at each other & sideboard cards roulette.
That said, what maindeck cards can Tron or BG Eldrazi play to combat Burn/Affinity/Infect?
Some lists were already playing Spellskite main for Twin, but he's also great vs. Infect if they're not packing Twisted Image.
Has anyone mentioned Merfolk? Do they fold to the first Wurmcoil or Ostone/Pyroclasm?
Interesting. Mostly been playing on Xmage, not sure if that trigger is working correctly, or if I just haven't seen very many lands exiled for other reasons.
I initially though this was right, but now i'm thinking cutting "crappy cards" like scrabbling claws isn't what we want to do. We want to exile as many lands as we can from our opponent's graveyard to make oblivion sower better. I wouldn't be comfortable relying only on relics and bog to do that.
EDIT: Oblivion Sower works differently.
Between TKS, Path, and Relic, there's plenty of often used and good cards that allow for processing.
I've played with Expedition map. I never really wanted it. It was slow vs. the fast decks, didn't do anything vs. midrange decks, and is a lame topdeck down the line in our midrangey deck. I really don't think we need 25 lands + 2-3 maps. That's like half the deck devoted to mana.
With cheap cards like Souls, Discard, Matter Reshaper, and TKS, we don't have to get to 5/6//7/10 mana, there should be things to do when you're sitting at 3-4 mana.
About Reality Smasher, He's fine on defense vs. Path to Exile & Terminate, those cards see a lot of play. He's worse vs. Dismember I suppose, but then your opponent is 2-for-1'ing them selves which could be terrible. This guy is very powerful threat in any kind of slower game. Don't knock till you've tried. Although it might just be fine to -2 Smasher , +1 Sower & Strangler or something.
You want more consistency? Change the Reality Smashers and Matter Reshapers into Sowers & Stranglers.
But I found Strangler's blanked a lot, or didn't have enough processing to be relevant when I wanted them.
And Sower was often just dead in my hand if I had a clunky draw. It's also pretty underwhelming if you're losing.
Matter Reshaper is a CHEAP proactive threat you can throw onto an empty board. He's also a decent blocker vs. the aggro decks. Reality Smasher is amazing. He's great vs midrange or control(is that a thing?) and he's not bad vs. aggro if they're not flying, and you can afford to cast him (CMC = 5). TKS is perfect as a 3-of, I do not recommend changing that.
Both of these are also cards you can tutor with Eye of Ugin + lands + Scion Token sac's and then cast with whatever mana you had left on the next turn, for when you just can't afford Ulamog but NEED a board presence, or NEED to do 2 things in one turn.
Not sure why people are playing Expedition Map, I don't think it's necessary unless you're going much heavier drop route.
At this version, deck is a midrange grinder with game vs. the whole field, still terrible vs. Tron.
Midrange Deck that has powerful High end mid game cards and innevtiable Ulamog or Kozilek if you need counters + Card Draw.
I like this Processing version so far, because processing is easy and natural (TKS, Relic, Path, Sower, Bojuka), you're also not so reliant on it that you have to play crappy cards like Scrabbling Claw.
Maybe budget was an issue, if not then... Auriok Champion seems better than Kor Firewalker. Red decks still can't kill it, and you can just rely on your 9 token generators to gain life. Day of Judgement should be replaced by Wrath of God.
Not sure what sideboard Torpor Orb is for, everyone brings in some artifact/enchantment hate for this deck after sideboard.
You can probably cut 1-2 discard and bring in Lilliana, of the Veil.
It's funny, Gerry mentioned this might be a testing shell for Stoneforge Mystic. I would agree, she can be slotted in pretty nicely.
Oblivion Sower is actually pretty lame now, and doesn't really help if we're behind, too expensive, gets chumped or killed. When ahead it doesn't seem to do much either.
Reality Smasher is just stupid. He turns your opponent's gameplan into "Immediately kill that thing now, or win in 2 turns." Thought-knot Seer is as fantastic as we all expected. He's pretty beefy and exiling their best card makes it hard for your opponent to recover when you've already either disrupted his hand, his creatures, or his graveyard synergies. Blight Herder Is still strong, though he doesn't seem as good next to the two guys posted above. Herder still goes wide and turns your opponent's attention at him. I haven't casted him yet without processing, never wanted a vanilla 4/5. Warping Wail Has been fine as a 2 of. It's killed Jaces, Dark Confidants, Splinter Twin targets, Monastery Mentor, Glistener Elf...It's also countered Thoughtseize efects, a Damnation, Serum Visions & Unburial Rites.
