Commander 2017 Spoilers 299/56

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Apr 23, 2018 - Zendikar Resurgent
Apr 23, 2018 - Worn Powerstone
Apr 23, 2018 - Wing Shards
Apr 23, 2018 - White Sun's Zenith
Apr 23, 2018 - Well of Lost Dreams
Apr 23, 2018 - Wayfarer's Bauble
Apr 23, 2018 - Wasitora, Nekoru Queen
Apr 23, 2018 - Vindictive Lich
Apr 23, 2018 - Vela the Night-Clad
Apr 23, 2018 - Vein Drinker
Apr 23, 2018 - Vampire Nighthawk
Apr 23, 2018 - Utvara Hellkite
Apr 23, 2018 - Unstable Obelisk
Apr 23, 2018 - Underworld Connections
Apr 23, 2018 - Tyrant's Familiar
Apr 23, 2018 - Traverse the Outlands
Apr 23, 2018 - Tithe Drinker
Apr 23, 2018 - The Ur-Dragon
Apr 23, 2018 - Territorial Hellkite
Apr 23, 2018 - Terminate
Apr 23, 2018 - Teneb, the Harvester
Apr 23, 2018 - Temur Sabertooth
Apr 23, 2018 - Teferi's Protection
Apr 23, 2018 - Taj-Nar Swordsmith
Apr 23, 2018 - Taigam, Sidisi's Hand
Apr 23, 2018 - Taigam, Ojutai Master
Apr 23, 2018 - Syphon Mind
Apr 23, 2018 - Swords to Plowshares
Apr 23, 2018 - Sword of Vengeance
Apr 23, 2018 - Sword of the Animist
Apr 23, 2018 - Swiftfoot Boots
Apr 23, 2018 - Sunspear Shikari
Apr 23, 2018 - Sunscorch Regent
Apr 23, 2018 - Stromkirk Captain
Apr 23, 2018 - Steel Hellkite
Apr 23, 2018 - Stalking Leonin
Apr 23, 2018 - Staff of Nin
Apr 23, 2018 - Spirit of the Hearth
Apr 23, 2018 - Spelltwine
Apr 23, 2018 - Spellbound Dragon
Apr 23, 2018 - Soul's Majesty
Apr 23, 2018 - Sol Ring
Apr 23, 2018 - Skullclamp
Apr 23, 2018 - Skeletal Vampire
Apr 23, 2018 - Skeletal Scrying
Apr 23, 2018 - Silumgar's Command
Apr 23, 2018 - Shifting Shadow
Apr 23, 2018 - Shadowmage Infiltrator
Apr 23, 2018 - Serendib Sorcerer
Apr 23, 2018 - Seht's Tiger
Apr 23, 2018 - Sea Gate Oracle
Apr 23, 2018 - Scourge of Valkas
Apr 23, 2018 - Scion of the Ur-Dragon
Apr 23, 2018 - Scalelord Reckoner
Apr 23, 2018 - Savage Ventmaw
Apr 23, 2018 - Sanguine Bond
Apr 23, 2018 - Sangromancer
Apr 23, 2018 - Ryusei, the Falling Star
Apr 23, 2018 - Rout
Apr 23, 2018 - Return to Dust
Apr 23, 2018 - Relic Crush
Apr 23, 2018 - Reality Shift
Apr 23, 2018 - Read the Bones
Apr 23, 2018 - Ramos, Dragon Engine
Apr 23, 2018 - Raksha Golden Cub
Apr 23, 2018 - Rakish Heir
Apr 23, 2018 - Rakdos Signet
Apr 23, 2018 - Rakdos Charm
Apr 23, 2018 - Rain of Thorns
Apr 23, 2018 - Quietus Spike
Apr 23, 2018 - Qasali Slingers
Apr 23, 2018 - Qasali Pridemage
Apr 23, 2018 - Puppeteer Clique
Apr 23, 2018 - Portal Mage
Apr 23, 2018 - Polymorphist's Jest
Apr 23, 2018 - Phantom Nishoba
Apr 23, 2018 - Pawn of Ulamog
Apr 23, 2018 - Patron of the Vein
Apr 23, 2018 - Palace Siege
Apr 23, 2018 - Painful Truths
Apr 23, 2018 - Outpost Siege
Apr 23, 2018 - Orzhov Signet
Apr 23, 2018 - Oreskos Explorer
Apr 23, 2018 - Orator of Ojutai
Apr 23, 2018 - Opportunity
Apr 23, 2018 - O-Kagachi, Vengeful Kami
Apr 23, 2018 - Ojutai, Soul of Winter
Apr 23, 2018 - Niv-Mizzet, the Firemind
Apr 23, 2018 - Niv-Mizzet, Dracogenius
Apr 23, 2018 - Nivix Guildmage
Apr 23, 2018 - Nissa's Pilgrimage
Apr 23, 2018 - Nin, the Pain Artist
Apr 23, 2018 - Nihil Spellbomb
Apr 23, 2018 - New Blood
Apr 23, 2018 - Nevinyrral's Disk
Apr 23, 2018 - Necromantic Selection
Apr 23, 2018 - Mortify
Apr 23, 2018 - Monastery Siege
Apr 23, 2018 - Mirror of the Forebears
Apr 23, 2018 - Mirari's Wake
Apr 23, 2018 - Mercurial Chemister
Apr 23, 2018 - Merciless Eviction
Apr 23, 2018 - Merchant of Secrets
Apr 23, 2018 - Memory Plunder
Apr 23, 2018 - Mathas, Fiend Seeker
Apr 23, 2018 - Marchesa, the Black Rose
Apr 23, 2018 - Malakir Bloodwitch
Apr 23, 2018 - Mairsil, the Pretender
Apr 23, 2018 - Magus of the Mind
Apr 23, 2018 - Magus of the Abyss
Apr 23, 2018 - Loxodon Warhammer
Apr 23, 2018 - Lightning Greaves
Apr 23, 2018 - Licia, Sanguine Tribune
Apr 23, 2018 - Leonin Shikari
Apr 23, 2018 - Leonin Relic-Warder
Apr 23, 2018 - Leonin Arbiter
Apr 23, 2018 - Kodama's Reach
Apr 23, 2018 - Kindred Summons
Apr 23, 2018 - Kindred Dominance
Apr 23, 2018 - Kindred Discovery
Apr 23, 2018 - Kindred Charge
Apr 23, 2018 - Kindred Boon
Apr 23, 2018 - Kheru Mind-Eater
Apr 23, 2018 - Kess, Dissident Mage
Apr 23, 2018 - Kemba, Kha Regent
Apr 23, 2018 - Jedit Ojanen of Efrava
Apr 23, 2018 - Jazal Goldmane
Apr 23, 2018 - Jareth, Leonine Titan
Apr 23, 2018 - Izzet Chronarch
Apr 23, 2018 - Izzet Chemister
Apr 23, 2018 - Into the Roil
Apr 23, 2018 - Intet, the Dreamer
Apr 23, 2018 - Hunter's Prowess
Apr 23, 2018 - Hungry Lynx
Apr 23, 2018 - Hero's Blade
Apr 23, 2018 - Herald's Horn
Apr 23, 2018 - Hellkite Charger
Apr 23, 2018 - Heirloom Blade
Apr 23, 2018 - Hedron Archive
Apr 23, 2018 - Havengul Lich
Apr 23, 2018 - Harmonize
Apr 23, 2018 - Harbinger of the Tides
