Ninth Edition Spoilers 360/0

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Apr 23, 2018 - Zur's Weirding
Apr 23, 2018 - Zombify
Apr 23, 2018 - Zodiac Monkey
Apr 23, 2018 - Zealous Inquisitor
Apr 23, 2018 - Yawgmoth Demon
Apr 23, 2018 - Yavimaya Enchantress
Apr 23, 2018 - Wurm's Tooth
Apr 23, 2018 - Wrath of God
Apr 23, 2018 - Worship
Apr 23, 2018 - Wood Elves
Apr 23, 2018 - Withering Gaze
Apr 23, 2018 - Wind Drake
Apr 23, 2018 - Will-o'-the-Wisp
Apr 23, 2018 - Wildfire
Apr 23, 2018 - Whip Sergeant
Apr 23, 2018 - Weird Harvest
Apr 23, 2018 - Web
Apr 23, 2018 - Weathered Wayfarer
Apr 23, 2018 - Warrior's Honor
Apr 23, 2018 - Wanderguard Sentry
Apr 23, 2018 - Vulshok Morningstar
Apr 23, 2018 - Volcanic Hammer
Apr 23, 2018 - Vizzerdrix
Apr 23, 2018 - Viridian Shaman
Apr 23, 2018 - Viashino Sandstalker
Apr 23, 2018 - Veteran Cavalier
Apr 23, 2018 - Verduran Enchantress
Apr 23, 2018 - Verdant Force
Apr 23, 2018 - Vengeance
Apr 23, 2018 - Venerable Monk
Apr 23, 2018 - Utopia Tree
Apr 23, 2018 - Ur-Golem's Eye
Apr 23, 2018 - Unholy Strength
Apr 23, 2018 - Underworld Dreams
Apr 23, 2018 - Treetop Bracers
Apr 23, 2018 - Tree Monkey
Apr 23, 2018 - Treasure Trove
Apr 23, 2018 - Traumatize
Apr 23, 2018 - Trained Armodon
Apr 23, 2018 - Trade Routes
Apr 23, 2018 - Time Ebb
Apr 23, 2018 - Tidings
Apr 23, 2018 - Tidal Kraken
Apr 23, 2018 - Thundermare
Apr 23, 2018 - Threaten
Apr 23, 2018 - Thran Golem
Apr 23, 2018 - Thought Courier
Apr 23, 2018 - Thieving Magpie
Apr 23, 2018 - Temporal Adept
Apr 23, 2018 - Tempest of Light
Apr 23, 2018 - Telepathy
Apr 23, 2018 - Teferi's Puzzle Box
Apr 23, 2018 - Tanglebloom
Apr 23, 2018 - Swarm of Rats
Apr 23, 2018 - Suntail Hawk
Apr 23, 2018 - Summer Bloom
Apr 23, 2018 - Sudden Impact
Apr 23, 2018 - Stream of Life
Apr 23, 2018 - Story Circle
Apr 23, 2018 - Storm Crow
Apr 23, 2018 - Storage Matrix
Apr 23, 2018 - Stone Rain
Apr 23, 2018 - Spirit Link
Apr 23, 2018 - Spineless Thug
Apr 23, 2018 - Spined Wurm
Apr 23, 2018 - Spellbook
Apr 23, 2018 - Soul Warden
Apr 23, 2018 - Soul Feast
Apr 23, 2018 - Sleight of Hand
Apr 23, 2018 - Slay
Apr 23, 2018 - Slate of Ancestry
Apr 23, 2018 - Skyhunter Prowler
Apr 23, 2018 - Silklash Spider
Apr 23, 2018 - Sift
Apr 23, 2018 - Shock
Apr 23, 2018 - Shivan Dragon
Apr 23, 2018 - Shatter
Apr 23, 2018 - Shard Phoenix
Apr 23, 2018 - Serra's Blessing
Apr 23, 2018 - Serra Angel
Apr 23, 2018 - Serpent Warrior
Apr 23, 2018 - Sengir Vampire
Apr 23, 2018 - Seething Song
Apr 23, 2018 - Seedborn Muse
Apr 23, 2018 - Seasoned Marshal
Apr 23, 2018 - Sea's Claim
Apr 23, 2018 - Sea Monster
Apr 23, 2018 - Sea Eagle
Apr 23, 2018 - Scathe Zombies
Apr 23, 2018 - Scaled Wurm
Apr 23, 2018 - Savannah Lions
Apr 23, 2018 - Sandstone Warrior
Apr 23, 2018 - Sanctum Guardian
Apr 23, 2018 - Samite Healer
Apr 23, 2018 - Sage Aven
Apr 23, 2018 - Sacred Nectar
Apr 23, 2018 - Sacred Ground
Apr 23, 2018 - Rukh Egg
Apr 23, 2018 - Royal Assassin
Apr 23, 2018 - Rootwalla
Apr 23, 2018 - Rootbreaker Wurm
Apr 23, 2018 - Rogue Kavu
Apr 23, 2018 - Rod of Ruin
Apr 23, 2018 - River Bear
Apr 23, 2018 - Righteousness
Apr 23, 2018 - Rewind
Apr 23, 2018 - Reverse Damage
Apr 23, 2018 - Remove Soul
Apr 23, 2018 - Reminisce
Apr 23, 2018 - Relentless Assault
Apr 23, 2018 - Regeneration
Apr 23, 2018 - Reflexes