Went down to 1 Wasteland Strangler because he's too often left without any processing. With no Path to Exile's, and TKS comes down late, I just turned Strangler into removal spells. Might hurt aggro matchup, but I don't think clunky draws are helped when you're going the extra step to get a process for him. He was often a vanilla 3/2.
1 of Endless One has been fine. Guy is so huge for whatever your mana is on the board, often ends up as a 5/5 or 6/6 and is just filler on the curve. Hard for opponent to predict him, but easy for us to shove him in when we miss processing for Blight Herders, or just want a random on curve threat.
I've yet to cast Kozilek, sure he's good but I just haven't had a game get there yet.
Certainly wouldn't mind adding some lifegain. Thought about Whip of Erebos in the board over a Ruin Processor.
All I want to do with this deck is cast the 4 & 5 drops. The processing sure is extra work and I'm not sure it's worth it for like 4 Blight Herders, but that main deck graveyard hate is backbreaking for the Blue decks and Tarmogoyf decks. Discard + removal into stupid 4/5 drops has been good enough to win most games. Long games are lacking Lingering Souls but still have a bunch of mid range power drops.
I would really like to test Matter Reshaper because he's a cheap proactive threat that can provide card advantage.
I know we're not the Heartless Summoning variant, or big on Mind Stones yet, but something that fits the turn 2-3 curve and can cycle later on, as well as provide colorless mana seems kinda sweet. Maybe in Sower's spot.
Haven't tested Liliana, and she might just be the card to help the burn/infect matches, not really sure.
Agreed that Land Destruction hurts Tron a lot harder than Eldrazi.
Land destruction usually denies this deck 2 mana if it's not a ghost quarter, or 1 mana if it is a Ghost Quarter.
(Temple = 2 mana, Eye = 2, Eye + Urborg = 3).
Against Tron, Land Destruction often costs them 4-5 mana (Sowing Salt effect) or 4 mana if it's a Ghost Quarter.
(Tower, Mine, Plant = 7 total, Ghost Quartered = replace a tron land with a forest. Now they have 1,1, G)
3- Why no love for Reality Smasher and Matter Reshaper?
1. 4/5 + 3/3 worth of tokens lets this deck go "wide" in one card, meaning it's difficult to answer with 1 for 1 removal. Provides multiple attackers/blockers. Those tokens can also be sac'd on an end of opponent's turn with a few lands leftover to fetch Ulamog via: eye. TL;DR This guy is roughly Tarmogoyf-size & only costs 2,3, or 4 mana that summons tokens that can help attack/block/ or ramp.
2. Sower is usually what turns the game around. You go from discarding/controlling graveyard and board, to casting this guy, and you've got lands to start doing more than 1 thing a turn, or one big thing a turn. Urborg is what makes your opponent's lands tap for mana, even if they're fetches.
3. Those cards just came out, so nobody's been testing a ton with them.
Drawing a card is a humongous deal, and the whole purpose of utilizing a card than is both an enabler, and a cantrip.
It also helps disrupt other decks GY strategies.
You want board wipes vs.
Boggles (EDIT: Forgot this one)
Small Zoo
Big Zoo
Kiki-Chord
Merfolk
Abzan Collected Company (Persist Combo)
Elves
Infect...I mean if you're not dead yet, and you didn't have the spot removal.
Affinity...but All is Dust is just the worst card in the deck vs. them.
Junk/Abzan/Jund. Technically board wipes are good here, but we're already at a good matchup there. Plus, manlands are pretty big threats so you rely on your GQ's.
Delver? I've played against this deck way more now that Twin's gone. Board Wipes are too slow vs. Delver generally, but sometimes they use Young Pyromancer...so you need a wipe. The delver matchup is quite difficult. They play blood moons, molten rain, & Crumble to Dust in main/side. They can keep countering our removal/stranglers. They can bolt 1/2 Lingering souls so your block isn't lethal.
8 Reality Smasher main seems sweet, what are the other 4 supposed to be?
Also, why GB? Abrupt Decay is still universal, but you're going to lose A LOT of value vs the emerging Kiki-Chord's Kitchen Finks/Voice/Eternal Witness.
If you stick with GB, you need a manabase that supports all the colorless cards you want to play.
