Masters Edition IV Spoilers 260/0

Show Text
Apr 23, 2018 - Zombie Master
Apr 23, 2018 - Yotian Soldier
Apr 23, 2018 - Xenic Poltergeist
Apr 23, 2018 - Word of Command
Apr 23, 2018 - Wood Elemental
Apr 23, 2018 - Wild Ox
Apr 23, 2018 - Wild Griffin
Apr 23, 2018 - Wild Aesthir
Apr 23, 2018 - Wicked Pact
Apr 23, 2018 - White Knight
Apr 23, 2018 - Whiptail Wurm
Apr 23, 2018 - Wheel of Fortune
Apr 23, 2018 - Weakstone
Apr 23, 2018 - Weakness
Apr 23, 2018 - Water Elemental
Apr 23, 2018 - Warp Artifact
Apr 23, 2018 - War Mammoth
Apr 23, 2018 - Vibrating Sphere
Apr 23, 2018 - Veteran Bodyguard
Apr 23, 2018 - Urza's Miter
Apr 23, 2018 - Urza's Chalice
Apr 23, 2018 - Tsunami
Apr 23, 2018 - Triassic Egg
Apr 23, 2018 - Transmute Artifact
Apr 23, 2018 - Titania's Song
Apr 23, 2018 - Time Vault
Apr 23, 2018 - Thunder Dragon
Apr 23, 2018 - Thing from the Deep
Apr 23, 2018 - Theft of Dreams
Apr 23, 2018 - Tetravus
Apr 23, 2018 - Terror
Apr 23, 2018 - Temple Acolyte
Apr 23, 2018 - Tawnos's Weaponry
Apr 23, 2018 - Tawnos's Wand
Apr 23, 2018 - Talas Researcher
Apr 23, 2018 - Tablet of Epityr
Apr 23, 2018 - Symbol of Unsummoning
Apr 23, 2018 - Sylvan Tutor
Apr 23, 2018 - Swords to Plowshares
Apr 23, 2018 - Steam Catapult
Apr 23, 2018 - Stasis
Apr 23, 2018 - Staff of Zegon
Apr 23, 2018 - Squall
Apr 23, 2018 - Spotted Griffin
Apr 23, 2018 - Southern Elephant
Apr 23, 2018 - Soul Shred
Apr 23, 2018 - Soldevi Machinist
Apr 23, 2018 - Soldevi Golem
Apr 23, 2018 - Sol Ring
Apr 23, 2018 - Smoke
Apr 23, 2018 - Sleight of Hand
Apr 23, 2018 - Sinkhole
Apr 23, 2018 - Shivan Dragon
Apr 23, 2018 - Shapeshifter
Apr 23, 2018 - Serra Bestiary
Apr 23, 2018 - Serra Aviary
Apr 23, 2018 - Serra Angel
Apr 23, 2018 - Serendib Djinn
Apr 23, 2018 - Sengir Vampire
Apr 23, 2018 - Sedge Troll
Apr 23, 2018 - Sea Serpent
Apr 23, 2018 - Scavenging Ghoul
Apr 23, 2018 - Scavenger Folk
Apr 23, 2018 - Scarwood Bandits
Apr 23, 2018 - Scarecrow
Apr 23, 2018 - Savannah Lions
Apr 23, 2018 - Sandstorm
Apr 23, 2018 - Rockslide Ambush
Apr 23, 2018 - Rock Hydra
Apr 23, 2018 - Roc of Kher Ridges
Apr 23, 2018 - Ring of Renewal
Apr 23, 2018 - Righteous Charge
Apr 23, 2018 - Regrowth
Apr 23, 2018 - Red Elemental Blast
Apr 23, 2018 - Reconstruction
Apr 23, 2018 - Rakalite
Apr 23, 2018 - Rain of Daggers
Apr 23, 2018 - Radjan Spirit
Apr 23, 2018 - Prowling Nightstalker
Apr 23, 2018 - Prodigal Sorcerer
Apr 23, 2018 - Primitive Justice
Apr 23, 2018 - Primal Clay
Apr 23, 2018 - Power Artifact
Apr 23, 2018 - Planar Gate
Apr 23, 2018 - Phantasmal Terrain
Apr 23, 2018 - Phantasmal Forces
Apr 23, 2018 - Personal Incarnation
Apr 23, 2018 - Pentagram of the Ages
Apr 23, 2018 - Owl Familiar
Apr 23, 2018 - Overwhelming Forces
Apr 23, 2018 - Osai Vultures
Apr 23, 2018 - Orcish Mechanics
Apr 23, 2018 - Onulet
Apr 23, 2018 - Ogre Taskmaster
Apr 23, 2018 - Obsianus Golem
Apr 23, 2018 - Obelisk of Undoing
Apr 23, 2018 - Naked Singularity
Apr 23, 2018 - Mystic Decree
Apr 23, 2018 - Minion of Tevesh Szat
Apr 23, 2018 - Mijae Djinn
Apr 23, 2018 - Mightstone
Apr 23, 2018 - Martyrs of Korlis
Apr 23, 2018 - Martyr's Cry
Apr 23, 2018 - Mana Vault
Apr 23, 2018 - Mana Matrix
Apr 23, 2018 - Mahamoti Djinn
Apr 23, 2018 - Living Wall
Apr 23, 2018 - Living Lands
Apr 23, 2018 - Lim-Dûl's Cohort
Apr 23, 2018 - Lifeforce
Apr 23, 2018 - Lich
Apr 23, 2018 - Library of Leng
Apr 23, 2018 - Leeches
Apr 23, 2018 - Lava Flow
Apr 23, 2018 - Last Chance
Apr 23, 2018 - Kudzu
Apr 23, 2018 - Kormus Bell
Apr 23, 2018 - Kismet
Apr 23, 2018 - Just Fate
Apr 23, 2018 - Junún Efreet
Apr 23, 2018 - Juggernaut
Apr 23, 2018 - Jade Monolith
Apr 23, 2018 - Island Sanctuary
Apr 23, 2018 - Ironhoof Ox
Apr 23, 2018 - Instill Energy
Apr 23, 2018 - In the Eye of Chaos
Apr 23, 2018 - Icy Manipulator
Apr 23, 2018 - Ice Cauldron