Apr 23, 2018 - Reclaim
Apr 23, 2018 - Razortooth Rats
Apr 23, 2018 - Ravenous Rats
Apr 23, 2018 - Rathi Dragon
Apr 23, 2018 - Rampant Growth
Apr 23, 2018 - Raise Dead
Apr 23, 2018 - Raging Goblin
Apr 23, 2018 - Pyroclasm
Apr 23, 2018 - Puppeteer
Apr 23, 2018 - Polymorph
Apr 23, 2018 - Plague Wind
Apr 23, 2018 - Plague Beetle
Apr 23, 2018 - Plagiarize
Apr 23, 2018 - Phyrexian Hulk
Apr 23, 2018 - Phyrexian Gargantua
Apr 23, 2018 - Phyrexian Arena
Apr 23, 2018 - Phantom Warrior
Apr 23, 2018 - Persecute
Apr 23, 2018 - Pegasus Charger
Apr 23, 2018 - Peace of Mind
Apr 23, 2018 - Panic Attack
Apr 23, 2018 - Paladin en-Vec
Apr 23, 2018 - Pacifism
Apr 23, 2018 - Overgrowth
Apr 23, 2018 - Ornithopter
Apr 23, 2018 - Order of the Sacred Bell
Apr 23, 2018 - Orcish Artillery
Apr 23, 2018 - Oracle's Attendants
Apr 23, 2018 - Ogre Taskmaster
Apr 23, 2018 - Norwood Ranger
Apr 23, 2018 - Nightmare
Apr 23, 2018 - Nekrataal
Apr 23, 2018 - Needle Storm
Apr 23, 2018 - Naturalize
Apr 23, 2018 - Natural Spring
Apr 23, 2018 - Natural Affinity
Apr 23, 2018 - Nantuko Husk
Apr 23, 2018 - Mortivore
Apr 23, 2018 - Mogg Sentry
Apr 23, 2018 - Mindslicer
Apr 23, 2018 - Mind Rot
Apr 23, 2018 - Mind Bend
Apr 23, 2018 - Millstone
Apr 23, 2018 - Might of Oaks
Apr 23, 2018 - Mending Hands
Apr 23, 2018 - Megrim
Apr 23, 2018 - Master Healer
Apr 23, 2018 - Master Decoy
Apr 23, 2018 - Maro
Apr 23, 2018 - Marble Titan
Apr 23, 2018 - Mana Leak
Apr 23, 2018 - Mana Clash
Apr 23, 2018 - Mahamoti Djinn
Apr 23, 2018 - Magnivore
Apr 23, 2018 - Lumengrid Warden
Apr 23, 2018 - Loxodon Warhammer
Apr 23, 2018 - Lord of the Undead
Apr 23, 2018 - Looming Shade
Apr 23, 2018 - Llanowar Elves
Apr 23, 2018 - Llanowar Behemoth
Apr 23, 2018 - Lightning Elemental
Apr 23, 2018 - Ley Druid
Apr 23, 2018 - Levitation
Apr 23, 2018 - Leonin Skyhunter
Apr 23, 2018 - Lava Axe
Apr 23, 2018 - Kraken's Eye
Apr 23, 2018 - Kird Ape
Apr 23, 2018 - King Cheetah
Apr 23, 2018 - Kavu Climber
Apr 23, 2018 - Karplusan Yeti
Apr 23, 2018 - Kami of Old Stone
Apr 23, 2018 - Jester's Cap
Apr 23, 2018 - Jade Statue
Apr 23, 2018 - Ivory Mask
Apr 23, 2018 - Inspirit
Apr 23, 2018 - Infantry Veteran
Apr 23, 2018 - Index
Apr 23, 2018 - Imaginary Pet
Apr 23, 2018 - Icy Manipulator
Apr 23, 2018 - Hypnotic Specter
Apr 23, 2018 - Hunted Wumpus
Apr 23, 2018 - Howling Mine
Apr 23, 2018 - Horror of Horrors
Apr 23, 2018 - Horned Turtle
Apr 23, 2018 - Honor Guard
Apr 23, 2018 - Holy Strength
Apr 23, 2018 - Holy Day
Apr 23, 2018 - Hollow Dogs
Apr 23, 2018 - Hill Giant
Apr 23, 2018 - Highway Robber
Apr 23, 2018 - Hell's Caretaker
Apr 23, 2018 - Guerrilla Tactics
Apr 23, 2018 - Groundskeeper
Apr 23, 2018 - Grizzly Bears
Apr 23, 2018 - Greater Good
Apr 23, 2018 - Gravedigger
Apr 23, 2018 - Grave Pact
Apr 23, 2018 - Goblin Sky Raider
Apr 23, 2018 - Goblin Raider
Apr 23, 2018 - Goblin Piker
Apr 23, 2018 - Goblin Mountaineer
Apr 23, 2018 - Goblin King
Apr 23, 2018 - Goblin Chariot
Apr 23, 2018 - Goblin Brigand
Apr 23, 2018 - Goblin Balloon Brigade
Apr 23, 2018 - Gluttonous Zombie
Apr 23, 2018 - Glory Seeker
Apr 23, 2018 - Glorious Anthem
Apr 23, 2018 - Gift of Estates
Apr 23, 2018 - Giant Spider
Apr 23, 2018 - Giant Octopus
Apr 23, 2018 - Giant Growth
Apr 23, 2018 - Giant Cockroach
Apr 23, 2018 - Furnace of Rath
Apr 23, 2018 - Fugitive Wizard
