Limited Edition Alpha Spoilers 295/295

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Apr 23, 2018 - Zombie Master
Apr 23, 2018 - Wrath of God
Apr 23, 2018 - Word of Command
Apr 23, 2018 - Wooden Sphere
Apr 23, 2018 - Winter Orb
Apr 23, 2018 - Will-o'-the-Wisp
Apr 23, 2018 - Wild Growth
Apr 23, 2018 - White Ward
Apr 23, 2018 - White Knight
Apr 23, 2018 - Wheel of Fortune
Apr 23, 2018 - Web
Apr 23, 2018 - Weakness
Apr 23, 2018 - Water Elemental
Apr 23, 2018 - Warp Artifact
Apr 23, 2018 - War Mammoth
Apr 23, 2018 - Wanderlust
Apr 23, 2018 - Wall of Wood
Apr 23, 2018 - Wall of Water
Apr 23, 2018 - Wall of Swords
Apr 23, 2018 - Wall of Stone
Apr 23, 2018 - Wall of Ice
Apr 23, 2018 - Wall of Fire
Apr 23, 2018 - Wall of Brambles
Apr 23, 2018 - Wall of Bone
Apr 23, 2018 - Wall of Air
Apr 23, 2018 - Volcanic Eruption
Apr 23, 2018 - Veteran Bodyguard
Apr 23, 2018 - Vesuvan Doppelganger
Apr 23, 2018 - Verduran Enchantress
Apr 23, 2018 - Uthden Troll
Apr 23, 2018 - Unsummon
Apr 23, 2018 - Unholy Strength
Apr 23, 2018 - Twiddle
Apr 23, 2018 - Tunnel
Apr 23, 2018 - Tsunami
Apr 23, 2018 - Tranquility
Apr 23, 2018 - Timetwister
Apr 23, 2018 - Time Walk
Apr 23, 2018 - Time Vault
Apr 23, 2018 - Timber Wolves
Apr 23, 2018 - Throne of Bone
Apr 23, 2018 - Thoughtlace
Apr 23, 2018 - Thicket Basilisk
Apr 23, 2018 - The Hive
Apr 23, 2018 - Terror
Apr 23, 2018 - Swords to Plowshares
Apr 23, 2018 - Sunglasses of Urza
Apr 23, 2018 - Stream of Life
Apr 23, 2018 - Stone Rain
Apr 23, 2018 - Stone Giant
Apr 23, 2018 - Steal Artifact
Apr 23, 2018 - Stasis
Apr 23, 2018 - Spell Blast
Apr 23, 2018 - Soul Net
Apr 23, 2018 - Sol Ring
Apr 23, 2018 - Smoke
Apr 23, 2018 - Sleight of Mind
Apr 23, 2018 - Siren's Call
Apr 23, 2018 - Sinkhole
Apr 23, 2018 - Simulacrum
Apr 23, 2018 - Shivan Dragon
Apr 23, 2018 - Shatter
Apr 23, 2018 - Shanodin Dryads
Apr 23, 2018 - Serra Angel
Apr 23, 2018 - Sengir Vampire
Apr 23, 2018 - Sedge Troll
Apr 23, 2018 - Sea Serpent
Apr 23, 2018 - Scryb Sprites
Apr 23, 2018 - Scavenging Ghoul
Apr 23, 2018 - Scathe Zombies
Apr 23, 2018 - Savannah Lions
Apr 23, 2018 - Samite Healer
Apr 23, 2018 - Sacrifice
Apr 23, 2018 - Royal Assassin
Apr 23, 2018 - Rod of Ruin
Apr 23, 2018 - Rock Hydra
Apr 23, 2018 - Roc of Kher Ridges
Apr 23, 2018 - Righteousness
Apr 23, 2018 - Reverse Damage
Apr 23, 2018 - Resurrection
Apr 23, 2018 - Regrowth
Apr 23, 2018 - Regeneration
Apr 23, 2018 - Red Ward
Apr 23, 2018 - Red Elemental Blast
Apr 23, 2018 - Raise Dead
Apr 23, 2018 - Raging River
Apr 23, 2018 - Purelace
Apr 23, 2018 - Psychic Venom
Apr 23, 2018 - Psionic Blast
Apr 23, 2018 - Prodigal Sorcerer
Apr 23, 2018 - Power Surge
Apr 23, 2018 - Power Sink
Apr 23, 2018 - Power Leak
Apr 23, 2018 - Plague Rats
Apr 23, 2018 - Pirate Ship
Apr 23, 2018 - Phantom Monster
Apr 23, 2018 - Phantasmal Terrain
Apr 23, 2018 - Phantasmal Forces
Apr 23, 2018 - Pestilence
Apr 23, 2018 - Personal Incarnation
Apr 23, 2018 - Pearled Unicorn
Apr 23, 2018 - Paralyze
Apr 23, 2018 - Orcish Oriflamme
Apr 23, 2018 - Orcish Artillery
Apr 23, 2018 - Obsianus Golem
Apr 23, 2018 - Northern Paladin
Apr 23, 2018 - Nightmare
Apr 23, 2018 - Nevinyrral's Disk
Apr 23, 2018 - Nettling Imp
Apr 23, 2018 - Nether Shadow
Apr 23, 2018 - Natural Selection
Apr 23, 2018 - Mox Sapphire
Apr 23, 2018 - Mox Ruby
Apr 23, 2018 - Mox Pearl
Apr 23, 2018 - Mox Jet
Apr 23, 2018 - Mox Emerald
Apr 23, 2018 - Mons's Goblin Raiders
Apr 23, 2018 - Mind Twist
Apr 23, 2018 - Mesa Pegasus
Apr 23, 2018 - Meekstone
Apr 23, 2018 - Manabarbs
Apr 23, 2018 - Mana Vault
Apr 23, 2018 - Mana Short
Apr 23, 2018 - Mana Flare
Apr 23, 2018 - Mahamoti Djinn
Apr 23, 2018 - Magical Hack
Apr 23, 2018 - Lure
Apr 23, 2018 - Lord of the Pit
Apr 23, 2018 - Lord of Atlantis
Apr 23, 2018 - Llanowar Elves
Apr 23, 2018 - Living Wall
Apr 23, 2018 - Living Lands
Apr 23, 2018 - Living Artifact
Apr 23, 2018 - Lightning Bolt
Apr 23, 2018 - Lifetap
Apr 23, 2018 - Lifelace
Apr 23, 2018 - Lifeforce
Apr 23, 2018 - Lich
