Archenemy: Nicol Bolas Spoilers 121/0

Show Text
Apr 23, 2018 - Youthful Knight
Apr 23, 2018 - Woodborn Behemoth
Apr 23, 2018 - Windrider Eel
Apr 23, 2018 - Volcanic Geyser
Apr 23, 2018 - Vision Skeins
Apr 23, 2018 - Vines of the Recluse
Apr 23, 2018 - Vastwood Zendikon
Apr 23, 2018 - Vampire Nighthawk
Apr 23, 2018 - Turntimber Basilisk
Apr 23, 2018 - Torchling
Apr 23, 2018 - Thragtusk
Apr 23, 2018 - Talisman of Indulgence
Apr 23, 2018 - Talisman of Dominance
Apr 23, 2018 - Sylvan Bounty
Apr 23, 2018 - Sword of the Animist
Apr 23, 2018 - Sun Titan
Apr 23, 2018 - Sudden Demise
Apr 23, 2018 - Stormblood Berserker
Apr 23, 2018 - Sphinx of Jwar Isle
Apr 23, 2018 - Soul Ransom
Apr 23, 2018 - Slave of Bolas
Apr 23, 2018 - Skarrgan Firebird
Apr 23, 2018 - Shoulder to Shoulder
Apr 23, 2018 - Searing Spear
Apr 23, 2018 - Scute Mob
Apr 23, 2018 - Retreat to Kazandu
Apr 23, 2018 - Relief Captain
Apr 23, 2018 - Reckless Spite
Apr 23, 2018 - Reckless Scholar
Apr 23, 2018 - Rampaging Baloths
Apr 23, 2018 - Prognostic Sphinx
Apr 23, 2018 - Press the Advantage
Apr 23, 2018 - Precinct Captain
Apr 23, 2018 - Overseer of the Damned
Apr 23, 2018 - Oran-Rief Hydra
Apr 23, 2018 - Odric, Master Tactician
Apr 23, 2018 - Obsidian Fireheart
Apr 23, 2018 - Obelisk of Grixis
Apr 23, 2018 - Nissa, Worldwaker
Apr 23, 2018 - Nightscape Familiar
Apr 23, 2018 - Moment of Heroism
Apr 23, 2018 - Mentor of the Meek
Apr 23, 2018 - Lightwielder Paladin
Apr 23, 2018 - Lightning Bolt
Apr 23, 2018 - Khalni Heart Expedition
Apr 23, 2018 - Ior Ruin Expedition
Apr 23, 2018 - Inferno Titan
Apr 23, 2018 - Icefall Regent
Apr 23, 2018 - Hunter's Prowess
Apr 23, 2018 - Harvester of Souls
Apr 23, 2018 - Hammerhand
Apr 23, 2018 - Guttersnipe
Apr 23, 2018 - Grim Lavamancer
Apr 23, 2018 - Grasp of the Hieromancer
Apr 23, 2018 - Grand Abolisher
Apr 23, 2018 - Gorehorn Minotaurs
Apr 23, 2018 - Gideon's Lawkeeper
Apr 23, 2018 - Gideon Jura
Apr 23, 2018 - Forgotten Ancient
Apr 23, 2018 - Flickerwisp
Apr 23, 2018 - Flametongue Kavu
Apr 23, 2018 - Fiery Fall
Apr 23, 2018 - Fiendslayer Paladin
Apr 23, 2018 - Fertilid
Apr 23, 2018 - Fencing Ace
Apr 23, 2018 - Extract from Darkness
Apr 23, 2018 - Explore
Apr 23, 2018 - Expedition Raptor
Apr 23, 2018 - Excoriate
Apr 23, 2018 - Dualcaster Mage
Apr 23, 2018 - Dreadbore
Apr 23, 2018 - Doomed Traveler
Apr 23, 2018 - Doom Blade
Apr 23, 2018 - Deathbringer Regent
Apr 23, 2018 - Cultivate
Apr 23, 2018 - Cruel Ultimatum
Apr 23, 2018 - Coordinated Assault
Apr 23, 2018 - Compulsive Research
Apr 23, 2018 - Chandra's Phoenix
Apr 23, 2018 - Chandra's Outrage
Apr 23, 2018 - Chandra, Pyromaster
Apr 23, 2018 - Blood Tyrant
Apr 23, 2018 - Blood Ogre
Apr 23, 2018 - Battle-Rattle Shaman
Apr 23, 2018 - Baleful Strix
Apr 23, 2018 - Avatar of Fury
Apr 23, 2018 - Archfiend of Depravity
Apr 23, 2018 - Anointer of Champions
Apr 23, 2018 - Aerial Responder
Apr 23, 2018 - Aegis Angel
Dec 13, 2017 - When Will You Learn?
Dec 13, 2017 - What's Yours Is Now Mine
Dec 13, 2017 - This World Belongs to Me
Dec 13, 2017 - There Is No Refuge
Dec 13, 2017 - The Mighty Will Fall
Dec 13, 2017 - Swamp
Dec 13, 2017 - Smoldering Spires
Dec 13, 2017 - Power Without Equal
Dec 13, 2017 - Plains
Dec 13, 2017 - Pay Tribute to Me
Dec 13, 2017 - My Laughter Echoes
Dec 13, 2017 - Mountain
Dec 13, 2017 - Make Yourself Useful
Dec 13, 2017 - Know Evil
Dec 13, 2017 - Island
Dec 13, 2017 - Grixis Panorama
Dec 13, 2017 - Forest
Dec 13, 2017 - For Each of You, a Gift
Dec 13, 2017 - Every Dream a Nightmare
Dec 13, 2017 - Drowned Catacomb
Dec 13, 2017 - Dragonskull Summit
Dec 13, 2017 - Delight in the Hunt
Dec 13, 2017 - Crumbling Necropolis
Dec 13, 2017 - Choose Your Demise
Dec 13, 2017 - Bow to My Command
Dec 13, 2017 - Behold My Grandeur
Dec 13, 2017 - Because I Have Willed It
Dec 13, 2017 - A Reckoning Approaches