Apr 23, 2018 - Foul Imp
Apr 23, 2018 - Form of the Dragon
Apr 23, 2018 - Force of Nature
Apr 23, 2018 - Foot Soldiers
Apr 23, 2018 - Flowstone Slide
Apr 23, 2018 - Flowstone Shambler
Apr 23, 2018 - Flowstone Crusher
Apr 23, 2018 - Flight
Apr 23, 2018 - Fleeting Image
Apr 23, 2018 - Flashfires
Apr 23, 2018 - Flame Wave
Apr 23, 2018 - Fishliver Oil
Apr 23, 2018 - Firebreathing
Apr 23, 2018 - Final Punishment
Apr 23, 2018 - Festering Goblin
Apr 23, 2018 - Fellwar Stone
Apr 23, 2018 - Fear
Apr 23, 2018 - Exhaustion
Apr 23, 2018 - Execute
Apr 23, 2018 - Evacuation
Apr 23, 2018 - Enrage
Apr 23, 2018 - Enormous Baloth
Apr 23, 2018 - Enfeeblement
Apr 23, 2018 - Emperor Crocodile
Apr 23, 2018 - Elvish Warrior
Apr 23, 2018 - Elvish Piper
Apr 23, 2018 - Elvish Champion
Apr 23, 2018 - Elvish Berserker
Apr 23, 2018 - Elvish Bard
Apr 23, 2018 - Early Harvest
Apr 23, 2018 - Eager Cadet
Apr 23, 2018 - Drudge Skeletons
Apr 23, 2018 - Dream Prowler
Apr 23, 2018 - Dragon's Claw
Apr 23, 2018 - Disrupting Scepter
Apr 23, 2018 - Diabolic Tutor
Apr 23, 2018 - Demystify
Apr 23, 2018 - Demon's Horn
Apr 23, 2018 - Demolish
Apr 23, 2018 - Dehydration
Apr 23, 2018 - Defense Grid
Apr 23, 2018 - Deathgazer
Apr 23, 2018 - Death Pits of Rath
Apr 23, 2018 - Dark Banishing
Apr 23, 2018 - Daring Apprentice
Apr 23, 2018 - Dancing Scimitar
Apr 23, 2018 - Cruel Edict
Apr 23, 2018 - Crossbow Infantry
Apr 23, 2018 - Creeping Mold
Apr 23, 2018 - Craw Wurm
Apr 23, 2018 - Crafty Pathmage
Apr 23, 2018 - Cowardice
Apr 23, 2018 - Counsel of the Soratami
Apr 23, 2018 - Coral Eel
Apr 23, 2018 - Contaminated Bond
Apr 23, 2018 - Consume Spirit
Apr 23, 2018 - Confiscate
Apr 23, 2018 - Coercion
Apr 23, 2018 - Coat of Arms
Apr 23, 2018 - Clone
Apr 23, 2018 - Chastise
Apr 23, 2018 - Bottle Gnomes
Apr 23, 2018 - Boomerang
Apr 23, 2018 - Booby Trap
Apr 23, 2018 - Boiling Seas
Apr 23, 2018 - Bog Wraith
Apr 23, 2018 - Bog Imp
Apr 23, 2018 - Bloodfire Colossus
Apr 23, 2018 - Blood Moon
Apr 23, 2018 - Blinking Spirit
Apr 23, 2018 - Blinding Angel
Apr 23, 2018 - Blessed Orator
Apr 23, 2018 - Blaze
Apr 23, 2018 - Blanchwood Armor
Apr 23, 2018 - Blackmail
Apr 23, 2018 - Biorhythm
Apr 23, 2018 - Beast of Burden
Apr 23, 2018 - Battle of Wits
Apr 23, 2018 - Ballista Squad
Apr 23, 2018 - Baleful Stare
Apr 23, 2018 - Balduvian Barbarians
Apr 23, 2018 - Azure Drake
Apr 23, 2018 - Aven Windreader
Apr 23, 2018 - Aven Flock
Apr 23, 2018 - Aven Fisher
Apr 23, 2018 - Aven Cloudchaser
Apr 23, 2018 - Archivist
Apr 23, 2018 - Annex
Apr 23, 2018 - Angel's Feather
Apr 23, 2018 - Angelic Blessing
Apr 23, 2018 - Angel of Mercy
Apr 23, 2018 - Ancient Silverback
Apr 23, 2018 - Anarchist
Apr 23, 2018 - Anaconda
Apr 23, 2018 - Anaba Shaman
Apr 23, 2018 - Aladdin's Ring
Apr 23, 2018 - Air Elemental
Sep 3, 2013 - Yavimaya Coast
Sep 3, 2013 - Urza's Power Plant
Sep 3, 2013 - Urza's Tower
Sep 3, 2013 - Urza's Mine
Sep 3, 2013 - Underground River
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Sulfurous Springs
Sep 3, 2013 - Shivan Reef
Sep 3, 2013 - Quicksand
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Llanowar Wastes
Sep 3, 2013 - Karplusan Forest
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Caves of Koilos
Sep 3, 2013 - Brushland
Sep 3, 2013 - Battlefield Forge
Sep 3, 2013 - Adarkar Wastes

