Khans of Tarkir Spoilers 270/269

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Apr 23, 2018 - Zurgo Helmsmasher
Apr 23, 2018 - Woolly Loxodon
Apr 23, 2018 - Witness of the Ages
Apr 23, 2018 - Winterflame
Apr 23, 2018 - Wingmate Roc
Apr 23, 2018 - Windstorm
Apr 23, 2018 - Whirlwind Adept
Apr 23, 2018 - Wetland Sambar
Apr 23, 2018 - Weave Fate
Apr 23, 2018 - Waterwhirl
Apr 23, 2018 - Watcher of the Roost
Apr 23, 2018 - War-Name Aspirant
Apr 23, 2018 - Warden of the Eye
Apr 23, 2018 - War Behemoth
Apr 23, 2018 - Villainous Wealth
Apr 23, 2018 - Venerable Lammasu
Apr 23, 2018 - Valley Dasher
Apr 23, 2018 - Utter End
Apr 23, 2018 - Unyielding Krumar
Apr 23, 2018 - Ugin's Nexus
Apr 23, 2018 - Tuskguard Captain
Apr 23, 2018 - Tusked Colossodon
Apr 23, 2018 - Trumpet Blast
Apr 23, 2018 - Treasure Cruise
Apr 23, 2018 - Trap Essence
Apr 23, 2018 - Trail of Mystery
Apr 23, 2018 - Tormenting Voice
Apr 23, 2018 - Timely Hordemate
Apr 23, 2018 - Throttle
Apr 23, 2018 - Thousand Winds
Apr 23, 2018 - Temur Charm
Apr 23, 2018 - Temur Charger
Apr 23, 2018 - Temur Banner
Apr 23, 2018 - Temur Ascendancy
Apr 23, 2018 - Take Up Arms
Apr 23, 2018 - Taigam's Scheming
Apr 23, 2018 - Swift Kick
Apr 23, 2018 - Swarm of Bloodflies
Apr 23, 2018 - Suspension Field
Apr 23, 2018 - Surrak Dragonclaw
Apr 23, 2018 - Summit Prowler
Apr 23, 2018 - Sultai Soothsayer
Apr 23, 2018 - Sultai Scavenger
Apr 23, 2018 - Sultai Flayer
Apr 23, 2018 - Sultai Charm
Apr 23, 2018 - Sultai Banner
Apr 23, 2018 - Sultai Ascendancy
Apr 23, 2018 - Stubborn Denial
Apr 23, 2018 - Sorin, Solemn Visitor
Apr 23, 2018 - Snowhorn Rider
Apr 23, 2018 - Smoke Teller
Apr 23, 2018 - Smite the Monstrous
Apr 23, 2018 - Singing Bell Strike
Apr 23, 2018 - Siegecraft
Apr 23, 2018 - Siege Rhino
Apr 23, 2018 - Sidisi's Pet
Apr 23, 2018 - Sidisi, Brood Tyrant
Apr 23, 2018 - Shatter
Apr 23, 2018 - Shambling Attendants
Apr 23, 2018 - Set Adrift
Apr 23, 2018 - Seeker of the Way
Apr 23, 2018 - Seek the Horizon
Apr 23, 2018 - See the Unwritten
Apr 23, 2018 - Secret Plans
Apr 23, 2018 - Scout the Borders
Apr 23, 2018 - Scion of Glaciers
Apr 23, 2018 - Scaldkin
Apr 23, 2018 - Savage Punch
Apr 23, 2018 - Savage Knuckleblade
Apr 23, 2018 - Salt Road Patrol
Apr 23, 2018 - Sagu Mauler
Apr 23, 2018 - Sagu Archer
Apr 23, 2018 - Sage-Eye Harrier
Apr 23, 2018 - Sage of the Inward Eye
Apr 23, 2018 - Ruthless Ripper
Apr 23, 2018 - Rush of Battle
Apr 23, 2018 - Rotting Mastodon
Apr 23, 2018 - Roar of Challenge
Apr 23, 2018 - Riverwheel Aerialists
Apr 23, 2018 - Rite of the Serpent
Apr 23, 2018 - Ride Down
Apr 23, 2018 - Rattleclaw Mystic
Apr 23, 2018 - Rakshasa's Secret
Apr 23, 2018 - Rakshasa Vizier
Apr 23, 2018 - Rakshasa Deathdealer
Apr 23, 2018 - Raiders' Spoils
Apr 23, 2018 - Quiet Contemplation
Apr 23, 2018 - Ponyback Brigade
Apr 23, 2018 - Pine Walker
Apr 23, 2018 - Pearl Lake Ancient
Apr 23, 2018 - Necropolis Fiend
Apr 23, 2018 - Naturalize
Apr 23, 2018 - Mystic of the Hidden Way
Apr 23, 2018 - Murderous Cut
Apr 23, 2018 - Monastery Swiftspear
Apr 23, 2018 - Monastery Flock
Apr 23, 2018 - Molting Snakeskin
Apr 23, 2018 - Mistfire Weaver
Apr 23, 2018 - Mindswipe
Apr 23, 2018 - Mer-Ek Nightblade
Apr 23, 2018 - Meandering Towershell
Apr 23, 2018 - Master the Way
Apr 23, 2018 - Master of Pearls
Apr 23, 2018 - Mardu Warshrieker
Apr 23, 2018 - Mardu Skullhunter
Apr 23, 2018 - Mardu Roughrider
Apr 23, 2018 - Mardu Hordechief
Apr 23, 2018 - Mardu Heart-Piercer
Apr 23, 2018 - Mardu Hateblade
Apr 23, 2018 - Mardu Charm
Apr 23, 2018 - Mardu Blazebringer
Apr 23, 2018 - Mardu Banner
Apr 23, 2018 - Mardu Ascendancy
Apr 23, 2018 - Mantis Rider
Apr 23, 2018 - Longshot Squad
Apr 23, 2018 - Lens of Clarity
Apr 23, 2018 - Leaping Master
Apr 23, 2018 - Krumar Bond-Kin
Apr 23, 2018 - Kin-Tree Warden
Apr 23, 2018 - Kin-Tree Invocation
Apr 23, 2018 - Kill Shot
Apr 23, 2018 - Kheru Spellsnatcher
Apr 23, 2018 - Kheru Lich Lord
Apr 23, 2018 - Kheru Dreadmaw
Apr 23, 2018 - Kheru Bloodsucker
Apr 23, 2018 - Jeskai Windscout
Apr 23, 2018 - Jeskai Student
Apr 23, 2018 - Jeskai Elder