A Reckoning Approaches

Scheme

When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

"The gates open to my new era."

illus. Yeong-Hao Han # 16/0

Aegis Angel

    4 W W
Creature - Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

illus. Aleksi Briclot # 1/0

5/5

Aerial Responder

    1 W W
Creature - Dwarf Soldier

Flying, vigilance, lifelink

Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.

illus. Raoul Vitale # 2/0

2/3

Anointer of Champions

    W
Creature - Human Cleric

T: Target attacking creature gets +1/+1 until end of turn.

"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."

illus. Anna Steinbauer # 3/0

1/1

Archfiend of Depravity

    3 B B
Creature - Demon

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

"Why would I kill you all? Who then would be left to worship me?"

illus. Daarken # 31/0

5/4

Avatar of Fury

    6 R R
Creature - Avatar

If an opponent controls seven or more lands, this spell costs 6 less to cast.

Flying

R: Avatar of Fury gets +1/+0 until end of turn.

illus. rk post # 39/0

6/6

Baleful Strix

    U B
Artifact Creature - Bird

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

illus. Nils Hamm # 80/0

1/1

Battle-Rattle Shaman

    3 R
Creature - Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.

illus. Warren Mahy # 40/0

2/2

Because I Have Willed It

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Spells you cast cost 1 less to cast.

At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.

illus. Adrian Majkrzak # 1/0

Behold My Grandeur

Scheme

When you set this scheme in motion, add UBR.

When you set this scheme in motion, if you control six or more lands, you may search your library for a card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.

illus. Zack Stella # 2/0

Blood Ogre

    2 R
Creature - Ogre Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

First strike (This creature deals combat damage before creatures without first strike.)

illus. Christopher Moeller # 41/0

2/2

Blood Tyrant

    4 U B R
Creature - Vampire

Flying, trample

At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.

Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

illus. Karl Kopinski # 81/0

5/5

Bow to My Command

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

As you set this scheme in motion, choose an opponent.

Creatures the chosen player controls can't attack you or planeswalkers you control.

At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.

illus. Dan Scott # 3/0

Chandra, Pyromaster

    2 R R
Legendary Planeswalker - Chandra

+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.

0: Exile the top card of your library. You may play it this turn.

−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

illus. Chris Rahn # 42/0

Chandra's Outrage

    2 R R
Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."

illus. Christopher Moeller # 43/0

Chandra's Phoenix

    1 R R
Creature - Phoenix

Flying

Haste (This creature can attack and T as soon as it comes under your control.)

Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

illus. Aleksi Briclot # 44/0

2/2

Choose Your Demise

Scheme

When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.

illus. Nils Hamm # 4/0

Compulsive Research

    2 U
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

illus. Sara Winters # 23/0

Coordinated Assault

    R
Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

It's hard to shout "Shields up!" with a javelin in your chest.

illus. John Severin Brassell # 45/0

Cruel Ultimatum

    U U B B B R R
Sorcery

Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

There is always a greater power.

illus. Todd Lockwood # 82/0

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped.

T: Add U, B, or R.

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."—Olcot, Rider of Joffik

illus. Dave Kendall # 92/0

Cultivate

    2 G
Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

All seeds share a common bond, calling to each other across infinity.

illus. Anthony Palumbo # 62/0

Deathbringer Regent

    5 B B
Creature - Dragon

Flying

When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

illus. Adam Paquette # 32/0

5/6

Delight in the Hunt

Scheme

When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.

"Pain is a delusion of the weak. I'll demonstrate."

illus. Titus Lunter # 5/0

Doom Blade

    1 B
Instant

Destroy target nonblack creature.

The void is without substance but cuts like steel.

illus. Chippy # 33/0

Doomed Traveler

    W
Creature - Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

illus. Lars Grant-West # 4/0

1/1

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

T: Add B or R.

illus. Jon Foster # 93/0

Dreadbore

    B R
Sorcery

Destroy target creature or planeswalker.

In Rakdos-controlled neighborhoods, everyone is part of the show.

illus. Wayne Reynolds # 83/0

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

T: Add U or B.

illus. Dave Kendall # 94/0

Dualcaster Mage

    1 R R
Creature - Human Wizard

Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."

illus. Matt Stewart # 46/0

2/2

Every Dream a Nightmare

Scheme

When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.

"Let me unburden you of these fatuous hopes."

illus. Mathias Kollros # 6/0

Excoriate

    3 W
Sorcery

Exile target tapped creature.

The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear.

illus. Johann Bodin # 5/0

Expedition Raptor

    3 W W
Creature - Bird

Flying

When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

illus. Johann Bodin # 6/0

2/2

Explore

    1 G
Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

illus. John Avon # 63/0

Extract from Darkness

    3 U B
Sorcery

Each player puts the top two cards of their library into their graveyard. Then you put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

illus. Dallas Williams # 84/0

Fencing Ace

    1 W
Creature - Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

His prowess gives the guildless hope that they can hold out against tyranny.

illus. David Rapoza # 7/0

1/1

Fertilid

    2 G
Creature - Elemental

Fertilid enters the battlefield with two +1/+1 counters on it.

1G, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles their library.

illus. Wayne Reynolds # 64/0

0/0

Fiendslayer Paladin

    1 W W
Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

illus. Wesley Burt # 8/0

2/2

Fiery Fall

    5 R
Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

illus. Daarken # 47/0

Flametongue Kavu

    3 R
Creature - Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."—Sisay, captain of the Weatherlight

illus. Slawomir Maniak # 48/0

4/2

Flickerwisp

    1 W W
Creature - Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

illus. Jeremy Enecio # 9/0

3/1

For Each of You, a Gift

Scheme

When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.