Adarkar Wastes

Land

T: Add C.

T: Add W or U. Adarkar Wastes deals 1 damage to you.

illus. John Avon # 317/0

Air Elemental

    3 U U
Creature - Elemental

Flying

Pray that it doesn't seek the safety of your lungs.

illus. Nick Percival # 58/0

4/4

Aladdin's Ring

    8
Artifact

8, T: Aladdin's Ring deals 4 damage to any target.

"A good lamp will light your way. A good ring will clear it."—Nervan, royal jeweler

illus. Dave Dorman # 286/0

Anaba Shaman

    3 R
Creature - Minotaur Shaman

R, T: Anaba Shaman deals 1 damage to any target.

Just try taking this bull by the horns.

illus. Simon Bisley # 172/0

2/2

Anaconda

    3 G
Creature - Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.

illus. Andrew Robinson # 229/0

3/3

Anarchist

    4 R
Creature - Human Wizard

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Those who will not follow are doomed to lead.

illus. Brom # 173/0

2/2

Ancient Silverback

    4 G G
Creature - Ape

G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

illus. Scott M. Fischer # 230/0

6/5

Angel of Mercy

    4 W
Creature - Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

illus. Melissa A. Benson # 1/0

3/3

Angelic Blessing

    2 W
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

illus. Mark Zug # 2/0

Angel's Feather

    2
Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

illus. Alan Pollack # 287/0

Annex

    2 U U
Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

You control enchanted land.

You should see how small the map is.

illus. John Avon # 59/0

Archivist

    2 U U
Creature - Human Wizard

T: Draw a card.