Apr 23, 2018 - Jeskai Charm
Apr 23, 2018 - Jeskai Banner
Apr 23, 2018 - Jeskai Ascendancy
Apr 23, 2018 - Jeering Instigator
Apr 23, 2018 - Ivorytusk Fortress
Apr 23, 2018 - Incremental Growth
Apr 23, 2018 - Icy Blast
Apr 23, 2018 - Icefeather Aven
Apr 23, 2018 - Howl of the Horde
Apr 23, 2018 - Hordeling Outburst
Apr 23, 2018 - Horde Ambusher
Apr 23, 2018 - Hooting Mandrills
Apr 23, 2018 - Hooded Hydra
Apr 23, 2018 - Highspire Mantis
Apr 23, 2018 - Highland Game
Apr 23, 2018 - Herald of Anafenza
Apr 23, 2018 - Heir of the Wilds
Apr 23, 2018 - Heart-Piercer Bow
Apr 23, 2018 - Hardened Scales
Apr 23, 2018 - Gurmag Swiftwing
Apr 23, 2018 - Grim Haruspex
Apr 23, 2018 - Goblinslide
Apr 23, 2018 - Glacial Stalker
Apr 23, 2018 - Ghostfire Blade
Apr 23, 2018 - Force Away
Apr 23, 2018 - Flying Crane Technique
Apr 23, 2018 - Firehoof Cavalry
Apr 23, 2018 - Feed the Clan
Apr 23, 2018 - Feat of Resistance
Apr 23, 2018 - Erase
Apr 23, 2018 - End Hostilities
Apr 23, 2018 - Empty the Pits
Apr 23, 2018 - Embodiment of Spring
Apr 23, 2018 - Efreet Weaponmaster
Apr 23, 2018 - Dutiful Return
Apr 23, 2018 - Duneblast
Apr 23, 2018 - Dragon-Style Twins
Apr 23, 2018 - Dragonscale Boon
Apr 23, 2018 - Dragon's Eye Savants
Apr 23, 2018 - Dragon Throne of Tarkir
Apr 23, 2018 - Dragon Grip
Apr 23, 2018 - Disowned Ancestor
Apr 23, 2018 - Disdainful Stroke
Apr 23, 2018 - Dig Through Time
Apr 23, 2018 - Despise
Apr 23, 2018 - Deflecting Palm
Apr 23, 2018 - Defiant Strike
Apr 23, 2018 - Debilitating Injury
Apr 23, 2018 - Death Frenzy
Apr 23, 2018 - Dead Drop
Apr 23, 2018 - Dazzling Ramparts
Apr 23, 2018 - Crippling Chill
Apr 23, 2018 - Crater's Claws
Apr 23, 2018 - Cranial Archive
Apr 23, 2018 - Crackling Doom
Apr 23, 2018 - Clever Impersonator
Apr 23, 2018 - Chief of the Scale
Apr 23, 2018 - Chief of the Edge
Apr 23, 2018 - Canyon Lurkers
Apr 23, 2018 - Cancel
Apr 23, 2018 - Butcher of the Horde
Apr 23, 2018 - Burn Away
Apr 23, 2018 - Bring Low
Apr 23, 2018 - Briber's Purse
Apr 23, 2018 - Brave the Sands
Apr 23, 2018 - Bloodsoaked Champion
Apr 23, 2018 - Bloodfire Mentor
Apr 23, 2018 - Bloodfire Expert
Apr 23, 2018 - Blinding Spray
Apr 23, 2018 - Bitter Revelation
Apr 23, 2018 - Bellowing Saddlebrute
Apr 23, 2018 - Become Immense
Apr 23, 2018 - Bear's Companion
Apr 23, 2018 - Barrage of Boulders
Apr 23, 2018 - Awaken the Bear
Apr 23, 2018 - Avalanche Tusker
Apr 23, 2018 - Ashcloud Phoenix
Apr 23, 2018 - Arrow Storm
Apr 23, 2018 - Armament Corps
Apr 23, 2018 - Archers' Parapet
Apr 23, 2018 - Arc Lightning
Apr 23, 2018 - Ankle Shanker
Apr 23, 2018 - Anafenza, the Foremost
Apr 23, 2018 - Altar of the Brood
Apr 23, 2018 - Alpine Grizzly
Apr 23, 2018 - Alabaster Kirin
Apr 23, 2018 - Ainok Tracker
Apr 23, 2018 - Ainok Bond-Kin
Apr 23, 2018 - Act of Treason
Apr 23, 2018 - Abzan Guide
Apr 23, 2018 - Abzan Falconer
Apr 23, 2018 - Abzan Charm
Apr 23, 2018 - Abzan Battle Priest
Apr 23, 2018 - Abzan Banner
Apr 23, 2018 - Abzan Ascendancy
Apr 23, 2018 - Abomination of Gudul
Dec 11, 2017 - Wooded Foothills
Oct 1, 2014 - Windswept Heath
Oct 1, 2014 - Wind-Scarred Crag
Oct 1, 2014 - Tranquil Cove
Oct 1, 2014 - Thornwood Falls
Oct 1, 2014 - Swiftwater Cliffs
Oct 1, 2014 - Swamp
Oct 1, 2014 - Scoured Barrens
Oct 1, 2014 - Sandsteppe Citadel
Oct 1, 2014 - Rugged Highlands
Oct 1, 2014 - Polluted Delta
Oct 1, 2014 - Plains
Oct 1, 2014 - Opulent Palace
Oct 1, 2014 - Nomad Outpost
Oct 1, 2014 - Mystic Monastery
Oct 1, 2014 - Mountain
Oct 1, 2014 - Jungle Hollow
Oct 1, 2014 - Island
Oct 1, 2014 - Frontier Bivouac
Oct 1, 2014 - Forest
Oct 1, 2014 - Flooded Strand
Oct 1, 2014 - Dismal Backwater
Oct 1, 2014 - Blossoming Sands
Oct 1, 2014 - Bloodstained Mire
Oct 1, 2014 - Bloodfell Caves
Sep 12, 2014 - Archer's Parapet
Aug 4, 2014 - Forest
Aug 4, 2014 - Forest
Aug 4, 2014 - Forest
Aug 4, 2014 - Mountain
Aug 4, 2014 - Mountain
Aug 4, 2014 - Mountain
Aug 4, 2014 - Swamp
Aug 4, 2014 - Swamp
Aug 4, 2014 - Swamp
Aug 4, 2014 - Island
Aug 4, 2014 - Island
Aug 4, 2014 - Island
Aug 4, 2014 - Plains
Aug 4, 2014 - Plains
Aug 4, 2014 - Plains

