Biggest change for me has been getting used to cheaper board wipes, realistic counterspells, and the value of card advantage.
For those that played WoW maybe you can give a few tips to help the transition, or maybe just tips in general. In WoW your lands each essentially have a "once per game pay 2:draw 1" or something similar. Making it very easy to dump your hand then refill it in 2-3 turns.
Not playing control or draw spells from blue, makes it seem that every single card in MTG has to be that much more valuable.
I saw the thread about playing against Day of Judgement, so it is apparent that you prefer to apply constant pressure as opposed to overextending like Tempered Steel?
I decided to Fiend Hunter my own Mirran Crusader against a U/B control deck, do these ideas seem on the right track or am I possibly just losing to hard matchups? (Illusions crushed me :-/). Thanks.
EDIT: I'm more specifically asking for tips about playing this UW Humans deck, not just "i'm a noob give tips plz". Example, how to play around Illusion's Vapor Snag blowing out your only blocker and delaying your turn.
Ratchet bomb seems like a fantastic control card with very selective targets.
Anyways, I've already dropped my cash into UW Humans.
I'll list the deck I have for now: (don't know how to fit into signature yet)
04 Seachrome Coast
04 Glacial Fortress
01 Island
11 Plains
Creatures: (25)
04 Doomed Traveler
03 Gideon's Lawkeeper
03 Grand Abolisher
02 Leonin Relic-Warder
02 Fiend Hunter
04 Mirran Crusader
03 Geist of Saint Traft
04 Hero of Bladehold
04 Honor of the Pure
02 Angelic Destiny
02 Oblivion Ring
Instant/Sorcery Spells: (03)
03 Mana Leak
04 Timely Reinforcements
02 Day of Judgement
02 Leonin Relic-Warder
01 Oblivion Ring
01 Fiend Hunter
04 Leonin Arbiter
01 Mana Leak
Biggest change for me has been getting used to cheaper board wipes, realistic counterspells, and the value of card advantage.
For those that played WoW maybe you can give a few tips to help the transition, or maybe just tips in general. In WoW your lands each essentially have a "once per game pay 2:draw 1" or something similar. Making it very easy to dump your hand then refill it in 2-3 turns.
Not playing control or draw spells from blue, makes it seem that every single card in MTG has to be that much more valuable.
I saw the thread about playing against Day of Judgement, so it is apparent that you prefer to apply constant pressure as opposed to overextending like Tempered Steel?
I decided to Fiend Hunter my own Mirran Crusader against a U/B control deck, do these ideas seem on the right track or am I possibly just losing to hard matchups? (Illusions crushed me :-/). Thanks.
EDIT: I'm more specifically asking for tips about playing this UW Humans deck, not just "i'm a noob give tips plz". Example, how to play around Illusion's Vapor Snag blowing out your only blocker and delaying your turn.