Masters Edition IV Spoilers 260/0
Show TextAesthir Glider
Flying
Aesthir Glider can't block.
"Sacrilege! A noble ally in life, made nothing more than a glorified kite in death!"—Arna Kennerüd, skycaptain
illus. Ruth Thompson # 176/0
Air Elemental
Flying
These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
illus. Brian Snoddy # 37/0
Al-abara's Carpet
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.
illus. Kaja Foglio # 177/0
Alaborn Musketeer
Reach (This creature can block creatures with flying.)
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
illus. Heather Hudson # 1/0
Alaborn Trooper
"I dedicate my body to my countryAnd my life to my King."—Alaborn Soldier's Oath
illus. Lubov # 2/0
Aladdin
, : Gain control of target artifact for as long as you control Aladdin.
illus. Julie Baroh # 106/0
Alchor's Tomb
, : Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
illus. Jesper Myrfors # 178/0
Ali from Cairo
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
illus. Mark Poole # 107/0
Alluring Scent
All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.
illus. Melissa A. Benson # 141/0
Amulet of Kroog
, : Prevent the next 1 damage that would be dealt to any target this turn.
Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing, greatly adding to the city's glory.
illus. Margaret Organ-Kean # 179/0
Angelic Voices
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
illus. Julie Baroh # 3/0
Animate Artifact
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
illus. Douglas Shuler # 38/0
Argivian Blacksmith
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.
illus. Kersten Kaman # 4/0
Argothian Pixies
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
illus. Amy Weber # 142/0
Argothian Treefolk
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
illus. Amy Weber # 143/0
Armageddon
Destroy all lands.
"‘O miserable of happy! Is this the endOf this new glorious world . . . ?'"—John Milton, Paradise Lost
illus. John Avon # 5/0
Armageddon Clock
At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
illus. Amy Weber # 180/0
Artifact Blast
Counter target artifact spell.
The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.
illus. Mark Poole # 108/0
Ashnod's Altar
Sacrifice a creature: Add
.illus. Anson Maddocks # 181/0
Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
illus. Jesper Myrfors # 109/0
Balance
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
illus. Mark Poole # 6/0
Basalt Monolith
Basalt Monolith doesn't untap during your untap step.
: Add .
: Untap Basalt Monolith.
illus. Jesper Myrfors # 182/0
Bee Sting
Bee Sting deals 2 damage to any target.
Busy as a bumblebee, blistered as a goblin.—Alaborn saying
illus. Cris Dornaus # 144/0
Bird Maiden
Flying
"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile."—The Arabian Nights, trans. Haddawy
illus. Kaja Foglio # 110/0
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
illus. Jeff A. Menges # 71/0
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
illus. Richard Thomas # 7/0
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
illus. Richard Thomas # 39/0
Book of Rass
, Pay 2 life: Draw a card.
illus. Sandra Everingham # 183/0
Bottle of Suleiman
, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
illus. Jesper Myrfors # 184/0
Braingeyser
Target player draws X cards.
illus. Mark Tedin # 40/0
Brass Man
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap Brass Man.illus. Christopher Rush # 185/0
Bronze Horse
Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
illus. Mark Poole # 186/0
Candelabra of Tawnos
, : Untap X target lands.
Tawnos learned quickly from Urza that utter simplicity often led to wondrous, yet subtle utility.
illus. Douglas Shuler # 187/0
Celestial Sword
, : Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
"So great is its power, only the chosen can wield it and live."—Avram Garrisson, Leader of the Knights of Stromgald
illus. Amy Weber # 188/0
Champion Lancer
Prevent all damage that would be dealt to Champion Lancer by creatures.
The flash of his lance projects the pure radiance of his honor.
illus. Chippy # 8/0
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add
.illus. Richard Thomas # 145/0
Citanul Druid
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
illus. Jeff A. Menges # 146/0
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
illus. Mark Tedin # 243/0
Clay Statue
: Regenerate Clay Statue.
Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.
illus. Jesper Myrfors # 189/0
Clockwork Avian
Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.
illus. Randy Asplund # 190/0
Clockwork Gnomes
, : Regenerate target artifact creature.
"Until I came to the Floating Isle, I never had to oil the servants."—Baki, wizard attendant
illus. Douglas Shuler # 191/0
Clockwork Swarm
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.
illus. Amy Weber # 192/0
Cloud Dragon
Flying
Cloud Dragon can block only creatures with flying.
illus. John Avon # 41/0
Cloud Spirit
Flying
Cloud Spirit can block only creatures with flying.
illus. DiTerlizzi # 42/0
Colossus of Sardia
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Colossus of Sardia doesn't untap during your untap step.
