Kaldheim Commander Spoilers 51/119
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Lathril, Blade of the Elves
Menace
Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
illus. Caroline Gariba # 1/119
Ranar the Ever-Watchful
Flying, vigilance
The first card you foretell each turn costs
to foretell.Whenever you exile one or more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
illus. Kieran Yanner # 2/119
Wolverine Riders
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
"We'll break their lines. The rest of you, follow!"
illus. Jesper Ejsing # 14/119
Inspired Sphinx
Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
: Create a 1/1 colorless Thopter artifact creature token with flying.
illus. Jesper Ejsing # 40/119
Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell
illus. Alexander Mokhov # 3/119
Hero of Bretagard
Whenever you exile one or more cards from your hand and/or permanents on the battlefield, put that many +1/+1 counters on Hero of Bretagard.
As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.
illus. Heonhwa Choe # 4/119
Stoic Farmer
When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. The shuffle your library.
Foretell
illus. Svetlin Velinov # 5/119
Sage of the Beyond
Flying
Spells you cast from anywhere other than your hand cost
less to cast.Foretell
illus. Cristi Balanescu # 6/119
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell
illus. Kieran Yanner # 7/119
Tales of the Ancestors
Each player with fewer cards in hand than the player with the most cards in hand draw cards equal to the difference.
Foretell
illus. Colin Boyer # 8/119
Pact of the Serpent
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
"Our quarrels behind us. Our foes before us. Death or triumph for us all!"
illus. Donato Giancola # 9/119
Ruthless Winnower
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.
"I count the usurpers with my dagger, one death blow at a time."
illus. Zoltan Boros # 10/119
Serpent Soul-Jar
Whenever an Elf you control dies, exile it.
, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent Soul-Jar.
The coils spiral like time itself, carrying spirits back around from death to reawakening.
illus. Dan Scott # 11/119
Bounty of Skemfar
Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Even war cannot dull Skemfar's beauty.
illus. Colin Boyer # 12/119
Crown of Skemfar
Enchant creature
Enchanted creature gets +1/+1 for each Elf you control and has reach.
: Return Crown of Skemfar from your graveyard to your hand.
Lathril, queen of the ancient Einir, left a powerful legacy for her mortal descendants.
illus. Jason Felix # 13/119
Elderfang Venom
Attacking Elves you control have deathtouch.
Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
"The Cosmos Serpent favored us with his venom. As thanks, we sink fangs into those who dishonor the old ways."
illus. Alexandra Pisano # 15/119
Ethereal Valkyrie
Flying
Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by
.illus. Daarken # 16/119
Brago, King Eternal
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
"My rule persists beyond death itself."
illus. Karla Ortiz # 82/119
Cloudgoat Ranger
When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
illus. Adam Rex # 21/119
Evangel of Heliod
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)illus. Nils Hamm # 23/119
Flickerwisp
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
illus. Jeremy Enecio # 24/119
Goldnight Commander
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"One faith, but many hands in victory."
illus. Chris Rahn # 27/119
Kor Cartographer
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
Kor have no concept of exploration. They return to homelands forgotten.
illus. # 28/119
Wall of Omens
Defender
When Wall of Omens enters the battlefield, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry
illus. James Paick # 35/119
Mist Raven
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in." —Sved, fisherman of Nephalia
illus. John Avon # 41/119
Mulldrifter
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)illus. Eric Fortune # 42/119
Sea Gate Oracle
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
illus. Daniel Ljunggren # 43/119
Whirler Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
illus. Winona Nelson # 45/119
Ghostly Prison
Creatures can’t attack you unless their controller pays
for each creature they control that’s attacking you.Thought the spirits’ bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp.
illus. Daarken # 26/119
Restoration Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
illus. Jake Murray # 31/119
Nullmage Shepherd
Tap four untapped creatures you control: Destroy target artifact or enchantment.
The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.
illus. Campbell White # 70/119
Sylvan Messenger
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
illus. PINDURSKI # 75/119
Voice of the Woods
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
“Ancient ones, I call on you, your wisdom and your power, your will to claim again all that is rightfully yours.”
illus. Nestor Ossandon Leal # 78/119
Empyrean Eagle
Flying
Other creatures you control with flying get +1/+1.
All the birds of the skies are the spirit’s brood, gathered for safety under its wings.
illus. Ryan Yee # 85/119
Angel of Finality
Flying
When Angel of Finality enters the battlefield, exile all cards from target player’s graveyard.
“Better the dead depart utterly than be enslaved.”
illus. Howard Lyon # 17/119
Angel of Serenity
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands.
illus. Aleksi Briclot # 18/119
Banishing Light
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand. —The Theriad
illus. Willian Murai # 19/119
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
illus. Noah Bradley # 20/119
Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner’s control at the beginning of the next end step.
The barrier between existence and oblivion is thinner than you know.
illus. Svetlin Velinov # 22/119
Geist-Honored Monk
Vigilance
Geist-Honored Monk’s power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
illus. Clint Cearley # 25/119
Marshal's Anthem
Multikicker
Creatures you control get +1/+1.
When Marshal’s Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal’s Anthem was kicked.
illus. Matt Stewart # 29/119
Momentary Blink
Exile target creature you control, then return it to the battlefield under its owner’s control.
Flashback
illus. Evan Shipard # 30/119
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
illus. Wayne Reynolds # 32/119
Storm Herd
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
“When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd.” —Skotov, Tin Street basket vendor
illus. Jim Nelson # 33/119
Sun Titan
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
illus. Todd Lockwood # 34/119
Arcane Arcanist
, : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that’s a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
illus. Tommy Arnold # 36/119
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Another imminent battle subsided in busy snuffling and carefree rooting.
illus. James Ryman # 37/119
Day of the Dragons
When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
illus. Matthew D. Wilson # 38/119
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Sometimes it’s useful to take a break from existence.
illus. Raymond Swanland # 39/119
Synthetic Destiny
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
To Jin-Gitaxias, perfection is not a goal, but a process.
illus. Dave Kendall # 44/119