Apr 23, 2018 - Howl from Beyond
Apr 23, 2018 - Horn of Deafening
Apr 23, 2018 - Healing Salve
Apr 23, 2018 - Hasran Ogress
Apr 23, 2018 - Harsh Justice
Apr 23, 2018 - Guardian Beast
Apr 23, 2018 - Gravebind
Apr 23, 2018 - Grapeshot Catapult
Apr 23, 2018 - Gorilla War Cry
Apr 23, 2018 - Goblin Warrens
Apr 23, 2018 - Goblin Shrine
Apr 23, 2018 - Goblin General
Apr 23, 2018 - Goblin Firestarter
Apr 23, 2018 - Goblin Caves
Apr 23, 2018 - Goblin Cavaliers
Apr 23, 2018 - Goblin Bully
Apr 23, 2018 - Gloom
Apr 23, 2018 - Glasses of Urza
Apr 23, 2018 - Giant Tortoise
Apr 23, 2018 - Giant Growth
Apr 23, 2018 - Gauntlet of Might
Apr 23, 2018 - Gate to Phyrexia
Apr 23, 2018 - Gaea's Avenger
Apr 23, 2018 - Foul Spirit
Apr 23, 2018 - Fork
Apr 23, 2018 - Force of Nature
Apr 23, 2018 - Fog
Apr 23, 2018 - Flying Carpet
Apr 23, 2018 - Floodwater Dam
Apr 23, 2018 - Fireball
Apr 23, 2018 - Fire Tempest
Apr 23, 2018 - Fire Imp
Apr 23, 2018 - Fastbond
Apr 23, 2018 - False Summoning
Apr 23, 2018 - Eye for an Eye
Apr 23, 2018 - Energy Flux
Apr 23, 2018 - Elite Cat Warrior
Apr 23, 2018 - Ebony Rhino
Apr 23, 2018 - Ebony Horse
Apr 23, 2018 - Ebon Dragon
Apr 23, 2018 - Dust to Dust
Apr 23, 2018 - Drowned
Apr 23, 2018 - Drop of Honey
Apr 23, 2018 - Dread Wight
Apr 23, 2018 - Dread Reaper
Apr 23, 2018 - Drain Power
Apr 23, 2018 - Dragon Engine
Apr 23, 2018 - Divine Offering
Apr 23, 2018 - Diabolic Machine
Apr 23, 2018 - Devastation
Apr 23, 2018 - Detonate
Apr 23, 2018 - Demonic Tutor
Apr 23, 2018 - Demonic Hordes
Apr 23, 2018 - Deathgrip
Apr 23, 2018 - Deathcoil Wurm
Apr 23, 2018 - Dark Ritual
Apr 23, 2018 - Dakmor Plague
Apr 23, 2018 - Cyclopean Tomb
Apr 23, 2018 - Cyclopean Mummy
Apr 23, 2018 - Cyclone
Apr 23, 2018 - Crumble
Apr 23, 2018 - Counterspell
Apr 23, 2018 - Coral Helm
Apr 23, 2018 - Copy Artifact
Apr 23, 2018 - Conversion
Apr 23, 2018 - Control Magic
Apr 23, 2018 - Colossus of Sardia
Apr 23, 2018 - Cloud Spirit
Apr 23, 2018 - Cloud Dragon
Apr 23, 2018 - Clockwork Swarm
Apr 23, 2018 - Clockwork Gnomes
Apr 23, 2018 - Clockwork Avian
Apr 23, 2018 - Clay Statue
Apr 23, 2018 - Citanul Druid
Apr 23, 2018 - Channel
Apr 23, 2018 - Champion Lancer
Apr 23, 2018 - Celestial Sword
Apr 23, 2018 - Candelabra of Tawnos
Apr 23, 2018 - Bronze Horse
Apr 23, 2018 - Brass Man
Apr 23, 2018 - Braingeyser
Apr 23, 2018 - Bottle of Suleiman
Apr 23, 2018 - Book of Rass
Apr 23, 2018 - Blue Elemental Blast
Apr 23, 2018 - Blaze of Glory
Apr 23, 2018 - Black Knight
Apr 23, 2018 - Bird Maiden
Apr 23, 2018 - Bee Sting
Apr 23, 2018 - Basalt Monolith
Apr 23, 2018 - Balance
Apr 23, 2018 - Atog
Apr 23, 2018 - Ashnod's Altar
Apr 23, 2018 - Artifact Blast
Apr 23, 2018 - Armageddon Clock
Apr 23, 2018 - Armageddon
Apr 23, 2018 - Argothian Treefolk
Apr 23, 2018 - Argothian Pixies
Apr 23, 2018 - Argivian Blacksmith
Apr 23, 2018 - Animate Artifact
Apr 23, 2018 - Angelic Voices
Apr 23, 2018 - Amulet of Kroog
Apr 23, 2018 - Alluring Scent
Apr 23, 2018 - Ali from Cairo
Apr 23, 2018 - Alchor's Tomb
Apr 23, 2018 - Aladdin
Apr 23, 2018 - Alaborn Trooper
Apr 23, 2018 - Alaborn Musketeer
Apr 23, 2018 - Al-abara's Carpet
Apr 23, 2018 - Air Elemental
Apr 23, 2018 - Aesthir Glider
Apr 23, 2018 - Acid Rain
Dec 13, 2017 - Volcanic Island
Dec 13, 2017 - Urza's Tower
Dec 13, 2017 - Urza's Power Plant
Dec 13, 2017 - Urza's Mine
Dec 13, 2017 - Underground Sea
Dec 13, 2017 - Tundra
Dec 13, 2017 - Tropical Island
Dec 13, 2017 - Taiga
Dec 13, 2017 - Strip Mine
Dec 13, 2017 - Scrubland
Dec 13, 2017 - Savannah
Dec 13, 2017 - Plateau
Dec 13, 2017 - Oasis
Dec 13, 2017 - Mishra's Workshop
Dec 13, 2017 - Maze of Ith
Dec 13, 2017 - Library of Alexandria
Dec 13, 2017 - Elephant Graveyard
Dec 13, 2017 - City of Brass
Dec 13, 2017 - Bayou
Dec 13, 2017 - Badlands