: Untap Colossus of Sardia. Activate this ability only during your upkeep.
Buried under a thin layer of dirt, it was known for centuries as Mount Sardia.
illus. Jesper Myrfors # 193/0
Control Magic
Enchant creature
You control enchanted creature.
illus. Dameon Willich # 43/0
Conversion
At the beginning of your upkeep, sacrifice Conversion unless you pay
.All Mountains are Plains.
illus. Jesper Myrfors # 9/0
Copy Artifact
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
illus. Amy Weber # 44/0
Coral Helm
, Discard a card at random: Target creature gets +2/+2 until end of turn.
illus. Amy Weber # 194/0
Counterspell
Counter target spell.
illus. Mark Poole # 45/0
Crumble
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.
illus. Jesper Myrfors # 147/0
Cyclone
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay
for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.illus. Mark Tedin # 148/0
Cyclopean Mummy
When Cyclopean Mummy dies, exile it.
illus. Edward P. Beard, Jr. # 72/0
Cyclopean Tomb
, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
illus. Anson Maddocks # 195/0
Dakmor Plague
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
illus. Jeff Miracola # 73/0
Dark Ritual
Add
.illus. Sandra Everingham # 74/0
Deathcoil Wurm
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
illus. Rebecca Guay # 149/0
Demonic Hordes
: Destroy target land.
At the beginning of your upkeep, unless you pay
, tap Demonic Hordes and sacrifice a land of an opponent's choice.Created to destroy Dominiaria, demons can sometimes be bent to a more focused purpose.
illus. Jesper Myrfors # 76/0
Demonic Tutor
Search your library for a card and put that card into your hand. Then shuffle your library.
illus. Douglas Shuler # 77/0
Detonate
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
illus. Randy Asplund # 111/0
Devastation
Destroy all creatures and lands.
There is much talk about the art of creation. What about the art of destruction?
illus. Steve Luke # 112/0
Diabolic Machine
: Regenerate Diabolic Machine.
"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning."—Sevti Mukul, The Fall of Alsoor
illus. Anson Maddocks # 196/0
Divine Offering
Destroy target artifact. You gain life equal to its converted mana cost.
illus. Jeff A. Menges # 10/0
Dragon Engine
: Dragon Engine gets +1/+0 until end of turn.
Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.
illus. Anson Maddocks # 197/0
Drain Power
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
illus. Douglas Shuler # 46/0
Dread Reaper
Flying
When Dread Reaper enters the battlefield, you lose 5 life.
illus. Christopher Rush # 78/0
Dread Wight
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "
: Remove a paralyzation counter from this creature."illus. Daniel Gelon # 79/0
Drop of Honey
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
illus. Anson Maddocks # 150/0
Drowned
: Regenerate Drowned.
We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."
illus. Quinton Hoover # 47/0
Dust to Dust
Exile two target artifacts.
"All this nonsense made by mages Rusts and crumbles through the ages."—Aline Corralurn, "Inheritance"
illus. Drew Tucker # 11/0
Ebon Dragon
Flying
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
illus. Donato Giancola # 80/0
Ebony Horse
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
illus. Dameon Willich # 198/0
Ebony Rhino
Trample
"That Rhino would fetch us a tidy sum, Joven. Perhaps it's time to make it ours."—Chandler
illus. Amy Weber # 199/0
Elephant Graveyard
: Add .
: Regenerate target Elephant.
illus. Rob Alexander # 244/0
Elite Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
"Hear that? No? That's a cat warrior."
illus. Eric Peterson # 151/0
Energy Flux
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay
."illus. Kaja Foglio # 48/0
Eye for an Eye
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
illus. Mark Poole # 12/0
False Summoning
Counter target creature spell.
illus. DiTerlizzi # 49/0
Fastbond
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
illus. Mark Poole # 152/0
Fire Imp
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
illus. DiTerlizzi # 113/0
Fire Tempest
Fire Tempest deals 6 damage to each creature and each player.
illus. Mike Dringenberg # 114/0
Fireball
This spell costs
more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets.
illus. Mark Tedin # 115/0
Floodwater Dam
, : Tap X target lands.
