Dragon's Maze Spoilers 156/166
Show TextRuric Thar, the Unbowed
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
illus. Tyler Jacobson # 99/166
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
: Add or .
The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.
illus. Drew Baker # 146/166
Advent of the Wurm
Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peaceful ways.
illus. Lucas Graciano # 51/166
Unflinching Courage
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.
As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.
illus. Mike Bierek # 111/166
Alive // Well
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Nils Hamm # 121/166
Boros Mastiff
Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
illus. Kev Walker # 1/166
Aetherling
: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
: Aetherling can't be blocked this turn.
: Aetherling gets +1/-1 until end of turn.
: Aetherling gets -1/+1 until end of turn.
illus. Tyler Jacobson # 11/166
Armed // Dangerous
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
illus. David Palumbo # 122/166
Armored Wolf-Rider
Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.
illus. Matt Stewart # 52/166
Ascended Lawmage
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.
illus. Ryan Yee # 53/166
Awe for the Guilds
Monocolored creatures can't block this turn.
When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.
illus. Mathias Kollros # 31/166
Azorius Cluestone
: Add or .
, , Sacrifice Azorius Cluestone: Draw a card.
Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers.
illus. Raoul Vitale # 136/166
Bane Alley Blackguard
"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."
illus. Mike Bierek # 21/166
Battering Krasis
Trample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
illus. Jack Wang # 41/166
Beck // Call
Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Adam Paquette # 123/166
Beetleform Mage
: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.
"When the Simic say to take command of your life, we don't mean just your career."—Vorel of the Hull Clade
illus. Marco Nelor # 54/166
Blast of Genius
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that permanent or player.
Ral Zarek's brainstorms bring actual thunder and lightning.
illus. Terese Nielsen # 55/166
Blaze Commando
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
A true Boros commando only calls for reinforcements so they can clean up the mess.
illus. James Ryman # 56/166
Blood Baron of Vizkopa
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
illus. Anthony Palumbo # 57/166
Blood Scrivener
If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.
Make sure you bleed the fine print.
illus. Peter Mohrbacher # 22/166
Boros Battleshaper
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Leaders shape the minds of their allies. It takes a master to shape the minds of enemies.
illus. Zoltan Boros # 58/166
Boros Cluestone
: Add or .
, , Sacrifice Boros Cluestone: Draw a card.
"In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass."—Cluestone inscription
illus. Raoul Vitale # 137/166
Boros Guildgate
Boros Guildgate enters the battlefield tapped.
: Add or .
It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.
illus. Noah Bradley # 147/166
Breaking // Entering
Target player puts the top eight cards of their library into their graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Mathias Kollros # 124/166
Bred for the Hunt
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate.
illus. Karl Kopinski # 59/166
Bronzebeak Moa
Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
They fight for their home with more loyalty than any conscript.
illus. James Ryman # 60/166
Carnage Gladiator
Whenever a creature blocks, that creature's controller loses 1 life.
: Regenerate Carnage Gladiator.
Not the foulest or bloodiest act at Rix Maadi by a stretch.
illus. Ryan Barger # 61/166
Catch // Release
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Kev Walker # 125/166
Clear a Path
Destroy target creature with defender.
"Why do guards always look surprised when we bash them?" asked Ruric."I think they expect a bribe," said Thar.
illus. Karl Kopinski # 32/166
Council of the Absolute
As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost
less to cast.illus. Zoltan Boros # 62/166
Crypt Incursion
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
The Golgari maze-runner Varolz hungers to prove his fortitude in battle, and his trail of victims feeds other hungers.
illus. Svetlin Velinov # 23/166
Deadbridge Chant
When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
illus. Zoltan Boros # 63/166
Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
Some of Orzhov's cruelest collectors remember their debtors by taste alone.
illus. Seb McKinnon # 64/166
Deputy of Acquittals
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
"Everyone deserves a day in court."
illus. James Ryman # 65/166
Dimir Cluestone
: Add or .
, , Sacrifice Dimir Cluestone: Draw a card.
It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it.
illus. Raoul Vitale # 138/166
Dimir Guildgate
Dimir Guildgate enters the battlefield tapped.
: Add or .
In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.
illus. Cliff Childs # 148/166
Down // Dirty
Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Svetlin Velinov # 126/166
Dragonshift
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload
(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")illus. Svetlin Velinov # 66/166
Drown in Filth
Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
The rot farmer's first rite of passage is to craft a pair of work stilts.
illus. Seb McKinnon # 67/166
Emmara Tandris
Prevent all damage that would be dealt to creature tokens you control.