4 LLanowar Wastes
+1 Ghost Quarter
Maybe +1 Cavern of Souls
4x Blight Herder
2x Matter Reshaper
3x Oblivion Sower
3x Thought-Knot Seer
1x Ulamog, the Ceaseless Hunger
3x Wasteland Strangler
Spells (20)
4x Path to Exile
1x Slaughter Pact
1x Dismember
4x Relic of Progenitus
3x Inquisition of Kozilek
1x Thoughtseize
4x Lingering Souls
2x Expedition Map
1x Bojuka Bog
4x Caves of Koilos
4x Eldrazi Temple
2x Eye of Ugin
3x Ghost Quarter
2x Godless Shrine
2x Plains
2x Shambling Vent
1x Swamp
2x Urborg, Tomb of Yawgmoth
1x Vault of the Archangel
1x Warping Wail
2x Disenchant
1x Black Sun's Zenith (Previously Doom Blade)
1x Flaying Tendrils
1x Ghost Quarter
2x Spellskite
2x Stony Silence
2x Surgical Extraction
3x Timely Reinforcements
Ended up dropping Reality Smasher. He sure is great at closing games, but what I usually found was that he was too slow vs. aggro matches, and we're already good at killing other midrange/control decks.
Went 2/2/2 on Eye/Urborg/Map plan. Honestly I hate casting map, it's slow and boring, but it makes the deck more consistent.
I like Matter reshaper. He's proactive and gives us something to do early on if we don't have anything processed yet.
He beats well, he blocks well. No value if he get's Path'd, but hey, you get a land and that was their Path they wont have for your next guy.
Try out as a 2-3 split between him and Strangler.
I just had issues consistently getting Strangler online when I wanted it.
Went down to 3 Sower. Was often doing nothing, or sitting in my hand being expensive. I'll go up to 4 if I can squeeze in 1 Scrabbling Claw to help exile opponent's cracked fetchlands for a future Sower.
You'll notice this list has 3 tapped lands. I don't really map for Bojuka bog, but it's been nice to have in hand to process when I want it. Turn 1 discard is not really the goal anymore. It's more like T1-T3 setup Relic/discard/& Souls. T2/T3/4 TKS.
2 Shambling Vents, 1 Vault of the Archangel, & 3 Timely Reinforcement. Also, 1 less Sower. This deck is built to handle aggro. Infect can still be an issue, but lingering souls tokens can block them all day.
Scapeshift is actually kinda hard for this deck. We don't run Tectonic Edge, so keeping their land count down is hard. I try to aggro them quickly and discard/TKS their Scapeshift/Bring to Light, or their card draw. Get your life total above 18. They have trouble killing Blight Herder and TKS cuz 4/5 or 4/4 is difficult for red. TL;DR Discard their combo piece, aggro them, stay above 18, get to Ulamog and win.
Now that Twin's gone, stupid uninteractive decks like Storm are coming back..gross. You can discard their Ascension or put them in topdeck mode. TKS exiles stuff which is very relevant. Disrupt and establish a clock. Gams 2 & 3 they board inot Empty the Warrens and it's unwinnable for us unless we have a sweeper in hand, or their hand sucks.
Haven't gotten a chance to play against Kiki-Chord yet.
Infect is still rough. Even with sideboard slots and lots of removal and blockers. If your hand is clunky (it often is) they will just jam all their spells and kill you. If you kil their Glistener Elf/Blighted Agent, their Inkmoth will win while you're tapped out.
I certainly miss playing against Twin.
1x Warping Wail in sideboard has helped for matches like this.
1x Aven Mindcensor might be neat sideboard tech too. She can stop fetches, GQ's, and Paths in many patchups. Hurts Tron and Scapeshift, can block vs. Affinity.
I don't know what/how many sweepers to run in th side. I want something for Merfolk/Elves/Abzan Coco/Affinity, but All is Dust usually is too slow, and does nothing vs. affinity. Engineered Explosives might be the pick, haven't tested. Zoo can be hard as well.
EDIT: For sweepers, what about Black Sun's Zenith? On 3 mana it still kills a bunch of elves and affinity/infect. We can cast it for 5mana (3BB) and -3/-3 everything but still keep our TKS alive (as a 1/1 but still). At 4 mana it doesn't kill all of Zoo's creatures, but does make them unthreatening.
Not sure if it's better then Flaying Tendrils, because Kiki-Chord runs Finks & Voice.