Viscerid dams may be of living creatures as well as bones and mud.
illus. Randy Gallegos # 200/0
Flying Carpet
, : Target creature gains flying until end of turn.
illus. Mark Tedin # 201/0
Fog
Prevent all combat damage that would be dealt this turn.
illus. Jesper Myrfors # 153/0
Force of Nature
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay
.illus. Douglas Shuler # 154/0
Fork
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
illus. Amy Weber # 116/0
Foul Spirit
Flying
When Foul Spirit enters the battlefield, sacrifice a land.
illus. rk post # 81/0
Gaea's Avenger
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
illus. Pete Venters # 155/0
Gate to Phyrexia
Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.
"The warm rain of grease on my face immediately made it clear I had entered Phyrexia."—Jarsyl, Diary
illus. Sandra Everingham # 82/0
Gauntlet of Might
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional
.illus. Christopher Rush # 202/0
Giant Growth
Target creature gets +3/+3 until end of turn.
illus. Sandra Everingham # 156/0
Giant Tortoise
Giant Tortoise gets +0/+3 as long as it's untapped.
illus. Kaja Foglio # 50/0
Glasses of Urza
: Look at target player's hand.
illus. Douglas Shuler # 203/0
Gloom
White spells cost
more to cast.Activated abilities of white enchantments cost
more to activate.illus. Dan Frazier # 83/0
Goblin Bully
It's easy to stand head and shoulders over those with no backbone.
illus. Pete Venters # 117/0
Goblin Cavaliers
They get along so well with their goats because they're practically goats themselves.
illus. DiTerlizzi # 118/0
Goblin Caves
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
illus. Drew Tucker # 119/0
Goblin Firestarter
Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.
illus. Keith Parkinson # 120/0
Goblin General
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Lead, follow, or run like crazy.
illus. Keith Parkinson # 121/0
Goblin Shrine
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
illus. Ron Spencer # 122/0
Goblin Warrens
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
"Goblins bred underground, their numbers hidden from the enemy until it was too late."—Sarpadian Empires, vol. IV
illus. Dan Frazier # 123/0
Gorilla War Cry
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
illus. Bryon Wackwitz # 124/0
Grapeshot Catapult
: Grapeshot Catapult deals 1 damage to target creature with flying.
For years scholars debated whether these were Urza's or Mishra's creations. Recent research suggests they were invented by the brothers' original master, Tocasia, and that both used these devices.
illus. Dan Frazier # 204/0
Gravebind
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
illus. Drew Tucker # 84/0
Guardian Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
illus. Ken Meyer, Jr. # 85/0
Harsh Justice
Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
illus. John Coulthart # 13/0
Hasran Ogress
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay
.illus. Dan Frazier # 86/0
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
illus. Dan Frazier # 14/0
Horn of Deafening
, : Prevent all combat damage that would be dealt by target creature this turn.
"A blast, an echo . . . then silence."
illus. Dan Frazier # 205/0
Howl from Beyond
Target creature gets +X/+0 until end of turn.
illus. Mark Poole # 87/0
Ice Cauldron
, : Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.
, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
illus. Dan Frazier # 206/0
Icy Manipulator
, : Tap target artifact, creature, or land.
illus. Douglas Shuler # 207/0
In the Eye of Chaos
Whenever a player casts an instant spell, counter it unless that player pays
, where X is its converted mana cost.illus. Brian Snoddy # 51/0
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
illus. Dameon Willich # 157/0
Ironhoof Ox
Ironhoof Ox can't be blocked by more than one creature.
The good news is it's vegetarian. The bad news is it just doesn't like you.
illus. Una Fricker # 158/0
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
illus. Mark Poole # 15/0
Jade Monolith
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
illus. Anson Maddocks # 208/0
Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance.
illus. Dan Frazier # 209/0
Junún Efreet
Flying
At the beginning of your upkeep, sacrifice Junún Efreet unless you pay
.illus. Christopher Rush # 88/0
Just Fate
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
illus. Bradley Williams # 16/0
Kismet
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples."—Gwendlyn Di Corci
illus. Kaja Foglio # 17/0
Kormus Bell
All Swamps are 1/1 black creatures that are still lands.
illus. Christopher Rush # 210/0
Kudzu
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of their choice.
illus. Mark Poole # 159/0
Last Chance
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
illus. Hannibal King # 125/0
Leeches
Target player loses all poison counters. Leeches deals that much damage to that player.
"Where our potions and powders fail, perhaps nature will succeed."—Reyhan, Samite Alchemist
illus. Alan Rabinowitz # 18/0
Library of Alexandria
: Add .