"My generosity blesses you all, even the undeserving."

illus. Marco Nelor # 7/0

Forest

Basic Land - Forest

illus. Christine Choi # 106/0

Forgotten Ancient

    3 G
Creature - Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.

illus. Mark Tedin # 65/0

0/3

Gideon Jura

    3 W W
Legendary Planeswalker - Gideon

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

−2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

illus. Chris Rahn # 10/0

Gideon's Lawkeeper

    W
Creature - Human Soldier

W, T: Tap target creature.

"The essence of a lawful society is swift deterrence."

illus. Steve Prescott # 11/0

1/1

Gorehorn Minotaurs

    2 R R
Creature - Minotaur Warrior

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.

illus. Wayne Reynolds # 49/0

3/3

Grand Abolisher

    W W
Creature - Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."

illus. Eric Deschamps # 12/0

2/2

Grasp of the Hieromancer

    1 W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

"There is power in abandon, but far more in control."—Warden Hixus, to Kytheon

illus. Igor Kieryluk # 13/0

Grim Lavamancer

    R
Creature - Human Wizard

R, T, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

illus. Michael Sutfin # 50/0

1/1

Grixis Panorama

Land

T: Add C.

1, T, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

There is no height above Grixis that is free from the stench of death.

illus. Nils Hamm # 95/0

Guttersnipe

    2 R
Creature - Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

He wants to watch Ravnica burn, one soul at a time.

illus. Steve Prescott # 51/0

2/2

Hammerhand

    R
Enchantment - Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and T no matter when it came under your control.)

illus. Tomasz Jedruszek # 52/0

Harvester of Souls

    4 B B
Creature - Demon

Deathtouch

Whenever another nontoken creature dies, you may draw a card.

"He is judge, jury, and executioner because he killed them all."—Bishop Cawle of Elgaud

illus. Slawomir Maniak # 34/0

5/5

Hunter's Prowess

    4 G
Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.

illus. Greg Staples # 66/0

Icefall Regent

    3 U U
Creature - Dragon

Flying

When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.

Spells your opponents cast that target Icefall Regent cost 2 more to cast.

illus. David Gaillet # 24/0

4/3

Inferno Titan

    4 R R
Creature - Giant

R: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

illus. Kev Walker # 53/0

6/6

Ior Ruin Expedition

    1 U
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

illus. Chris Rahn # 25/0

Island

Basic Land - Island

illus. Christine Choi # 103/0

Khalni Heart Expedition

    1 G
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

illus. Jason Chan # 67/0

Know Evil

Scheme

When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.

illus. Anthony Palumbo # 8/0

Lightning Bolt

    R
Instant

Lightning Bolt deals 3 damage to any target.

The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.

illus. Christopher Moeller # 54/0

Lightwielder Paladin

    3 W W
Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

illus. D. Alexander Gregory # 14/0

4/4

Make Yourself Useful

Scheme

When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.

"To think you've spent years honing your body only to die like this."

illus. David Gaillet # 9/0

Mentor of the Meek

    2 W
Creature - Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1. If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

illus. Jana Schirmer & Johannes Voss # 15/0

2/2

Moment of Heroism

    1 W
Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."

illus. Christopher Moeller # 16/0

Mountain

Basic Land - Mountain

illus. Christine Choi # 105/0

My Forces Are Innumerable

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

At the beginning of your end step, create a 3/3 black Horror creature token.

At the beginning of your opponents' end step, they may sacrifice two creatures. If they do, abandon this scheme.

illus. Seb McKinnon # 11/0

My Laughter Echoes

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.

"Groveling already? I'm just starting to enjoy myself."

illus. Steve Argyle # 12/0

Nicol Bolas, Planeswalker

    4 U B B R
Legendary Planeswalker - Bolas

+3: Destroy target noncreature permanent.

−2: Gain control of target creature.

−9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.

illus. Chris Rahn # 85/0

Nightscape Familiar

    1 B
Creature - Zombie

Blue spells and red spells you cast cost 1 less to cast.

1B: Regenerate Nightscape Familiar.

Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.

illus. Jeff Easley # 35/0

1/1

Nissa, Worldwaker

    3 G G
Legendary Planeswalker - Nissa

+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

+1: Untap up to four target Forests.