Apr 23, 2018 - Hammer of Nazahn
Apr 23, 2018 - Grappling Hook
Apr 23, 2018 - Go for the Throat
Apr 23, 2018 - Galecaster Colossus
Apr 23, 2018 - Frontier Siege
Apr 23, 2018 - Fractured Identity
Apr 23, 2018 - Fortunate Few
Apr 23, 2018 - Fleecemane Lion
Apr 23, 2018 - Fist of Suns
Apr 23, 2018 - Fellwar Stone
Apr 23, 2018 - Fell the Mighty
Apr 23, 2018 - Farseek
Apr 23, 2018 - Falkenrath Noble
Apr 23, 2018 - Etherium-Horn Sorcerer
Apr 23, 2018 - Elemental Bond
Apr 23, 2018 - Edgar Markov
Apr 23, 2018 - Earthquake
Apr 23, 2018 - Dromoka, the Eternal
Apr 23, 2018 - Dreamstone Hedron
Apr 23, 2018 - Dragonspeaker Shaman
Apr 23, 2018 - Dragonlord's Servant
Apr 23, 2018 - Dragon Tempest
Apr 23, 2018 - Door of Destinies
Apr 23, 2018 - Divine Reckoning
Apr 23, 2018 - Disrupt Decorum
Apr 23, 2018 - Decree of Pain
Apr 23, 2018 - Deathbringer Regent
Apr 23, 2018 - Darksteel Ingot
Apr 23, 2018 - Dark Impostor
Apr 23, 2018 - Damnable Pact
Apr 23, 2018 - Curse of Vitality
Apr 23, 2018 - Curse of Verbosity
Apr 23, 2018 - Curse of Opulence
Apr 23, 2018 - Curse of Disturbance
Apr 23, 2018 - Curse of Bounty
Apr 23, 2018 - Cultivate
Apr 23, 2018 - Crux of Fate
Apr 23, 2018 - Crushing Vines
Apr 23, 2018 - Crucible of Fire
Apr 23, 2018 - Crosis's Charm
Apr 23, 2018 - Crosis, the Purger
Apr 23, 2018 - Crimson Honor Guard
Apr 23, 2018 - Crackling Doom
Apr 23, 2018 - Corpse Augur
Apr 23, 2018 - Consuming Vapors
Apr 23, 2018 - Condemn
Apr 23, 2018 - Commander's Sphere
Apr 23, 2018 - Comet Storm
Apr 23, 2018 - Clone Legion
Apr 23, 2018 - Chaos Warp
Apr 23, 2018 - Cauldron Dance
Apr 23, 2018 - Captivating Vampire
Apr 23, 2018 - Butcher of Malakir
Apr 23, 2018 - Broodmate Dragon
Apr 23, 2018 - Boros Signet
Apr 23, 2018 - Boneyard Scourge
Apr 23, 2018 - Body Double
Apr 23, 2018 - Bloodsworn Steward
Apr 23, 2018 - Bloodlord of Vaasgoth
Apr 23, 2018 - Bloodline Necromancer
Apr 23, 2018 - Bloodhusk Ritualist
Apr 23, 2018 - Bloodforged Battle-Axe
Apr 23, 2018 - Blood Tribute
Apr 23, 2018 - Blood Baron of Vizkopa
Apr 23, 2018 - Blood Artist
Apr 23, 2018 - Blind Obedience
Apr 23, 2018 - Bladewing the Risen
Apr 23, 2018 - Blade of the Bloodchief
Apr 23, 2018 - Black Market
Apr 23, 2018 - Behemoth Sledge
Apr 23, 2018 - Balan, Wandering Knight
Apr 23, 2018 - Azami, Lady of Scrolls
Apr 23, 2018 - Atarka, World Render
Apr 23, 2018 - Armillary Sphere
Apr 23, 2018 - Argentum Armor
Apr 23, 2018 - Archaeomancer
Apr 23, 2018 - Arcanis the Omnipotent
Apr 23, 2018 - Apprentice Necromancer
Apr 23, 2018 - Anowon, the Ruin Sage
Apr 23, 2018 - Ambition's Cost
Apr 23, 2018 - Alms Collector
Apr 23, 2018 - Abundance
Dec 11, 2017 - Wind-Scarred Crag
Dec 11, 2017 - Vivid Meadow
Dec 11, 2017 - Urborg Volcano
Dec 11, 2017 - Tranquil Expanse
Dec 11, 2017 - Swiftwater Cliffs
Dec 11, 2017 - Swamp
Dec 11, 2017 - Stirring Wildwood
Dec 11, 2017 - Selesnya Sanctuary
Dec 11, 2017 - Scoured Barrens
Dec 11, 2017 - Sandsteppe Citadel
Dec 11, 2017 - Rakdos Carnarium
Dec 11, 2017 - Plains
Dec 11, 2017 - Path of Ancestry
Dec 11, 2017 - Orzhov Basilica
Dec 11, 2017 - Opulent Palace
Dec 11, 2017 - Nomad Outpost
Dec 11, 2017 - Mystifying Maze
Dec 11, 2017 - Mystic Monastery
Dec 11, 2017 - Myriad Landscape
Dec 11, 2017 - Mountain
Dec 11, 2017 - Krosan Verge
Dec 11, 2017 - Kabira Crossroads
Dec 11, 2017 - Jungle Shrine
Dec 11, 2017 - Izzet Boilerworks
Dec 11, 2017 - Island
Dec 11, 2017 - Graypelt Refuge
Dec 11, 2017 - Grasslands
Dec 11, 2017 - Frontier Bivouac
Dec 11, 2017 - Forest
Dec 11, 2017 - Evolving Wilds
Dec 11, 2017 - Elfhame Palace
Dec 11, 2017 - Dismal Backwater
Dec 11, 2017 - Dimir Aqueduct
Dec 11, 2017 - Crumbling Necropolis
Dec 11, 2017 - Cinder Barrens
Dec 11, 2017 - Boros Garrison
Dec 11, 2017 - Blossoming Sands
Dec 11, 2017 - Bloodfell Caves
Dec 11, 2017 - Blighted Woodland
Dec 11, 2017 - Stone Quarry
Dec 11, 2017 - Forsaken Sanctuary
Dec 11, 2017 - Rogue's Passage
Dec 11, 2017 - Exotic Orchard
Dec 11, 2017 - Vivid Marsh
Dec 11, 2017 - Vivid Grove
Dec 11, 2017 - Vivid Creek
Dec 11, 2017 - Vivid Crag
Dec 11, 2017 - Tranquil Thicket
Dec 11, 2017 - Terramorphic Expanse
Dec 11, 2017 - Temple of the False God
Dec 11, 2017 - Selesnya Guildgate
Dec 11, 2017 - Secluded Steppe
Dec 11, 2017 - Seaside Citadel
Dec 11, 2017 - Savage Lands
Dec 11, 2017 - Saltcrusted Steppe
Dec 11, 2017 - Rakdos Guildgate
Dec 11, 2017 - Orzhov Guildgate
Dec 11, 2017 - Opal Palace
Dec 11, 2017 - Mosswort Bridge
Dec 11, 2017 - Jwar Isle Refuge
Dec 11, 2017 - Grixis Panorama
Dec 11, 2017 - Command Tower
Dec 11, 2017 - Boros Guildgate
Dec 11, 2017 - Bojuka Bog
Dec 11, 2017 - Arcane Sanctum
Dec 11, 2017 - Akoum Refuge