: Draw a card. Activate this ability only if you have exactly seven cards in hand.
illus. Mark Poole # 245/0
Library of Leng
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
illus. Daniel Gelon # 211/0
Lich
As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
illus. Daniel Gelon # 89/0
Lim-Dûl's Cohort
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
illus. Douglas Shuler # 90/0
Living Lands
All Forests are 1/1 creatures that are still lands.
illus. Jesper Myrfors # 161/0
Living Wall
Defender (This creature can't attack.)
: Regenerate Living Wall.
Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage.
illus. Anson Maddocks # 212/0
Mahamoti Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood amongst the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
illus. Dan Frazier # 52/0
Mana Matrix
Instant and enchantment spells you cast cost up to
less to cast.illus. Mark Tedin # 213/0
Mana Vault
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Add .
illus. Mark Tedin # 214/0
Martyr's Cry
Exile all white creatures. For each creature exiled this way, its controller draws a card.
"It is only fitting that one such as I should die in pursuit of knowledge."—Vervamon the Elder
illus. Jeff A. Menges # 19/0
Martyrs of Korlis
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
illus. Margaret Organ-Kean # 20/0
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
illus. Anson Maddocks # 246/0
Mightstone
Attacking creatures get +1/+0.
While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone.
illus. Pete Venters # 215/0
Mijae Djinn
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
illus. Susan Van Camp # 127/0
Minion of Tevesh Szat
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay
.: Target creature gets +3/-2 until end of turn.
"A minion given over to Tevesh Szat is a stronger minion gained."—Lim-Dûl, the Necromancer
illus. Julie Baroh # 91/0
Mishra's Workshop
: Add . Spend this mana only to cast artifact spells.
Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.
illus. Kaja Foglio # 247/0
Mystic Decree
All creatures lose flying and islandwalk.
"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."—Irini Sengir
illus. Liz Danforth # 53/0
Naked Singularity
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)If tapped for mana, Plains produce
, Islands produce , Swamps produce , Mountains produce , and Forests produce instead of any other type.illus. Mark Tedin # 216/0
Oasis
: Prevent the next 1 damage that would be dealt to target creature this turn.
illus. Brian Snoddy # 248/0
Obelisk of Undoing
, : Return target permanent you both own and control to your hand.
The Battle of Tomakul taught Urza not to rely on fickle reinforcements.
illus. Tom Wänerstrand # 217/0
Obsianus Golem
"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . ."—"Song of the Artificer"
illus. Jesper Myrfors # 218/0
Ogre Taskmaster
Ogre Taskmaster can't block.
Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.
illus. Dan Frazier # 128/0
Onulet
When Onulet dies, you gain 2 life.
An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning.
illus. Anson Maddocks # 219/0
Orcish Mechanics
, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.
illus. Pete Venters # 129/0
Osai Vultures
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
illus. Dan Frazier # 21/0
Overwhelming Forces
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
illus. Gao Yan # 92/0
Owl Familiar
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
illus. Janine Johnston # 54/0
Pentagram of the Ages
, : The next time a source of your choice would deal damage to you this turn, prevent that damage.
"Take this item, for instance. How would it destroy us, Relicbane?" —Arcum Dagsson, Soldevi Machinist
illus. Douglas Shuler # 220/0
Personal Incarnation
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.
illus. Kev Brockschmidt # 22/0
Phantasmal Forces
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay
.These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.
illus. Mark Poole # 55/0
Phantasmal Terrain
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
illus. Dameon Willich # 56/0
Planar Gate
Creature spells you cast cost up to
less to cast.Nireya reached through the Gate, sensing the energies trapped beyond.
illus. Melissa A. Benson # 221/0
Power Artifact
Enchant artifact
Enchanted artifact's activated abilities cost
less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.illus. Douglas Shuler # 57/0
Primal Clay
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
illus. Kaja Foglio # 222/0
Primitive Justice
As an additional cost to cast this spell, you may pay
and/or any number of times.Destroy target artifact. For each additional
you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.illus. Anthony S. Waters # 130/0
Prodigal Sorcerer
: Prodigal Sorcerer deals 1 damage to any target.
Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.
illus. Douglas Shuler # 58/0
Prowling Nightstalker
Prowling Nightstalker can't be blocked except by black creatures.