"Sit down and read. Educate yourself for the coming conflicts."—Mary Harris "Mother" Jones

illus. Donato Giancola # 60/0

1/1

Aven Cloudchaser

    3 W
Creature - Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

illus. Justin Sweet # 3/0

2/2

Aven Fisher

    3 U
Creature - Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

illus. Christopher Moeller # 61/0

2/2

Aven Flock

    4 W
Creature - Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

W: Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

illus. Greg & Tim Hildebrandt # 4/0

2/3

Aven Windreader

    3 U U
Creature - Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

1U: Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

illus. Greg & Tim Hildebrandt # 62/0

3/3

Azure Drake

    3 U
Creature - Drake

Flying

Little dreamt could seem so cruelAs waiting for the wings outspread, The jagged teeth, the burning eyes,And dagger-claws that clench to nerves.

illus. Janine Johnston # 63/0

2/4

Balduvian Barbarians

    1 R R
Creature - Human Barbarian

"From the snowy slopes of Kaelor,To the canyons of Bandu,We drink and fight and feast and dieAs we were born to do."—Balduvian tavern song

illus. Jim Nelson # 174/0

3/2

Baleful Stare

    2 U
Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."

illus. Randy Gallegos # 64/0

Ballista Squad

    3 W
Creature - Human Rebel

XW, T: Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

illus. Matthew D. Wilson # 5/0

2/2

Battle of Wits

    3 U U
Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.

illus. Edward P. Beard, Jr. # 65/0

Battlefield Forge

Land

T: Add C.

T: Add R or W. Battlefield Forge deals 1 damage to you.

illus. Darrell Riche # 318/0

Beast of Burden

    6
Artifact Creature - Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Though it was built as an instrument of labor, it wasn't long before it became an instrument of war.

illus. Chippy # 288/0

Biorhythm

    6 G G
Sorcery

Each player's life total becomes the number of creatures they control.

"I have seen life's purpose, and now it is my own."—Kamahl, druid acolyte

illus. Ron Spears # 231/0

Blackmail

    B
Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card.

In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.

illus. Christopher Moeller # 115/0

Blanchwood Armor

    2 G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 for each Forest you control.

illus. Paolo Parente # 232/0

Blaze

    X R
Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

illus. Alex Horley-Orlandelli # 175/0

Blessed Orator

    3 W
Creature - Human Cleric

Other creatures you control get +0/+1.

"He spoke with the tongue of Angels; we fought with the strength of lions."—Handel, infantry soldier

illus. Terese Nielsen # 6/0

1/4

Blinding Angel

    3 W W
Creature - Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

"Their eyes will shrivel and blacken before faith's true light."

illus. Todd Lockwood # 7/0

2/4

Blinking Spirit

    3 W
Creature - Spirit

0: Return Blinking Spirit to its owner's hand.

"Don't look at it Maybe it'll go away"—Ib Halfheart, goblin tactician

illus. L. A. Williams # 8/0

2/2

Blood Moon

    2 R
Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

illus. Franz Vohwinkel # 176/0

Bloodfire Colossus

    6 R R
Creature - Giant

R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

It took all its strength to contain the fire within.

illus. Greg Staples # 177/0

6/6

Bog Imp

    1 B
Creature - Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Think of it as a butcher knife with wings.

illus. Carl Critchlow # 116/0

1/1

Bog Wraith

    3 B
Creature - Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The bodies of its victims are the only tracks it leaves.

illus. Ted Naifeh # 117/0

3/3

Boiling Seas

    3 R
Sorcery

Destroy all Islands.

What burns the land, boils the seas.

illus. Tom Wänerstrand # 178/0

Booby Trap

    6
Artifact

As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.

The chosen player reveals each card they draw.

When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

illus. Doug Chaffee # 289/0

Boomerang

    U U
Instant

Return target permanent to its owner's hand.

"Returne from whence ye came. . . ."—Edmund Spenser, The Faerie Queene

illus. Arnie Swekel # 66/0

Bottle Gnomes

    3
Artifact Creature - Gnome

Sacrifice Bottle Gnomes: You gain 3 life.

Reinforcements . . . or refreshments?

illus. Ben Thompson # 290/0

1/3

Brushland

Land

T: Add C.

T: Add G or W. Brushland deals 1 damage to you.

illus. Scott Bailey # 319/0

Caves of Koilos

Land

T: Add C.