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

T: Add B or R.

illus. Fred Fields # 233/56

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped.

T: Add W, U, or B.

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."—Tullus of Palandius

illus. Anthony Francisco # 234/56

Armillary Sphere

    2
Artifact

2, T, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

illus. Franz Vohwinkel # 203/56

Azami, Lady of Scrolls

    2 U U U
Legendary Creature - Human Wizard

Tap an untapped Wizard you control: Draw a card.

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."—Lady Azami, letter to Sensei Hisoka

illus. Ittoku # 82/56

0/2

Behemoth Sledge

    1 G W
Artifact - Equipment

Equipped creature gets +2/+2 and has trample and lifelink.

Equip 3

Those who worship the great gargantuans could hardly be expected to fight with a subtle weapon.

illus. Steve Prescott # 162/56

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.

T: Add B.

illus. Howard Lyon # 238/56

Crosis's Charm

    U B R
Instant

Choose one —

• Return target permanent to its owner's hand.

• Destroy target nonblack creature. It can't be regenerated.

• Destroy target artifact.

A pretty bauble of persecution.

illus. Marco Nelor # 169/56

Cultivate

    2 G
Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

All seeds share a common bond, calling to each other across infinity.

illus. Anthony Palumbo # 147/56

Decree of Pain

    6 B B
Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling 3BB (3BB, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

illus. Mathias Kollros # 111/56

Grixis Panorama

Land

T: Add C.

1, T, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

There is no height above Grixis that is free from the stench of death.

illus. Nils Hamm # 254/56

Harmonize

    2 G G
Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

illus. Paul Lee # 151/56

Jwar Isle Refuge

Land

Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

T: Add U or B.

illus. Cyril Van Der Haegen # 258/56

Nevinyrral's Disk

    4
Artifact

Nevinyrral's Disk enters the battlefield tapped.

1, T: Destroy all artifacts, creatures, and enchantments.

illus. Steve Argyle # 217/56

Nihil Spellbomb

    1
Artifact

T, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay B. If you do, draw a card.

illus. Franz Vohwinkel # 218/56

Nivix Guildmage

    U R
Creature - Human Wizard

1UR: Draw a card, then discard a card.

2UR: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

"The only action worth taking is one with an unknown outcome."

illus. Scott M. Fischer # 186/56

2/2

Opal Palace

Land

T: Add C.

1, T: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

illus. Andreas Rocha # 266/56

Opportunity

    4 U U
Instant

Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."

illus. Allen Williams # 89/56

Rain of Thorns

    4 G G
Sorcery

Choose one or more —

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target land.

When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.

illus. Sam Burley # 156/56

Rakdos Guildgate

Land - Gate

Rakdos Guildgate enters the battlefield tapped.

T: Add B or R.

Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.

illus. Eytan Zana # 271/56

Saltcrusted Steppe

Land

T: Add C.

1, T: Put a storage counter on Saltcrusted Steppe.

1, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of G and/or W.

illus. Greg Staples # 273/56

Savage Lands

Land

Savage Lands enters the battlefield tapped.

T: Add B, R, or G.

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

illus. Vance Kovacs # 275/56

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped.

T: Add G, W, or U.

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

illus. Volkan Baga # 277/56

Selesnya Guildgate

Land - Gate

Selesnya Guildgate enters the battlefield tapped.

T: Add G or W.

The Selesyna welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.

illus. Howard Lyon # 279/56

Marchesa, the Black Rose

    1 U B R
Legendary Creature - Human Wizard

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

illus. Matt Stewart # 177/56

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped.

T: Add G.

Cycling G (G, Discard this card: Draw a card.)

illus. Heather Hudson # 287/56

Well of Lost Dreams

    4
Artifact

Whenever you gain life, you may pay X, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.

illus. Jeff Miracola # 231/56

Rout

    3 W W
Sorcery

You may cast Rout as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Destroy all creatures. They can't be regenerated.

"End this. What I seek is far greater."—Elesh Norn, Grand Cenobite

illus. Igor Kieryluk # 71/56

Relic Crush

    4 G
Instant

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

There are many ruins, but there used to be many more.

illus. Steven Belledin # 157/56

Skeletal Scrying

    X B
Instant

As an additional cost to cast this spell, exile X cards from your graveyard.

You draw X cards and you lose X life.

illus. Bob Petillo # 125/56

Mirari's Wake

    3 G W
Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.

illus. Volkan Baga # 181/56

Stone Quarry

Land

Stone Quarry enters the battlefield tapped.

T: Add R or W.

In Gavony, headstones come only from quarries that have been blessed by chaplains.

illus. Cliff Childs # 282/56

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped.

T: Add W or B.

"Prayers will curdle on the tongue and be heard by rotting ears."—Minaldra, the Vizag Atum

illus. Vincent Proce # 250/56

Terminate

    B R
Instant

Destroy target creature. It can't be regenerated.

All suns must set.

illus. Lucas Graciano # 199/56

Niv-Mizzet, Dracogenius

    2 U U R R
Legendary Creature - Dragon Wizard

Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

UR: Niv-Mizzet, Dracogenius deals 1 damage to any target.

He has no patience for minds that do not inspire him or explode by trying.

illus. Todd Lockwood # 184/56

Rakdos Signet

    2
Artifact

1, T: Add BR.

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

illus. Martina Pilcerova # 221/56

Orzhov Signet

    2
Artifact

1, T: Add WB.

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

illus. Martina Pilcerova # 219/56

Boros Signet

    2
Artifact

1, T: Add RW.

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."—Agrus Kos

illus. Mike Sass # 205/56

Broodmate Dragon

    3 B R G
Creature - Dragon

Flying

When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.

Frozen in fear, the goblins stared upward at the circling hunter—and were promptly eaten by its diving mate.

illus. Vance Kovacs # 165/56

Sea Gate Oracle

    2 U
Creature - Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

illus. Daniel Ljunggren # 92/56

Falkenrath Noble

    3 B
Creature - Vampire

Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."

illus. Slawomir Maniak # 113/56

Arahbo, Roar of the World

    3 G W
Legendary Creature - Cat Avatar

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.

Whenever another Cat you control attacks, you may pay 1GW. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

illus. Jesper Ejsing # 35/56

Wasitora, Nekoru Queen

    2 B R G
Legendary Creature - Cat Dragon

Flying, trample

Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.

Once a fierce foe, she would become one of Madara's greatest protectors.

illus. Cynthia Sheppard # 49/56

O-Kagachi, Vengeful Kami

    1 W U B R G
Legendary Creature - Dragon Spirit

Flying, trample

Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.

At his behest the Kami War began to regain That Which Was Taken.

illus. Daarken # 45/56

The Ur-Dragon

    4 W U B R G
Legendary Creature - Dragon Avatar

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 1 less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

illus. Jaime Jones # 48/56

Taigam, Ojutai Master

    2 W U
Legendary Creature - Human Monk

Instant, sorcery, and Dragon spells you control can't be countered.

Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

illus. Simon Dominic # 46/56

Ramos, Dragon Engine

    6
Legendary Artifact Creature - Dragon

Flying

Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.

Remove five +1/+1 counters from Ramos: Add WWUUBBRRGG. Activate this ability only once each turn.

illus. Joseph Meehan # 55/56

Traverse the Outlands

    4 G
Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle your library.

With such great footsteps, everything is within walking distance.

illus. Daarken # 34/56

Balan, Wandering Knight

    2 W W
Legendary Creature - Cat Knight

First strike

Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.

1W: Attach all Equipment you control to Balan.

"What weapon will you bear against one who's mastered them all?"

illus. Svetlin Velinov # 2/56

Hungry Lynx

    1 G
Creature - Cat

Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)

At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.

Whenever a Rat dies, put a +1/+1 counter on each Cat you control.

illus. Shreya Shetty # 31/56

Bloodforged Battle-Axe

    1
Artifact - Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.

Equip 2

Spilled blood always begets more of the same.

illus. Alayna Danner # 50/56

Stalking Leonin

    2 W
Creature - Cat Archer

When Stalking Leonin enters the battlefield, secretly choose an opponent.

Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once.

illus. Zoltan Boros # 7/56

Mirri, Weatherlight Duelist

    1 G W
Legendary Creature - Cat Warrior

First strike

Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

illus. Magali Villeneuve # 43/56

Nazahn, Revered Bladesmith

    4 G W
Legendary Creature - Cat Artificer

When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle your library.

Whenever an equipped creature you control attacks, you may tap target creature defending player controls.

illus. Victor Adame Minguez # 44/56

Hammer of Nazahn

    4
Legendary Artifact - Equipment

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip 4

illus. Victor Adame Minguez # 51/56

Alms Collector

    3 W
Creature - Cat Cleric

Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.

"There is no justice when some profit and others go without."

illus. Bram Sels # 1/56

Bloodline Necromancer

    4 B
Creature - Vampire Wizard

Lifelink

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

"The veil of death hides little from our kind."

illus. Joe Slucher # 14/56

Herald's Horn

    3
Artifact

As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost 1 less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

illus. Jason Felix # 53/56

Kindred Summons

    5 G G
Instant

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

illus. Ryan Pancoast # 32/56

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped.

T: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.

illus. Alayna Danner # 56/56

Kindred Discovery

    3 U U
Enchantment

As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Few things are truly "lost" at sea.

illus. Lake Hurwitz # 11/56

Territorial Hellkite

    2 R R
Creature - Dragon

Flying, haste

At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.

illus. Jonas De Ro # 29/56

Scalelord Reckoner

    3 W W
Creature - Dragon

Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.

The justice of dragons demands more than just an eye for an eye.

illus. Even Amundsen # 6/56

Fractured Identity

    3 W U
Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Self-reflection is not without its perils.

illus. Yongjae Choi # 37/56

Boneyard Scourge

    2 B B
Creature - Zombie Dragon

Flying

Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay 1B. If you do, return Boneyard Scourge from your graveyard to the battlefield.

Death arrives on tattered wings and stolen bones.

illus. Grzegorz Rutkowski # 15/56

Fortunate Few

    3 W W
Sorcery

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

". . . Is it over?"

illus. Jesper Ejsing # 4/56

Qasali Slingers

    4 G
Creature - Cat Warrior

Reach

Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.

All things will crumble, whether by time or by force.

illus. Izzy # 33/56

Mirror of the Forebears

    2
Artifact

As Mirror of the Forebears enters the battlefield, choose a creature type.

1: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.

illus. Kieran Yanner # 54/56

Licia, Sanguine Tribune

    5 R W B
Legendary Creature - Vampire Soldier

This spell costs 1 less to cast for each 1 life you gained this turn.

First strike, lifelink

Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate this ability only during your turn and only once each turn.

"I give my blood, my life, all I have in exchange for victory."

illus. Magali Villeneuve # 40/56

Bloodsworn Steward

    2 R R
Creature - Vampire Knight

Flying

Commander creatures you control get +2/+2 and have haste.

"My liege will lead and I will follow—to the battlefield, to the grave, and beyond."

illus. Daarken # 22/56

Edgar Markov

    3 R W B
Legendary Creature - Vampire Knight

Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.

illus. Volkan Baga # 36/56

Curse of Vitality

    2 W
Enchantment - Aura Curse

Enchant player

Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

Good health beckons many a vigorous follower.

illus. Kieran Yanner # 3/56

Curse of Verbosity

    2 U
Enchantment - Aura Curse

Enchant player

Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Idle chatter beckons many an attentive ear.

illus. Kieran Yanner # 9/56

Crimson Honor Guard

    3 R R
Creature - Vampire Knight

Trample

At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.

illus. Kieran Yanner # 23/56

Curse of Disturbance

    2 B
Enchantment - Aura Curse

Enchant player

Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Sounds of life beckon many a restless soul.

illus. Kieran Yanner # 16/56

Curse of Opulence

    R
Enchantment - Aura Curse

Enchant player

Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color." Each opponent attacking that player does the same.

Jingling coins beckon many an eager hand.

illus. Kieran Yanner # 24/56

Curse of Bounty

    1 G
Enchantment - Aura Curse

Enchant player

Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

Flavorful aromas beckon many a salivating maw.

illus. Kieran Yanner # 30/56

Disrupt Decorum

    2 R R
Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Dinner and politics don't mix.

illus. Sidharth Chaturvedi # 25/56

Teferi's Protection

    2 W
Instant

Until your next turn, your life total can't change and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

illus. Chase Stone # 8/56

Mathas, Fiend Seeker

    R W B
Legendary Creature - Vampire

Menace

At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."

"All will know of your crimes."

illus. Joe Slucher # 42/56

Kindred Charge

    4 R R
Sorcery

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

For goblins, quantity is quality.

illus. Dan Scott # 27/56

New Blood

    2 B B
Sorcery

As an additional cost to cast this spell, tap an untapped Vampire you control.

Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

"Now isn't that better?"—Olivia Voldaren

illus. Howard Lyon # 19/56

Patron of the Vein

    4 B B
Creature - Vampire Shaman

Flying

When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.

Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

illus. Tommy Arnold # 20/56

Inalla, Archmage Ritualist

    2 U B R
Legendary Creature - Human Wizard

Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay 1. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.

illus. Yongjae Choi # 38/56

Heirloom Blade

    3
Artifact - Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip 1

illus. Carmen Sinek # 52/56

Kheru Mind-Eater

    2 B
Creature - Vampire

Menace

Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.

You may look at and play cards exiled with Kheru Mind-Eater.

illus. Igor Kieryluk # 17/56

Galecaster Colossus

    5 U U
Creature - Giant Wizard

Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.

Ground bones, broken glass, and splintered shipwrecks make up the sands of his shores.

illus. Darek Zabrocki # 10/56

Kindred Dominance

    5 B B
Sorcery

Choose a creature type. Destroy all creatures that aren't of the chosen type.

In the end, the lights fade, the land withers, and only the dead and vile remain.

illus. Bram Sels # 18/56

Kindred Boon

    2 W W
Enchantment

As Kindred Boon enters the battlefield, choose a creature type.

1W: Put a divinity counter on target creature you control of the chosen type.

Each creature you control with a divinity counter on it has indestructible.

illus. McLean Kendree # 5/56

Mairsil, the Pretender

    1 U B R
Legendary Creature - Human Wizard

When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.

Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.

illus. Izzy # 41/56

Vindictive Lich

    3 B
Creature - Zombie Wizard

When Vindictive Lich dies, choose one or more. Each mode must target a different player.

• Target opponent sacrifices a creature.

• Target opponent discards two cards.

• Target opponent loses 5 life.

Heart, mind, soul—weapons all.

illus. Toma Feizo Gas # 21/56

Portal Mage

    2 U
Creature - Human Wizard

Flash

When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)

illus. Yongjae Choi # 13/56

Magus of the Mind

    4 U U
Creature - Human Wizard

U, T, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play cards exiled this way without paying their mana costs.

"I'll show you what you truly desire."

illus. John Stanko # 12/56

Taigam, Sidisi's Hand

    3 U B
Legendary Creature - Human Wizard

Skip your draw step.

At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

B, T, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

illus. Simon Dominic # 47/56

Izzet Chemister

    2 R
Creature - Goblin Wizard

Haste

R, T: Exile target instant or sorcery card from your graveyard.

1R, T, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.

illus. Svetlin Velinov # 26/56

Kess, Dissident Mage

    1 U B R
Legendary Creature - Human Wizard

Flying

During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard, exile it instead.