Test Card

conspiracy

This is a test card

illus. # ?/269

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Zurgo Helmsmasher

    2 R W B
Legendary Creature - Orc Warrior

Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long as it's your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

illus. Aleksi Briclot # 214/269

Plains

Basic Land - Plains

illus. Sam Burley # 251/269

Plains

Basic Land - Plains

illus. Sam Burley # 251/269

Plains

Basic Land - Plains

illus. Sam Burley # 252/269

Plains

Basic Land - Plains

illus. Florian De Gesincourt # 253/269

Island

Basic Land - Island

illus. Florian de Gesincourt # 255/269

Island

Basic Land - Island

illus. Florian De Gesincourt # 255/269

Island

Basic Land - Island

illus. Titus Lunter # 256/269

Island

Basic Land - Island

illus. Adam Paquette # 257/269

Swamp

Basic Land - Swamp

illus. Sam Burley # 259/269

Swamp

Basic Land - Swamp

illus. Sam Burley # 259/269

Swamp

Basic Land - Swamp

illus. Adam Paquette # 260/269

Swamp

Basic Land - Swamp

illus. Adam Paquette # 261/269

Mountain

Basic Land - Mountain

illus. Noah Bradley # 263/269

Mountain

Basic Land - Mountain

illus. Noah Bradley # 263/269

Mountain

Basic Land - Mountain

illus. Florian De Gesincourt # 264/269

Mountain

Basic Land - Mountain

illus. Titus Lunter # 265/269

Forest

Basic Land - Forest

illus. Titus Lunter # 267/269

Forest

Basic Land - Forest

illus. Titus Lunter # 267/269

Forest

Basic Land - Forest

illus. Titus Lunter # 268/269

Forest

Basic Land - Forest

illus. Adam Paquette # 269/269

Thousand Winds

    4 U U
Creature - Elemental

Flying

Morph 5UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

illus. Raymond Swanland # 58/269

Mardu Heart-Piercer

    3 R
Creature - Human Archer

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to any target.

"Those who have never ridden before the wind do not know the true joy of war."

illus. Karl Kopinski # 116/269

Jeskai Elder

    1 U
Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

illus. Craig J Spearing # 43/269

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped.

T: Add U, R, or W.

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

illus. Florian de Gesincourt # 236/269

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped.

T: Add R, W, or B.

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." —Zurgo, khan of the Mardu

illus. Noah Bradley # 237/269

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped.

T: Add W, B, or G.

That which endures, survives.

illus. Sam Burley # 241/269

Opulent Palace

Land

Opulent Palace enters the battlefield tapped.

T: Add B, G, or U.

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

illus. Adam Paquette # 238/269

Frontier Bivouac

Land

Frontier Bivouac enters the battlefield tapped.

T: Add G, U, or R.

"The most powerful dreams visit those who shelter in a dragon's skull." —Chianul, Who Whispers Twice

illus. Titus Lunter # 234/269

Dragon Throne of Tarkir

    4
Legendary Artifact - Equipment

Equipped creature has defender and "2, T: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."

Equip 3

What once soared high above Tarkir is now reduced to a seat.

illus. Daarken # 219/269

Rattleclaw Mystic

    1 G
Creature - Human Shaman

T: Add G, U, or R.

Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add GUR.

illus. Tyler Jacobson # 144/269

Crackling Doom

    R W B
Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Do not fear the lightning. Fear the one it obeys.

illus. Yohann Schepacz # 171/269

Necropolis Fiend

    7 B B
Creature - Demon

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Flying

X, T, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

illus. Seb McKinnon # 82/269

Temur Ascendancy

    G U R
Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

illus. Jaime Jones # 207/269

Herald of Anafenza

    W
Creature - Human Soldier

Outlast 2W (2W, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.

illus. Aaron Miller # 12/269

Mardu Skullhunter

    1 B
Creature - Human Warrior

Mardu Skullhunter enters the battlefield tapped.

Raid — When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.

illus. Jason Rainville # 78/269

Dragon-Style Twins

    3 R R
Creature - Human Monk

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"We are the flicker of the flame and its heat, the two sides of a single blade."

illus. Wesley Burt # 108/269

Narset, Enlightened Master

    3 U R W
Legendary Creature - Human Monk

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

illus. Magali Villeneuve # 190/269

Duneblast

    4 W B G
Sorcery

Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.

illus. Ryan Alexander Lee # 174/269

Sultai Charm

    B G U
Instant

Choose one —

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."

illus. Mathias Kollros # 204/269

Sarkhan, the Dragonspeaker

    3 R R
Legendary Planeswalker - Sarkhan

+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)

−3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.

−6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

illus. Daarken # 119/269

Bloodstained Mire

Land

T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.

Where dragons once triumphed, their bones now molder.

illus. Daarken # 230/269

Flooded Strand

Land

T, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

Where dragons once slept, their bones now rest.

illus. Andreas Rocha # 233/269

Polluted Delta

Land

T, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

Where dragons once prevailed, their bones now sink.

illus. Vincent Proce # 239/269

Windswept Heath

Land

T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.

Where dragons once roared, their bones now keen.

illus. Yeong-Hao Han # 248/269

Wooded Foothills

Land

T, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.

Where dragons' breath once burned, their bones now freeze.

illus. Jonas De Ro # 249/269

Ainok Bond-Kin

    1 W
Creature - Hound Soldier

Outlast 1W (1W, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

"Hold the line, for family and the fallen!"

illus. Chris Rahn # 3/269

Jeskai Windscout

    2 U
Creature - Bird Scout

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

They range from Sage-Eye Stronghold to the farthest reaches of Tarkir.

illus. Johann Bodin # 44/269

Shambling Attendants

    7 B
Creature - Zombie

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Let the world behold what becomes of those who defy us." —Taigam, Sidisi's Hand

illus. Daarken # 89/269

Mardu Warshrieker

    3 R
Creature - Orc Shaman

Raid — When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add RWB.

"No body can contain so much fury. It reminds me of another battle, long past." —Sarkhan Vol

illus. Yefim Kligerman # 117/269

Heir of the Wilds

    1 G
Creature - Human Warrior

Deathtouch

Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.

illus. Winona Nelson # 134/269

Abzan Guide

    3 W B G
Creature - Human Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph 2WBG (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

"These roads are desolate and changeable. Follow me, or die in the wastes."

illus. Steve Prescott # 162/269

Lens of Clarity

    1
Artifact

You may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.)

"Water shifts and confuses, but as ice it holds the stillness of truth." —Arel the Whisperer

illus. Raymond Swanland # 223/269

Icefeather Aven

    G U
Creature - Bird Shaman

Flying

Morph 1GU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.

illus. Slawomir Maniak # 178/269

Bitter Revelation

    3 B
Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

"Here you lie then, Ugin. The corpses of worlds will join you in the tomb." —Sorin Markov

illus. Viktor Titov # 65/269

Sorin, Solemn Visitor

    2 W B
Legendary Planeswalker - Sorin

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

−2: Create a 2/2 black Vampire creature token with flying.

−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."

illus. Cynthia Sheppard # 202/269

Ugin's Nexus

    5
Legendary Artifact

If a player would begin an extra turn, that player skips that turn instead.

If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.

All at once Sarkhan's mind fell silent.

illus. Sam Burley # 227/269

Howl of the Horde

    2 R
Sorcery

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

illus. Slawomir Maniak # 112/269

Sidisi, Brood Tyrant

    1 B G U
Legendary Creature - Naga Shaman

Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.

Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

illus. Karl Kopinski # 199/269

End Hostilities

    3 W W
Sorcery

Destroy all creatures and all permanents attached to creatures.

Her palm flared like the eye of a waking dragon. Then all was calm.

illus. Jason Rainville # 8/269

Ivorytusk Fortress

    2 W B G
Creature - Elephant

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Abzan soldiers march to war confident that their Houses march with them.

illus. Jasper Sandner # 179/269

Sagu Mauler

    4 G U
Creature - Beast

Trample, hexproof

Morph 3GU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.

illus. Raymond Swanland # 196/269

Anafenza, the Foremost

    W B G
Legendary Creature - Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.

illus. James Ryman # 163/269

Abzan Ascendancy

    W B G
Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

illus. Mark Winters # 160/269

See the Unwritten

    4 G G
Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

illus. Ryan Barger # 149/269

Utter End

    2 W B
Instant

Exile target nonland permanent.

"I came seeking a challenge. All I found was you." —Zurgo, khan of the Mardu

illus. Mark Winters # 210/269

Mardu Ascendancy

    R W B
Enchantment

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

illus. Jason Chan # 185/269

Wingmate Roc

    3 W W
Creature - Bird

Flying

Raid — When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, create a 3/4 white Bird creature token with flying.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

illus. Mark Zug # 31/269

Rakshasa Vizier

    2 B G U
Creature - Cat Demon

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.

illus. Nils Hamm # 193/269

Dragon's Eye Savants

    1 U
Creature - Human Wizard

Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Dragon's Eye Savants is turned face up, look at target opponent's hand.

illus. Jason Rainville # 38/269

Watcher of the Roost

    2 W
Creature - Bird Soldier

Flying

Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Watcher of the Roost is turned face up, you gain 2 life.

illus. Jack Wang # 30/269

Horde Ambusher

    1 R
Creature - Human Berserker

Whenever Horde Ambusher blocks, it deals 1 damage to you.

Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Horde Ambusher is turned face up, target creature can't block this turn.

illus. Tyler Jacobson # 110/269

Temur Charger

    1 G
Creature - Horse

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

illus. Mark Zug # 153/269

Ruthless Ripper

    B
Creature - Human Assassin

Deathtouch

Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Ruthless Ripper is turned face up, target player loses 2 life.

illus. Clint Cearley # 88/269

Flying Crane Technique

    3 U R W
Instant

Untap all creatures you control. They gain flying and double strike until end of turn.

There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks.

illus. Jack Wang # 176/269

Ghostfire Blade

    1
Artifact - Equipment

Equipped creature gets +2/+2.

Equip 3

Ghostfire Blade's equip ability costs 2 less to activate if it targets a colorless creature.

If you fear the dragon's fire, you are unworthy to wield it.

illus. Cyril Van Der Haegen # 220/269

Raiders' Spoils

    3 B
Enchantment

Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

"To conquer is to eat." —Edicts of Ilagra

illus. Wayne Reynolds # 83/269

Kheru Spellsnatcher

    3 U
Creature - Naga Wizard

Morph 4UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

illus. Clint Cearley # 45/269

Jeering Instigator

    1 R
Creature - Goblin Rogue

Morph 2R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

illus. Willian Murai # 113/269

Ankle Shanker

    2 R W B
Creature - Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.

illus. Zoltan Boros # 164/269

Avalanche Tusker

    2 G U R
Creature - Elephant Warrior

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

"Hold the high ground, then bring it to your enemy." —Surrak, khan of the Temur

illus. Matt Stewart # 166/269

Sage of the Inward Eye

    2 U R W
Creature - Djinn Wizard

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

"No one petal claims beauty for the lotus."

illus. Chase Stone # 195/269

Heir to the Wilds

    1 G
Creature - Human Warrior

Deathtouch

Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

illus. David Palemno # 134/269

Crater's Claws

    X R
Sorcery

Crater's Claws deals X damage to any target.

Ferocious — Crater's Claws deals X plus 2 damage to that permanent or player instead if you control a creature with power 4 or greater.

illus. Noah Bradley # 106/269

Clever Impersonator

    2 U U
Creature - Shapeshifter

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

"Our own selves are the greatest obstacles to enlightenment." —Narset, khan of the Jeskai

illus. Slawomir Maniak # 34/269

War-Name Aspirant

    1 R
Creature - Human Warrior

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

illus. David Gaillet # 126/269

Mindswipe

    X U R
Instant

Counter target spell unless its controller pays X. Mindswipe deals X damage to that spell's controller.

"The past and the unwritten are frozen. To understand their meaning requires heat." —Arel the Whisperer

illus. Ryan Alexander Lee # 189/269

Suspension Field

    1 W
Enchantment

When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

illus. Seb McKinnon # 25/269

Savage Knuckleblade

    G U R
Creature - Ogre Warrior

2G: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.

2U: Return Savage Knuckleblade to its owner's hand.

R: Savage Knuckleblade gains haste until end of turn.

illus. Chris Rahn # 197/269

Empty the Pits

    X X B B B B
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Create X tapped 2/2 black Zombie creature tokens.

The Sultai would rebuild the empire on the backs of the dead.

illus. Ryan Alexander Lee # 72/269

Hardened Scales

    G
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

"Naga shed their scales. We wear ours with pride." —Golran, dragonscale captain

illus. Mark Winters # 133/269

Icy Blast

    X U
Instant

Tap X target creatures.

Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.

"Do not think the sand or the sun will hold back the breath of winter."

illus. Eric Deschamps # 42/269

Mantis Rider

    U R W
Creature - Human Monk

Flying, vigilance, haste

Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.

illus. Johann Bodin # 184/269

Sultai Ascendancy

    B G U
Enchantment

At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

illus. Karl Kopinski # 203/269

Mardu Charm

    R W B
Instant

Choose one —

• Mardu Charm deals 4 damage to target creature.

• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.

• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

illus. Mathias Kollros # 186/269

Rakshasa Deathdealer

    B G
Creature - Cat Demon

BG: Rakshasa Deathdealer gets +2/+2 until end of turn.

BG: Regenerate Rakshasa Deathdealer.

"Death fills me and makes me strong. You, it will reduce to nothing."

illus. John Severin Brassell # 192/269

Meandering Towershell

    3 G G
Creature - Turtle

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

illus. YW Tang # 141/269

Pearl Lake Ancient

    5 U U
Creature - Leviathan

Flash

This spell can't be countered.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.

illus. Richard Wright # 49/269

Ashcloud Phoenix

    2 R R
Creature - Phoenix

Flying

When Ashcloud Phoenix dies, return it to the battlefield face down under your control.

Morph 4RR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

illus. Howard Lyon # 99/269

Trail of Mystery

    1 G
Enchantment

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

illus. Raymond Swanland # 154/269

Murderous Cut

    4 B
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Destroy target creature.

The blades of a Sultai assassin stab like the fangs of a dragon.

illus. Yohann Schepacz # 81/269

Stubborn Denial

    U
Instant

Counter target noncreature spell unless its controller pays 1.

Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

The Temur have no patience for subtlety.

illus. James Ryman # 56/269

Temur Charm

    G U R
Instant

Choose one —

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays 3.

• Creatures with power 3 or less can't block this turn.

illus. Mathias Kollros # 208/269

Deflecting Palm

    R W
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

illus. Eric Deschamps # 173/269

Siege Rhino

    1 W B G
Creature - Rhino

Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.

illus. Volkan Baga # 200/269

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

T: Add B or R.

illus. Adam Paquette # 229/269

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

T: Add G or W.

illus. Sam Burley # 231/269

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

T: Add U or B.

illus. Sam Burley # 232/269

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

T: Add B or G.

illus. Eytan Zana # 235/269

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

T: Add R or G.

illus. Eytan Zana # 240/269

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

T: Add W or B.

illus. Eytan Zana # 242/269

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

T: Add U or R.

illus. Eytan Zana # 243/269

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

T: Add G or U.

illus. Eytan Zana # 244/269

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

T: Add W or U.

illus. John Avon # 246/269

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

T: Add R or W.

illus. Eytan Zana # 247/269

Jeskai Charm

    U R W
Instant

Choose one —

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent or planeswalker.

• Creatures you control get +1/+1 and gain lifelink until end of turn.

illus. Mathias Kollros # 181/269

Abzan Battle Priest

    3 W
Creature - Human Cleric

Outlast W (W, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."

illus. Chris Rahn # 1/269

Hooded Hydra

    X G G
Creature - Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.

Morph 3GG

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

illus. Chase Stone # 136/269

Kheru Lich Lord

    3 B G U
Creature - Zombie Wizard

At the beginning of your upkeep, you may pay 2B. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

illus. Karl Kopinski # 182/269

Butcher of the Horde

    1 R W B
Creature - Demon

Flying

Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.

illus. Karl Kopinski # 168/269

Abzan Banner

    3
Artifact

T: Add W, B, or G.

WBG, T, Sacrifice Abzan Banner: Draw a card.

Stone to endure, roots to remember.

illus. Daniel Ljunggren # 215/269

Jeskai Banner

    3
Artifact

T: Add U, R, or W.

URW, T, Sacrifice Jeskai Banner: Draw a card.

Discipline to persevere, insight to discover.

illus. Daniel Ljunggren # 222/269

Sultai Banner

    3
Artifact

T: Add B, G, or U.

BGU, T, Sacrifice Sultai Banner: Draw a card.

Power to dominate, cruelty to rule.

illus. Daniel Ljunggren # 225/269

Mardu Banner

    3
Artifact

T: Add R, W, or B.

RWB, T, Sacrifice Mardu Banner: Draw a card.

Speed to strike, fury to smash.

illus. Daniel Ljunggren # 224/269

Temur Banner

    3
Artifact

T: Add G, U, or R.

GUR, T, Sacrifice Temur Banner: Draw a card.

Savagery to survive, courage to triumph.

illus. Daniel Ljunggren # 226/269

Master of Pearls

    1 W
Creature - Human Monk

Morph 3WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

illus. David Gaillet # 18/269

Witness of the Ages

    6
Artifact Creature - Golem

Morph 5 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

It strode through the clash of dragons, the fall of Ugin, and the rise of the khans.

illus. Izzy # 228/269

Efreet Weaponmaster

    3 U R W
Creature - Efreet Monk

First strike

When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.

Morph 2URW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

illus. Ryan Alexander Lee # 175/269

Bear's Companion

    2 G U R
Creature - Human Warrior

When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.

"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."

illus. Winona Nelson # 167/269

Bloodsoaked Champion

    B
Creature - Human Warrior

Bloodsoaked Champion can't block.

Raid — 1B: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.

"Death is merely another foe the Mardu will overcome."

illus. Aaron Miller # 66/269

Sidisi's Pet

    3 B
Creature - Zombie Ape

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph 1B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

The Sultai distinguish between pet and slave by the material of the chain.

illus. Evan Shipard # 90/269

Hooting Mandrills

    5 G
Creature - Ape

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Trample

Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.

illus. Mike Bierek # 137/269

Secret Plans

    G U
Enchantment

Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.

Rakshasa trade in secrets, amassing wealth from their careful revelation.

illus. Daarken # 198/269

Disdainful Stroke

    1 U
Instant

Counter target spell with converted mana cost 4 or greater.

"You are beneath contempt. Your lineage will be forgotten."

illus. Svetlin Velinov # 37/269

Jeskai Ascendancy

    U R W
Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

illus. Dan Scott # 180/269

Grim Haruspex

    2 B
Creature - Human Wizard

Morph B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.

"We all want to know what's going on in someone else's head. I simply open it up and look."

illus. Seb McKinnon # 73/269

Surrak Dragonclaw

    2 G U R
Legendary Creature - Human Warrior

Flash

This spell can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.

Both his rank and his scars were earned in single combat against a cave bear.

illus. Jaime Jones # 206/269

Savage Punch

    1 G
Sorcery

Target creature you control fights target creature you don't control.

Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

illus. Wesley Burt # 147/269

Goblinslide

    2 R
Enchantment

Whenever you cast a noncreature spell, you may pay 1. If you do, create a 1/1 red Goblin creature token with haste.

Goblins, like snowflakes, are only dangerous in numbers.

illus. Kev Walker # 109/269

Quiet Contemplation

    2 U
Enchantment

Whenever you cast a noncreature spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.

illus. Magali Villeneuve # 50/269

Villainous Wealth

    X B G U
Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.

illus. Erica Yang # 211/269

Dig Through Time

    6 U U
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

illus. Ryan Yee # 36/269

Retribution of the Ancients

    B
Enchantment

B, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Abzan ancestors died to protect their Houses, and they protect them still.

illus. Svetlin Velinov # 85/269

Jeskai Student

    1 W
Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime.

illus. David Gaillet # 14/269

Gurmag Swiftwing

    1 B
Creature - Bat

Flying, first strike, haste

"Anything a falcon can do, a bat can do in pitch darkness." —Urdnan the Wanderer

illus. Jeff Simpson # 74/269

Firehoof Cavalry

    W
Creature - Human Berserker

3R: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."

illus. YW Tang # 11/269

Feat of Resistance

    1 W
Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.

Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance.

illus. David Gaillet # 10/269

Erase

    W
Instant

Exile target enchantment.

"Truth is hard enough to see, let alone understand. We must remove all distractions to find clarity." —Zogye, wandering sage

illus. Zack Stella # 9/269

Dutiful Return

    3 B
Sorcery

Return up to two target creature cards from your graveyard to your hand.

"We have a word for enemies too mutilated for military service: furniture." —Taigam, Sidisi's Hand

illus. Seb McKinnon # 71/269

Disowned Ancestor

    B
Creature - Spirit Warrior

Outlast 1B (1B, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin.

illus. Zack Stella # 70/269

Defiant Strike

    W
Instant

Target creature gets +1/+0 until end of turn.

