Kaldheim Commander Spoilers 51/119

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Feb 26, 2021 - Windfall
Feb 26, 2021 - Synthetic Destiny
Feb 26, 2021 - Ghostly Flicker
Feb 26, 2021 - Day of the Dragons
Feb 26, 2021 - Curse of the Swine
Feb 26, 2021 - Arcane Arcanist
Feb 24, 2021 - Sun Titan
Feb 24, 2021 - Storm Herd
Feb 24, 2021 - Return to Dust
Feb 24, 2021 - Momentary Blink
Feb 24, 2021 - Marshal's Anthem
Feb 24, 2021 - Geist-Honored Monk
Feb 24, 2021 - Eerie Interlude
Feb 24, 2021 - Cleansing Nova
Feb 24, 2021 - Banishing Light
Feb 24, 2021 - Angel of Serenity
Feb 24, 2021 - Angel of Finality
Feb 24, 2021 - Empyrean Eagle
Feb 24, 2021 - Voice of the Woods
Feb 23, 2021 - Sylvan Messenger
Feb 23, 2021 - Nullmage Shepherd
Feb 23, 2021 - Restoration Angel
Feb 23, 2021 - Ghostly Prison
Feb 13, 2021 - Whirler Rogue
Feb 13, 2021 - Sea Gate Oracle
Feb 13, 2021 - Mulldrifter
Feb 13, 2021 - Mist Raven
Feb 13, 2021 - Wall of Omens
Feb 13, 2021 - Kor Cartographer
Feb 13, 2021 - Goldnight Commander
Feb 13, 2021 - Flickerwisp
Feb 13, 2021 - Evangel of Heliod
Feb 13, 2021 - Cloudgoat Ranger
Feb 13, 2021 - Brago, King Eternal
Jan 21, 2021 - Ethereal Valkyrie
Jan 21, 2021 - Elderfang Venom
Jan 21, 2021 - Crown of Skemfar
Jan 21, 2021 - Bounty of Skemfar
Jan 21, 2021 - Serpent Soul-Jar
Jan 21, 2021 - Ruthless Winnower
Jan 21, 2021 - Pact of the Serpent
Jan 21, 2021 - Tales of the Ancestors
Jan 21, 2021 - Spectral Deluge
Jan 21, 2021 - Sage of the Beyond
Jan 21, 2021 - Stoic Farmer
Jan 21, 2021 - Hero of Bretagard
Jan 21, 2021 - Cosmic Intervention
Jan 19, 2021 - Inspired Sphinx
Jan 19, 2021 - Wolverine Riders
Dec 30, 2020 - Ranar the Ever-Watchful

Lathril, Blade of the Elves

    2 B G
Legendary Creature - Elf Noble

Menace

Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.

T, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.

illus. Caroline Gariba # 1/119

Ranar the Ever-Watchful

    2 W U
Legendary Creature - Spirit Warrior

Flying, vigilance

The first card you foretell each turn costs 0 to foretell.

Whenever you exile one or more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

illus. Kieran Yanner # 2/119

Wolverine Riders

    4 G G
Creature - Elf Warrior

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.

Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.

"We'll break their lines. The rest of you, follow!"

illus. Jesper Ejsing # 14/119

Inspired Sphinx

    5 U U
Creature - Sphinx

Flying

When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.

3U: Create a 1/1 colorless Thopter artifact creature token with flying.

illus. Jesper Ejsing # 40/119

Cosmic Intervention

    3 W
Instant

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.

Foretell 1W

illus. Alexander Mokhov # 3/119

Hero of Bretagard

    2 W
Creature - Human Warrior

Whenever you exile one or more cards from your hand and/or permanents on the battlefield, put that many +1/+1 counters on Hero of Bretagard.

As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types.

As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.

illus. Heonhwa Choe # 4/119

Stoic Farmer

    3 W
Creature - Dwarf Peasant

When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. The shuffle your library.

Foretell 1W

illus. Svetlin Velinov # 5/119

Sage of the Beyond

    5 U U
Creature - Spirit Giant

Flying

Spells you cast from anywhere other than your hand cost 2 less to cast.

Foretell 4U

illus. Cristi Balanescu # 6/119

Spectral Deluge

    4 U U
Sorcery

Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Foretell 1UU

illus. Kieran Yanner # 7/119

Tales of the Ancestors

    3 U
Sorcery

Each player with fewer cards in hand than the player with the most cards in hand draw cards equal to the difference.

Foretell 1U

illus. Colin Boyer # 8/119

Pact of the Serpent

    1 B B
Sorcery

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

"Our quarrels behind us. Our foes before us. Death or triumph for us all!"

illus. Donato Giancola # 9/119

Ruthless Winnower

    3 B B
Creature - Elf Rogue

At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.

"I count the usurpers with my dagger, one death blow at a time."

illus. Zoltan Boros # 10/119

Serpent Soul-Jar

    2 B
Artifact

Whenever an Elf you control dies, exile it.

T, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent Soul-Jar.

The coils spiral like time itself, carrying spirits back around from death to reawakening.

illus. Dan Scott # 11/119

Bounty of Skemfar

    2 G
Sorcery

Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.

Even war cannot dull Skemfar's beauty.

illus. Colin Boyer # 12/119

Crown of Skemfar

    2 G G
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each Elf you control and has reach.

2G: Return Crown of Skemfar from your graveyard to your hand.