Apr 23, 2018 - Library of Leng
Apr 23, 2018 - Ley Druid
Apr 23, 2018 - Lance
Apr 23, 2018 - Kudzu
Apr 23, 2018 - Kormus Bell
Apr 23, 2018 - Keldon Warlord
Apr 23, 2018 - Karma
Apr 23, 2018 - Jump
Apr 23, 2018 - Juggernaut
Apr 23, 2018 - Jayemdae Tome
Apr 23, 2018 - Jade Statue
Apr 23, 2018 - Jade Monolith
Apr 23, 2018 - Ivory Cup
Apr 23, 2018 - Island Sanctuary
Apr 23, 2018 - Ironroot Treefolk
Apr 23, 2018 - Ironclaw Orcs
Apr 23, 2018 - Iron Star
Apr 23, 2018 - Invisibility
Apr 23, 2018 - Instill Energy
Apr 23, 2018 - Illusionary Mask
Apr 23, 2018 - Icy Manipulator
Apr 23, 2018 - Ice Storm
Apr 23, 2018 - Hypnotic Specter
Apr 23, 2018 - Hurricane
Apr 23, 2018 - Hurloon Minotaur
Apr 23, 2018 - Howling Mine
Apr 23, 2018 - Howl from Beyond
Apr 23, 2018 - Holy Strength
Apr 23, 2018 - Holy Armor
Apr 23, 2018 - Hill Giant
Apr 23, 2018 - Helm of Chatzuk
Apr 23, 2018 - Healing Salve
Apr 23, 2018 - Guardian Angel
Apr 23, 2018 - Grizzly Bears
Apr 23, 2018 - Green Ward
Apr 23, 2018 - Gray Ogre
Apr 23, 2018 - Granite Gargoyle
Apr 23, 2018 - Goblin King
Apr 23, 2018 - Goblin Balloon Brigade
Apr 23, 2018 - Gloom
Apr 23, 2018 - Glasses of Urza
Apr 23, 2018 - Giant Spider
Apr 23, 2018 - Giant Growth
Apr 23, 2018 - Gauntlet of Might
Apr 23, 2018 - Gaea's Liege
Apr 23, 2018 - Fungusaur
Apr 23, 2018 - Frozen Shade
Apr 23, 2018 - Fork
Apr 23, 2018 - Forcefield
Apr 23, 2018 - Force of Nature
Apr 23, 2018 - Fog
Apr 23, 2018 - Flight
Apr 23, 2018 - Flashfires
Apr 23, 2018 - Firebreathing
Apr 23, 2018 - Fireball
Apr 23, 2018 - Fire Elemental
Apr 23, 2018 - Feedback
Apr 23, 2018 - Fear
Apr 23, 2018 - Fastbond
Apr 23, 2018 - Farmstead
Apr 23, 2018 - False Orders
Apr 23, 2018 - Evil Presence
Apr 23, 2018 - Elvish Archers
Apr 23, 2018 - Earthquake
Apr 23, 2018 - Earthbind
Apr 23, 2018 - Earth Elemental
Apr 23, 2018 - Dwarven Warriors
Apr 23, 2018 - Dwarven Demolition Team
Apr 23, 2018 - Drudge Skeletons
Apr 23, 2018 - Drain Power
Apr 23, 2018 - Drain Life
Apr 23, 2018 - Dragon Whelp
Apr 23, 2018 - Disrupting Scepter
Apr 23, 2018 - Disintegrate
Apr 23, 2018 - Disenchant
Apr 23, 2018 - Dingus Egg
Apr 23, 2018 - Demonic Tutor
Apr 23, 2018 - Demonic Hordes
Apr 23, 2018 - Demonic Attorney
Apr 23, 2018 - Deathlace
Apr 23, 2018 - Deathgrip
Apr 23, 2018 - Death Ward
Apr 23, 2018 - Darkpact
Apr 23, 2018 - Dark Ritual
Apr 23, 2018 - Cyclopean Tomb
Apr 23, 2018 - Cursed Land
Apr 23, 2018 - Crystal Rod
Apr 23, 2018 - Crusade
Apr 23, 2018 - Creature Bond
Apr 23, 2018 - Craw Wurm
Apr 23, 2018 - Counterspell
Apr 23, 2018 - Copy Artifact
Apr 23, 2018 - Copper Tablet
Apr 23, 2018 - Conversion
Apr 23, 2018 - Control Magic
Apr 23, 2018 - Contract from Below
Apr 23, 2018 - Conservator
Apr 23, 2018 - Consecrate Land
Apr 23, 2018 - Cockatrice
Apr 23, 2018 - Clone
Apr 23, 2018 - Clockwork Beast
Apr 23, 2018 - Chaoslace
Apr 23, 2018 - Chaos Orb
Apr 23, 2018 - Channel
Apr 23, 2018 - Celestial Prism
Apr 23, 2018 - Castle
Apr 23, 2018 - Camouflage
Apr 23, 2018 - Burrowing
Apr 23, 2018 - Braingeyser
Apr 23, 2018 - Bog Wraith
Apr 23, 2018 - Blue Ward
Apr 23, 2018 - Blue Elemental Blast
Apr 23, 2018 - Blessing
Apr 23, 2018 - Blaze of Glory
Apr 23, 2018 - Black Ward
Apr 23, 2018 - Black Vise
Apr 23, 2018 - Black Lotus
Apr 23, 2018 - Black Knight
Apr 23, 2018 - Birds of Paradise
Apr 23, 2018 - Berserk
Apr 23, 2018 - Benalish Hero
Apr 23, 2018 - Basalt Monolith
Apr 23, 2018 - Balance
Apr 23, 2018 - Bad Moon
Apr 23, 2018 - Aspect of Wolf
Apr 23, 2018 - Armageddon
Apr 23, 2018 - Ankh of Mishra
Apr 23, 2018 - Animate Wall
Apr 23, 2018 - Animate Dead
Apr 23, 2018 - Animate Artifact
Apr 23, 2018 - Ancestral Recall
Apr 23, 2018 - Air Elemental
Sep 3, 2013 - Tropical Island
Sep 3, 2013 - Tundra
Sep 3, 2013 - Underground Sea
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Taiga
Sep 3, 2013 - Savannah
Sep 3, 2013 - Scrubland
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plateau
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Badlands
Sep 3, 2013 - Bayou