When Selesnya needed a champion, Emmara put the ranks of her guild before herself—making her the perfect choice.
illus. Mark Winters # 68/166
Exava, Rakdos Blood Witch
First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
illus. Aleksi Briclot # 69/166
Far // Away
Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Greg Staples # 127/166
Fatal Fumes
Target creature gets -4/-2 until end of turn.
Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.
illus. Kev Walker # 24/166
Feral Animist
: Feral Animist gets +X/+0 until end of turn, where X is its power.
"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."
illus. Dave Kendall # 70/166
Flesh // Blood
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Lucas Graciano # 128/166
Fluxcharger
Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
One part mizzium, two parts elemental energy, eleven parts danger.
illus. Willian Murai # 71/166
Gaze of Granite
Destroy each nonland permanent with converted mana cost X or less.
Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.
illus. Nils Hamm # 72/166
Give // Take
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Steve Prescott # 129/166
Gleam of Battle
Whenever a creature you control attacks, put a +1/+1 counter on it.
Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.
illus. Raymond Swanland # 73/166
Goblin Test Pilot
Flying
: Goblin Test Pilot deals 2 damage to any target chosen at random.
"All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design."—Manual of Melek
illus. Svetlin Velinov # 74/166
Golgari Cluestone
: Add or .
, , Sacrifice Golgari Cluestone: Draw a card.
Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors.
illus. Raoul Vitale # 139/166
Golgari Guildgate
Golgari Guildgate enters the battlefield tapped.
: Add or .
Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.
illus. Eytan Zana # 149/166
Gruul Cluestone
: Add or .
, , Sacrifice Gruul Cluestone: Draw a card.
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.
illus. Raoul Vitale # 140/166
Gruul Guildgate
Gruul Guildgate enters the battlefield tapped.
: Add or .
The scarred rubble around the gate is testament to past meetings of the Clans, summits that inevitably devolved into brawls.
illus. Randy Gallegos # 150/166
Gruul War Chant
Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."—Kroshkar, Gruul shaman
illus. Dave Kendall # 75/166
Haazda Snare Squad
Whenever Haazda Snare Squad attacks, you may pay
. If you do, tap target creature an opponent controls.They've been probation officers, army grunts, bounty hunters—anything to make their district safer.
illus. David Palumbo # 2/166
Haunter of Nightveil
Creatures your opponents control get -1/-0.
The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.
illus. Igor Kieryluk # 76/166
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
illus. Daarken # 12/166
Hired Torturer
Defender
, : Target opponent loses 2 life, then reveals a card at random from their hand.
"Follow your passion, I always say. Might as well get paid to do what you love."
illus. Winona Nelson # 25/166
Izzet Cluestone
: Add or .
, , Sacrifice Izzet Cluestone: Draw a card.
It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild.
illus. Raoul Vitale # 141/166
Izzet Guildgate
Izzet Guildgate enters the battlefield tapped.
: Add or .
Beyond lies the culmination of all Izzet projects, a grand experiment led by the dragon Niv-Mizzet himself.
illus. Noah Bradley # 151/166
Jelenn Sphinx
Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence.
illus. Wesley Burt # 77/166
Korozda Gorgon
Deathtouch
, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
"Welcome to my collection."
illus. Volkan Baga # 78/166
Krasis Incubation
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
illus. Marco Nelor # 79/166
Kraul Warrior
: Kraul Warrior gets +3/+3 until end of turn.
The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.
illus. David Rapoza # 42/166
Lavinia of the Tenth
Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
illus. Willian Murai # 80/166
Legion's Initiative
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
illus. Jaime Jones # 81/166
Lyev Decree
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
The Azorius have so many codes and statutes that you're always in violation of one of them.
illus. Kev Walker # 3/166
Master of Cruelties
First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
illus. Chase Stone # 82/166
Maw of the Obzedat
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.
illus. Randy Gallegos # 83/166
Maze Abomination
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.
illus. Yeong-Hao Han # 26/166
Maze Behemoth
Trample
Multicolored creatures you control have trample.
It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.
illus. Yeong-Hao Han # 43/166
Maze Glider
Flying
Multicolored creatures you control have flying.
The pattern of the Implicit Maze extends in more than two dimensions.
illus. Yeong-Hao Han # 13/166
Maze Rusher
Haste
Multicolored creatures you control have haste.