Also, thoughts on 1 MB Oblivion Ring? I dont know what to cut yet, maybe the Dismember. It's certainly slower, but having a nice universal removal that can hit Cranial Plating/Wurmcoil/Karn/Finks/Merfolk/Pyromancer's Ascension/Random Delver Creatures.
http://www.mtggoldfish.com/movers-details/online/modern/winners/wow
Lots of Inkmoth Nexus, maybe for Affinty or or Infect.
And as expected, Tron decks.
Voice of Resurgence, Kikki-Jikki, Resto Angel, Noble Hierarch (partially Infect) Kiki-Chord decks are about to become very popular.
Scapeshift is going up to.
Also some Goryo's Vengeance but we'll have to see if that deck is consistent enough.
Perhaps the meta will be something like:
T1: Tron, Infect, Affinty, Scapeshift, Kiki Chord
T2: Burn, Eldrazi, Midrange Grinder, Grishoalbrand
Yikes, if you want to interact and play games of Magic with your opponent, Modern is a scary place to be now...
If you want a real chance vs. the big mana decks, I think X Fulminator Main needs to be considered.
Personally, I would hedge towards 3-4.
As Cody_X mentioned, there should be plenty of removal for the aggro decks, and land disruption for the Tron/Eldrazi decks.
Eldrazi still seems poor just because their creatures are generally powerful and sometimes 2-for-1.
Thinking of these 5 decks
Tron
Eldrazi
Infect
Burn
Affinity
What are the best sideboard options?
A theme I'm seeing here, is that even the aggro decks have powerful utility lands. MD Fulminator seems quite strong.
I honestly think we should remake this deck from the ground-up focusing on these 5 matchups.
I never really play Mardu so I'm not the prime candidate here, but just looking at common MD cards vs. the matchups.
Lingering Souls already good.
Lightning Helix good vs burn/affinity.
Kologhan's Command good vs Affinity.
Grim Lavamancer good vs. Affinity/Infect.
If you MD Fulminator's, that's great vs. Tron/Eldrazi. Alesha has wonderful synergy with Fulminators, but Alesha dies to Clasm, and Eldrazi decks ruin the graveyard, just a thought.
So, like Jund, this deck will pack a lot of disruption, but needs a way to card advantage into more lands/answers/threats to win the game once it has disrupted the opponent enough.
White has better sideboard cards, and is a more midrange style of play. Lingering Souls offers threts vs slow decks, and blockers vs. fast decks. Also one of the only ways to beat Liliana. Path is a safe removal spell to kill anything, and is an extra way to provide processing. White also has lifegain in sideboard, and lifegain main deck (Shambling Vent, Vault of the Archangel).
That said, what maindeck cards can Tron or BG Eldrazi play to combat Burn/Affinity/Infect?
Some lists were already playing Spellskite main for Twin, but he's also great vs. Infect if they're not packing Twisted Image.
Has anyone mentioned Merfolk? Do they fold to the first Wurmcoil or Ostone/Pyroclasm?
Thanks for pointing that out.
EDIT: Oblivion Sower works differently.
Between TKS, Path, and Relic, there's plenty of often used and good cards that allow for processing.
I've played with Expedition map. I never really wanted it. It was slow vs. the fast decks, didn't do anything vs. midrange decks, and is a lame topdeck down the line in our midrangey deck. I really don't think we need 25 lands + 2-3 maps. That's like half the deck devoted to mana.
With cheap cards like Souls, Discard, Matter Reshaper, and TKS, we don't have to get to 5/6//7/10 mana, there should be things to do when you're sitting at 3-4 mana.
About Reality Smasher, He's fine on defense vs. Path to Exile & Terminate, those cards see a lot of play. He's worse vs. Dismember I suppose, but then your opponent is 2-for-1'ing them selves which could be terrible. This guy is very powerful threat in any kind of slower game. Don't knock till you've tried. Although it might just be fine to -2 Smasher , +1 Sower & Strangler or something.