Draw a card.

"Stand where the whole battle can see you. Strike so they'll never forget." —Anafenza, khan of the Abzan

illus. Anastasia Ovchinnikova # 7/269

Dazzling Ramparts

    4 W
Creature - Wall

Defender

1W, T: Tap target creature.

When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.

illus. Jung Park # 6/269

Burn Away

    4 R
Instant

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.

"Your corruption will burn, serpent, until there is nothing left to defile." —Asmala, bloodfire mystic

illus. Vincent Proce # 104/269

Brave the Sands

    1 W
Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.

illus. Dave Kendall # 5/269

Alabaster Kirin

    3 W
Creature - Kirin

Flying, vigilance

The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.

illus. Igor Kieryluk # 4/269

Abzan Falconer

    2 W
Creature - Human Soldier

Outlast W (W, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

illus. Steven Belledin # 2/269

Trap Essence

    G U R
Instant

Counter target creature spell. Put two +1/+1 counters on up to one target creature.

"Meat sustains the body. The spirit requires different sustenance." —Arel the Whisperer

illus. Raymond Swanland # 209/269

Kheru Bloodsucker

    2 B
Creature - Vampire

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.

2B, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

It stares through the empty, pain-twisted faces of those it has drained.

illus. Daniel Ljunggren # 75/269

High Sentinels of Arashin

    3 W
Creature - Bird Soldier

Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.

3W: Put a +1/+1 counter on target creature.

illus. James Ryman # 13/269

Kheru Dreadmaw

    4 B
Creature - Zombie Crocodile

Defender

1G, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

Its hunting instincts have long since rotted away. Its hunger, however, remains.

illus. Ryan Yee # 76/269

Kill Shot

    2 W
Instant

Destroy target attacking creature.

Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.

illus. Michael C. Hayes # 15/269

Kin-Tree Invocation

    B G
Sorcery

Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.

The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.

illus. Ryan Alexander Lee # 183/269

Krumar Bond-Kin

    3 B B
Creature - Orc Warrior

Morph 4B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

"The Abzan replaced my savagery with a noble heritage. I would give my life for my House."

illus. Kev Walker # 77/269

Naturalize

    1 G
Instant

Destroy target artifact or enchantment.

The remains of ancient sky tyrants now feed the war-torn land.

illus. James Paick # 142/269

Pine Walker

    3 G G
Creature - Elemental

Morph 4G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whenever Pine Walker or another creature you control is turned face up, untap that creature.

illus. Dave Kendall # 143/269

Mer-Ek Nightblade

    3 B
Creature - Orc Assassin

Outlast B (B, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

illus. Lucas Graciano # 79/269

Ponyback Brigade

    3 R W B
Creature - Goblin Warrior

When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.

Morph 2RWB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

illus. Mark Zug # 191/269

Rakshasa's Secret

    2 B
Sorcery

Target opponent discards two cards. Put the top two cards of your library into your graveyard.

The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.

illus. Magali Villeneuve # 84/269

Ride Down

    R W
Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

"I will wash you from my hooves!" —Mardu taunt

illus. Daarken # 194/269

Rite of the Serpent

    4 B B
Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

"From your death, new life. From your loss, our profit." —Kirada, Qarsi overseer

illus. Seb McKinnon # 86/269

Roar of Challenge

    2 G
Sorcery

All creatures able to block target creature this turn do so.

Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

illus. Viktor Titov # 145/269

Rotting Mastodon

    4 B
Creature - Zombie Elephant

Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.

illus. Nils Hamm # 87/269

Warden of the Eye

    2 U R W
Creature - Djinn Wizard

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.

illus. Howard Lyon # 212/269

Sultai Soothsayer

    2 B G U
Creature - Naga Shaman

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

The naga of the Sultai Brood made deals with dark forces to keep their power.

illus. Cynthia Sheppard # 205/269

Snowhorn Rider

    3 G U R
Creature - Human Warrior

Trample

Morph 2GUR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Sure-footed, strong-willed, and ill-tempered—and so is the ram.

illus. Tomasz Jedruszek # 201/269

Sagu Archer

    4 G
Creature - Naga Archer

Reach (This creature can block creatures with flying.)

Morph 4G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

His arrows whistle like a serpent's hiss.

illus. Steven Belledin # 146/269

Molting Snakeskin

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+0 and has "2B: Regenerate this creature."

Flesh wounds are meaningless to those who discard their flesh so readily.

illus. YW Tang # 80/269

Altar of the Brood

    1
Artifact

Whenever another permanent enters the battlefield under your control, each opponent puts the top card of their library into their graveyard.

Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises.

illus. Erica Yang # 216/269

Briber's Purse

    X
Artifact

Briber's Purse enters the battlefield with X gem counters on it.

1, T, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.

Victory is certain. The price, negotiable.

illus. Steve Argyle # 217/269

Cranial Archive

    2
Artifact

2, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.

The greatest idea the zombie ever had in its head wasn't even its own.

illus. Volkan Baga # 218/269

Heart-Piercer Bow

    2
Artifact - Equipment

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip 1

Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself.

illus. Franz Vohwinkel # 221/269

Hordeling Outburst

    1 R R
Sorcery

Create three 1/1 red Goblin creature tokens.

"Leave no scraps, lest you attract pests." —Mardu threat

illus. Zoltan Boros # 111/269

Treasure Cruise

    7 U
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Draw three cards.

Countless delights drift on the surface while dark schemes run below.

illus. Cynthia Sheppard # 59/269

Chief of the Edge

    W B
Creature - Human Warrior

Other Warrior creatures you control get +1/+0.

"We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!"

illus. David Palumbo # 169/269

Chief of the Scale

    W B
Creature - Human Warrior

Other Warrior creatures you control get +0/+1.

"We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor."

illus. David Palumbo # 170/269

Winterflame

    1 U R
Instant

Choose one or both —

• Tap target creature.

• Winterflame deals 2 damage to target creature.

"The mountains scream with the dragons' throats." —Chianul, Who Whispers Twice

illus. Richard Wright # 213/269

Abzan Charm

    W B G
Instant

Choose one —

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

illus. Mathias Kollros # 161/269

Despise

    B
Sorcery

Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

"You have returned from fire, traitor. This time I will see you leave as ashes." —Zurgo, to Sarkhan Vol

illus. Todd Lockwood # 69/269

Tuskguard Captain

    2 G
Creature - Human Warrior

Outlast G (G, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

illus. Aaron Miller # 156/269

Cancel

    1 U U
Instant

Counter target spell.