Air Elemental

    3 U U
Creature - Elemental

Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

illus. Richard Thomas # ?/295

4/4

Ancestral Recall

    U
Instant

Target player draws three cards.

illus. Mark Poole # ?/295

Animate Artifact

    3 U
Enchantment - Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

illus. Douglas Schuler # ?/295

Animate Dead

    1 B
Enchantment - Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

illus. Anson Maddocks # ?/295

Animate Wall

    W
Enchantment - Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

illus. Dan Frazier # ?/295

Ankh of Mishra

    2
Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

illus. Amy Weber # ?/295

Armageddon

    3 W
Sorcery

Destroy all lands.

illus. Jesper Myrfors # ?/295

Aspect of Wolf

    1 G
Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

illus. Jeff A. Menges # ?/295

Bad Moon

    1 B
Enchantment

Black creatures get +1/+1.

illus. Jesper Myrfors # ?/295

Badlands

Land - Swamp Mountain

(T: Add B or R.)

illus. Rob Alexander # ?/295

Balance

    1 W
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

illus. Mark Poole # ?/295

Basalt Monolith

    3
Artifact

Basalt Monolith doesn't untap during your untap step.

T: Add CCC.

3: Untap Basalt Monolith.

illus. Jesper Myrfors # ?/295

Bayou

Land - Swamp Forest

(T: Add B or G.)

illus. Jesper Myrfors # ?/295

Benalish Hero

    W
Creature - Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.

illus. Douglas Schuler # ?/295

1/1

Berserk

    G
Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

illus. Dan Frazier # ?/295

Birds of Paradise

    G
Creature - Bird

Flying

T: Add one mana of any color.

illus. Mark Poole # ?/295

0/1

Black Knight

    B B
Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

illus. Jeff A. Menges # ?/295

2/2

Black Lotus

    0
Artifact

T, Sacrifice Black Lotus: Add three mana of any one color.

illus. Christopher Rush # ?/295

Black Vise

    1
Artifact

As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

illus. Richard Thomas # ?/295

Black Ward

    W
Enchantment - Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn't remove Black Ward.

illus. Dan Frazier # ?/295

Blaze of Glory

    W
Instant

Cast this spell only during combat before blockers are declared.

Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

illus. Richard Thomas # ?/295

Blessing

    W W
Enchantment - Aura

Enchant creature

W: Enchanted creature gets +1/+1 until end of turn.

illus. Julie Baroh # ?/295

Blue Elemental Blast

    U
Instant

Choose one —

• Counter target red spell.

• Destroy target red permanent.

illus. Richard Thomas # ?/295

Blue Ward

    W
Enchantment - Aura

Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

illus. Dan Frazier # ?/295

Bog Wraith

    3 B
Creature - Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

'Twas in the bogs of CannelbraeMy mate did meet an early grave'Twas nothing left for us to saveIn the peat-filled bogs of Cannelbrae.

illus. Jeff A. Menges # ?/295

3/3

Braingeyser

    X U U
Sorcery

Target player draws X cards.

illus. Mark Tedin # ?/295

Burrowing

    R
Enchantment - Aura

Enchant creature

Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

illus. Mark Poole # ?/295

Camouflage

    G
Instant

Cast this spell only during your declare attackers step.

This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

illus. Jesper Myrfors # ?/295

Castle

    3 W
Enchantment

Untapped creatures you control get +0/+2.

illus. Dameon Willich # ?/295

Celestial Prism

    3
Artifact

2, T: Add one mana of any color.

illus. Amy Weber # ?/295

Channel

    G G
Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.

illus. Richard Thomas # ?/295

Chaos Orb

    2
Artifact

1, T: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.

illus. Mark Tedin # ?/295

Chaoslace

    R
Instant

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

illus. Dameon Willich # ?/295

Circle of Protection: Blue

    1 W
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

illus. Dameon Willich # ?/295

Circle of Protection: Green

    1 W
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

illus. Sandra Everingham # ?/295

Circle of Protection: Red

    1 W
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

illus. Anson Maddocks # ?/295

Circle of Protection: White

    1 W
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

illus. Douglas Schuler # ?/295

Clockwork Beast

    6
Artifact Creature - Beast

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

X, T: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

illus. Drew Tucker # ?/295

0/4

Clone

    3 U
Creature - Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

illus. Julie Baroh # ?/295

0/0

Cockatrice

    3 G G
Creature - Cockatrice

Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

illus. Dan Frazier # ?/295

2/4

Consecrate Land

    W
Enchantment - Aura

Enchant land

Enchanted land has indestructible and can't be enchanted by other Auras.

illus. Jeff A. Menges # ?/295

Conservator

    4
Artifact

3, T: Prevent the next 2 damage that would be dealt to you this turn.

illus. Amy Weber # ?/295

Contract from Below

    B
Sorcery

Remove Contract from Below from your deck before playing if you're not playing for ante.

Discard your hand, ante the top card of your library, then draw seven cards.

illus. Douglas Schuler # ?/295

Control Magic

    2 U U
Enchantment - Aura

Enchant creature

You control enchanted creature.

illus. Dameon Willich # ?/295

Conversion

    2 W W
Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay WW.

All Mountains are Plains.

illus. Jesper Myrfors # ?/295

Copper Tablet

    2
Artifact

At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.

illus. Amy Weber # ?/295

Copy Artifact

    1 U
Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

illus. Amy Weber # ?/295

Counterspell

    U U
Instant

Counter target spell.

illus. Mark Poole # ?/295

Craw Wurm

    4 G G
Creature - Wurm

The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

illus. Daniel Gelon # ?/295

6/4

Creature Bond

    1 U
Enchantment - Aura

Enchant creature

When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

illus. Anson Maddocks # ?/295

Crusade

    W W
Enchantment

White creatures get +1/+1.

illus. Mark Poole # ?/295

Crystal Rod

    1
Artifact

Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.

illus. Amy Weber # ?/295

Cursed Land

    2 B B
Enchantment - Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

illus. Jesper Myrfors # ?/295

Cyclopean Tomb

    4
Artifact

2, T: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.

When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

illus. Anson Maddocks # ?/295

Dark Ritual

    B
Instant

Add BBB.

illus. Sandra Everingham # ?/295

Darkpact

    B B B
Sorcery

Remove Darkpact from your deck before playing if you're not playing for ante.

