When this creature enters the battlefield,
roll as six-sided die. You gain life equal to the result.
illus. Andrea Radeck # 1/96
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever-zone.
illus. Stephen Tappin # 2/96
Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting..." and that creature's name. If you do put a +1/+1 counter on that creature.
The ogre appealed the match loss and got it downgraded to a warning.
illus. Quinton Hoover # 3/96
T: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.
"...and now they're trying to make a brick wall on my property fight a dinosaur to the death."
illus. Mike Burns # 4/96
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Don't cross him or you'll end up sleeping with the merfolk.
illus. Thomas M. Baxa # 5/96
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
illus. Marco Teixeira # 6/96
Whenever you attack with two or more creatures,
Augment 3W (3W, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
illus. Mark Behm # 7/96
T: Add C.
T: Add one mana of any color. Spend this mana only to pay silver-bordered costs.
In that battleground of a ring, the rules aren't nearly so black and white.
illus. Matt Gaser # 86/96
T: Add W.
illus. Sam Burley # 87/96
T: Add U.
illus. John Avon # 89/96
T: Add B.
illus. Mike Bierek # 91/96
T: Add R.
illus. Rob Alexander # 93/96
T: Add G.
illus. Mark Poole # 96/96
1W, Do the Hokey Pokey: Prevent all damage a source of you choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put in in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)
That's what it's all about.
illus. Kev Walker # 8/96
As Look at Me, I'm R&D enters the battlefield, choose a number and a second number one higher or one lower than the first number.
All instances of the first chosen in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.
illus. (none) # 9/96
Ban a card other than a basic land for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)
Few understand the DCI's rigorous decision-making process.
illus. Mark Rosewater # 10/96
W, T: Tap target creature without reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
"You say you're capable of flying. You got any proof of that?
illus. David Sladek # 11/96
When this creature enters the battlefield,
you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
illus. Andrea Radeck # 12/96
"Until end of turn" and "this turn" effects don't end.
Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.
illus. Richard Sardinha # 13/96
exile target creature card with mana cost 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it on the battlefield.
illus. Andrea Radeck # 14/96
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
W: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate this ability only from sunrise to sunset.
B: Syr Cadian, Knight Owl gains flying until end of turn. Activate this ability only from sunset to sunrise.
illus. Andrea Radeck # 15/96
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
1R, T: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
illus. Dmitry Burmak # 16/96
This spell costs 1 more to cast for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest 1/2.
Avatar of Me is the color of your eyes.
illus. Greg Hildebrandt # 17/96
As B.O.B. (Bevy of Beebles) enters the battlefield, create four 1/1 blue Beetle creature tokens.
The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)
+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.
-1: Draw a card.
illus. Jeff Miracola # 18/96
At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
Save a kill spell to deal with this guy.
illus. Greg Hildebrandt # 19/96
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.
illus. Doug Chaffee # 20/96
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll a die only when instructed to.)
Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
During the Chicken Revolution, the king managed to keep his head while the others—well, just ran around.
illus. Mark Zug # 21/96
Whenever a player casts a spell without asking your permission while casting it, counter that spell.
When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
"You didn't say the Magic word."
illus. Mike Raabe # 22/96
4: Search your library for a card, put that card into your hand, then shuffle your library.
"Just wait till I get my Krark-Clan Ironworks, Genesis Chamber, and Grinding Station. Oh yeah, and a second Myr Retriever."
illus. Kensuke Okabayashi # 23/96
As Magic Word enters the battlefield, choose a word.
Whisper the chosen word: Tap enchanted creature.
illus. Carl Frank # 24/96
you may draw a card.
illus. Mark Behm # 25/96
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
And yea he doth spake: "Let there be magic."
illus. Dave Dorman # 26/96
As Rings a Bell enters the battlefield, choose a word with four or more letters.
After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
"Ding, ding, ding!"
illus. Chris Seaman # 27/96
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Anyone other than a goblin would've gotten only a hand caught in the cookie jar.
illus. Dave Allsop # 28/96
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.)
As long as there are more than two players in the game, the turn order is reversed.
"Here on going is heck the what?"
illus. Jeff Miracola # 29/96
You may tap an untapped Wall you control to have any player reroll a die that player rolled.
"You need a six? All right everyone, she needs a six!"
illus. Tom Babbey # 30/96
Target player gains X life.
Destroy target artifact.
Counter target creature spell.
Destroy target land.
Destroy target enchantment.
illus. Dan Frazier # 75/96
Spells you cast cost 1 less to cast.
You must speak in a voice other than your normal voice.
When you speak in your normal voice, sacrifice Bronze Calendar.
Every page holds a month, every date a numeral.
illus. Melissa A. Benson # 76/96
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
0: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair.
2, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
illus. Tom Babbey # 77/96
T: Roll a six-sided die. This ability has the indicated effect.
1 — Sacrifice Jack-in-the-Mox and you lose 5 life.
2 — Add W.
3 — Add U.
4 — Add B.
5 — Add R.
6 — Add G.
illus. Dan Frazier # 78/96
If you would roll a die, instead roll two of those dice and ignore one of those results.
Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"
illus. Jeff Miracola # 79/96
Creatures named Rock Lobster can't attack or block.
The tiger is always quick to fold.
illus. Heather Hudson # 80/96
3, T: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
Nails and destruction on point.
illus. Martina Pilcerova # 81/96
Creatures named Scissors Lizard can't attack or block.
May take the lobster for granite.
illus. Heather Hudson # 82/96
Creatures named Paper Tiger can't attack or block.
Nothing beats the lizard's shear power.
illus. Heather Hudson # 83/96
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat the process.
illus. Chris Rahn # 84/96
As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on a 0.