Acid Rain

    3 U
Sorcery

Destroy all Forests.

illus. NéNé Thomas # 36/0

Aesthir Glider

    3
Artifact Creature - Bird Construct

Flying

Aesthir Glider can't block.

"Sacrilege! A noble ally in life, made nothing more than a glorified kite in death!"—Arna Kennerüd, skycaptain

illus. Ruth Thompson # 176/0

2/1

Air Elemental

    3 U U
Creature - Elemental

Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

illus. Brian Snoddy # 37/0

4/4

Al-abara's Carpet

    5
Artifact

5, T: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.

illus. Kaja Foglio # 177/0

Alaborn Musketeer

    1 W
Creature - Human Soldier

Reach (This creature can block creatures with flying.)

Muskets gave the Alaborn army an advantage it had long lacked—air defense.

illus. Heather Hudson # 1/0

2/1

Alaborn Trooper

    2 W
Creature - Human Soldier

"I dedicate my body to my countryAnd my life to my King."—Alaborn Soldier's Oath

illus. Lubov # 2/0

2/3

Aladdin

    2 R R
Creature - Human Rogue

1RR, T: Gain control of target artifact for as long as you control Aladdin.

illus. Julie Baroh # 106/0

1/1

Alchor's Tomb

    4
Artifact

2, T: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

illus. Jesper Myrfors # 178/0

Ali from Cairo

    2 R R
Creature - Human

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

illus. Mark Poole # 107/0

0/1

Alluring Scent

    1 G G
Sorcery

All creatures able to block target creature this turn do so.

No earthly armor is protection against this sweetness.

illus. Melissa A. Benson # 141/0

Amulet of Kroog

    2
Artifact

2, T: Prevent the next 1 damage that would be dealt to any target this turn.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing, greatly adding to the city's glory.

illus. Margaret Organ-Kean # 179/0

Angelic Voices

    2 W W
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

illus. Julie Baroh # 3/0

Animate Artifact

    3 U
Enchantment - Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

illus. Douglas Shuler # 38/0

Argivian Blacksmith

    1 W W
Creature - Human Artificer

T: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.

illus. Kersten Kaman # 4/0

2/2

Argothian Pixies

    1 G
Creature - Faerie

Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

illus. Amy Weber # 142/0

2/1

Argothian Treefolk

    3 G G
Creature - Treefolk

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

illus. Amy Weber # 143/0

3/5

Armageddon

    3 W
Sorcery

Destroy all lands.

"‘O miserable of happy! Is this the endOf this new glorious world . . . ?'"—John Milton, Paradise Lost

illus. John Avon # 5/0

Armageddon Clock

    6
Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

4: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

illus. Amy Weber # 180/0

Artifact Blast

    R
Instant

Counter target artifact spell.

The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.

illus. Mark Poole # 108/0

Ashnod's Altar

    3
Artifact

Sacrifice a creature: Add CC.

illus. Anson Maddocks # 181/0

Atog

    1 R
Creature - Atog

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

illus. Jesper Myrfors # 109/0

1/2

Badlands

Land - Swamp Mountain

(T: Add B or R.)

illus. Rob Alexander # 241/0

Balance

    1 W
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

illus. Mark Poole # 6/0

Basalt Monolith

    3
Artifact

Basalt Monolith doesn't untap during your untap step.

T: Add CCC.

3: Untap Basalt Monolith.

illus. Jesper Myrfors # 182/0

Bayou

Land - Swamp Forest

(T: Add B or G.)

illus. Jesper Myrfors # 242/0

Bee Sting

    3 G
Sorcery

Bee Sting deals 2 damage to any target.

Busy as a bumblebee, blistered as a goblin.—Alaborn saying

illus. Cris Dornaus # 144/0

Bird Maiden

    2 R
Creature - Human Bird

Flying

"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile."—The Arabian Nights, trans. Haddawy

illus. Kaja Foglio # 110/0

1/2

Black Knight

    B B
Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

illus. Jeff A. Menges # 71/0

2/2

Blaze of Glory

    W
Instant

Cast this spell only during combat before blockers are declared.

Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

illus. Richard Thomas # 7/0

Blue Elemental Blast

    U
Instant

Choose one —

• Counter target red spell.

• Destroy target red permanent.

illus. Richard Thomas # 39/0

Book of Rass

    6
Artifact

2, Pay 2 life: Draw a card.

illus. Sandra Everingham # 183/0

Bottle of Suleiman

    4
Artifact

1, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

illus. Jesper Myrfors # 184/0

Braingeyser

    X U U
Sorcery

Target player draws X cards.

illus. Mark Tedin # 40/0

Brass Man

    1
Artifact Creature - Construct

Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 1. If you do, untap Brass Man.

illus. Christopher Rush # 185/0

1/3

Bronze Horse

    7
Artifact Creature - Horse

Trample

As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

illus. Mark Poole # 186/0

4/4

Candelabra of Tawnos

    1
Artifact

X, T: Untap X target lands.

Tawnos learned quickly from Urza that utter simplicity often led to wondrous, yet subtle utility.

illus. Douglas Shuler # 187/0

Celestial Sword

    6
Artifact

3, T: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

"So great is its power, only the chosen can wield it and live."—Avram Garrisson, Leader of the Knights of Stromgald

illus. Amy Weber # 188/0

Champion Lancer

    4 W W
Creature - Human Knight

Prevent all damage that would be dealt to Champion Lancer by creatures.

The flash of his lance projects the pure radiance of his honor.

illus. Chippy # 8/0

3/3

Channel

    G G
Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.

illus. Richard Thomas # 145/0

Citanul Druid

    1 G
Creature - Human Druid

Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.

illus. Jeff A. Menges # 146/0

1/1

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

T: Add one mana of any color.

illus. Mark Tedin # 243/0

Clay Statue

    4
Artifact Creature - Golem

2: Regenerate Clay Statue.

Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.

illus. Jesper Myrfors # 189/0

3/1

Clockwork Avian

    5
Artifact Creature - Bird

Flying

Clockwork Avian enters the battlefield with four +1/+0 counters on it.

At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.

X, T: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.

illus. Randy Asplund # 190/0

0/4

Clockwork Gnomes

    4
Artifact Creature - Gnome

3, T: Regenerate target artifact creature.

"Until I came to the Floating Isle, I never had to oil the servants."—Baki, wizard attendant

illus. Douglas Shuler # 191/0

2/2

Clockwork Swarm

    4
Artifact Creature - Insect

Clockwork Swarm enters the battlefield with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.