You own target card in the ante. Exchange that card with the top card of your library.

illus. Quinton Hoover # ?/295

Death Ward

    W
Instant

Regenerate target creature.

illus. Dan Frazier # ?/295

Deathgrip

    B B
Enchantment

BB: Counter target green spell.

illus. Anson Maddocks # ?/295

Deathlace

    B
Instant

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

illus. Sandra Everingham # ?/295

Demonic Attorney

    1 B B
Sorcery

Remove Demonic Attorney from your deck before playing if you're not playing for ante.

Each player antes the top card of their library.

illus. Daniel Gelon # ?/295

Demonic Hordes

    3 B B B
Creature - Demon

T: Destroy target land.

At the beginning of your upkeep, unless you pay BBB, tap Demonic Hordes and sacrifice a land of an opponent's choice.

Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.

illus. Jesper Myrfors # ?/295

5/5

Demonic Tutor

    1 B
Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

illus. Douglas Schuler # ?/295

Dingus Egg

    4
Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

illus. Dan Frazier # ?/295

Disenchant

    1 W
Instant

Destroy target artifact or enchantment.

illus. Amy Weber # ?/295

Disintegrate

    X R
Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

illus. Anson Maddocks # ?/295

Disrupting Scepter

    3
Artifact

3, T: Target player discards a card. Activate this ability only during your turn.

illus. Dan Frazier # ?/295

Dragon Whelp

    2 R R
Creature - Dragon

Flying

R: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

"O to be a dragon . . . of silkworm size or immense . . ."—Marianne Moore, "O to Be a Dragon"

illus. Amy Weber # ?/295

2/3

Drain Life

    X 1 B
Sorcery

Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

illus. Douglas Schuler # ?/295

Drain Power

    U U
Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

illus. Douglas Schuler # ?/295

Drudge Skeletons

    1 B
Creature - Skeleton

B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.

illus. Sandra Everingham # ?/295

1/1

Dwarven Demolition Team

    2 R
Creature - Dwarf

T: Destroy target Wall.

Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.

illus. Kev Brockschmidt # ?/295

1/1

Dwarven Warriors

    2 R
Creature - Dwarf Warrior

T: Target creature with power 2 or less can't be blocked this turn.

illus. Douglas Schuler # ?/295

1/1

Earth Elemental

    3 R R
Creature - Elemental

Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

illus. Dan Frazier # ?/295

4/5

Earthbind

    R
Enchantment - Aura

Enchant creature

When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."

illus. Quinton Hoover # ?/295

Earthquake

    X R
Sorcery

Earthquake deals X damage to each creature without flying and each player.

illus. Dan Frazier # ?/295

Elvish Archers

    1 G
Creature - Elf Archer

First strike

I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade"

illus. Anson Maddocks # ?/295

2/1

Evil Presence

    B
Enchantment - Aura

Enchant land

Enchanted land is a Swamp.

illus. Sandra Everingham # ?/295

False Orders

    R
Instant

Cast this spell only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.

illus. Anson Maddocks # ?/295

Farmstead

    W W W
Enchantment - Aura

Enchant land

Enchanted land has "At the beginning of your upkeep, you may pay WW. If you do, you gain 1 life."

illus. Mark Poole # ?/295

Fastbond

    G
Enchantment

You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

illus. Mark Poole # ?/295

Fear

    B B
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

illus. Mark Poole # ?/295

Feedback

    2 U
Enchantment - Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

illus. Quinton Hoover # ?/295

Fire Elemental

    3 R R
Creature - Elemental

Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.

illus. Melissa Benson # ?/295

5/4

Fireball

    X R
Sorcery

This spell costs 1 more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

illus. Mark Tedin # ?/295

Firebreathing

    R
Enchantment - Aura

Enchant creature

R: Enchanted creature gets +1/+0 until end of turn.

"And topples round the dreary westA looming bastion fringed with fire."—Alfred, Lord Tennyson, "In Memoriam"

illus. Dan Frazier # ?/295

Flashfires

    3 R
Sorcery

Destroy all Plains.

illus. Dameon Willich # ?/295

Flight

    U
Enchantment - Aura

Enchant creature

Enchanted creature has flying.

illus. Anson Maddocks # ?/295

Fog

    G
Instant

Prevent all combat damage that would be dealt this turn.

illus. Jesper Myrfors # ?/295

Force of Nature

    2 G G G G
Creature - Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG.

illus. Douglas Schuler # ?/295

8/8

Forcefield

    3
Artifact

1: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.

illus. Dan Frazier # ?/295

Forest

Basic Land - Forest

illus. Christopher Rush # ?/295

Forest

Basic Land - Forest

G

illus. Christopher Rush # ?/295

Fork

    R R
Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

illus. Amy Weber # ?/295

Frozen Shade

    2 B
Creature - Shade

B: Frozen Shade gets +1/+1 until end of turn.

"There are some qualities—some incorporate things,/ That have a double life, which thus is made/ A type of twin entity which springs/ From matter and light, evinced in solid and shade."—Edgar Allan Poe, "Silence"

illus. Douglas Schuler # ?/295

0/1

Fungusaur

    3 G
Creature - Fungus Dinosaur

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.

illus. Daniel Gelon # ?/295

2/2

Gaea's Liege

    3 G G G
Creature - Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

T: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

illus. Dameon Willich # ?/295

*/*

Gauntlet of Might

    4
Artifact

Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds an additional R.

illus. Christopher Rush # ?/295

Giant Growth

    G
Instant

Target creature gets +3/+3 until end of turn.

illus. Sandra Everingham # ?/295

Giant Spider

    3 G
Creature - Spider

Reach (This creature can block creatures with flying.)

While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.

illus. Sandra Everingham # ?/295

2/4

Glasses of Urza

    1
Artifact

T: Look at target player's hand.

illus. Douglas Schuler # ?/295

Gloom

    2 B
Enchantment

White spells cost 3 more to cast.

Activated abilities of white enchantments cost 3 more to activate.

illus. Dan Frazier # ?/295

Goblin Balloon Brigade

    R
Creature - Goblin Warrior

R: Goblin Balloon Brigade gains flying until end of turn.