4x Blight Herder
1x Kozilek, the Great Distortion
2x Matter Reshaper
2x Oblivion Sower
2x Reality Smasher
3x Thought-Knot Seer
1x Ulamog, the Ceaseless Hunger
2x Wasteland Strangler
Spells (18)
4x Path to Exile
2x Slaughter Pact
4x Relic of Progenitus
4x Inquisition of Kozilek
4x Lingering Souls
1x Bojuka Bog
1x Cavern of Souls
4x Caves of Koilos
4x Eldrazi Temple
3x Eye of Ugin
2x Ghost Quarter
2x Godless Shrine
2x Plains
2x Shambling Vent
1x Swamp
2x Urborg, Tomb of Yawgmoth
1x Vault of the Archangel
1x Celestial Purge
2x Disenchant
1x Dismember
1x Flaying Tendrils
1x Ghost Quarter
2x Spellskite
2x Stony Silence
2x Surgical Extraction
3x Timely Reinforcements
You want more consistency? Change the Reality Smashers and Matter Reshapers into Sowers & Stranglers.
But I found Strangler's blanked a lot, or didn't have enough processing to be relevant when I wanted them.
And Sower was often just dead in my hand if I had a clunky draw. It's also pretty underwhelming if you're losing.
Matter Reshaper is a CHEAP proactive threat you can throw onto an empty board. He's also a decent blocker vs. the aggro decks.
Reality Smasher is amazing. He's great vs midrange or control(is that a thing?) and he's not bad vs. aggro if they're not flying, and you can afford to cast him (CMC = 5).
TKS is perfect as a 3-of, I do not recommend changing that.
Both of these are also cards you can tutor with Eye of Ugin + lands + Scion Token sac's and then cast with whatever mana you had left on the next turn, for when you just can't afford Ulamog but NEED a board presence, or NEED to do 2 things in one turn.
Not sure why people are playing Expedition Map, I don't think it's necessary unless you're going much heavier drop route.
At this version, deck is a midrange grinder with game vs. the whole field, still terrible vs. Tron.
Midrange Deck that has powerful High end mid game cards and innevtiable Ulamog or Kozilek if you need counters + Card Draw.
I like this Processing version so far, because processing is easy and natural (TKS, Relic, Path, Sower, Bojuka), you're also not so reliant on it that you have to play crappy cards like Scrabbling Claw.
Gerry Thompson put up this article for a 5-0 BW Midrange deck.
http://www.starcitygames.com/article/32222_Daily-Digest-900-JP.html
I'll post the list here though:
2 Spellskite
2 Kor Firewalker
1 Mirran Crusader
1 Heliod, God of the Sun
Planeswalkers (4)
2 Elspeth, Knight-Errant
2 Sorin, Lord of Innistrad
Spells (26)
1 Batterskull
1 Relic of Progenitus
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Hero's Downfall
1 Murderous Cut
4 Path to Exile
1 Ultimate Price
3 Day of Judgment
4 Inquisition of Kozilek
4 Lingering Souls
4 Thoughtseize
4 Plains
3 Swamp
1 Caves of Koilos
4 Godless Shrine
3 Isolated Chapel
3 Marsh Flats
1 Mutavault
2 Shambling Vent
1 Vault of the Archangel
1 Verdant Catacombs
1 Urborg, Tomb of Yawgmoth
2 Relic of Progenitus
1 Torpor Orb
1 Fulminator Mage
2 Kor Firewalker
1 Sin Collector
1 Stillmoon Cavalier
4 Sundering Growth
2 Zealous Persecution
1 Memoricide
Maybe budget was an issue, if not then...
Auriok Champion seems better than Kor Firewalker. Red decks still can't kill it, and you can just rely on your 9 token generators to gain life.
Day of Judgement should be replaced by Wrath of God.
Not sure what sideboard Torpor Orb is for, everyone brings in some artifact/enchantment hate for this deck after sideboard.
You can probably cut 1-2 discard and bring in Lilliana, of the Veil.
It's funny, Gerry mentioned this might be a testing shell for Stoneforge Mystic. I would agree, she can be slotted in pretty nicely.
http://www.mtggoldfish.com/deck/361790#online
2x Cavern of Souls
4x Eldrazi Temple
4x Eye of Ugin
2x Ghost Quarter
1x Radiant Fountain
1x Sea Gate Wreckage
6x Swamp
3x Urborg, Tomb of Yawgmoth
Creature (18)
4x Blight Herder
1x Endless One
1x Kozilek, the Great Distortion
2x Oblivion Sower
4x Reality Smasher
4x Thought-Knot Seer
1x Ulamog, the Ceaseless Hunger
1x Wasteland Strangler
4x Inquisition of Kozilek
1x Thoughtseize
1x Dismember
2x Go for the Throat
1x Slaughter Pact
2x Warping Wail
Processing/Cantrips (6)
4x Relic of Progenitus
2x Scrabbling Claws
1x All Is Dust
2x Disfigure
2x Dismember
1x Duress
2x Flaying Tendrils
1x Ghost Quarter
2x Ruin Processor
2x Spellskite
2x Surgical Extraction
This was my previous deck (BW Eldrazi) http://tappedout.net/mtg-decks/orzhov-eldrazi-modern/
This new B/<> version has been very strong.