X, T: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.

illus. Amy Weber # 192/0

0/3

Cloud Dragon

    5 U
Creature - Illusion Dragon

Flying

Cloud Dragon can block only creatures with flying.

illus. John Avon # 41/0

5/4

Cloud Spirit

    2 U
Creature - Spirit

Flying

Cloud Spirit can block only creatures with flying.

illus. DiTerlizzi # 42/0

3/1

Colossus of Sardia

    9
Artifact Creature - Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

9: Untap Colossus of Sardia. Activate this ability only during your upkeep.

Buried under a thin layer of dirt, it was known for centuries as Mount Sardia.

illus. Jesper Myrfors # 193/0

9/9

Control Magic

    2 U U
Enchantment - Aura

Enchant creature

You control enchanted creature.

illus. Dameon Willich # 43/0

Conversion

    2 W W
Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay WW.

All Mountains are Plains.

illus. Jesper Myrfors # 9/0

Copy Artifact

    1 U
Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

illus. Amy Weber # 44/0

Coral Helm

    3
Artifact

3, Discard a card at random: Target creature gets +2/+2 until end of turn.

illus. Amy Weber # 194/0

Counterspell

    U U
Instant

Counter target spell.

illus. Mark Poole # 45/0

Crumble

    G
Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.

illus. Jesper Myrfors # 147/0

Cyclone

    2 G G
Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay G for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

illus. Mark Tedin # 148/0

Cyclopean Mummy

    1 B
Creature - Zombie

When Cyclopean Mummy dies, exile it.

illus. Edward P. Beard, Jr. # 72/0

2/1

Cyclopean Tomb

    4
Artifact

2, T: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.

When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

illus. Anson Maddocks # 195/0

Dakmor Plague

    3 B B
Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

The tiniest cough can be deadlier than the fiercest dragon.

illus. Jeff Miracola # 73/0

Dark Ritual

    B
Instant

Add BBB.

illus. Sandra Everingham # 74/0

Deathcoil Wurm

    6 G G
Creature - Wurm

You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.

illus. Rebecca Guay # 149/0

7/6

Deathgrip

    B B
Enchantment

BB: Counter target green spell.

illus. Anson Maddocks # 75/0

Demonic Hordes

    3 B B B
Creature - Demon

T: Destroy target land.

At the beginning of your upkeep, unless you pay BBB, tap Demonic Hordes and sacrifice a land of an opponent's choice.

Created to destroy Dominiaria, demons can sometimes be bent to a more focused purpose.

illus. Jesper Myrfors # 76/0

5/5

Demonic Tutor

    1 B
Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

illus. Douglas Shuler # 77/0

Detonate

    X R
Sorcery

Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

illus. Randy Asplund # 111/0

Devastation

    5 R R
Sorcery

Destroy all creatures and lands.

There is much talk about the art of creation. What about the art of destruction?

illus. Steve Luke # 112/0

Diabolic Machine

    7
Artifact Creature - Construct

3: Regenerate Diabolic Machine.

"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning."—Sevti Mukul, The Fall of Alsoor

illus. Anson Maddocks # 196/0

4/4

Divine Offering

    1 W
Instant

Destroy target artifact. You gain life equal to its converted mana cost.

illus. Jeff A. Menges # 10/0

Dragon Engine

    3
Artifact Creature - Construct

2: Dragon Engine gets +1/+0 until end of turn.

Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.

illus. Anson Maddocks # 197/0

1/3

Drain Power

    U U
Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

illus. Douglas Shuler # 46/0

Dread Reaper

    3 B B B
Creature - Horror

Flying

When Dread Reaper enters the battlefield, you lose 5 life.

illus. Christopher Rush # 78/0

6/5

Dread Wight

    3 B B
Creature - Zombie

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "4: Remove a paralyzation counter from this creature."

illus. Daniel Gelon # 79/0

3/4

Drop of Honey

    G
Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.

illus. Anson Maddocks # 150/0

Drowned

    1 U
Creature - Zombie

B: Regenerate Drowned.

We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."

illus. Quinton Hoover # 47/0

1/1

Dust to Dust

    1 W W
Sorcery

Exile two target artifacts.

"All this nonsense made by mages Rusts and crumbles through the ages."—Aline Corralurn, "Inheritance"

illus. Drew Tucker # 11/0

Ebon Dragon

    5 B B
Creature - Dragon

Flying

When Ebon Dragon enters the battlefield, you may have target opponent discard a card.

illus. Donato Giancola # 80/0

5/4

Ebony Horse

    3
Artifact

2, T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

illus. Dameon Willich # 198/0

Ebony Rhino

    7
Artifact Creature - Rhino

Trample

"That Rhino would fetch us a tidy sum, Joven. Perhaps it's time to make it ours."—Chandler

illus. Amy Weber # 199/0

4/5

Elephant Graveyard

Land

T: Add C.

T: Regenerate target Elephant.

illus. Rob Alexander # 244/0

Elite Cat Warrior

    2 G
Creature - Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

"Hear that? No? That's a cat warrior."

illus. Eric Peterson # 151/0

2/3

Energy Flux

    2 U
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

illus. Kaja Foglio # 48/0

Eye for an Eye

    W W
Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

illus. Mark Poole # 12/0

False Summoning

    1 U
Instant

Counter target creature spell.

illus. DiTerlizzi # 49/0

Fastbond

    G
Enchantment

You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

illus. Mark Poole # 152/0

Fire Imp

    2 R
Creature - Imp

When Fire Imp enters the battlefield, it deals 2 damage to target creature.

illus. DiTerlizzi # 113/0

2/1

Fire Tempest

    5 R R
Sorcery

Fire Tempest deals 6 damage to each creature and each player.

illus. Mike Dringenberg # 114/0

Fireball

    X R
Sorcery

This spell costs 1 more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

illus. Mark Tedin # 115/0

Floodwater Dam

    3
Artifact

XX1, T: Tap X target lands.

Viscerid dams may be of living creatures as well as bones and mud.

illus. Randy Gallegos # 200/0

Flying Carpet

    4
Artifact

2, T: Target creature gains flying until end of turn.

illus. Mark Tedin # 201/0

Fog

    G
Instant

Prevent all combat damage that would be dealt this turn.

illus. Jesper Myrfors # 153/0

Force of Nature

    2 G G G G
Creature - Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG.

illus. Douglas Shuler # 154/0

8/8

Fork

    R R
Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

illus. Amy Weber # 116/0

Foul Spirit

    2 B
Creature - Spirit

Flying

When Foul Spirit enters the battlefield, sacrifice a land.

illus. rk post # 81/0

3/2

Gaea's Avenger

    1 G G
Creature - Treefolk

Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.

illus. Pete Venters # 155/0

1+*/1+*

Gate to Phyrexia

    B B
Enchantment

Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.