−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.

illus. Chris Rahn # 68/0

No One Will Hear Your Cries

Scheme

When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.

"Your companions were lucky to have died first."

illus. McLean Kendree # 13/0

Obelisk of Grixis

    3
Artifact

T: Add U, B, or R.

Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation.

illus. Nils Hamm # 88/0

Obsidian Fireheart

    1 R R R
Creature - Elemental

1RR: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)

illus. Raymond Swanland # 55/0

4/4

Odric, Master Tactician

    2 W W
Legendary Creature - Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

illus. Michael Komarck # 17/0

3/4

Oran-Rief Hydra

    4 G G
Creature - Hydra

Trample

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

illus. Chris Rahn # 69/0

5/5

Overseer of the Damned

    5 B B
Creature - Demon

Flying

When Overseer of the Damned enters the battlefield, you may destroy target creature.

Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

illus. rk post # 36/0

5/5

Pay Tribute to Me

Scheme

When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.

illus. Aaron Miller # 14/0

Plains

Basic Land - Plains

illus. Christine Choi # 102/0

Power Without Equal

Scheme

When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three nonland cards from your hand without paying their mana costs.

illus. Christine Choi # 15/0

Precinct Captain

    W W
Creature - Human Soldier

First strike

Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.

"In troubled times, we all need someone to watch our back."

illus. Steve Prescott # 18/0

2/2

Press the Advantage

    2 G G
Instant

Up to two target creatures each get +2/+2 and gain trample until end of turn.

"Show your enemies as much mercy as they would show you."—Surrak, the Hunt Caller

illus. Marco Nelor # 70/0

Prognostic Sphinx

    3 U U
Creature - Sphinx

Flying

Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.

Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

illus. Steve Prescott # 26/0

3/5

Rampaging Baloths

    4 G G
Creature - Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they."—Nissa Revane

illus. Steve Prescott # 71/0

6/6

Reckless Scholar

    2 U
Creature - Human Wizard

T: Target player draws a card, then discards a card.

Progress comes at a price.

illus. Steve Prescott # 27/0

Reckless Spite

    1 B B
Instant

Destroy two target nonblack creatures. You lose 5 life.

"The end is justified in being mean. Or something like that."

illus. Karl Kopinski # 37/0

Relief Captain

    2 W W
Creature - Kor Knight Ally

When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

Sometimes gestures of support are small. Sometimes not.

illus. Anastasia Ovchinnikova # 19/0

3/2

Retreat to Kazandu

    2 G
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.

• You gain 2 life.

illus. Kieran Yanner # 72/0

Scute Mob

    G
Creature - Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter

illus. Zoltan Boros & Gabor Szikszai # 73/0

1/1

Searing Spear

    1 R
Instant

Searing Spear deals 3 damage to any target.

Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.

illus. Chris Rahn # 56/0

Shoulder to Shoulder

    2 W
Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

"Sea Gate may have fallen, but we still stand. We still fight."—Gideon Jura

illus. Chris Rallis # 20/0

Skarrgan Firebird

    4 R R
Creature - Phoenix

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Flying

RRR: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.

illus. Kev Walker # 57/0

3/3

Slave of Bolas

    3 (U/R) B
Sorcery

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Nicol Bolas doesn't distinguish between servants and victims.

illus. Steve Argyle # 86/0

Smoldering Spires

Land

Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can't block this turn.

T: Add R.

illus. Rob Alexander # 96/0

Soul Ransom

    2 U B
Enchantment - Aura

Enchant creature

You control enchanted creature.

Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.

illus. Steve Argyle # 87/0

Sphinx of Jwar Isle

    4 U U
Creature - Sphinx

Flying

Shroud (This creature can't be the target of spells or abilities.)

You may look at the top card of your library. (You may do this at any time.)

illus. Justin Sweet # 28/0

5/5

Stormblood Berserker

    1 R
Creature - Human Berserker

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Menace (This creature can't be blocked except by two or more creatures.)