Oblivion Sower is actually pretty lame now, and doesn't really help if we're behind, too expensive, gets chumped or killed. When ahead it doesn't seem to do much either.
Reality Smasher is just stupid. He turns your opponent's gameplan into "Immediately kill that thing now, or win in 2 turns."
Thought-knot Seer is as fantastic as we all expected. He's pretty beefy and exiling their best card makes it hard for your opponent to recover when you've already either disrupted his hand, his creatures, or his graveyard synergies.
Blight Herder Is still strong, though he doesn't seem as good next to the two guys posted above. Herder still goes wide and turns your opponent's attention at him. I haven't casted him yet without processing, never wanted a vanilla 4/5.
Warping Wail Has been fine as a 2 of. It's killed Jaces, Dark Confidants, Splinter Twin targets, Monastery Mentor, Glistener Elf...It's also countered Thoughtseize efects, a Damnation, Serum Visions & Unburial Rites.
Went down to 1 Wasteland Strangler because he's too often left without any processing. With no Path to Exile's, and TKS comes down late, I just turned Strangler into removal spells. Might hurt aggro matchup, but I don't think clunky draws are helped when you're going the extra step to get a process for him. He was often a vanilla 3/2.
1 of Endless One has been fine. Guy is so huge for whatever your mana is on the board, often ends up as a 5/5 or 6/6 and is just filler on the curve. Hard for opponent to predict him, but easy for us to shove him in when we miss processing for Blight Herders, or just want a random on curve threat.
I've yet to cast Kozilek, sure he's good but I just haven't had a game get there yet.
Certainly wouldn't mind adding some lifegain. Thought about Whip of Erebos in the board over a Ruin Processor.
All I want to do with this deck is cast the 4 & 5 drops. The processing sure is extra work and I'm not sure it's worth it for like 4 Blight Herders, but that main deck graveyard hate is backbreaking for the Blue decks and Tarmogoyf decks. Discard + removal into stupid 4/5 drops has been good enough to win most games. Long games are lacking Lingering Souls but still have a bunch of mid range power drops.
I would really like to test Matter Reshaper because he's a cheap proactive threat that can provide card advantage.
I know we're not the Heartless Summoning variant, or big on Mind Stones yet, but something that fits the turn 2-3 curve and can cycle later on, as well as provide colorless mana seems kinda sweet. Maybe in Sower's spot.
Haven't tested Liliana, and she might just be the card to help the burn/infect matches, not really sure.
Land destruction usually denies this deck 2 mana if it's not a ghost quarter, or 1 mana if it is a Ghost Quarter.
(Temple = 2 mana, Eye = 2, Eye + Urborg = 3).
Against Tron, Land Destruction often costs them 4-5 mana (Sowing Salt effect) or 4 mana if it's a Ghost Quarter.
(Tower, Mine, Plant = 7 total, Ghost Quartered = replace a tron land with a forest. Now they have 1,1, G)
1. 4/5 + 3/3 worth of tokens lets this deck go "wide" in one card, meaning it's difficult to answer with 1 for 1 removal. Provides multiple attackers/blockers. Those tokens can also be sac'd on an end of opponent's turn with a few lands leftover to fetch Ulamog via: eye. TL;DR This guy is roughly Tarmogoyf-size & only costs 2,3, or 4 mana that summons tokens that can help attack/block/ or ramp.
2. Sower is usually what turns the game around. You go from discarding/controlling graveyard and board, to casting this guy, and you've got lands to start doing more than 1 thing a turn, or one big thing a turn. Urborg is what makes your opponent's lands tap for mana, even if they're fetches.
3. Those cards just came out, so nobody's been testing a ton with them.
These all draw a card while also exiling graveyard cards whenever you want.
Drawing a card is a humongous deal, and the whole purpose of utilizing a card than is both an enabler, and a cantrip.
It also helps disrupt other decks GY strategies.