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits 5, that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counter to 0.
illus. Mark Brill # 85/96
illus. Adam Paquette # 88/96
illus. Adam Paquette # 90/96
illus. Adam Paquette # 92/96
illus. Adam Paquette # 94/96
illus. Adam Paquette # 96/96
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
illus. YW Tang # 046/96
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
"In this line of work, you've got to know how to squirrel things away. Quite literally, in my case."
illus. Michael Phillippi # 045/96
When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
No body is ready for this kind of power.
illus. Mike Burns # 044/96
Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
Farmer Brown never ate eggs again.
illus. Daren Bader # 043/96
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counter on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
illus. Pete Venters # 042/96
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
For the mind-minded mastermind.
illus. Matt Dixon # 041/96
Flying, first strike, trample, haste
This spell costs 3 less to cast for each card you've revealed this turn.
When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.
See evil, hear evil, speak evil.
illus. Ron Spencer # 040/96
Flying, first strike, trample
Once each turn, while you're searching your library, you may pay 1B, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice.
illus. Ron Spencer # 039/96
Flying, first strike
1B, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate this ability only during your upkeep and only once each turn.
illus. Ron Spencer # 038/96
Hoisted Hireling has flying as long as it's being held above the battlefield.
Zarv no longer trusted the kitten posters telling him to "hang in there."
illus. Alex Konstead # 037/96
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles their library.
illus. Luca Zontini # 036/96
Destroy target creature with reminder text.
(Reminder text is any italicized text in parentheses that explains rules you already know.)
Will players understand that the creature is being crushed by two parentheses? Not a chance.
illus. Dave Dorman # 035/96
When this creature enters the battlefield, target opponent discards a card.
illus. Kari Christensen # 034/96
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
"You saved that Urza's Saga pack all these years for this?"
illus. Heather Hudson # 033/96
At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment 1B (1B,Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
illus. Mark Behm # 032/96
Whatever you cast a spell with a squirrel in its art, you get [A] (an acorn counter).
Whenever a Squirrel you control enters the battlefield or dies, you get a [A].
2B, Pay X [A]: Target creature gets -X/-X until end of turn.
G, Pay X [A]: Target creature gets +X/+X until end of turn.
illus. Bram Sees # 031/96
When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
illus. Brynn Metheney # 074/96
1G: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
"And the ignorant shall fall to the squirrels."
illus. Ron Spencer # 071/96
When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
illus. Emrah Elmasli # 070/96
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)
Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.
When Slaying Mantis enters the battlefield, it fights each creature opponent controls that it touched as it entered.
illus. Ben Wootten # 069/96
Phasing, cumulative upkeep 1, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
"These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that's real Magic."
illus. Douglas Shuler # 067/96
When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
illus. Andrea Radeck # 066/96
Whenever a nontoken creature enters the battlefield, Augment G (G, Reveal this card from your hand: Combine with target host. Augment only as a sorcery.)
illus. Andrea Radeck # 065/96
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
MORE TO LOVE: Friendly nature-loving, Bunyonesque SEM seeks SEF looking for a huge commitment.
illus. Jeff Laubenstein # 064/96
1G: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)
illus. Mike Raabe # 063/96
As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
illus. Claymore J. Flapooodle # 062/96
Whenever a player casts a spell, put a chip counter on its converted mana cost.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
There was a farmer, had a hound...
illus. Ron Spencer # 061/96
Whenever you cast a spell, note the first letter of that artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart
Another moving piece by the artist El Gecko.
illus. Chris Seaman # 47/96
4: You may put a creature card from your hand onto the battlefield.
"Just wait till I get my Gigantosaurus...."
illus. Karl Kopinski # 073/96
2G.t: Roll a six sided die. It becomes a green Die creature token with power and toughness each equal to its result.
2U,t: Reroll any die. (Activate this ability only any time it makes sense.)
When it came to following her orders, it was do and die.
illus. Simon Dominic # 068/96
Madness R, cycling 1R, kicker 2R, flashback 3R, buyback 4R
Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
illus. Douglas Shuler # 48/96
Whenever you augment, enchant, or mutate a creature you control, draw a card.
t: Add W, U, B, R, or G.
Likes; augmentation, fluffy animals, creative templating.
illus. Simon Dominic # 072/96
As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it.
Boomstacker gets +1/+1 for each die in its stack.
Boomstacker attacks each combat if able.
When the stack falls, sacrifice Boomstacker.
illus. Jesper Ejsing # 49/96
you may discard a card. If you do, draw a card.
illus. Brynn Metheney # 50/96
Other creatures you control wearing hats in their art have menace.
An accessory in every sense of the word.
illus. Jesper Ejsing # 51/96
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate this ability only once each turn.
They refer to their methods as "special S.W.A.T. tactics," and no one has lived to correct them.
illus. Eric Deschamps # 52/96
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle your library.
2 — A card named Goblin Tutor
3 — An enchantment card
4 — An artifact card
5 — A creature card
6 — An instant or sorcery card
illus. Quinton Hoover # 53/96
(This creature has INFINITE POWER.)
It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says...
illus. Seb MicKinnon # 54/96
All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
In puts the "vortex" in "flavortext".
illus. David Day # 60/96
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
"You're about to be struck by a brilliant idea!"
illus. McLean Kendree # 55/96
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
illus. Even Amundsen # 59/96
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Stategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
illus. Daniel Gelon # 58/96
As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield.
Is it six?
illus. Anson Maddocks # 56/96
Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card.
W: Delete the first letter of target permanent or player's name until end of turn.
illus. Dmitry Burmak # 57/96