Silent as a serpent, twisted as a lone bog tree, evil as Tojira's heart.
illus. Keith Parkinson # 93/0
Radjan Spirit
: Target creature loses flying until end of turn.
illus. Christopher Rush # 162/0
Rain of Daggers
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Knives in the sky, cries in the air, and blood on the ground.
illus. Melissa A. Benson # 94/0
Rakalite
: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops.
illus. Christopher Rush # 223/0
Reconstruction
Return target artifact card from your graveyard to your hand.
Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts.
illus. Anson Maddocks # 59/0
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
illus. Richard Thomas # 131/0
Regrowth
Return target card from your graveyard to your hand.
illus. Dameon Willich # 163/0
Righteous Charge
Creatures you control get +2/+2 until end of turn.
Bravery shines brightest in a pure soul.
illus. Jeffrey R. Busch # 23/0
Ring of Renewal
, : Discard a card at random, then draw two cards.
To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.
illus. Douglas Shuler # 224/0
Roc of Kher Ridges
Flying
illus. Andi Rusu # 132/0
Rock Hydra
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.
illus. Jeff A. Menges # 133/0
Rockslide Ambush
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
illus. Inoue Junichi # 134/0
Sandstorm
Sandstorm deals 1 damage to each attacking creature.
Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.
illus. Brian Snoddy # 164/0
Savannah Lions
The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless flat plains of their homeland.
illus. Daniel Gelon # 24/0
Scarecrow
, : Prevent all damage that would be dealt to you this turn by creatures with flying.
There was more malice in its button eyes than should have been possible in something that had never known life.
illus. Anson Maddocks # 225/0
Scarwood Bandits
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
illus. Mark Poole # 165/0
Scavenger Folk
, , Sacrifice Scavenger Folk: Destroy target artifact.
illus. Dennis Detwiller # 166/0
Scavenging Ghoul
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
illus. Jeff A. Menges # 95/0
Sea Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that Serpents used to be bigger, but how could that be?
illus. Jeff A. Menges # 60/0
Sedge Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.
The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.
illus. Dan Frazier # 135/0
Sengir Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
illus. Anson Maddocks # 96/0
Serendib Djinn
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
illus. Anson Maddocks # 61/0
Serra Angel
Flying, vigilance
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
illus. Douglas Shuler # 25/0
Serra Aviary
Creatures with flying get +1/+1.
"Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do."—Taysir
illus. Nicola Leonard # 26/0
Serra Bestiary
Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay
.Enchanted creature can't attack or block, and its activated abilities with
in their costs can't be activated.illus. Steve Luke # 27/0
Shapeshifter
As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
illus. Dan Frazier # 226/0
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.
illus. Melissa A. Benson # 136/0
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
illus. Phil Foglio # 62/0
Smoke
Players can't untap more than one creature during their untap steps.
illus. Jesper Myrfors # 137/0
Soldevi Golem
Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
Slow and steady wins the race.
illus. Anson Maddocks # 228/0
Soldevi Machinist
: Add . Spend this mana only to activate abilities of artifacts.
illus. Jeff A. Menges # 63/0
Soul Shred
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
illus. Alan Rabinowitz # 98/0
Southern Elephant
While defending their southern borders, both the Wu and Shu kingdoms fought against the barbarians' trained elephants.
illus. Wang Yuqun # 167/0
Spotted Griffin
Flying
When the cat flies and the bird stalks, guard your horses carefully.
illus. William Simpson # 28/0
Squall
Squall deals 2 damage to each creature with flying.
"To-night the winds begin to rise . . . The rooks are blown about the skies . . . ."—Alfred, Lord Tennyson, In Memoriam
illus. Carl Critchlow # 168/0
Staff of Zegon
, : Target creature gets -2/-0 until end of turn.
Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.
illus. Mark Poole # 229/0
Stasis
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay
.illus. Fay Jones # 64/0
Steam Catapult
: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
"You idiots! Turn it around! Turn it around!"
illus. Mark Tedin # 29/0
Strip Mine
: Add .
, Sacrifice Strip Mine: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
illus. Daniel Gelon # 252/0
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
illus. Jeff A. Menges # 30/0
Sylvan Tutor
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
illus. Kaja Foglio # 169/0
Symbol of Unsummoning
Return target creature to its owner's hand.
Draw a card.
". . . inviting the soul to wander for a spell in abysses of solitude . . . ." —Kate Chopin, The Awakening
illus. Adam Rex # 65/0
Tablet of Epityr
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay
. If you do, you gain 1 life.Originally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces.
illus. Christopher Rush # 230/0
Talas Researcher
: Draw a card. Activate this ability only during your turn, before attackers are declared.