"The warm rain of grease on my face immediately made it clear I had entered Phyrexia."—Jarsyl, Diary

illus. Sandra Everingham # 82/0

Gauntlet of Might

    4
Artifact

Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds an additional R.

illus. Christopher Rush # 202/0

Giant Growth

    G
Instant

Target creature gets +3/+3 until end of turn.

illus. Sandra Everingham # 156/0

Giant Tortoise

    1 U
Creature - Turtle

Giant Tortoise gets +0/+3 as long as it's untapped.

illus. Kaja Foglio # 50/0

1/1

Glasses of Urza

    1
Artifact

T: Look at target player's hand.

illus. Douglas Shuler # 203/0

Gloom

    2 B
Enchantment

White spells cost 3 more to cast.

Activated abilities of white enchantments cost 3 more to activate.

illus. Dan Frazier # 83/0

Goblin Bully

    1 R
Creature - Goblin

It's easy to stand head and shoulders over those with no backbone.

illus. Pete Venters # 117/0

2/1

Goblin Cavaliers

    2 R
Creature - Goblin

They get along so well with their goats because they're practically goats themselves.

illus. DiTerlizzi # 118/0

3/2

Goblin Caves

    1 R R
Enchantment - Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

illus. Drew Tucker # 119/0

Goblin Firestarter

    R
Creature - Goblin

Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.

illus. Keith Parkinson # 120/0

1/1

Goblin General

    1 R R
Creature - Goblin Warrior

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

Lead, follow, or run like crazy.

illus. Keith Parkinson # 121/0

1/1

Goblin Shrine

    1 R R
Enchantment - Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

illus. Ron Spencer # 122/0

Goblin Warrens

    2 R
Enchantment

2R, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

"Goblins bred underground, their numbers hidden from the enemy until it was too late."—Sarpadian Empires, vol. IV

illus. Dan Frazier # 123/0

Gorilla War Cry

    1 R
Instant

Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.

illus. Bryon Wackwitz # 124/0

Grapeshot Catapult

    4
Artifact Creature - Construct

T: Grapeshot Catapult deals 1 damage to target creature with flying.

For years scholars debated whether these were Urza's or Mishra's creations. Recent research suggests they were invented by the brothers' original master, Tocasia, and that both used these devices.

illus. Dan Frazier # 204/0

2/3

Gravebind

    B
Instant

Target creature can't be regenerated this turn.

Draw a card at the beginning of the next turn's upkeep.

illus. Drew Tucker # 84/0

Guardian Beast

    3 B
Creature - Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

illus. Ken Meyer, Jr. # 85/0

2/4

Harsh Justice

    2 W
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.

illus. John Coulthart # 13/0

Hasran Ogress

    B B
Creature - Ogre

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay 2.

illus. Dan Frazier # 86/0

3/2

Healing Salve

    W
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

illus. Dan Frazier # 14/0

Horn of Deafening

    4
Artifact

2, T: Prevent all combat damage that would be dealt by target creature this turn.

"A blast, an echo . . . then silence."

illus. Dan Frazier # 205/0

Howl from Beyond

    X B
Instant

Target creature gets +X/+0 until end of turn.

illus. Mark Poole # 87/0

Ice Cauldron

    4
Artifact

X, T: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.

T, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.

illus. Dan Frazier # 206/0

Icy Manipulator

    4
Artifact

1, T: Tap target artifact, creature, or land.

illus. Douglas Shuler # 207/0

In the Eye of Chaos

    2 U
World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays X, where X is its converted mana cost.

illus. Brian Snoddy # 51/0

Instill Energy

    G
Enchantment - Aura

Enchant creature

Enchanted creature can attack as though it had haste.

0: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

illus. Dameon Willich # 157/0

Ironhoof Ox

    3 G G
Creature - Ox

Ironhoof Ox can't be blocked by more than one creature.

The good news is it's vegetarian. The bad news is it just doesn't like you.

illus. Una Fricker # 158/0

4/4

Island Sanctuary

    1 W
Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

illus. Mark Poole # 15/0

Jade Monolith

    4
Artifact

1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

illus. Anson Maddocks # 208/0

Juggernaut

    4
Artifact Creature - Juggernaut

Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance.

illus. Dan Frazier # 209/0

5/3

Junún Efreet

    1 B B
Creature - Efreet

Flying

At the beginning of your upkeep, sacrifice Junún Efreet unless you pay BB.

illus. Christopher Rush # 88/0

3/3

Just Fate

    2 W
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Destroy target attacking creature.

illus. Bradley Williams # 16/0

Kismet

    3 W
Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples."—Gwendlyn Di Corci

illus. Kaja Foglio # 17/0

Kormus Bell

    4
Artifact

All Swamps are 1/1 black creatures that are still lands.

illus. Christopher Rush # 210/0

Kudzu

    1 G G
Enchantment - Aura

Enchant land

When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of their choice.

illus. Mark Poole # 159/0

Last Chance

    R R
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

illus. Hannibal King # 125/0

Lava Flow

    3 R R
Sorcery

Destroy target creature or land.

illus. Mike Dringenberg # 126/0

Leeches

    1 W W
Sorcery

Target player loses all poison counters. Leeches deals that much damage to that player.

"Where our potions and powders fail, perhaps nature will succeed."—Reyhan, Samite Alchemist

illus. Alan Rabinowitz # 18/0

Library of Alexandria

Land

T: Add C.

T: Draw a card. Activate this ability only if you have exactly seven cards in hand.

illus. Mark Poole # 245/0

Library of Leng

    1
Artifact

You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

illus. Daniel Gelon # 211/0

Lich

    B B B B
Enchantment

As Lich enters the battlefield, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.

illus. Daniel Gelon # 89/0

Lifeforce

    G G
Enchantment

GG: Counter target black spell.

illus. Dameon Willich # 160/0

Lim-Dûl's Cohort

    1 B B
Creature - Zombie

Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.

illus. Douglas Shuler # 90/0

2/3

Living Lands

    3 G
Enchantment

All Forests are 1/1 creatures that are still lands.

illus. Jesper Myrfors # 161/0

Living Wall

    4
Artifact Creature - Wall

Defender (This creature can't attack.)