"The maze seems to fight us at every turn, resisting our efforts to solve it."—Niv-Mizzet
illus. Yeong-Hao Han # 33/166
Maze Sentinel
Vigilance
Multicolored creatures you control have vigilance.
The route has been known for millennia, but only by those with no means to tell it.
illus. Yeong-Hao Han # 4/166
Maze's End
Maze's End enters the battlefield tapped.
: Add .
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
illus. Cliff Childs # 152/166
Melek, Izzet Paragon
Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
illus. Jason Chan # 84/166
Mending Touch
Regenerate target creature.
"The gift of life must be freely given. Anything less would diminish us all."—Arin, Selesnya healer
illus. Karla Ortiz # 44/166
Mindstatic
Counter target spell unless its controller pays
."It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing."—Bori Andon, Izzet blastseeker
illus. Johann Bodin # 14/166
Mirko Vosk, Mind Drinker
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
illus. Chase Stone # 85/166
Morgue Burst
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
"Let him in. He's on the list."—Olrich, Rakdos club owner
illus. Raymond Swanland # 86/166
Murmuring Phantasm
Defender
"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."—Lazav
illus. Peter Mohrbacher # 15/166
Mutant's Prey
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Every street corner is a hunting ground, every citizen potential prey.
illus. Ryan Barger # 45/166
Nivix Cyclops
Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
illus. Wayne Reynolds # 87/166
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
illus. Clint Cearley # 88/166
Obzedat's Aid
Return target permanent card from your graveyard to the battlefield.
"The Obzedat have revived you with purpose. Don't squander their blessing."—Teysa Karlov, Grand Envoy of Orzhov
illus. Dan Scott # 89/166
Opal Lake Gatekeepers
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.
illus. Seb McKinnon # 16/166
Orzhov Cluestone
: Add or .
, , Sacrifice Orzhov Cluestone: Draw a card.
A symbol of power and wealth, the only commodities that matter to the Orzhov.
illus. Raoul Vitale # 142/166
Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
: Add or .
"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."—Teysa Karlov, Grand Envoy of Orzhov
illus. John Avon # 153/166
Phytoburst
Target creature gets +5/+5 until end of turn.
Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit—usually at the cost of extensive property damage.
illus. Izzy # 46/166
Pilfered Plans
Target player puts the top two cards of their library into their graveyard. Draw two cards.
Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.
illus. Michael C. Hayes # 90/166
Plasm Capture
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's converted mana cost.
"Everything serves a purpose. Even you."—Vorel of the Hull Clade
illus. Chase Stone # 91/166
Pontiff of Blight
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
illus. Seb McKinnon # 27/166
Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
illus. Jason Felix # 34/166
Profit // Loss
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Kev Walker # 130/166
Progenitor Mimic
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it gains "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
illus. Daarken # 92/166
Protect // Serve
Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Ryan Barger # 131/166
Punish the Enemy
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
"When justice descends, the servant will burn with the master."—Aurelia
illus. Slawomir Maniak # 35/166
Putrefy
Destroy target artifact or creature. It can't be regenerated.
"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down."—Cevraya, Golgari shaman
illus. Igor Kieryluk # 93/166
Pyrewild Shaman
Bloodrush —
, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay
. If you do, return Pyrewild Shaman to your hand.illus. Lucas Graciano # 36/166
Rakdos Cluestone
: Add or .
, , Sacrifice Rakdos Cluestone: Draw a card.
"Burn. Bleed. Enjoy."—Cluestone inscription
illus. Raoul Vitale # 143/166
Rakdos Drake
Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.
illus. Karl Kopinski # 28/166
Rakdos Guildgate
Rakdos Guildgate enters the battlefield tapped.
: Add or .
Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.
illus. Eytan Zana # 154/166
Ral Zarek
+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
illus. Eric Deschamps # 94/166
Ready // Willing
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Zoltan Boros # 132/166
Reap Intellect
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
illus. Steven Belledin # 95/166
Render Silent
Counter target spell. Its controller can't cast spells this turn.
"We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned."
illus. Matt Stewart # 96/166
Renegade Krasis
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
illus. Howard Lyon # 47/166
Renounce the Guilds
Each player sacrifices a multicolored permanent.
"Scores will die in the name of peace. That is what you call compromise?"—Gideon Jura, to Aurelia
illus. Daarken # 5/166
Restore the Peace
Return each creature that dealt damage this turn to its owner's hand.