"From up here we can drop rocks and arrows and more rocks" "Uh, yeah boss, but how do we get down?"

illus. Andi Rusu # ?/295

1/1

Goblin King

    1 R R
Creature - Goblin

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.

illus. Jesper Myrfors # ?/295

2/2

Granite Gargoyle

    2 R
Creature - Gargoyle

Flying

R: Granite Gargoyle gets +0/+1 until end of turn.

"While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them."—The Underworld Cookbook by Asmoranomardicadaistinaculdacar

illus. Christopher Rush # ?/295

2/2

Gray Ogre

    2 R
Creature - Ogre

The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, and preferred to live entirely on creatures that preyed on sentient beings.

illus. Dan Frazier # ?/295

2/2

Green Ward

    W
Enchantment - Aura

Enchant creature

Enchanted creature has protection from green. This effect doesn't remove Green Ward.

illus. Dan Frazier # ?/295

Grizzly Bears

    1 G
Creature - Bear

Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

illus. Jeff A. Menges # ?/295

2/2

Guardian Angel

    X W
Instant

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay 1 any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

illus. Anson Maddocks # ?/295

Healing Salve

    W
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

illus. Dan Frazier # ?/295

Helm of Chatzuk

    1
Artifact

1, T: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

illus. Mark Tedin # ?/295

Hill Giant

    3 R
Creature - Giant

Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

illus. Dan Frazier # ?/295

3/3

Holy Armor

    W
Enchantment - Aura

Enchant creature

Enchanted creature gets +0/+2.

W: Enchanted creature gets +0/+1 until end of turn.

illus. Melissa Benson # ?/295

Holy Strength

    W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2.

illus. Anson Maddocks # ?/295

Howl from Beyond

    X B
Instant

Target creature gets +X/+0 until end of turn.

illus. Mark Poole # ?/295

Howling Mine

    2
Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

illus. Mark Poole # ?/295

Hurloon Minotaur

    1 R R
Creature - Minotaur

The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.

illus. Anson Maddocks # ?/295

2/3

Hurricane

    X G
Sorcery

Hurricane deals X damage to each creature with flying and each player.

illus. Dameon Willich # ?/295

Hypnotic Specter

    1 B B
Creature - Specter

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

"...There was no trace/ Of aught on that illumined face..."—Samuel Coleridge, "Phantom"

illus. Douglas Schuler # ?/295

2/2

Ice Storm

    2 G
Sorcery

Destroy target land.

illus. Dan Frazier # ?/295

Icy Manipulator

    4
Artifact

1, T: Tap target artifact, creature, or land.

illus. Douglas Schuler # ?/295

Illusionary Mask

    2
Artifact

X: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on X. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.

illus. Amy Weber # ?/295

Instill Energy

    G
Enchantment - Aura

Enchant creature

Enchanted creature can attack as though it had haste.

0: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

illus. Dameon Willich # ?/295

Invisibility

    U U
Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

illus. Anson Maddocks # ?/295

Iron Star

    1
Artifact

Whenever a player casts a red spell, you may pay 1. If you do, you gain 1 life.

illus. Dan Frazier # ?/295

Ironclaw Orcs

    1 R
Creature - Orc

Ironclaw Orcs can't block creatures with power 2 or greater.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.

illus. Anson Maddocks # ?/295

2/2

Ironroot Treefolk

    4 G
Creature - Treefolk

The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.

illus. Jesper Myrfors # ?/295

3/5

Island

Basic Land - Island

U

illus. Mark Poole # ?/295

Island

Basic Land - Island

illus. Mark Poole # ?/295

Island Sanctuary

    1 W
Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

illus. Mark Poole # ?/295

Ivory Cup

    1
Artifact

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

illus. Anson Maddocks # ?/295

Jade Monolith

    4
Artifact

1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

illus. Anson Maddocks # ?/295

Jade Statue

    4
Artifact

2: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.

"Some of the other guys dared me to touch it, but I knew it weren't no ordinary hunk o' rock."Norin the Wary

illus. Dan Frazier # ?/295

3/6

Jayemdae Tome

    4
Artifact

4, T: Draw a card.

illus. Mark Tedin # ?/295

Juggernaut

    4
Artifact Creature - Juggernaut

Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance.

illus. Dan Frazier # ?/295

5/3

Jump

    U
Instant

Target creature gains flying until end of turn.

illus. Mark Poole # ?/295

Karma

    2 W W
Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

illus. Richard Thomas # ?/295

Keldon Warlord

    2 R R
Creature - Human Barbarian

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

illus. Kev Brockschmidt # ?/295

*/*

Kormus Bell

    4
Artifact

All Swamps are 1/1 black creatures that are still lands.

illus. Christopher Rush # ?/295

Kudzu

    1 G G
Enchantment - Aura

Enchant land

When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of their choice.

illus. Mark Poole # ?/295

Lance

    W
Enchantment - Aura

Enchant creature

Enchanted creature has first strike.

illus. Rob Alexander # ?/295

Ley Druid

    2 G
Creature - Human Druid

T: Untap target land.

After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed.

illus. Sandra Everingham # ?/295

1/1

Library of Leng

    1
Artifact

You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

illus. Daniel Gelon # ?/295

Lich

    B B B B
Enchantment

As Lich enters the battlefield, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.

illus. Daniel Gelon # ?/295

Lifeforce

    G G
Enchantment

GG: Counter target black spell.

illus. Dameon Willich # ?/295

Lifelace

    G
Instant

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

illus. Amy Weber # ?/295

Lifetap

    U U
Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

illus. Anson Maddocks # ?/295

Lightning Bolt

    R
Instant

Lightning Bolt deals 3 damage to any target.

illus. Christopher Rush # ?/295

Living Artifact

    G
Enchantment - Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

illus. Anson Maddocks # ?/295

Living Lands

    3 G
Enchantment

All Forests are 1/1 creatures that are still lands.

illus. Jesper Myrfors # ?/295

Living Wall

    4
Artifact Creature - Wall

Defender (This creature can't attack.)

1: Regenerate Living Wall.

Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage.

illus. Anson Maddocks # ?/295

0/6

Llanowar Elves

    G
Creature - Elf Druid

T: Add G.