1: Regenerate Living Wall.

Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage.

illus. Anson Maddocks # 212/0

0/6

Mahamoti Djinn

    4 U U
Creature - Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood amongst the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

illus. Dan Frazier # 52/0

5/6

Mana Matrix

    6
Artifact

Instant and enchantment spells you cast cost up to 2 less to cast.

illus. Mark Tedin # 213/0

Mana Vault

    1
Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

T: Add CCC.

illus. Mark Tedin # 214/0

Martyr's Cry

    W W
Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

"It is only fitting that one such as I should die in pursuit of knowledge."—Vervamon the Elder

illus. Jeff A. Menges # 19/0

Martyrs of Korlis

    3 W W
Creature - Human

As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.

illus. Margaret Organ-Kean # 20/0

1/6

Maze of Ith

Land

T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

illus. Anson Maddocks # 246/0

Mightstone

    4
Artifact

Attacking creatures get +1/+0.

While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone.

illus. Pete Venters # 215/0

Mijae Djinn

    R R R
Creature - Djinn

Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.

illus. Susan Van Camp # 127/0

6/3

Minion of Tevesh Szat

    4 B B B
Creature - Demon Minion

At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay BB.

T: Target creature gets +3/-2 until end of turn.

"A minion given over to Tevesh Szat is a stronger minion gained."—Lim-Dûl, the Necromancer

illus. Julie Baroh # 91/0

4/4

Mishra's Workshop

Land

T: Add CCC. Spend this mana only to cast artifact spells.

Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.

illus. Kaja Foglio # 247/0

Mystic Decree

    2 U U
World Enchantment

All creatures lose flying and islandwalk.

"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."—Irini Sengir

illus. Liz Danforth # 53/0

Naked Singularity

    5
Artifact

Cumulative upkeep 3 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce R, Islands produce G, Swamps produce W, Mountains produce U, and Forests produce B instead of any other type.

illus. Mark Tedin # 216/0

Oasis

Land

T: Prevent the next 1 damage that would be dealt to target creature this turn.

illus. Brian Snoddy # 248/0

Obelisk of Undoing

    1
Artifact

6, T: Return target permanent you both own and control to your hand.

The Battle of Tomakul taught Urza not to rely on fickle reinforcements.

illus. Tom Wänerstrand # 217/0

Obsianus Golem

    6
Artifact Creature - Golem

"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . ."—"Song of the Artificer"

illus. Jesper Myrfors # 218/0

4/6

Ogre Taskmaster

    3 R
Creature - Ogre

Ogre Taskmaster can't block.

Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.

illus. Dan Frazier # 128/0

4/3

Onulet

    3
Artifact Creature - Construct

When Onulet dies, you gain 2 life.

An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning.

illus. Anson Maddocks # 219/0

2/2

Orcish Mechanics

    2 R
Creature - Orc

T, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.

illus. Pete Venters # 129/0

1/1

Osai Vultures

    1 W
Creature - Bird

Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.

Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

illus. Dan Frazier # 21/0

1/1

Overwhelming Forces

    6 B B
Sorcery

Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.

illus. Gao Yan # 92/0

Owl Familiar

    1 U
Creature - Bird

Flying

When Owl Familiar enters the battlefield, draw a card, then discard a card.

illus. Janine Johnston # 54/0

1/1

Pentagram of the Ages

    4
Artifact

4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage.

"Take this item, for instance. How would it destroy us, Relicbane?" —Arcum Dagsson, Soldevi Machinist

illus. Douglas Shuler # 220/0

Personal Incarnation

    3 W W W
Creature - Avatar Incarnation

0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.

When Personal Incarnation dies, its owner loses half their life, rounded up.

illus. Kev Brockschmidt # 22/0

6/6

Phantasmal Forces

    3 U
Creature - Illusion

Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U.

These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.

illus. Mark Poole # 55/0

4/1

Phantasmal Terrain

    U U
Enchantment - Aura

Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

illus. Dameon Willich # 56/0

Planar Gate

    6
Artifact

Creature spells you cast cost up to 2 less to cast.

Nireya reached through the Gate, sensing the energies trapped beyond.

illus. Melissa A. Benson # 221/0

Plateau

Land - Mountain Plains

(T: Add R or W.)

illus. Cornelius Brudi # 249/0

Power Artifact

    U U
Enchantment - Aura

Enchant artifact

Enchanted artifact's activated abilities cost 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

illus. Douglas Shuler # 57/0

Primal Clay

    4
Artifact Creature - Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

illus. Kaja Foglio # 222/0

*/*

Primitive Justice

    1 R
Sorcery

As an additional cost to cast this spell, you may pay 1R and/or 1G any number of times.

Destroy target artifact. For each additional 1R you paid, destroy another target artifact. For each additional 1G you paid, destroy another target artifact, and you gain 1 life.

illus. Anthony S. Waters # 130/0

Prodigal Sorcerer

    2 U
Creature - Human Wizard

T: Prodigal Sorcerer deals 1 damage to any target.

Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.

illus. Douglas Shuler # 58/0

1/1

Prowling Nightstalker

    3 B
Creature - Nightstalker

Prowling Nightstalker can't be blocked except by black creatures.

Silent as a serpent, twisted as a lone bog tree, evil as Tojira's heart.

illus. Keith Parkinson # 93/0

2/2

Radjan Spirit

    3 G
Creature - Spirit

T: Target creature loses flying until end of turn.

illus. Christopher Rush # 162/0

3/2

Rain of Daggers

    4 B B
Sorcery

Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.

Knives in the sky, cries in the air, and blood on the ground.

illus. Melissa A. Benson # 94/0

Rakalite

    6
Artifact

2: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.

Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops.

illus. Christopher Rush # 223/0

Reconstruction

    U
Sorcery

Return target artifact card from your graveyard to your hand.

Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts.

illus. Anson Maddocks # 59/0

Red Elemental Blast

    R
Instant

Choose one —

• Counter target blue spell.

• Destroy target blue permanent.

illus. Richard Thomas # 131/0

Regrowth

    1 G
Sorcery

Return target card from your graveyard to your hand.

illus. Dameon Willich # 163/0

Righteous Charge

    1 W W
Sorcery

Creatures you control get +2/+2 until end of turn.