Lathril, queen of the ancient Einir, left a powerful legacy for her mortal descendants.

illus. Jason Felix # 13/119

Elderfang Venom

    2 B G
Enchantment

Attacking Elves you control have deathtouch.

Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.

"The Cosmos Serpent favored us with his venom. As thanks, we sink fangs into those who dishonor the old ways."

illus. Alexandra Pisano # 15/119

Ethereal Valkyrie

    4 W B
Creature - Spirit Angel

Flying

Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by 2.

illus. Daarken # 16/119

Brago, King Eternal

    2 W U
Legendary Creature - Spirit Noble

Flying

Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

illus. Karla Ortiz # 82/119

Cloudgoat Ranger

    3 W W
Creature - Giant Warrior

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

illus. Adam Rex # 21/119

Evangel of Heliod

    4 W W
Creature - Human Cleric

When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each W in the mana costs of permanents you control counts toward your devotion to white.)

illus. Nils Hamm # 23/119

Flickerwisp

    1 W W
Creature - Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

illus. Jeremy Enecio # 24/119

Goldnight Commander

    3 W
Creature - Human Cleric Soldier

Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

"One faith, but many hands in victory."

illus. Chris Rahn # 27/119

Kor Cartographer

    3 W
Creature - Kor Scout

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

Kor have no concept of exploration. They return to homelands forgotten.

illus. # 28/119

Wall of Omens

    1 W
Creature - Wall

Defender

When Wall of Omens enters the battlefield, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry

illus. James Paick # 35/119

Mist Raven

    2 U U
Creature - Bird

Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in." —Sved, fisherman of Nephalia

illus. John Avon # 41/119

Mulldrifter

    4 U
Creature - Elemental

Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke 2U (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

illus. Eric Fortune # 42/119

Sea Gate Oracle

    2 U
Creature - Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

illus. Daniel Ljunggren # 43/119

Whirler Rogue

    2 U U
Creature - Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

illus. Winona Nelson # 45/119

Ghostly Prison

    2 W
Enchantment

Creatures can’t attack you unless their controller pays 2 for each creature they control that’s attacking you.

Thought the spirits’ bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp.

illus. Daarken # 26/119

Restoration Angel

    3 W
Creature - Angel

Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

illus. Jake Murray # 31/119

Nullmage Shepherd

    3 G
Creature - Elf Shaman

Tap four untapped creatures you control: Destroy target artifact or enchantment.

The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.

illus. Campbell White # 70/119

Sylvan Messenger

    3 G
Creature - Elf

Trample

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

illus. PINDURSKI # 75/119

Voice of the Woods

    3 G G
Creature - Elf

Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.

“Ancient ones, I call on you, your wisdom and your power, your will to claim again all that is rightfully yours.”

illus. Nestor Ossandon Leal # 78/119

Empyrean Eagle

    1 W U
Creature - Bird Spirit

Flying

Other creatures you control with flying get +1/+1.

All the birds of the skies are the spirit’s brood, gathered for safety under its wings.

illus. Ryan Yee # 85/119

Angel of Finality

    3 W
Creature - Angel

Flying

When Angel of Finality enters the battlefield, exile all cards from target player’s graveyard.

“Better the dead depart utterly than be enslaved.”

illus. Howard Lyon # 17/119

Angel of Serenity

    4 W W W
Creature - Angel

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands.

illus. Aleksi Briclot # 18/119

Banishing Light

    2 W
Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

The Champion reached for a stone, and Heliod placed the sun into her hand. —The Theriad

illus. Willian Murai # 19/119

Cleansing Nova

    3 W W
Sorcery

Choose one —

• Destroy all creatures.

• Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

illus. Noah Bradley # 20/119

Eerie Interlude

    2 W
Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner’s control at the beginning of the next end step.

The barrier between existence and oblivion is thinner than you know.

illus. Svetlin Velinov # 22/119

Geist-Honored Monk

    3 W W
Creature - Human Monk

Vigilance

Geist-Honored Monk’s power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

illus. Clint Cearley # 25/119

Marshal's Anthem

    2 W W
Enchantment

Multikicker 1W

Creatures you control get +1/+1.

When Marshal’s Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal’s Anthem was kicked.

illus. Matt Stewart # 29/119

Momentary Blink

    1 W
Instant

Exile target creature you control, then return it to the battlefield under its owner’s control.

Flashback 3U

illus. Evan Shipard # 30/119

Return to Dust

    2 W W
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

illus. Wayne Reynolds # 32/119

Storm Herd

    8 W W
Sorcery

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

“When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd.” —Skotov, Tin Street basket vendor

illus. Jim Nelson # 33/119

Sun Titan

    4 W W
Creature - Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

illus. Todd Lockwood # 34/119

Arcane Arcanist

    2 U
Creature - Human Wizard

2U, T: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that’s a copy of that card.

When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.

illus. Tommy Arnold # 36/119

Curse of the Swine

    X U U
Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Another imminent battle subsided in busy snuffling and carefree rooting.

illus. James Ryman # 37/119

Day of the Dragons

    4 U U U
Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

illus. Matthew D. Wilson # 38/119

Ghostly Flicker

    2 U
Instant

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Sometimes it’s useful to take a break from existence.

illus. Raymond Swanland # 39/119

Synthetic Destiny

    4 U U
Instant

Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

To Jin-Gitaxias, perfection is not a goal, but a process.

illus. Dave Kendall # 44/119

Windfall

    2 U
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

“Rich” is a relative term.

illus. Scott Murphy # 46/119