"Even the greatest inferno begins as a spark. And anyone can snuff out a spark." —Chanyi, mistfire sage

illus. Slawomir Maniak # 33/269

Act of Treason

    2 R
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)

"The Sultai take our dead, so we shall take their living!" —Taklai, Mardu ragesinger

illus. Min Yum # 95/269

Arc Lightning

    2 R
Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Lightning burns its own path.

illus. Seb McKinnon # 97/269

Shatter

    1 R
Instant

Destroy target artifact.

The ogre's mind snapped. The bow was next. The archer followed quickly after.

illus. Zoltan Boros # 120/269

Windstorm

    X G
Instant

Windstorm deals X damage to each creature with flying.

"When the last dragon fell, its spirit escaped as a roar into the wind." —Temur tale

illus. Jonas De Ro # 157/269

Monastery Swiftspear

    R
Creature - Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The calligraphy of combat is written with strokes of sudden blood.

illus. Steve Argyle # 118/269

Mardu Hateblade

    W
Creature - Human Warrior

B: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

"There may be little honor in my tactics, but there is no honor in losing."

illus. Ryan Alexander Lee # 16/269

1/1

Mardu Hordechief

    2 W
Creature - Human Warrior

Raid — When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, create a 1/1 white Warrior creature token.

The horde grows with each assault.

illus. Torstein Nordstrand # 17/269

2/3

Rush of Battle

    3 W
Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

The Mardu charge reflects the dragon's speed—and its hunger.

illus. Dan Scott # 19/269

Sage-Eye Harrier

    4 W
Creature - Bird Warrior

Flying

Morph 3W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

These winged warriors meditate in flight, tracing mandalas in the clouds.

illus. Chase Stone # 20/269

1/5

Salt Road Patrol

    3 W
Creature - Human Scout

Outlast 1W (1W, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

"Soldiers win battles, but supplies win wars." —Kadri, Abzan caravan master

illus. Scott Murphy # 21/269

2/5

Seeker of the Way

    1 W
Creature - Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

"I don't know where my destiny lies, but I know it isn't here."

illus. Craig J Spearing # 22/269

2/2

Siegecraft

    3 W
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+4.

"They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun." —Golran, dragonscale captain

illus. Viktor Titov # 23/269

Smite the Monstrous

    3 W
Instant

Destroy target creature with power 4 or greater.

"The dragons thought they were too strong to be tamed, too large to fall. And where are they now?" —Khibat the Revered

illus. Greg Staples # 24/269

Take Up Arms

    4 W
Instant

Create three 1/1 white Warrior creature tokens.

"Many scales make the skin of a dragon." —Abzan wisdom

illus. Craig J Spearing # 26/269

Timely Hordemate

    3 W
Creature - Human Warrior

Raid — When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

illus. Steve Prescott # 27/269

3/2

Venerable Lammasu

    6 W
Creature - Lammasu

Flying

Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history.

illus. YW Tang # 28/269

5/4

War Behemoth

    5 W
Creature - Beast

Morph 4W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

"The Houses always hope for peace, but we always pack for war." —Gvar Barzeel, krumar commander

illus. Zoltan Boros # 29/269

3/6

Blinding Spray

    4 U
Instant

Creatures your opponents control get -4/-0 until end of turn.

Draw a card.

"The stronger our enemies seem, the more vulnerable they are." —Sultai secret

illus. Wayne Reynolds # 32/269

Crippling Chill

    2 U
Instant

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

In the silence of the ice, even dreams become still.

illus. Torstein Nordstrand # 35/269

Force Away

    1 U
Instant

Return target creature to its owner's hand.

Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Where an enemy once rode, not even a whisper remains.

illus. Mark Winters # 40/269

Embodiment of Spring

    U
Creature - Elemental

1G, T, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.

illus. Wayne Reynolds # 39/269

0/3

Glacial Stalker

    5 U
Creature - Elemental

Morph 4U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

"Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect." —Ulnok, Temur shaman

illus. Daarken # 41/269

4/5

Mistfire Weaver

    3 U
Creature - Djinn Wizard

Flying

Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.

illus. Chris Rahn # 46/269

3/1

Monastery Flock

    2 U
Creature - Bird

Defender, flying

Morph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

"The arrow strikes one bird down, but the flock remains." —Jeskai teaching

illus. John Avon # 47/269

0/5

Mystic of the Hidden Way

    4 U
Creature - Human Monk

Mystic of the Hidden Way can't be blocked.

Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

"There are no obstacles, only different paths."

illus. Ryan Alexander Lee # 48/269

3/2

Riverwheel Aerialists

    5 U
Creature - Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.

illus. Jack Wang # 51/269

4/5

Scaldkin

    3 U
Creature - Elemental

Flying

2R, Sacrifice Scaldkin: Scaldkin deals 2 damage to any target.

The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors.

illus. Cliff Childs # 52/269

2/2

Scion of Glaciers

    2 U U
Creature - Elemental

U: Scion of Glaciers gets +1/-1 until end of turn.

"There is nothing so free as the spring river born of winter's ice." —Nitula, the Hunt Caller

illus. Titus Lunter # 53/269

2/5

Set Adrift

    5 U
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Put target nonland permanent on top of its owner's library.

The envoy spoke, and Sidisi replied.

illus. Karl Kopinski # 54/269

Singing Bell Strike

    1 U
Enchantment - Aura

Enchant creature

When Singing Bell Strike enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "6: Untap this creature."

illus. Chase Stone # 55/269

Taigam's Scheming

    1 U
Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

"The Jeskai would have me bow in restraint. So I have found a people unafraid of true power."

illus. Svetlin Velinov # 57/269

Waterwhirl

    4 U U
Instant

Return up to two target creatures to their owners' hands.

"Be as water: untamed and unheld, yet inexorably flowing toward a greater goal." —Shensu, Riverwheel mystic

illus. Clint Cearley # 60/269

Weave Fate

    3 U
Instant

Draw two cards.

Temur shamans speak of three destinies: the now, the echo of the past, and the unwritten. They find flickering paths among tangled possibilities.

illus. Zack Stella # 61/269

Wetland Sambar

    1 U
Creature - Elk

As a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training.

illus. James Zapata # 62/269

2/1

Whirlwind Adept

    4 U
Creature - Djinn Monk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

illus. Steve Argyle # 63/269

4/2

Bellowing Saddlebrute

    3 B
Creature - Orc Warrior

Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.

illus. Torstein Nordstrand # 64/269

4/5

Dead Drop

    9 B
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Target player sacrifices two creatures.

Got a diving lesson —Sultai expression meaning "was fed to the crocodiles"

illus. Greg Staples # 67/269

Debilitating Injury

    1 B
Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-2.

"If weakness does not exist within the Temur then we shall force it upon them." —Sidisi, khan of the Sultai

illus. Slawomir Maniak # 68/269

Sultai Scavenger

    5 B
Creature - Bird Warrior

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Flying

Since they guard armies of walking carrion, Sultai aven are never far from a meal.

illus. Anthony Palumbo # 91/269

3/3

Swarm of Bloodflies

    4 B
Creature - Insect

Flying

Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.

illus. Marco Nelor # 92/269

0/0

Throttle

    4 B
Instant

Target creature gets -4/-4 until end of turn.