Whenever the Llanowar Elves gather the fruits of their forest, they leave one plant of each type untouched, considering that nature's portion.

illus. Anson Maddocks # ?/295

1/1

Lord of Atlantis

    U U
Creature - Merfolk

Other Merfolk creatures get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.

illus. Melissa Benson # ?/295

2/2

Lord of the Pit

    4 B B B
Creature - Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

illus. Mark Tedin # ?/295

7/7

Lure

    1 G G
Enchantment - Aura

Enchant creature

All creatures able to block enchanted creature do so.

illus. Anson Maddocks # ?/295

Magical Hack

    U
Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

illus. Julie Baroh # ?/295

Mahamoti Djinn

    4 U U
Creature - Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood amongst the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

illus. Dan Frazier # ?/295

5/6

Mana Flare

    2 R
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

illus. Christopher Rush # ?/295

Mana Short

    2 U
Instant

Tap all lands target player controls and that player loses all unspent mana.

illus. Dameon Willich # ?/295

Mana Vault

    1
Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

T: Add CCC.

illus. Mark Tedin # ?/295

Manabarbs

    3 R
Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

illus. Christopher Rush # ?/295

Meekstone

    1
Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

illus. Quinton Hoover # ?/295

Merfolk of the Pearl Trident

    U
Creature - Merfolk

Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.

illus. Jeff A. Menges # ?/295

1/1

Mesa Pegasus

    1 W
Creature - Pegasus

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.

illus. Melissa Benson # ?/295

1/1

Mind Twist

    X B
Sorcery

Target player discards X cards at random.

illus. Julie Baroh # ?/295

Mons's Goblin Raiders

    R
Creature - Goblin

The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.

illus. Jeff A. Menges # ?/295

1/1

Mountain

Basic Land - Mountain

illus. Douglas Schuler # ?/295

Mountain

Basic Land - Mountain

R

illus. Douglas Schuler # ?/295

Mox Emerald

    0
Artifact

T: Add G.

illus. Dan Frazier # ?/295

Mox Jet

    0
Artifact

T: Add B.

illus. Dan Frazier # ?/295

Mox Pearl

    0
Artifact

T: Add W.

illus. Dan Frazier # ?/295

Mox Ruby

    0
Artifact

T: Add R.

illus. Dan Frazier # ?/295

Mox Sapphire

    0
Artifact

T: Add U.

illus. Dan Frazier # ?/295

Natural Selection

    G
Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.

illus. Mark Poole # ?/295

Nether Shadow

    B B
Creature - Spirit

Haste

At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

illus. Christopher Rush # ?/295

1/1

Nettling Imp

    2 B
Creature - Imp

T: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only during an opponent's turn, before attackers are declared.

illus. Quinton Hoover # ?/295

1/1

Nevinyrral's Disk

    4
Artifact

Nevinyrral's Disk enters the battlefield tapped.

1, T: Destroy all artifacts, creatures, and enchantments.

illus. Mark Tedin # ?/295

Nightmare

    5 B
Creature - Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.

illus. Melissa Benson # ?/295

*/*

Northern Paladin

    2 W W
Creature - Human Knight

WW, T: Destroy target black permanent.

"Look to the north; there you will find aid and comfort."—The Book of Tal

illus. Douglas Schuler # ?/295

3/3

Obsianus Golem

    6
Artifact Creature - Golem

"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . ."—Song of the Artificer

illus. Jesper Myrfors # ?/295

4/6

Orcish Artillery

    1 R R
Creature - Orc Warrior

T: Orcish Artillery deals 2 damage to any target and 3 damage to you.

In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness.

illus. Anson Maddocks # ?/295

1/3

Orcish Oriflamme

    3 R
Enchantment

Attacking creatures you control get +1/+0.

illus. Dan Frazier # ?/295

Paralyze

    B
Enchantment - Aura

Enchant creature

When Paralyze enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If the player does, untap the creature.

illus. Anson Maddocks # ?/295

Pearled Unicorn

    2 W
Creature - Unicorn

"‘Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"—Lewis Carroll

illus. Cornelius Brudi # ?/295

2/2

Personal Incarnation

    3 W W W
Creature - Avatar Incarnation

0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.

When Personal Incarnation dies, its owner loses half their life, rounded up.

illus. Kev Brockschmidt # ?/295

6/6

Pestilence

    2 B B
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

B: Pestilence deals 1 damage to each creature and each player.

illus. Jesper Myrfors # ?/295

Phantasmal Forces

    3 U
Creature - Illusion

Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U.

These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.

illus. Mark Poole # ?/295

4/1

Phantasmal Terrain

    U U
Enchantment - Aura

Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

illus. Dameon Willich # ?/295

Phantom Monster

    3 U
Creature - Illusion

Flying

"While, like a ghastly rapid river,Through the pale door,A hideous throng rush out forever,And laugh—but smile no more."—Edgar Allan Poe, "The Haunted Palace"

illus. Jesper Myrfors # ?/295

3/3

Pirate Ship

    4 U
Creature - Human Pirate

Pirate Ship can't attack unless defending player controls an Island.

T: Pirate Ship deals 1 damage to any target.

When you control no Islands, sacrifice Pirate Ship.

illus. Tom Wänerstrand # ?/295

4/3

Plague Rats

    2 B
Creature - Rat

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

"Should you a Rat to madness teaseWhy ev'n a Rat may plague you..."—Samuel Coleridge, "Recantation"

illus. Anson Maddocks # ?/295

*/*

Plains

Basic Land - Plains

W

illus. Jesper Myrfors # ?/295

Plains

Basic Land - Plains

illus. Jesper Myrfors # ?/295

Plateau

Land - Mountain Plains

(T: Add R or W.)

illus. Drew Tucker # ?/295

Power Leak

    1 U
Enchantment - Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

illus. Drew Tucker # ?/295

Power Sink

    X U
Instant

Counter target spell unless its controller pays X. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

illus. Richard Thomas # ?/295

Power Surge

    R R
Enchantment

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

illus. Douglas Schuler # ?/295

Prodigal Sorcerer

    2 U
Creature - Human Wizard

T: Prodigal Sorcerer deals 1 damage to any target.

Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.

illus. Douglas Schuler # ?/295

1/1

Psionic Blast

    2 U
Instant

Psionic Blast deals 4 damage to any target and 2 damage to you.

illus. Douglas Schuler # ?/295

Psychic Venom

    1 U
Enchantment - Aura

Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

illus. Brian Snoddy # ?/295

Purelace

    W
Instant

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

illus. Sandra Everingham # ?/295

Raging River

    R R
Enchantment

Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

illus. Sandra Everingham # ?/295

Raise Dead

    B
Sorcery

Return target creature card from your graveyard to your hand.

illus. Jeff A. Menges # ?/295

Red Elemental Blast

    R
Instant

Choose one —

• Counter target blue spell.