T: Add W or B. Caves of Koilos deals 1 damage to you.

illus. Jim Nelson # 320/0

Chastise

    3 W
Instant

Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens."—Mystic elder

illus. Carl Critchlow # 9/0

Circle of Protection: Black

    1 W
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

illus. Christopher Rush # 10/0

Circle of Protection: Red

    1 W
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

illus. Christopher Rush # 11/0

Clone

    3 U
Creature - Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

illus. Kev Walker # 67/0

0/0

Coat of Arms

    5
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four,Dunno how to count no more."

illus. Scott M. Fischer # 291/0

Coercion

    2 B
Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"Of all I that I have lost, I miss my mind the most."

illus. DiTerlizzi # 118/0

Confiscate

    4 U U
Enchantment - Aura

Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)

You control enchanted permanent.

illus. Adam Rex # 68/0

Consume Spirit

    X 1 B
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

"Your blood, your marrow, your spirit—all are mine."—Mayvar, minion of Geth

illus. Matt Thompson # 119/0

Contaminated Bond

    1 B
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

illus. Thomas M. Baxa # 120/0

Coral Eel

    1 U
Creature - Fish

Some fishers like to eat eels, and some eels like to eat fishers.

illus. Una Fricker # 3/0

2/1

Counsel of the Soratami

    2 U
Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

illus. Randy Gallegos # 69/0

Cowardice

    3 U U
Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

"Cowards die many times before their deaths;The valiant never taste of death but once."—William Shakespeare, Julius Caesar

illus. Michael Sutfin # 70/0

Crafty Pathmage

    2 U
Creature - Human Wizard

T: Target creature with power 2 or less can't be blocked this turn.

Follow the pathmage—Otarian expression meaning"escape quickly"

illus. Wayne England # 71/0

1/1

Craw Wurm

    4 G G
Creature - Wurm

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

illus. Richard Sardinha # 233/0

6/4

Creeping Mold

    2 G G
Sorcery

Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.

illus. Rob Alexander # 234/0

Crossbow Infantry

    1 W
Creature - Human Soldier Archer

T: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

"He can split a marshfly in two from halfway across the range."—Onean sergeant

illus. James Bernardin # 12/0

1/1

Cruel Edict

    1 B
Sorcery

Target opponent sacrifices a creature.

"No mockeries now for them; no prayers nor bells, / Nor any voice of mourning save the choirs,— / The shrill, demented choirs of wailing shells."—Wilfred Owen,"Anthem for Doomed Youth"

illus. Michael Sutfin # 121/0

Dancing Scimitar

    4
Artifact Creature - Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

A blade that has never known sheath, a hilt that has never known hand.

illus. Ron Spears # 292/0

1/5

Daring Apprentice

    1 U U
Creature - Human Wizard

T, Sacrifice Daring Apprentice: Counter target spell.

In front of every great wizard is a doomed apprentice.

illus. Dany Orizio # 72/0

1/1

Dark Banishing

    2 B
Instant

Destroy target nonblack creature. It can't be regenerated.

"Ha, banishment? Be merciful, say ‘death,'For exile hath more terror in his look,Much more than death."—William Shakespeare, Romeo and Juliet

illus. Dermot Power # 122/0

Death Pits of Rath

    3 B B
Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

"Neither could I forget what I had read of these pits—that the sudden extinction of life formed no part of their most horrible plan."—Edgar Allan Poe,"The Pit and the Pendulum"

illus. Greg & Tim Hildebrandt # 123/0

Deathgazer

    3 B
Creature - Lizard

Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Your entire life passes before its eyes.

illus. Donato Giancola # 124/0

2/2

Defense Grid

    2
Artifact

Each spell costs 3 more to cast except during its controller's turn.

It lights up the sky, beckoning enemies only to repel them.

illus. Mark Tedin # 293/0

Dehydration

    3 U
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

illus. Arnie Swekel # 73/0

Demolish

    3 R
Sorcery

Destroy target artifact or land.

"Pound the steel until it fits.Doesn't work? Bash to bits."—Dwarven forging song

illus. Gary Ruddell # 179/0

Demon's Horn

    2
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

illus. Alan Pollack # 294/0

Demystify

    W
Instant

Destroy target enchantment.

illus. Christopher Rush # 13/0

Diabolic Tutor

    2 B B
Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

The best ideas often come from the worst minds.

illus. Rick Farrell # 125/0

Disrupting Scepter

    3
Artifact

3, T: Target player discards a card. Activate this ability only during your turn.

"True power is controlling not only the hearts of your subjects, but their minds as well."

illus. Stuart Griffin # 295/0

Dragon's Claw

    2
Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

illus. Alan Pollack # 296/0

Dream Prowler

    2 U U
Creature - Illusion

Dream Prowler can't be blocked as long as it's attacking alone.