Bravery shines brightest in a pure soul.

illus. Jeffrey R. Busch # 23/0

Ring of Renewal

    5
Artifact

5, T: Discard a card at random, then draw two cards.

To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.

illus. Douglas Shuler # 224/0

Roc of Kher Ridges

    3 R
Creature - Bird

Flying

illus. Andi Rusu # 132/0

3/3

Rock Hydra

    X R R
Creature - Hydra

Rock Hydra enters the battlefield with X +1/+1 counters on it.

For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.

R: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.

RRR: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.

illus. Jeff A. Menges # 133/0

0/0

Rockslide Ambush

    1 R
Sorcery

Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.

illus. Inoue Junichi # 134/0

Sandstorm

    G
Instant

Sandstorm deals 1 damage to each attacking creature.

Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.

illus. Brian Snoddy # 164/0

Savannah

Land - Forest Plains

(T: Add G or W.)

illus. Rob Alexander # 250/0

Savannah Lions

    W
Creature - Cat

The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless flat plains of their homeland.

illus. Daniel Gelon # 24/0

2/1

Scarecrow

    5
Artifact Creature - Scarecrow

6, T: Prevent all damage that would be dealt to you this turn by creatures with flying.

There was more malice in its button eyes than should have been possible in something that had never known life.

illus. Anson Maddocks # 225/0

2/2

Scarwood Bandits

    2 G G
Creature - Human Rogue

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2G, T: Unless an opponent pays 2, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

illus. Mark Poole # 165/0

2/2

Scavenger Folk

    G
Creature - Human

G, T, Sacrifice Scavenger Folk: Destroy target artifact.

illus. Dennis Detwiller # 166/0

1/1

Scavenging Ghoul

    3 B
Creature - Zombie

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

illus. Jeff A. Menges # 95/0

2/2

Scrubland

Land - Plains Swamp

(T: Add W or B.)

illus. Jesper Myrfors # 251/0

Sea Serpent

    5 U
Creature - Serpent

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Legend has it that Serpents used to be bigger, but how could that be?

illus. Jeff A. Menges # 60/0

5/5

Sedge Troll

    2 R
Creature - Troll

Sedge Troll gets +1/+1 as long as you control a Swamp.

B: Regenerate Sedge Troll.

The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.

illus. Dan Frazier # 135/0

2/2

Sengir Vampire

    3 B B
Creature - Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

illus. Anson Maddocks # 96/0

4/4

Serendib Djinn

    2 U U
Creature - Djinn

Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.

illus. Anson Maddocks # 61/0

5/6

Serra Angel

    3 W W
Creature - Angel

Flying, vigilance

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.

illus. Douglas Shuler # 25/0

4/4

Serra Aviary

    3 W
World Enchantment

Creatures with flying get +1/+1.

"Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do."—Taysir

illus. Nicola Leonard # 26/0

Serra Bestiary

    W W
Enchantment - Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WW.

Enchanted creature can't attack or block, and its activated abilities with T in their costs can't be activated.

illus. Steve Luke # 27/0

Shapeshifter

    6
Artifact Creature - Shapeshifter

As Shapeshifter enters the battlefield, choose a number between 0 and 7.

At the beginning of your upkeep, you may choose a number between 0 and 7.

Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

illus. Dan Frazier # 226/0

*/7-*

Shivan Dragon

    4 R R
Creature - Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

R: Shivan Dragon gets +1/+0 until end of turn.

While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.

illus. Melissa A. Benson # 136/0

5/5

Sinkhole

    B B
Sorcery

Destroy target land.

illus. Sandra Everingham # 97/0

Sleight of Hand

    U
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

illus. Phil Foglio # 62/0

Smoke

    R R
Enchantment

Players can't untap more than one creature during their untap steps.

illus. Jesper Myrfors # 137/0

Sol Ring

    1
Artifact

T: Add CC.

illus. Mark Tedin # 227/0

Soldevi Golem

    4
Artifact Creature - Golem

Soldevi Golem doesn't untap during your untap step.

At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

Slow and steady wins the race.

illus. Anson Maddocks # 228/0

5/3

Soldevi Machinist

    1 U
Creature - Human Wizard Artificer

T: Add CC. Spend this mana only to activate abilities of artifacts.

illus. Jeff A. Menges # 63/0

1/1

Soul Shred

    3 B B
Sorcery

Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.

illus. Alan Rabinowitz # 98/0

Southern Elephant

    3 G
Creature - Elephant

While defending their southern borders, both the Wu and Shu kingdoms fought against the barbarians' trained elephants.

illus. Wang Yuqun # 167/0

3/4

Spotted Griffin

    3 W
Creature - Griffin

Flying

When the cat flies and the bird stalks, guard your horses carefully.

illus. William Simpson # 28/0

2/3

Squall

    2 G
Sorcery

Squall deals 2 damage to each creature with flying.

"To-night the winds begin to rise . . . The rooks are blown about the skies . . . ."—Alfred, Lord Tennyson, In Memoriam

illus. Carl Critchlow # 168/0

Staff of Zegon

    4
Artifact

3, T: Target creature gets -2/-0 until end of turn.

Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.

illus. Mark Poole # 229/0

Stasis

    1 U
Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay U.

illus. Fay Jones # 64/0

Steam Catapult

    3 W W
Creature - Human Soldier

T: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.

"You idiots! Turn it around! Turn it around!"

illus. Mark Tedin # 29/0

2/3

Strip Mine

Land

T: Add C.

T, Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

illus. Daniel Gelon # 252/0

Swords to Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

illus. Jeff A. Menges # 30/0

Sylvan Tutor

    G
Sorcery

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

illus. Kaja Foglio # 169/0

Symbol of Unsummoning

    2 U
Sorcery

Return target creature to its owner's hand.

Draw a card.

". . . inviting the soul to wander for a spell in abysses of solitude . . . ." —Kate Chopin, The Awakening

illus. Adam Rex # 65/0

Tablet of Epityr

    1
Artifact

Whenever an artifact you control is put into a graveyard from the battlefield, you may pay 1. If you do, you gain 1 life.

Originally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces.

illus. Christopher Rush # 230/0

Taiga

Land - Mountain Forest

(T: Add R or G.)

illus. Rob Alexander # 253/0

Talas Researcher

    4 U
Creature - Human Pirate Wizard

T: Draw a card. Activate this ability only during your turn, before attackers are declared.