• Destroy target blue permanent.

illus. Richard Thomas # ?/295

Red Ward

    W
Enchantment - Aura

Enchant creature

Enchanted creature has protection from red. This effect doesn't remove Red Ward.

illus. Dan Frazier # ?/295

Regeneration

    1 G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

illus. Quinton Hoover # ?/295

Regrowth

    1 G
Sorcery

Return target card from your graveyard to your hand.

illus. Dameon Willich # ?/295

Resurrection

    2 W W
Sorcery

Return target creature card from your graveyard to the battlefield.

illus. Dan Frazier # ?/295

Reverse Damage

    1 W W
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

illus. Dameon Willich # ?/295

Righteousness

    W
Instant

Target blocking creature gets +7/+7 until end of turn.

illus. Douglas Schuler # ?/295

Roc of Kher Ridges

    3 R
Creature - Bird

Flying

We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and spread gargantuan wings, casting a shadow of darkness and sending us fleeing in terror.

illus. Andi Rusu # ?/295

3/3

Rock Hydra

    X R R
Creature - Hydra

Rock Hydra enters the battlefield with X +1/+1 counters on it.

For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.

R: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.

RRR: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.

illus. Jeff A. Menges # ?/295

0/0

Rod of Ruin

    4
Artifact

3, T: Rod of Ruin deals 1 damage to any target.

illus. Christopher Rush # ?/295

Royal Assassin

    1 B B
Creature - Human Assassin

T: Destroy target tapped creature.

Trained in the arts of stealth, the royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

illus. Tom Wänerstrand # ?/295

1/1

Sacrifice

    B
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add an amount of B equal to the sacrificed creature's converted mana cost.

illus. Dan Frazier # ?/295

Samite Healer

    1 W
Creature - Human Cleric

T: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

illus. Tom Wänerstrand # ?/295

1/1

Savannah

Land - Forest Plains

(T: Add G or W.)

illus. Rob Alexander # ?/295

Savannah Lions

    W
Creature - Cat

The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless flat plains of their homeland.

illus. Daniel Gelon # ?/295

2/1

Scathe Zombies

    2 B
Creature - Zombie

"They groaned, they stirred, they all uprose,/ Nor spake, nor moved their eyes;/ It had been strange, even in a dream,/ To have seen those dead men rise."/Samuel Coleridge, "The Rime of the Ancient Mariner"

illus. Jesper Myrfors # ?/295

2/2

Scavenging Ghoul

    3 B
Creature - Zombie

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

illus. Jeff A. Menges # ?/295

2/2

Scrubland

Land - Plains Swamp

(T: Add W or B.)

illus. Jesper Myrfors # ?/295

Scryb Sprites

    G
Creature - Faerie

Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

illus. Amy Weber # ?/295

1/1

Sea Serpent

    5 U
Creature - Serpent

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Legend has it that Serpents used to be bigger, but how could that be?

illus. Jeff A. Menges # ?/295

5/5

Sedge Troll

    2 R
Creature - Troll

Sedge Troll gets +1/+1 as long as you control a Swamp.

B: Regenerate Sedge Troll.

The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.

illus. Jeff A. Menges # ?/295

2/2

Sengir Vampire

    3 B B
Creature - Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

illus. Anson Maddocks # ?/295

4/4

Serra Angel

    3 W W
Creature - Angel

Flying, vigilance

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.

illus. Douglas Schuler # ?/295

4/4

Shanodin Dryads

    G
Creature - Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.

illus. Anson Maddocks # ?/295

1/1

Shatter

    1 R
Instant

Destroy target artifact.

illus. Amy Weber # ?/295

Shivan Dragon

    4 R R
Creature - Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

R: Shivan Dragon gets +1/+0 until end of turn.

While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.

illus. Melissa Benson # ?/295

5/5

Simulacrum

    1 B
Instant

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

illus. Mark Poole # ?/295

Sinkhole

    B B
Sorcery

Destroy target land.

illus. Sandra Everingham # ?/295

Siren's Call

    U
Instant

Cast this spell only during an opponent's turn, before attackers are declared.

Creatures the active player controls attack this turn if able.

At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

illus. Anson Maddocks # ?/295

Sleight of Mind

    U
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

illus. Mark Poole # ?/295

Smoke

    R R
Enchantment

Players can't untap more than one creature during their untap steps.

illus. Jesper Myrfors # ?/295

Sol Ring

    1
Artifact

T: Add CC.

illus. Mark Tedin # ?/295

Soul Net

    1
Artifact

Whenever a creature dies, you may pay 1. If you do, you gain 1 life.

illus. Dameon Willich # ?/295

Spell Blast

    X U
Instant

Counter target spell with converted mana cost X. (For example, if that spell's mana cost is 3UU, X is 5.)

illus. Brian Snoddy # ?/295

Stasis

    1 U
Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay U.

illus. Fay Jones # ?/295

Steal Artifact

    2 U U
Enchantment - Aura

Enchant artifact

You control enchanted artifact.

illus. Amy Weber # ?/295

Stone Giant

    2 R R
Creature - Giant

T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

What goes up, must come down.

illus. Dameon Willich # ?/295

3/4

Stone Rain

    2 R
Sorcery

Destroy target land.

illus. Daniel Gelon # ?/295

Stream of Life

    X G
Sorcery

Target player gains X life.

illus. Mark Poole # ?/295

Sunglasses of Urza

    3
Artifact

You may spend white mana as though it were red mana.

illus. Dan Frazier # ?/295

Swamp

Basic Land - Swamp

illus. Dan Frazier # ?/295

Swamp

Basic Land - Swamp

B

illus. Dan Frazier # ?/295

Swords to Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

illus. Jeff A. Menges # ?/295

Taiga

Land - Mountain Forest

(T: Add R or G.)

illus. Rob Alexander # ?/295

Terror

    1 B
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

illus. Ron Spencer # ?/295

The Hive

    5
Artifact

5, T: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

illus. Sandra Everingham # ?/295

Thicket Basilisk

    3 G G
Creature - Basilisk

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Moss-covered statues littered the area, a macabre monument to the Basilisk's power.

illus. Dan Frazier # ?/295

2/4

Thoughtlace

    U
Instant

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

illus. Mark Poole # ?/295

Throne of Bone

    1
Artifact

Whenever a player casts a black spell, you may pay 1. If you do, you gain 1 life.