"Loss has no meaning here. You cannot take from those who have nothing."

illus. Izzy # 39/56

Shifting Shadow

    2 R
Enchantment - Aura

Enchant creature

Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."

illus. Christopher Burdett # 28/56

Boros Guildgate

Land - Gate

Boros Guildgate enters the battlefield tapped.

T: Add R or W.

It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.

illus. Noah Bradley # 240/56

Command Tower

Land

T: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

illus. Ryan Yee # 242/56

Darksteel Ingot

    3
Artifact

Indestructible

T: Add one mana of any color.

"It reflects the purity of Mirrodin-that-was."—Koth of the Hammer

illus. Martina Pilcerova # 207/56

Mosswort Bridge

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

T: Add G.

G, T: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

illus. Jeremy Jarvis # 261/56

Orzhov Guildgate

Land - Gate

Orzhov Guildgate enters the battlefield tapped.

T: Add W or B.

"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."—Teysa Karlov, Grand Envoy of Orzhov

illus. John Avon # 269/56

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped.

T: Add W.

Cycling W (W, Discard this card: Draw a card.)

illus. Heather Hudson # 278/56

Sol Ring

    1
Artifact

T: Add CC.

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

illus. Mike Bierek # 223/56

Swiftfoot Boots

    2
Artifact - Equipment

Equipped creature has hexproof and haste.

Equip 1

"There is great wisdom in rushing headlong into combat . . . if you're prepared."—Kenjek, captain of the Thousand Swords

illus. Svetlin Velinov # 226/56

Temple of the False God

Land

T: Add CC. Activate this ability only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas."—Kiora

illus. James Zapata # 284/56

Terramorphic Expanse

Land

T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

illus. Dan Scott # 285/56

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it.

T: Add R.

T, Remove a charge counter from Vivid Crag: Add one mana of any color.

illus. Martina Pilcerova # 289/56

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it.

T: Add U.

T, Remove a charge counter from Vivid Creek: Add one mana of any color.

illus. Fred Fields # 290/56

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

T: Add G.

T, Remove a charge counter from Vivid Grove: Add one mana of any color.

illus. Howard Lyon # 291/56

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.

T: Add B.

T, Remove a charge counter from Vivid Marsh: Add one mana of any color.

illus. John Avon # 292/56

Wayfarer's Bauble

    1
Artifact

2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

illus. Darrell Riche # 230/56

Exotic Orchard

Land

T: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."—Pulan, Bant orchardist

illus. Steven Belledin # 249/56

Rogue's Passage

Land

T: Add C.

4, T: Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

illus. Christine Choi # 272/56

Sangromancer

    2 B B
Creature - Vampire Shaman

Flying

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

illus. Igor Kieryluk # 123/56

3/3

Spirit of the Hearth

    4 W W
Creature - Cat Spirit

Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Thieves know that a snarl in the night means, "Rob another house."

illus. Jason Chan # 73/56

4/5

Abundance

    2 G G
Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

illus. Rebecca Guay # 145/56

Ambition's Cost

    3 B
Sorcery

You draw three cards and you lose 3 life.

"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier."—Ob Nixilis

illus. Zezhou Chen # 95/56

Anowon, the Ruin Sage

    3 B B
Legendary Creature - Vampire Shaman

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."

illus. Dan Scott # 96/56

4/3

Apprentice Necromancer

    1 B
Creature - Zombie Wizard

B, T, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

A mage willing to dedicate his life to his craft.

illus. Randy Vargas # 97/56

1/1

Arcanis the Omnipotent

    3 U U U
Legendary Creature - Wizard

T: Draw three cards.

2UU: Return Arcanis the Omnipotent to its owner's hand.

He has journeyed where none have been before. Now he returns to ensure that none follow.

illus. Justin Sweet # 80/56

3/4

Archaeomancer

    2 U U
Creature - Human Wizard

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

"Words of power never disappear. They sleep, awaiting those with the will to rouse them."

illus. Zoltan Boros # 81/56

1/2

Argentum Armor

    6
Artifact - Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip 6

Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.

illus. Matt Cavotta # 202/56

Atarka, World Render

    5 R G
Legendary Creature - Dragon

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir."—Yasova Dragonclaw

illus. Karl Kopinski # 161/56

6/4

Black Market

    3 B B
Enchantment

Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add B for each charge counter on Black Market.

illus. Jeff Easley # 98/56

Blade of the Bloodchief

    1
Artifact - Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip 1

illus. Jung Park # 204/56

Bladewing the Risen

    3 B B R R
Legendary Creature - Zombie Dragon

Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.

BR: Dragon creatures get +1/+1 until end of turn.

illus. Kev Walker # 163/56

4/4

Blighted Woodland

Land

T: Add C.

3G, T, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

illus. Jason Felix # 235/56

Blind Obedience

    1 W
Enchantment

Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.

"By the time your knees have worn through your robe, you may have begun to learn your place."

illus. Seb McKinnon # 57/56

Blood Artist

    1 B
Creature - Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

"Great art can never be created without great suffering."

illus. Johannes Voss # 99/56

0/1

Blood Baron of Vizkopa

    3 W B
Creature - Vampire

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

illus. Anthony Palumbo # 164/56

4/4

Blood Tribute

    4 B B
Sorcery

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

illus. Volkan Baga # 100/56

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

T: Add B or R.

illus. Adam Paquette # 236/56

Bloodhusk Ritualist

    2 B
Creature - Vampire Shaman

Multikicker B (You may pay an additional B any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

illus. Daarken # 101/56

2/2

Bloodlord of Vaasgoth

    3 B B
Creature - Vampire Warrior

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Flying

Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

illus. Greg Staples # 102/56

3/3

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

T: Add G or W.

illus. Sam Burley # 237/56

Body Double

    4 U
Creature - Shapeshifter

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

"I am who I pretend to be."

illus. Winona Nelson # 83/56

0/0

Boros Garrison

Land

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

T: Add RW.

illus. John Avon # 239/56

Butcher of Malakir

    5 B B
Creature - Vampire Warrior

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

illus. Jason Chan # 103/56

5/4

Captivating Vampire

    1 B B
Creature - Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

illus. Eric Deschamps # 104/56

2/2

Cauldron Dance

    4 B R
Instant

Cast this spell only during combat.

Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

illus. Donato Giancola # 166/56

Chaos Warp

    2 R
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

illus. Trevor Claxton # 131/56

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

T: Add B or R.

A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.

illus. Cliff Childs # 241/56

Clone Legion

    7 U U
Sorcery

For each creature target player controls, create a token that's a copy of that creature.

Their lust for battle was so great that they didn't care their enemies wore their own faces.

illus. Svetlin Velinov # 84/56

Comet Storm

    X R R
Instant

Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

illus. Jung Park # 132/56

Commander's Sphere

    3
Artifact

T: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

illus. Ryan Alexander Lee # 206/56

Condemn

    W
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."—Alovnek, Boros guildmage

illus. Daren Bader # 58/56

Consuming Vapors

    3 B
Sorcery

Target player sacrifices a creature. You gain life equal to that creature's toughness.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

illus. Trevor Claxton # 105/56

Corpse Augur

    3 B
Creature - Zombie Wizard

When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

Even when the flesh grows cold, knowledge waits in the bones for a master to release it.

illus. Scott M. Fischer # 106/56

4/2

Crackling Doom

    R W B
Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Do not fear the lightning. Fear the one it obeys.

illus. Yohann Schepacz # 167/56

Crosis, the Purger

    3 U B R
Legendary Creature - Dragon

Flying

Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color, then that player reveals their hand and discards all cards of that color.

illus. Chris Rahn # 168/56

6/6

Crucible of Fire

    3 R
Enchantment

Dragon creatures you control get +3/+3.