"To think that some find sleep a restful state."—Volrath

illus. Matt Cavotta # 74/0

1/5

Drudge Skeletons

    1 B
Creature - Skeleton

B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." —Nevinyrral, Necromancer's Handbook

illus. Jim Nelson # 126/0

1/1

Eager Cadet

    W
Creature - Human Soldier

"Training? Seeing my crops burnt to cinders was all the ‘training' I needed."

illus. Scott M. Fischer # 1/0

1/1

Early Harvest

    1 G G
Instant

Target player untaps all basic lands they control.

"Earth's increase, foison plenty, Barns and garners never empty:Vines with clust'ring bunches growing; Plants with goodly burden bowing." —William Shakespeare, The Tempest

illus. Heather Hudson # 235/0

Elvish Bard

    3 G G
Creature - Elf Shaman

All creatures able to block Elvish Bard do so.

Helplessly drawn in, the bard's enemies quickly find there's more than song to be found.

illus. Rob Alexander # 236/0

2/4

Elvish Berserker

    G
Creature - Elf Berserker

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Their fury scatters enemies like a pile of dry leaves.

illus. Paolo Parente # 237/0

1/1

Elvish Champion

    1 G G
Creature - Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless bladesTo fight a countless foe on high."—Elvish hymn

illus. D. Alexander Gregory # 238/0

2/2

Elvish Piper

    3 G
Creature - Elf Shaman

G, T: You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.—Elvish teaching

illus. Rebecca Guay # 239/0

1/1

Elvish Warrior

    G G
Creature - Elf Warrior

"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."

illus. Christopher Moeller # 240/0

2/3

Emperor Crocodile

    3 G
Creature - Crocodile

When you control no other creatures, sacrifice Emperor Crocodile.

The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.

illus. Kev Walker # 241/0

5/5

Enfeeblement

    B B
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.

"If it is weak, either kill it or ignore it. Anything else honors it."—Kaervek

illus. John Bolton # 127/0

Enormous Baloth

    6 G
Creature - Beast

Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.

illus. Mark Tedin # 9/0

7/7

Enrage

    X R
Instant

Target creature gets +X/+0 until end of turn.

The barbarians call it "touching the soul of the dragon."

illus. Justin Sweet # 180/0

Evacuation

    3 U U
Instant

Return all creatures to their owners' hands.

Which is more unsettling: the roar of battle or the silence that follows?

illus. Rob Alexander # 75/0

Execute

    2 B
Instant

Destroy target white creature. It can't be regenerated.

Draw a card.

"Any fool who would die for honor is better off dead."—Cabal Patriarch

illus. Gary Ruddell # 128/0

Exhaustion

    2 U
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Tired doesn't even begin to cover it.

illus. Paolo Parente # 76/0

Fear

    B B
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Don't fear the darkness. Fear what it hides."—Remin, venerable monk

illus. Adam Rex # 129/0

Fellwar Stone

    2
Artifact

T: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"—Mairsil, the Pretender

illus. John Avon # 297/0

Festering Goblin

    B
Creature - Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

illus. Thomas M. Baxa # 130/0

1/1

Final Punishment

    3 B B
Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment.

illus. Matt Thompson # 131/0

Firebreathing

    R
Enchantment - Aura

Enchant creature

R: Enchanted creature gets +1/+0 until end of turn.

illus. Mike Kerr # 181/0

Fishliver Oil

    1 U
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

illus. Ralph Horsley # 77/0

Flame Wave

    3 R R R R
Sorcery

Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

"I hear the roaring of a wave whose waters are red and whose mists are black."—Oracle en-Vec

illus. Donato Giancola # 182/0

Flashfires

    3 R
Sorcery

Destroy all Plains.

Dry grass is tinder before the spark.

illus. Randy Gallegos # 183/0

Fleeting Image

    2 U
Creature - Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.)

1U: Return Fleeting Image to its owner's hand.

"Beware lest you lose the substance by grasping at the shadow."—Aesop, Fables, trans. Jacobs

illus. Dave Dorman # 78/0

2/1

Flight

    U
Enchantment - Aura

Enchant creature

Enchanted creature has flying.

illus. Arnie Swekel # 79/0

Flowstone Crusher

    3 R R
Creature - Beast

R: Flowstone Crusher gets +1/-1 until end of turn.