"You can always count on the Azorius to ruin a party."—Massacre Girl
illus. Kev Walker # 97/166
Riot Control
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
"Ravnicans need order. If they don't have it, we shall bring it to them."—Isperia
illus. Slawomir Maniak # 6/166
Riot Piker
First strike
Riot Piker attacks each combat if able.
He doesn't care whether he's rioting about trade rights or just having a drunken brawl. He wakes up every morning eager to smash some heads.
illus. Christopher Moeller # 37/166
Rot Farm Skeleton
Rot Farm Skeleton can't block.
, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
illus. Maciej Kuciara # 98/166
Rubblebelt Maaka
Bloodrush —
, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn."The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."—Nedja, Gruul shaman
illus. Eric Velhagen # 38/166
Runner's Bane
Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
illus. Karl Kopinski # 17/166
Saruli Gatekeepers
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.
illus. Chris Rahn # 48/166
Savageborn Hydra
Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.
illus. Raymond Swanland # 100/166
Scab-Clan Giant
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.
illus. Zoltan Boros # 101/166
Scion of Vitu-Ghazi
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
illus. Willian Murai # 7/166
Selesnya Cluestone
: Add or .
, , Sacrifice Selesnya Cluestone: Draw a card.
"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."—Suniel the Woodwise
illus. Raoul Vitale # 144/166
Selesnya Guildgate
Selesnya Guildgate enters the battlefield tapped.
: Add or .
The Selesyna welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.
illus. Howard Lyon # 155/166
Showstopper
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
The audience quickly realized a few things: it wasn't a magic trick, there wasn't candy in there, and they'd need new clothes.
illus. Steve Prescott # 102/166
Simic Cluestone
: Add or .
, , Sacrifice Simic Cluestone: Draw a card.
Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released.
illus. Raoul Vitale # 145/166
Simic Guildgate
Simic Guildgate enters the battlefield tapped.
: Add or .
Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.
illus. Svetlin Velinov # 156/166
Sin Collector
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
"That must weigh heavily on your soul. Let me purge it for you."
illus. Mike Bierek # 103/166
Sinister Possession
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
"You caught something on a cold night's stroll? No, I'd say something caught you."—Mezim Magrah, civic healer
illus. Anthony Palumbo # 29/166
Sire of Insanity
At the beginning of each end step, each player discards their hand.
Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos.
illus. Peter Mohrbacher # 104/166
Skylasher
Flash
This spell can't be countered.
Reach, protection from blue
"It preys on those who would spy on our lands, so we never prey on it."—Kroshkar, Gruul shaman
illus. Dan Scott # 49/166
Smelt-Ward Gatekeepers
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
illus. Daarken # 39/166
Species Gorger
At the beginning of your upkeep, return a creature you control to its owner's hand.
"We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?"—Gulistan, Simic biomancer
illus. Min Yum # 105/166
Spike Jester
Haste
For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.
illus. Ryan Barger # 106/166
Steeple Roc
Flying, first strike
"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."—Ecaban, Boros scout
illus. David Palumbo # 8/166
Sunspire Gatekeepers
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
"You will pass with respect, or you will not pass at all."
illus. Chippy # 9/166
Tajic, Blade of the Legion
Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
"I run the maze alone, but I fight with the full might of the Legion."
illus. James Ryman # 107/166
Teysa, Envoy of Ghosts
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
illus. Karla Ortiz # 108/166
Thrashing Mossdog
Reach (This creature can block creatures with flying.)
Scavenge
( , Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)illus. Ryan Barger # 50/166
Tithe Drinker
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)illus. Slawomir Maniak # 109/166
Toil // Trouble
Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Nils Hamm # 133/166
Trait Doctoring
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
illus. Clint Cearley # 18/166
Trostani's Summoner
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
illus. Howard Lyon # 110/166
Turn // Burn
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Ryan Barger # 134/166
Ubul Sar Gatekeepers
When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
There are many gates into the undercity, but few ways out.
illus. Volkan Baga # 30/166
Uncovered Clues
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.
illus. Jaime Jones # 19/166
Varolz, the Scar-Striped
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
illus. Adam Paquette # 112/166
Viashino Firstblade
Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
"All that steel doesn't make them slower. It makes them bolder."—Tajic, Blade of the Legion
illus. Matt Stewart # 113/166
Voice of Resurgence
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
illus. Winona Nelson # 114/166
Vorel of the Hull Clade
, : Double the number of each kind of counter on target artifact, creature, or land.
"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."
illus. Mike Bierek # 115/166
Wake the Reflections
Populate. (Create a token that's a copy of a creature token you control.)