"The dragon is a perfect marriage of power and the will to use it."—Sarkhan Vol

illus. Dominick Domingo # 133/56

Crucible of the Spirit Dragon

Land

T: Add C.

1, T: Put a storage counter on Crucible of the Spirit Dragon.

T, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

illus. Jung Park # 243/56

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped.

T: Add U, B, or R.

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."—Olcot, Rider of Joffik

illus. Dave Kendall # 244/56

Crushing Vines

    2 G
Instant

Choose one —

• Destroy target creature with flying.

• Destroy target artifact.

"Your veil's curse won't stop me, deathmage. I have taken down countless night hunters and this dark plane is not big enough for you to hide."—Garruk Wildspeaker, to Liliana Vess

illus. Scott Chou # 146/56

Crux of Fate

    3 B B
Sorcery

Choose one —

• Destroy all Dragon creatures.

• Destroy all non-Dragon creatures.

Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas.

illus. Michael Komarck # 107/56

Damnable Pact

    X B B
Sorcery

Target player draws X cards and loses X life.

"Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps."—Siara, the Dragon's Mouth

illus. Zack Stella # 108/56

Dark Impostor

    2 B
Creature - Vampire Assassin

4BB: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.

"Ah, this is a nice life. I can see why you were so desperate to keep it."

illus. Johannes Voss # 109/56

2/2

Deathbringer Regent

    5 B B
Creature - Dragon

Flying

When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

illus. Adam Paquette # 110/56

5/6

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

T: Add UB.

illus. John Avon # 245/56

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

T: Add U or B.

illus. Sam Burley # 246/56

Divine Reckoning

    2 W W
Sorcery

Each player chooses a creature they control. Destroy the rest.

Flashback 5WW (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Survival of the purest.

illus. Greg Staples # 59/56

Door of Destinies

    4
Artifact

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

illus. Larry MacDougall # 208/56

Dragon Tempest

    1 R
Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

illus. Willian Murai # 134/56

Dragonlord's Servant

    1 R
Creature - Goblin Shaman

Dragon spells you cast cost 1 less to cast.

Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.

illus. Steve Prescott # 135/56

1/3

Dragonspeaker Shaman

    1 R R
Creature - Human Barbarian Shaman

Dragon spells you cast cost 2 less to cast.

"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."

illus. Kev Walker # 136/56

2/2

Drana, Kalastria Bloodchief

    3 B B
Legendary Creature - Vampire Shaman

Flying

XBB: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

"If our former masters would have us kneel again, they shall feel our defiance slashed across their membranes."

illus. Mike Bierek # 112/56

4/4

Dreamstone Hedron

    6
Artifact

T: Add CCC.

3, T, Sacrifice Dreamstone Hedron: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

illus. Eric Deschamps # 209/56

Dromoka, the Eternal

    3 G W
Legendary Creature - Dragon

Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

"The bane of countless shattered weapons, each a failure to slay her."—Daghatar the Adamant

illus. Eric Deschamps # 170/56

5/5

Earthquake

    X R
Sorcery

Earthquake deals X damage to each creature without flying and each player.

They fell screaming into the depths of the chasm like so many pebbles tossed down a well.

illus. Adrian Smith # 137/56

Elemental Bond

    2 G
Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

"I want to help Zendikar. Show me the way."—Nissa Revane

illus. David Gaillet # 148/56

Elfhame Palace

Land

Elfhame Palace enters the battlefield tapped.

T: Add G or W.

Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.

illus. Jerry Tiritilli # 247/56

Etherium-Horn Sorcerer

    4 U R
Artifact Creature - Minotaur Wizard

1UR: Return Etherium-Horn Sorcerer to its owner's hand.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

illus. Franz Vohwinkel # 171/56

3/6

Evolving Wilds

Land

T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

illus. Steven Belledin # 248/56

Farseek

    1 G
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

illus. Martina Pilcerova # 149/56

Fell the Mighty

    4 W
Sorcery

Destroy all creatures with power greater than target creature's power.

"They had it coming."—Squire Imalia, savior of Thiswick

illus. Raymond Swanland # 60/56

Fellwar Stone

    2
Artifact

T: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"—Mairsil, the Pretender

illus. John Avon # 210/56

Fist of Suns

    3
Artifact

You may pay WUBRG rather than pay the mana cost for spells that you cast.

"It is all in my grasp. Every petty dream, every grand scheme, every soul, every fear. It all flows through me and from me."—Memnarch

illus. Arnie Swekel # 211/56

Fleecemane Lion

    G W
Creature - Cat

3GW: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

illus. Slawomir Maniak # 172/56

3/3

Forest

Basic Land - Forest

illus. Rebecca Guay # 307/56

Frontier Bivouac

Land

Frontier Bivouac enters the battlefield tapped.

T: Add G, U, or R.

"The most powerful dreams visit those who shelter in a dragon's skull."—Chianul, Who Whispers Twice

illus. Titus Lunter # 251/56

Frontier Siege

    3 G
Enchantment

As Frontier Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of each of your main phases, add GG.

• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.

illus. James Ryman # 150/56

Go for the Throat

    1 B
Instant

Destroy target nonartifact creature.

Having flesh is increasingly a liability on Mirrodin.

illus. David Rapoza # 114/56

Grappling Hook

    4
Artifact - Equipment

Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip 4

Part tool, part weapon, part of the kor.

illus. Philip Straub # 212/56

Grasslands

Land

Grasslands enters the battlefield tapped.

T, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.

illus. John Avon # 252/56

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

T: Add G or W.

illus. Philip Straub # 253/56

Harbinger of the Tides

    U U
Creature - Merfolk Wizard

You may cast Harbinger of the Tides as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

illus. Svetlin Velinov # 85/56

2/2

Haven of the Spirit Dragon

Land

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

2, T, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

illus. Raymond Swanland # 255/56

Havengul Lich

    3 U B
Creature - Zombie Wizard

1: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Fusing intelligence with the power of undeath requires inspiration of the darkest kind.

illus. James Ryman # 173/56

4/4

Hedron Archive

    4
Artifact

T: Add CC.

2, T, Sacrifice Hedron Archive: Draw two cards.

"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned.""And how did that work out last time?" asked Jace.

illus. Craig J Spearing # 213/56

Hellkite Charger

    4 R R
Creature - Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay 5RR. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

illus. Jaime Jones # 138/56

5/5

Hero's Blade

    2
Artifact - Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip 4

The best swords are forged with dragonfire.

illus. Aaron Miller # 214/56

Hunter's Prowess

    4 G
Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.

illus. Greg Staples # 152/56

Intet, the Dreamer

    3 G U R
Legendary Creature - Dragon

Flying

Whenever Intet, the Dreamer deals combat damage to a player, you may pay 2U. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.

illus. Dan Scott # 174/56

6/6

Into the Roil

    1 U
Instant

Kicker 1U (You may pay an additional 1U as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

"Roil tide! Roil tide! Tie yourselves down!"

illus. Kieran Yanner # 86/56

Island

Basic Land - Island

illus. Rebecca Guay # 298/56

Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

T: Add UR.

illus. John Avon # 256/56

Izzet Chronarch

    3 U R
Creature - Human Wizard

When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

He ensures not only whether but also when and where the lightning strikes twice.

illus. Steven Belledin # 175/56

2/2

Jareth, Leonine Titan

    3 W W W
Legendary Creature - Cat Giant

Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.

W: Jareth gains protection from the color of your choice until end of turn.