"The best servants are made from those who died without a scratch." —Sidisi, khan of the Sultai

illus. Wayne Reynolds # 93/269

Unyielding Krumar

    3 B
Creature - Orc Warrior

1W: Unyielding Krumar gains first strike until end of turn.

"The man whom I call father killed the orc who sired me, offering his world and his blade in return."

illus. Viktor Titov # 94/269

3/3

Ainok Tracker

    5 R
Creature - Hound Scout

First strike

Morph 4R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Some ainok of the mountains are accepted among the Temur as trusted hunt-mates.

illus. Evan Shipard # 96/269

3/3

Arrow Storm

    3 R R
Sorcery

Arrow Storm deals 4 damage to any target.

Raid — If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

First the thunder, then the rain.

illus. Steve Prescott # 98/269

Barrage of Boulders

    2 R
Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.

illus. Zoltan Boros # 100/269

Bloodfire Expert

    2 R
Creature - Efreet Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.

illus. Raymond Swanland # 101/269

3/1

Bloodfire Mentor

    2 R
Creature - Efreet Shaman

2U, T: Draw a card, then discard a card.

The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.

illus. Chase Stone # 102/269

0/5

Bring Low

    3 R
Instant

Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

"People are often humbled by the elements. But the elements, too, can be humbled." —Surrak, khan of the Temur

illus. Slawomir Maniak # 103/269

Canyon Lurkers

    4 R
Creature - Human Rogue

Morph 3R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.

illus. Cynthia Sheppard # 105/269

5/2

Dragon Grip

    2 R
Enchantment - Aura

Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.

illus. Jason Rainville # 107/269

Leaping Master

    1 R
Creature - Human Monk

2W: Leaping Master gains flying until end of turn.

"Strength batters down barriers. Discipline ignores them."

illus. Anastasia Ovchinnikova # 114/269

2/1

Mardu Blazebringer

    2 R
Creature - Ogre Warrior

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch." —Kerai Suddenblade, Mardu hordechief

illus. Peter Mohrbacher # 115/269

4/4

Summit Prowler

    2 R R
Creature - Yeti

"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they." —Nitula, the Hunt Caller

illus. Filip Burburan # 121/269

4/3

Swift Kick

    3 R
Instant

Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.

Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch.

illus. Mathias Kollros # 122/269

Tormenting Voice

    1 R
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" —Sarkhan Vol

illus. Volkan Baga # 123/269

Trumpet Blast

    2 R
Instant

Attacking creatures get +2/+0 until end of turn.

"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned." —Zurgo, khan of the Mardu

illus. Steve Prescott # 124/269

Valley Dasher

    1 R
Creature - Human Berserker

Haste

Valley Dasher attacks each combat if able.

Mardu riders' greatest fear is that a battle might end before their weapons draw blood.

illus. Matt Stewart # 125/269

2/2

Alpine Grizzly

    2 G
Creature - Bear

The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.

illus. John Severin Brassell # 127/269

4/2

Archer's Parapet

    1 G
Creature - Wall

Defender

1B, T: Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.

illus. Wayne Reynolds # 128/269

0/5

Awaken the Bear

    2 G
Instant

Target creature gets +3/+3 and gains trample until end of turn.

When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness.

illus. Svetlin Velinov # 129/269

Become Immense

    5 G
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Target creature gets +6/+6 until end of turn.

illus. Jaime Jones # 130/269

Dragonscale Boon

    3 G
Instant

Put two +1/+1 counters on target creature and untap it.

"When we were lost and weary, the ainok showed us how to survive. They have earned the right to call themselves Abzan, and to wear the Scale." —Anafenza, khan of the Abzan

illus. Mark Winters # 131/269

Feed the Clan

    1 G
Instant

You gain 5 life.

Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.

illus. Winona Nelson # 132/269

Highland Game

    1 G
Creature - Elk

When Highland Game dies, you gain 2 life.

"Bring down a stag and fix its horns upon her head. This one hears the whispers." —Chianul, at the weaving of Arel

illus. John Severin Brassell # 135/269

2/1

Incremental Growth

    3 G G
Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

The bonds of family cross the boundaries of race.

illus. Clint Cearley # 138/269

Kin-Tree Warden

    G
Creature - Human Warrior

2: Regenerate Kin-Tree Warden.

Morph G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

"The amber of the tree and the blood of my veins are the same."

illus. Volkan Baga # 139/269

1/1

Longshot Squad

    3 G
Creature - Hound Archer

Outlast 1G (1G, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

illus. Wesley Burt # 140/269

3/3

Scout the Borders

    2 G
Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

"I am in my element: the element of surprise." —Mogai, Sultai scout

illus. James Paick # 148/269

Seek the Horizon

    3 G
Sorcery

Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.

The Temur call the flickering lights the Path of Whispers, believing that they lead the way to ancestral knowledge.

illus. Min Yum # 150/269

Smoke Teller

    1 G
Creature - Human Shaman

1U: Look at target face-down creature.

"See your enemies from a thousand sides. Then you will find a thousand ways to kill them."

illus. Min Yum # 151/269

2/2

Sultai Flayer

    3 G
Creature - Naga Shaman

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

"You can have the body, necromancer. I just want the skin."

illus. Izzy # 152/269

3/4

Tusked Colossodon

    4 G G
Creature - Beast

A band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered.

illus. Yeong-Hao Han # 155/269

6/5

Woolly Loxodon

    5 G G
Creature - Elephant Warrior

Morph 5G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.

illus. Karla Ortiz # 158/269

6/7

Abomination of Gudul

    3 B G U
Creature - Horror

Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph 2BGU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

illus. Erica Yang # 159/269

3/4

Armament Corps

    2 W B G
Creature - Human Soldier

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.

illus. Steven Belledin # 165/269

4/4

Death Frenzy

    3 B G
Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

The crocodiles' putrid jaws swallow everything but the screams.

illus. Steve Prescott # 172/269

Highspire Mantis

    2 R W
Creature - Insect

Flying, trample

Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.

illus. Igor Kieryluk # 177/269

3/3

Mardu Roughrider

    2 R W B
Creature - Orc Warrior

Whenever Mardu Roughrider attacks, target creature can't block this turn.

The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.

illus. Kev Walker # 187/269

5/4

Master the Way

    3 U R
Sorcery

Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

"The Way has no beginning and no end. It is simply the path." —Narset, khan of the Jeskai

illus. Howard Lyon # 188/269

Tomb of the Spirit Dragon

Land

T: Add C.

2, T: You gain 1 life for each colorless creature you control.

"The voice calls me here, yet I see only bones. Is this more dragon trickery?" —Sarkhan Vol

illus. Sam Burley # 245/269

Archers' Parapet

    1 G
Creature - Wall

Defender

1B, T: Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.

illus. Wayne Reynolds # 128/269

0/5