Blood is holy to those whose god is War.

illus. Min Yum # 58/0

1/1

Sudden Demise

    X R
Sorcery

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

In the Skyfang Mountains, one misstep can mean the end of an entire clan.

illus. Dan Scott # 59/0

Sun Titan

    4 W W
Creature - Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

illus. Todd Lockwood # 21/0

6/6

Swamp

Basic Land - Swamp

illus. Christine Choi # 104/0

Sword of the Animist

    2
Legendary Artifact - Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Equip 2

The blade glows only for Zendikar's chosen.

illus. Daniel Ljunggren # 89/0

Sylvan Bounty

    5 G
Instant

Target player gains 8 life.

Basic landcycling 1G (1G, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

illus. Chris Rahn # 74/0

Talisman of Dominance

    2
Artifact

T: Add C.

T: Add U or B. Talisman of Dominance deals 1 damage to you.

illus. Mike Dringenberg # 90/0

Talisman of Indulgence

    2
Artifact

T: Add C.

T: Add B or R. Talisman of Indulgence deals 1 damage to you.

illus. Mike Dringenberg # 91/0

The Mighty Will Fall

Scheme

When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.

"Cry out for your comrades so that theymay join you in misery."

illus. Volkan Baga # 10/0

There Is No Refuge

Scheme

When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.

"The dunes smell spilled blood."

illus. Tomasz Jedruszek # 17/0

This World Belongs to Me

Scheme

When you set this scheme in motion, draw two cards. You may play an additional land this turn.

"Little insects, I have created entire worlds and extinguished twice as many."

illus. Min Yum # 18/0

Thragtusk

    4 G
Creature - Beast

When Thragtusk enters the battlefield, you gain 5 life.

When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

"Always carry two spears."—Mokgar, Kalonian hunter

illus. Nils Hamm # 75/0

5/3

Torchling

    3 R R
Creature - Shapeshifter

R: Untap Torchling.

R: Target creature blocks Torchling this turn if able.

R: Change the target of target spell that targets only Torchling.

1: Torchling gets +1/-1 until end of turn.

1: Torchling gets -1/+1 until end of turn.

illus. rk post # 60/0

3/3

Turntimber Basilisk

    1 G G
Creature - Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

illus. Goran Josic # 76/0

2/1

Vampire Nighthawk

    1 B B
Creature - Vampire Shaman

Flying, deathtouch, lifelink

As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.

illus. Jason Chan # 38/0

2/3

Vastwood Zendikon

    4 G
Enchantment - Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

illus. Rob Alexander # 77/0

Vines of the Recluse

    G
Instant

Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

"The most elegant solutions are found in nature. You just have to know where to look."

illus. Dan Scott # 78/0

Vision Skeins

    1 U
Instant

Each player draws two cards.

"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."

illus. Aleksi Briclot # 29/0

Volcanic Geyser

    X R R
Instant

Volcanic Geyser deals X damage to any target.

"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice."—Ryda, geomancer

illus. Clint Cearley # 61/0

What's Yours Is Now Mine

Scheme

When you set this scheme in motion, gain control of target creature an opponent controls and untap it.

"Vow your allegiance to true power."

illus. Steve Argyle # 19/0

When Will You Learn?

Scheme

When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of nonland cards exiled this way without paying their mana costs.

"Don't fret, infants. It wouldn't have worked anyway."

illus. Yohann Schepacz # 20/0

Windrider Eel

    3 U
Creature - Fish

Flying

Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

"The best spot to hook one is right behind the gills."—Rana Cloudwake, kor skyfisher

illus. Austin Hsu # 30/0

2/2

Woodborn Behemoth

    3 G G
Creature - Elemental

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

It carries the hopes of Zendikar's embattled wilds on its mighty boughs.

illus. Matt Stewart # 79/0

4/4

Youthful Knight

    1 W
Creature - Human Knight

First strike

Idealism fits him better than his armor.

illus. Rebecca Guay # 22/0

2/1