Light's champion in the stronghold of darkness.

illus. Daren Bader # 61/56

4/7

Jazal Goldmane

    2 W W
Legendary Creature - Cat Warrior

First strike

3WW: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."—Ajani Goldmane

illus. Aaron Miller # 62/56

4/4

Jedit Ojanen of Efrava

    3 G G G
Legendary Creature - Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.

The cat warriors recognized this Jedit's face, but not his fierce loyalty to Efrava.

illus. Carl Critchlow # 153/56

5/5

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped.

T: Add R, G, or W.

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

illus. Wayne Reynolds # 257/56

Kabira Crossroads

Land

Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

T: Add W.

illus. James Paick # 259/56

Kemba, Kha Regent

    1 W W
Legendary Creature - Cat Cleric

At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.

"I am not Raksha. I never will be. But I refuse to be the kha who watched her pride be torn asunder."

illus. Todd Lockwood # 63/56

2/4

Kodama's Reach

    2 G
Sorcery - Arcane

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

"The land grows only where the kami will it."—Dosan the Falling Leaf

illus. Heather Hudson # 154/56

Kolaghan, the Storm's Fury

    3 B R
Legendary Creature - Dragon

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash 3BR (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

illus. Jaime Jones # 176/56

4/5

Krosan Verge

Land

Krosan Verge enters the battlefield tapped.

T: Add C.

2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.

illus. Tony Szczudlo # 260/56

Leonin Arbiter

    1 W
Creature - Cat Cleric

Players can't search libraries. Any player may pay 2 for that player to ignore this effect until end of turn.

"Our people are torn by infighting. Until the two sides reconcile, our laws can carry no meaning."

illus. Shelly Wan # 64/56

2/2

Leonin Relic-Warder

    W W
Creature - Cat Cleric

When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.

When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.

illus. Greg Staples # 65/56

2/2

Leonin Shikari

    1 W
Creature - Cat Soldier

You may activate equip abilities any time you could cast an instant.

Her instinct is as sharp as her blade.

illus. Wayne England # 66/56

2/2

Lightning Greaves

    2
Artifact - Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip 0

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

illus. Jeremy Jarvis # 215/56

Loxodon Warhammer

    3
Artifact - Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip 3

"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."—Melira, sylvok outcast

illus. Jeremy Jarvis # 216/56

Magus of the Abyss

    3 B
Creature - Human Wizard

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

He climbs a staircase of falling souls, fighting the continuous pull of the void.

illus. Kev Walker # 115/56

4/3

Malakir Bloodwitch

    3 B B
Creature - Vampire Shaman

Flying, protection from white

When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

illus. Shelly Wan # 116/56

4/4

Memory Plunder

    (U/B) (U/B) (U/B) (U/B)
Instant

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

"Vengeance is the echo of the victim's own crime."—Grensch, merrow cutthroat

illus. Dan Scott # 178/56

Merchant of Secrets

    2 U
Creature - Human Wizard

When Merchant of Secrets enters the battlefield, draw a card.

To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.

illus. Greg Hildebrandt # 87/56

1/1

Merciless Eviction

    4 W B
Sorcery

Choose one —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all planeswalkers.

illus. Richard Wright # 179/56

Mercurial Chemister

    3 U R
Creature - Human Wizard

U, T: Draw two cards.

R, T, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.

What some see as "distracted" is really "fathoming the unfathomable."

illus. Wesley Burt # 180/56

2/3

Monastery Siege

    2 U
Enchantment

As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons — Spells your opponents cast that target you or a permanent you control cost 2 more to cast.

illus. Mark Winters # 88/56

Mortify

    1 W B
Instant

Destroy target creature or enchantment.

Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.

illus. Nils Hamm # 182/56

Mountain

Basic Land - Mountain

illus. Rebecca Guay # 304/56

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

T: Add C.

2, T, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

illus. Richard Wright # 262/56

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped.

T: Add U, R, or W.

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

illus. Florian de Gesincourt # 263/56

Mystifying Maze

Land

T: Add C.

4, T: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

illus. Robh Ruppel # 264/56

Necromantic Selection

    4 B B B
Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

It shambled from the cloud of ash and bone dust, undeterred by its own extinction.

illus. Dave Kendall # 117/56

Nin, the Pain Artist

    U R
Legendary Creature - Vedalken Wizard

XUR, T: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.

"Your body is a delicate instrument that tells me truths. These devices help me ‘tune' that instrument."

illus. Brad Rigney # 183/56

1/1

Nissa's Pilgrimage

    2 G
Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

illus. Matt Stewart # 155/56

Niv-Mizzet, the Firemind

    2 U U R R
Legendary Creature - Dragon Wizard

Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

T: Draw a card.

illus. Todd Lockwood # 185/56

4/4

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped.

T: Add R, W, or B.

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."—Zurgo, khan of the Mardu

illus. Noah Bradley # 265/56

Ojutai, Soul of Winter

    5 W U
Legendary Creature - Dragon

Flying, vigilance

Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.

"When I battled Ojutai, I realized my learning had only begun."—Shu Yun, the Silent Tempest

illus. Chase Stone # 187/56

5/6

Opulent Palace

Land

Opulent Palace enters the battlefield tapped.

T: Add B, G, or U.

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

illus. Adam Paquette # 267/56

Orator of Ojutai

    1 W
Creature - Bird Monk

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Defender, flying

When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.

illus. Zack Stella # 67/56

0/4

Oreskos Explorer

    1 W
Creature - Cat Scout

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.

illus. Winona Nelson # 68/56

2/2

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

T: Add WB.

illus. John Avon # 268/56

Outpost Siege

    3 R
Enchantment

As Outpost Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.

• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

illus. Daarken # 139/56

Painful Truths

    2 B
Sorcery

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

illus. Winona Nelson # 118/56

Palace Siege

    3 B B
Enchantment

As Palace Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.

• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

illus. Slawomir Maniak # 119/56

Pawn of Ulamog

    1 B B
Creature - Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add C."

illus. Daarken # 120/56

2/2

Phantom Nishoba

    5 G W
Creature - Cat Beast Spirit

Trample

Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.

Whenever Phantom Nishoba deals damage, you gain that much life.

If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

illus. Arnie Swekel # 188/56

0/0

Plains

Basic Land - Plains

illus. Rebecca Guay # 295/56

Polymorphist's Jest

    1 U U
Instant

Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"The flies were bothering me."—Jalira, master polymorphist

illus. Craig J Spearing # 90/56

Puppeteer Clique

    3 B B
Creature - Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

illus. Daren Bader # 121/56

3/2

Qasali Pridemage

    G W
Creature - Cat Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

1, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

An elder in one pride, of the Sigiled caste in another.

illus. Chris Rahn # 189/56

2/2

Quietus Spike

    3
Artifact - Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip 3

illus. Mark Brill # 220/56

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

T: Add BR.

illus. John Avon # 270/56

Rakdos Charm

    B R
Instant

Choose one —

• Exile all cards from target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.

illus. Zoltan Boros # 190/56

Rakish Heir

    2 R
Creature - Vampire

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

"If you're not having fun, what's the point of living forever?"

illus. Winona Nelson # 140/56

2/2

Raksha Golden Cub

    5 W W
Legendary Creature - Cat Soldier

Vigilance

As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.

illus. Pete Venters # 69/56

3/4

Read the Bones

    2 B
Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

The dead know lessons the living haven't learned.

illus. Lars Grant-West # 122/56

Reality Shift

    1 U
Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

illus. Howard Lyon # 91/56

Return to Dust

    2 W W
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

illus. Wayne Reynolds # 70/56

Ryusei, the Falling Star

    5 R
Legendary Creature - Dragon Spirit

Flying

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

illus. Nottsuo # 141/56

5/5

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped.

T: Add W, B, or G.