From time, knowledge.From knowledge, power.
illus. Kaja Foglio # 66/0
Tawnos's Wand
, : Target creature with power 2 or less can't be blocked this turn.
illus. Douglas Shuler # 231/0
Tawnos's Weaponry
You may choose not to untap Tawnos's Weaponry during your untap step.
, : Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.
When Urza's war machines became too costly, Tawnos's weaponry replaced them.
illus. Dan Frazier # 232/0
Temple Acolyte
When Temple Acolyte enters the battlefield, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
illus. Lubov # 31/0
Terror
Destroy target nonartifact, nonblack creature. It can't be regenerated.
illus. Ron Spencer # 99/0
Tetravus
Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
illus. Mark Tedin # 233/0
Theft of Dreams
Draw a card for each tapped creature target opponent controls.
Energy is never lost, only transformed.
illus. Adam Rex # 67/0
Thing from the Deep
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.
illus. Parente # 68/0
Thunder Dragon
Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
illus. Dana Knutson # 138/0
Time Vault
Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
: Take an extra turn after this one.
illus. Mark Tedin # 234/0
Titania's Song
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
illus. Kersten Kaman # 170/0
Transmute Artifact
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay
, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.illus. Anson Maddocks # 69/0
Triassic Egg
, : Put a hatchling counter on Triassic Egg.
Sacrifice Triassic Egg: Choose one —
• You may put a creature card from your hand onto the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.
• Return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.
illus. Dan Frazier # 235/0
Tropical Island
(
: Add or .)illus. Jesper Myrfors # 254/0
Two-Headed Giant of Foriys
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
illus. Anson Maddocks # 139/0
Underground Sea
(
: Add or .)illus. Rob Alexander # 256/0
Urza's Chalice
Whenever a player casts an artifact spell, you may pay
. If you do, you gain 1 life.When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water.
illus. Jeff A. Menges # 236/0
Urza's Mine
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
Mines became common as cities during the days of the artificers.
illus. Anson Maddocks # 257/0
Urza's Miter
Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay
. If you do, draw a card.illus. Randy Asplund # 237/0
Urza's Power Plant
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
Artifact construction requires immense resources.
illus. Mark Tedin # 258/0
Urza's Tower
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
Urza always put Tocasia's lessons on resource-gathering to effective use.
illus. Mark Poole # 259/0
Veteran Bodyguard
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Good bodyguards are hard to find, mainly because they don't live long.
illus. Douglas Shuler # 32/0
Vibrating Sphere
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get -0/-2.
"Unearthly and invisible fibers emanate from this sphere, entangling all who draw near."—Arcum Dagsson, Soldevi Machinist
illus. Richard Thomas # 238/0
Volcanic Island
(
: Add or .)illus. Brian Snoddy # 260/0
War Mammoth
Trample
illus. Jeff A. Menges # 172/0
Warp Artifact
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
illus. Amy Weber # 100/0
Water Elemental
Unpredictable as the sea itself, water elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
illus. Jeff A. Menges # 70/0
Weakstone
Attacking creatures get -1/-0.
During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.
illus. Justin Hampton # 239/0
Wheel of Fortune
Each player discards their hand, then draws seven cards.
illus. Daniel Gelon # 140/0
Whiptail Wurm
It's hard to say for certain which end is more dangerous.
illus. Una Fricker # 173/0
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
illus. Daniel Gelon # 33/0
Wicked Pact
Destroy two target nonblack creatures. You lose 5 life.
illus. Adam Rex # 102/0
Wild Aesthir
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
"High in the Karplusans, death is swift and razor-clawed."—Arna Kennerüd, skycaptain
illus. Greg Simanson # 34/0
Wild Griffin
Flying
Two little goblins, out in the sun. Down came a griffin, and then there was one.
illus. Jeff Miracola # 35/0
Wild Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
It has the run of the swamps, and it knows it.
illus. Jeffrey R. Busch # 174/0
Wood Elemental
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
illus. Brian Snoddy # 175/0
Word of Command
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
illus. Jesper Myrfors # 103/0
Xenic Poltergeist
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
illus. Dan Frazier # 104/0
Yotian Soldier
Vigilance
After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.
illus. Christopher Rush # 240/0
Zombie Master
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "
: Regenerate this permanent."They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.
illus. Jeff A. Menges # 105/0