illus. Anson Maddocks # ?/295

Timber Wolves

    G
Creature - Wolf

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.

illus. Melissa Benson # ?/295

1/1

Time Vault

    2
Artifact

Time Vault enters the battlefield tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

T: Take an extra turn after this one.

illus. Mark Tedin # ?/295

Time Walk

    1 U
Sorcery

Take an extra turn after this one.

illus. Amy Weber # ?/295

Timetwister

    2 U
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

illus. Mark Tedin # ?/295

Tranquility

    2 G
Sorcery

Destroy all enchantments.

illus. Douglas Schuler # ?/295

Tropical Island

Land - Forest Island

(T: Add G or U.)

illus. Mark Poole # ?/295

Tsunami

    3 G
Sorcery

Destroy all Islands.

illus. Richard Thomas # ?/295

Tundra

Land - Plains Island

(T: Add W or U.)

illus. Jesper Myrfors # ?/295

Tunnel

    R
Instant

Destroy target Wall. It can't be regenerated.

illus. Dan Frazier # ?/295

Twiddle

    U
Instant

You may tap or untap target artifact, creature, or land.

illus. Rob Alexander # ?/295

Two-Headed Giant of Foriys

    4 R
Creature - Giant

Trample

Two-Headed Giant of Foriys can block an additional creature each combat.

None know if this Giant is the result of aberrant magics, Siamese twins, or a mentalist's schizophrenia.

illus. Anson Maddocks # ?/295

4/4

Underground Sea

Land - Island Swamp

(T: Add U or B.)

illus. Rob Alexander # ?/295

Unholy Strength

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1.

illus. Douglas Schuler # ?/295

Unsummon

    U
Instant

Return target creature to its owner's hand.

illus. Douglas Schuler # ?/295

Uthden Troll

    2 R
Creature - Troll

R: Regenerate Uthden Troll.

"Oi oi oi, me gotta hurt in 'ere,Oi oi oi, me smell a ting is near,Gonna bosh 'n gonna nosh 'n dahurt'll disappear."—Traditional

illus. Douglas Schuler # ?/295

2/2

Verduran Enchantress

    1 G G
Creature - Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Some say magic was first practiced by women, who have always felt strong ties to the land.

illus. Kev Brockschmidt # ?/295

0/2

Vesuvan Doppelganger

    3 U U
Creature - Shapeshifter

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."

illus. Quinton Hoover # ?/295

0/0

Veteran Bodyguard

    3 W W
Creature - Human

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.

Good bodyguards are hard to find, mainly because they don't live long.

illus. Douglas Schuler # ?/295

2/5

Volcanic Eruption

    X U U U
Sorcery

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

illus. Douglas Schuler # ?/295

Wall of Air

    1 U U
Creature - Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

"This ‘standing windstorm' can hold us off indefinitely? Ridiculous" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.

illus. Richard Thomas # ?/295

1/5

Wall of Bone

    2 B
Creature - Skeleton Wall

Defender (This creature can't attack.)

B: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.

illus. Anson Maddocks # ?/295

1/4

Wall of Brambles

    2 G
Creature - Plant Wall

Defender (This creature can't attack.)

G: Regenerate Wall of Brambles.

"What else, when chaos draws all forces inward to shape a single leaf."Conrad Aiken

illus. Anson Maddocks # ?/295

2/3

Wall of Fire

    1 R R
Creature - Wall

Defender (This creature can't attack.)

R: Wall of Fire gets +1/+0 until end of turn.

Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.

illus. Richard Thomas # ?/295

0/5

Wall of Ice

    2 G
Creature - Wall

Defender (This creature can't attack.)

"And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken—/ The ice was all between."/Samuel Coleridge, "The Rime of the Ancient Mariner"

illus. Richard Thomas # ?/295

0/7

Wall of Stone

    1 R R
Creature - Wall

Defender (This creature can't attack.)

The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

illus. Dan Frazier # ?/295

0/8

Wall of Swords

    3 W
Creature - Wall

Defender (This creature can't attack.)

Flying

Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."

illus. Mark Tedin # ?/295

3/5

Wall of Water

    1 U U
Creature - Wall

Defender (This creature can't attack.)

U: Wall of Water gets +1/+0 until end of turn.

A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.

illus. Richard Thomas # ?/295

0/5

Wall of Wood

    G
Creature - Wall

Defender (This creature can't attack.)

Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.

illus. Mark Tedin # ?/295

0/3

Wanderlust

    2 G
Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

illus. Cornelius Brudi # ?/295

War Mammoth

    3 G
Creature - Elephant

Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

illus. Jeff A. Menges # ?/295

3/3

Warp Artifact

    B B
Enchantment - Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

illus. Amy Weber # ?/295

Water Elemental

    3 U U
Creature - Elemental

Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.

illus. Jeff A. Menges # ?/295

5/4

Weakness

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-1.

illus. Douglas Schuler # ?/295

Web

    G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

illus. Rob Alexander # ?/295

Wheel of Fortune

    2 R
Sorcery

Each player discards their hand, then draws seven cards.

illus. Daniel Gelon # ?/295

White Knight

    W W
Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.

illus. Daniel Gelon # ?/295

2/2

White Ward

    W
Enchantment - Aura

Enchant creature

Enchanted creature has protection from white. This effect doesn't remove White Ward.

illus. Dan Frazier # ?/295

Wild Growth

    G
Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional G.

illus. Mark Poole # ?/295

Will-o'-the-Wisp

    B
Creature - Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

B: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"About, about in reel and routThe death-fires danced at night;The water, like a witch's oils,Burnt green, and blue and white."—Samuel Coleridge, "The Rime of the Ancient Mariner"

illus. Jesper Myrfors # ?/295

0/1

Winter Orb

    2
Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

illus. Mark Tedin # ?/295

Wooden Sphere

    1
Artifact

Whenever a player casts a green spell, you may pay 1. If you do, you gain 1 life.

illus. Mark Tedin # ?/295

Word of Command

    B B
Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

illus. Jesper Myrfors # ?/295

Wrath of God

    2 W W
Sorcery

Destroy all creatures. They can't be regenerated.

illus. Quinton Hoover # ?/295

Zombie Master

    1 B B
Creature - Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "B: Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

illus. Jeff A. Menges # ?/295

2/3