That which endures, survives.

illus. Sam Burley # 274/56

Sanguine Bond

    3 B B
Enchantment

Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed."—Vradeen, vampire nocturnus

illus. Jaime Jones # 124/56

Savage Ventmaw

    4 R G
Creature - Dragon

Flying

Whenever Savage Ventmaw attacks, add RRRGGG. Until end of turn, you don't lose this mana as steps and phases end.

illus. Slawomir Maniak # 191/56

4/4

Scion of the Ur-Dragon

    W U B R G
Legendary Creature - Dragon Avatar

Flying

2: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

"I am the blood of the ur-dragon, coursing through all dragonkind."

illus. Jim Murray # 192/56

4/4

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

T: Add W or B.

illus. Eytan Zana # 276/56

Scourge of Valkas

    2 R R R
Creature - Dragon

Flying

Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

R: Scourge of Valkas gets +1/+0 until end of turn.

illus. Lucas Graciano # 142/56

4/4

Seht's Tiger

    2 W W
Creature - Cat

Flash (You may cast this spell any time you could cast an instant.)

When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

illus. Thomas Gianni # 72/56

3/3

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

T: Add GW.

illus. John Avon # 280/56

Serendib Sorcerer

    1 U U
Creature - Human Wizard

T: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.

"Even a dragon is humble as a kitten if it thinks itself a slave."

illus. Dan Scott # 93/56

1/1

Shadowmage Infiltrator

    1 U B
Creature - Human Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

illus. Tomasz Jedruszek # 193/56

1/3

Silumgar, the Drifting Death

    4 U B
Legendary Creature - Dragon

Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

"No machinations, no puppet strings, no plots. Just pure, sweeping death."—Tasigur, the Golden Fang

illus. Steven Belledin # 194/56

3/7

Silumgar's Command

    3 U B
Instant

Choose two —

• Counter target noncreature spell.

• Return target permanent to its owner's hand.

• Target creature gets -3/-3 until end of turn.

• Destroy target planeswalker.

illus. Nils Hamm # 195/56

Skeletal Vampire

    4 B B
Creature - Vampire Skeleton

Flying

When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.

3BB, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.

Sacrifice a Bat: Regenerate Skeletal Vampire.

illus. Wayne Reynolds # 126/56

3/3

Skullclamp

    1
Artifact - Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip 1

The mind is a beautiful bounty encased in an annoying bone container.

illus. Daniel Ljunggren # 222/56

Soul's Majesty

    4 G
Sorcery

Draw cards equal to the power of target creature you control.

An avatar he sculpts of wisdom and strength.

illus. Jesper Ejsing # 158/56

Spellbound Dragon

    3 U R
Creature - Dragon

Flying

Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.

A king in Jund, a serf in Esper.

illus. Jesper Ejsing # 196/56

3/5

Spelltwine

    5 U
Sorcery

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

illus. Noah Bradley # 94/56

Staff of Nin

    6
Artifact

At the beginning of your upkeep, draw a card.

T: Staff of Nin deals 1 damage to any target.

"I have attuned the staff to your screams so that only I may benefit from your pain."—Volux, disciple of Nin

illus. Dan Scott # 224/56

Steel Hellkite

    6
Artifact Creature - Dragon

Flying

2: Steel Hellkite gets +1/+0 until end of turn.

X: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

illus. James Paick # 225/56

5/5

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

T: Add G or W.

1GW: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

illus. Eric Deschamps # 281/56

Stromkirk Captain

    1 B R
Creature - Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."—Runo Stromkirk

illus. Jana Schirmer & Johannes Voss # 197/56

2/2

Sunscorch Regent

    3 W W
Creature - Dragon

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

"We trust in the scalelords, bringers of justice that none can escape."—Urdnan, Dromoka warrior

illus. Matt Stewart # 74/56

4/3

Sunspear Shikari

    1 W
Creature - Cat Soldier

As long as Sunspear Shikari is equipped, it has first strike and lifelink.

Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.

illus. Allen Williams # 75/56

2/2

Swamp

Basic Land - Swamp

illus. Rebecca Guay # 301/56

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

T: Add U or R.

illus. Eytan Zana # 283/56

Sword of the Animist

    2
Legendary Artifact - Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Equip 2

The blade glows only for Zendikar's chosen.

illus. Daniel Ljunggren # 227/56

Sword of Vengeance

    3
Artifact - Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip 3

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

illus. Dan Scott # 228/56

Swords to Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

illus. Terese Nielsen # 76/56

Syphon Mind

    3 B
Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

When tempers run high, it's easy to lose your head.

illus. Jeff Easley # 127/56

Taj-Nar Swordsmith

    3 W
Creature - Cat Soldier

When Taj-Nar Swordsmith enters the battlefield, you may pay X. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.

illus. Todd Lockwood # 77/56

2/3

Temur Sabertooth

    2 G G
Creature - Cat

1G: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

The Temur see themselves as a pack, their bonds more primal than the Abzan's.

illus. Mike Sass # 159/56

4/3

Teneb, the Harvester

    3 W B G
Legendary Creature - Dragon

Flying

Whenever Teneb, the Harvester deals combat damage to a player, you may pay 2B. If you do, put target creature card from a graveyard onto the battlefield under your control.

illus. Zoltan Boros & Gabor Szikszai # 198/56

6/6

Tithe Drinker

    W B
Creature - Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.)

illus. Slawomir Maniak # 200/56

2/1

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped.

T: Add G or W.

Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.

illus. Cliff Childs # 286/56

Tyrant's Familiar

    5 R R
Creature - Dragon

Flying, haste

Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."

Nothing escapes its gaze—or its breath.

illus. Todd Lockwood # 143/56

5/5

Underworld Connections

    1 B B
Enchantment - Aura

Enchant land

Enchanted land has "T, Pay 1 life: Draw a card."

If you're looking for it, it's available. The question is how much you're willing to pay.

illus. Yeong-Hao Han # 128/56

Unstable Obelisk

    3
Artifact

T: Add C.

7, T, Sacrifice Unstable Obelisk: Destroy target permanent.

Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.

illus. William Wu # 229/56

Urborg Volcano

Land

Urborg Volcano enters the battlefield tapped.

T: Add B or R.

Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.

illus. Tony Szczudlo # 288/56

Utvara Hellkite

    6 R R
Creature - Dragon

Flying

Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.

The fear of dragons is as old and as powerful as the fear of death itself.

illus. Mark Zug # 144/56

6/6

Vampire Nighthawk

    1 B B
Creature - Vampire Shaman

Flying, deathtouch, lifelink

As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.

illus. Jason Chan # 129/56

2/3

Vein Drinker

    4 B B
Creature - Vampire

Flying

R, T: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.

Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.

illus. Lars Grant-West # 130/56

4/4

Vela the Night-Clad

    4 U B
Legendary Creature - Human Wizard

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other creatures you control have intimidate.

Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

illus. Allen Williams # 201/56

4/4

Vivid Meadow

Land

Vivid Meadow enters the battlefield tapped with two charge counters on it.

T: Add W.

T, Remove a charge counter from Vivid Meadow: Add one mana of any color.

illus. Rob Alexander # 293/56

White Sun's Zenith

    X W W W
Instant

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.

illus. Mike Bierek # 78/56

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

T: Add R or W.

illus. Eytan Zana # 294/56

Wing Shards

    1 W W
Instant

Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

illus. Daren Bader # 79/56

Worn Powerstone

    3
Artifact

Worn Powerstone enters the battlefield tapped.

T: Add CC.

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.

illus. Henry G. Higginbotham # 232/56

Zendikar Resurgent

    5 G G
Enchantment

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

illus. Chris Rallis # 160/56