"You see a bird, an oak, a packbeast. I see the potential for an army."—Lalia, Selesnya dryad
illus. Cynthia Sheppard # 10/166
Warleader's Helix
Warleader's Helix deals 4 damage to any target and you gain 4 life.
"There is no time to remedy our enemies' ignorance. Blast it out of them."—Aurelia
illus. Greg Staples # 116/166
Warped Physique
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
The Gruul seek unbounded strength. The Dimir deliver cruel irony.
illus. Karl Kopinski # 117/166
Weapon Surge
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")illus. Jason Felix # 40/166
Wear // Tear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
illus. Ryan Pancoast # 135/166
Wind Drake
Flying
Air currents whip through the city corridors, creating wind tunnels that accelerate urban drakes toward their prey.
illus. John Severin Brassell # 20/166
Woodlot Crawler
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Protection from green
"We learned something from the Simic. Unfortunately for them."—Nefara, Dimir agent
illus. Greg Staples # 118/166
Zhur-Taa Ancient
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.
illus. Adam Paquette # 119/166
Zhur-Taa Druid
: Add .
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
"Only the decadent think magic should be pristine and without cost."
illus. Mark Winters # 120/166
Giant Growth
Target creature gets +3/+3 until end of turn.
illus. # ?/166
Test Dragon
First strike, flying
Heroic — Dragons and shiz.
I won't let you off <i>that</i> easy.
illus. DEEEE # ?/166
Sniffnoy's Test Card
When Sniffnoy's Test Card enters the battlefield, you gain 18 life.
Huh?
illus. Phil Foglio # 0/166
Sniffnoy's Test Card 2
Sniffnoy's Test Card 2 deals 17 damage to you.
"Zorp."
illus. Kaja Foglio # 998/166
Hybrid Test 2
Hybrid Test 2's power is equal to the number of Deserts you control minus the number of Power-Plants you control.
I don't think blue gets this effect. Clearly this should be multicolor.
illus. Rebecca Guay # ?/166
Activated Ability Test
Suspend 3 —
: Equipped creature gets +1/+1 until end of turn.
, : Equipped creature deals damage equal to its power to itself. If you control a permanent with in its mana cost, discard a card.
, : Draw a card. Activate this ability only if Activated Ability Test is attached to a creature.
Equip
C'mon. You know they have to print this eventually.
illus. Mark Rosewater # ?/166
Activated Ability Test 2
Suspend 3 —
: Equipped creature gets +1/+1 until end of turn.
, : Equipped creature deals damage equal to its power to itself. If you control a permanent with in its mana cost, discard a card.
, : Draw a card. Activate this ability only if Activated Ability Test 2 is attached to a creature.
Equip
illus. # ?/166
Snow Time
Exalted
Cascade
Something seems wrong here.
illus. # ?/166
Variable Time
Whenever you cast a blue spell, exile the top card of target library.
Whenever you cast a black spell, exile the top card of target library. ~
Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.
I mean, it is.
illus. # ?/166
This Is Totally Illegal
Draw three cards.
Go ahead and try to cast this!
illus. # ?/166
Land With A Mana Cost
(
: Add to your mana pool.)What? You can't figure out how this works? It's pretty simple. By the way, were you aware that there are more Forests than there are cards of any other land type? It's true! It's because of Dryad Arbor and Murmuring Bosk. Anyway, what was my point again?
illus. # ?/166
Why So Many Dragons Dragon
illus. # ?/166
Dragon
Indestructible
DD
illus. # 22/166
tmkl
illus. # ?/166
Drafpn
illus. # ?/166
Afafafa
illus. # ?/166
ArcadicISAwesome
Indestructable.
If Arcadic would leave play, all opponents lose the game.
I put some words here - Arcadic.
illus. Dr Farnsworth # 999/166
Arcadic
Indestructible
I put some words here - Arcadic
illus. picture # 999/166
Let's Try This Again
Add
to your mana pool.That doesn't actually work, you know.
illus. # ?/166
Furthermore
Something something something.
Something something something else.
illus. # ?/166
Further tests
Glarch.
illus. # ?/166
One more test
: Jump up and down and test the system for typesetting mana symbols, like so:
illus. # ?/166
My Test Spoiler Dragon
aoeuaoeu
aoeuaoeu
illus. # 235/166
Shorecrasher Elemental
: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.
: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.
Megamorph
(You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)illus. Igor Kieryluk # 73/166