From time, knowledge.From knowledge, power.

illus. Kaja Foglio # 66/0

1/1

Tawnos's Wand

    4
Artifact

2, T: Target creature with power 2 or less can't be blocked this turn.

illus. Douglas Shuler # 231/0

Tawnos's Weaponry

    2
Artifact

You may choose not to untap Tawnos's Weaponry during your untap step.

2, T: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.

When Urza's war machines became too costly, Tawnos's weaponry replaced them.

illus. Dan Frazier # 232/0

Temple Acolyte

    1 W
Creature - Human Cleric

When Temple Acolyte enters the battlefield, you gain 3 life.

Young, yes. Inexperienced, yes. Weak? Don't count on it.

illus. Lubov # 31/0

1/3

Terror

    1 B
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

illus. Ron Spencer # 99/0

Tetravus

    6
Artifact Creature - Construct

Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."

At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

illus. Mark Tedin # 233/0

1/1

Theft of Dreams

    2 U
Sorcery

Draw a card for each tapped creature target opponent controls.

Energy is never lost, only transformed.

illus. Adam Rex # 67/0

Thing from the Deep

    6 U U U
Creature - Leviathan

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.

Seafarers fear sailing off the world's edge not so much as down its gullet.

illus. Parente # 68/0

9/9

Thunder Dragon

    5 R R
Creature - Dragon

Flying

When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.

illus. Dana Knutson # 138/0

5/5

Time Vault

    2
Artifact

Time Vault enters the battlefield tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

T: Take an extra turn after this one.

illus. Mark Tedin # 234/0

Titania's Song

    3 G
Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.

illus. Kersten Kaman # 170/0

Transmute Artifact

    U U
Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay X, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

illus. Anson Maddocks # 69/0

Triassic Egg

    4
Artifact

3, T: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one —

• You may put a creature card from your hand onto the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.

• Return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.

illus. Dan Frazier # 235/0

Tropical Island

Land - Forest Island

(T: Add G or U.)

illus. Jesper Myrfors # 254/0

Tsunami

    3 G
Sorcery

Destroy all Islands.

illus. Richard Thomas # 171/0

Tundra

Land - Plains Island

(T: Add W or U.)

illus. Jesper Myrfors # 255/0

Two-Headed Giant of Foriys

    4 R
Creature - Giant

Trample

Two-Headed Giant of Foriys can block an additional creature each combat.

illus. Anson Maddocks # 139/0

4/4

Underground Sea

Land - Island Swamp

(T: Add U or B.)

illus. Rob Alexander # 256/0

Urza's Chalice

    1
Artifact

Whenever a player casts an artifact spell, you may pay 1. If you do, you gain 1 life.

When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water.

illus. Jeff A. Menges # 236/0

Urza's Mine

Land - Urza’s Mine

T: Add C. If you control an Urza's Power-Plant and an Urza's Tower, add CC instead.

Mines became common as cities during the days of the artificers.

illus. Anson Maddocks # 257/0

Urza's Miter

    3
Artifact

Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay 3. If you do, draw a card.

illus. Randy Asplund # 237/0

Urza's Power Plant

Land - Urza’s Power-Plant

T: Add C. If you control an Urza's Mine and an Urza's Tower, add CC instead.

Artifact construction requires immense resources.

illus. Mark Tedin # 258/0

Urza's Tower

Land - Urza’s Tower

T: Add C. If you control an Urza's Mine and an Urza's Power-Plant, add CCC instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

illus. Mark Poole # 259/0

Veteran Bodyguard

    3 W W
Creature - Human

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.

Good bodyguards are hard to find, mainly because they don't live long.

illus. Douglas Shuler # 32/0

2/5

Vibrating Sphere

    4
Artifact

As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get -0/-2.

"Unearthly and invisible fibers emanate from this sphere, entangling all who draw near."—Arcum Dagsson, Soldevi Machinist

illus. Richard Thomas # 238/0

Volcanic Island

Land - Island Mountain

(T: Add U or R.)

illus. Brian Snoddy # 260/0

War Mammoth

    3 G
Creature - Elephant

Trample

illus. Jeff A. Menges # 172/0

3/3

Warp Artifact

    B B
Enchantment - Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

illus. Amy Weber # 100/0

Water Elemental

    3 U U
Creature - Elemental

Unpredictable as the sea itself, water elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.

illus. Jeff A. Menges # 70/0

5/4

Weakness

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-1.

illus. Douglas Shuler # 101/0

Weakstone

    4
Artifact

Attacking creatures get -1/-0.

During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.

illus. Justin Hampton # 239/0

Wheel of Fortune

    2 R
Sorcery

Each player discards their hand, then draws seven cards.

illus. Daniel Gelon # 140/0

Whiptail Wurm

    6 G
Creature - Wurm

It's hard to say for certain which end is more dangerous.

illus. Una Fricker # 173/0

8/5

White Knight

    W W
Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.

illus. Daniel Gelon # 33/0

2/2

Wicked Pact

    1 B B
Sorcery

Destroy two target nonblack creatures. You lose 5 life.

illus. Adam Rex # 102/0

Wild Aesthir

    2 W
Creature - Bird

Flying, first strike

WW: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.

"High in the Karplusans, death is swift and razor-clawed."—Arna Kennerüd, skycaptain

illus. Greg Simanson # 34/0

1/1

Wild Griffin

    2 W
Creature - Griffin

Flying

Two little goblins, out in the sun. Down came a griffin, and then there was one.

illus. Jeff Miracola # 35/0

2/2

Wild Ox

    3 G
Creature - Ox

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

It has the run of the swamps, and it knows it.

illus. Jeffrey R. Busch # 174/0

3/3

Wood Elemental

    3 G
Creature - Elemental

As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.

Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.

illus. Brian Snoddy # 175/0

*/*

Word of Command

    B B
Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

illus. Jesper Myrfors # 103/0

Xenic Poltergeist

    1 B B
Creature - Spirit

T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.

illus. Dan Frazier # 104/0

1/1

Yotian Soldier

    3
Artifact Creature - Soldier

Vigilance

After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.

illus. Christopher Rush # 240/0

1/4

Zombie Master

    1 B B
Creature - Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "B: Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

illus. Jeff A. Menges # 105/0

2/3