"What's better than smashing things with a rock? A rock that gets up and smashes things for you."—Toggo, goblin weaponsmith

illus. Ben Thompson # 184/0

4/4

Flowstone Shambler

    2 R
Creature - Beast

R: Flowstone Shambler gets +1/-1 until end of turn.

Flowstone troops are notoriously difficult to keep in formation.

illus. Jim Nelson # 185/0

2/2

Flowstone Slide

    X 2 R R
Sorcery

All creatures get +X/-X until end of turn.

It may look like soil, but its nature is malice.

illus. Chippy # 186/0

Foot Soldiers

    3 W
Creature - Human Soldier

Infantry deployment is the art of putting your troops in the wrong place at the right time.

illus. Kev Walker # 14/0

2/4

Force of Nature

    2 G G G G
Creature - Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG.

illus. Greg Staples # 242/0

8/8

Forest

Basic Land - Forest

G

illus. John Avon # 347/0

Forest

Basic Land - Forest

G

illus. John Avon # 350/0

Forest

Basic Land - Forest

G

illus. John Avon # 349/0

Forest

Basic Land - Forest

illus. John Avon # 348/0

Form of the Dragon

    4 R R R
Enchantment

At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.

At the beginning of each end step, your life total becomes 5.

Creatures without flying can't attack you.

illus. Carl Critchlow # 187/0

Foul Imp

    B B
Creature - Imp

Flying

When Foul Imp enters the battlefield, you lose 2 life.

The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.

illus. Kev Walker # 132/0

2/2

Fugitive Wizard

    U
Creature - Human Wizard

The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.

illus. Jim Nelson # 80/0

1/1

Furnace of Rath

    1 R R R
Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

illus. John Matson # 188/0

Giant Cockroach

    3 B
Creature - Insect

Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.

illus. Heather Hudson # 133/0

4/2

Giant Growth

    G
Instant

Target creature gets +3/+3 until end of turn.

illus. Jim Murray # 243/0

Giant Octopus

    3 U
Creature - Octopus

"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."—Jules Verne, Twenty Thousand Leagues under the Sea, trans. Lewis

illus. Heather Hudson # 4/0

3/3

Giant Spider

    3 G
Creature - Spider

Reach (This creature can block creatures with flying.)

Watching the spider's web—Llanowar expression meaning"focusing on the wrong thing"

illus. Randy Gallegos # 244/0

2/4

Gift of Estates

    1 W
Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

illus. Hugh Jamieson # 15/0

Glorious Anthem

    1 W W
Enchantment

Creatures you control get +1/+1.

Each victory adds a new verse.

illus. Kev Walker # 16/0

Glory Seeker

    1 W
Creature - Human Soldier

The turning of the tide always begins with one soldier's decision to head back into the fray.

illus. Dave Dorman # 17/0

2/2

Gluttonous Zombie

    4 B
Creature - Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Greed and gluttony led him to death. Now they are his greatest assets.

illus. Thomas M. Baxa # 134/0

3/3

Goblin Balloon Brigade

    R
Creature - Goblin Warrior

R: Goblin Balloon Brigade gains flying until end of turn.

They patched the holes, loaded their sharpest rocks, spanked their children one last time, and lurched off into the sunset.

illus. Lars Grant-West # 189/0

1/1

Goblin Brigand

    1 R
Creature - Goblin Warrior

Goblin Brigand attacks each combat if able.

Like a loaded cannon—point and shoot.

illus. Arnie Swekel # 190/0

2/2

Goblin Chariot

    2 R
Creature - Goblin Warrior

Haste (This creature can attack the turn it comes under your control.)

The hardest part of his training is learning not to eat the boar.

illus. John Howe # 191/0

2/2

Goblin King

    1 R R
Creature - Goblin

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .

illus. Ron Spears # 192/0

2/2

Goblin Mountaineer

    R
Creature - Goblin Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

The only thing worse than a goblin is a goblin that knows his way around.

illus. Pete Venters # 193/0

1/1

Goblin Piker

    1 R
Creature - Goblin Warrior

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

illus. DiTerlizzi # 194/0

2/1

Goblin Raider

    1 R
Creature - Goblin Warrior

Goblin Raider can't block.

He's smart for a goblin. He can do two things: hit and run.

illus. Greg Staples # 8/0

2/2

Goblin Sky Raider

    2 R
Creature - Goblin Warrior

Flying (This creature can't be blocked except by creatures with flying or reach.)

The goblin word for "flying" is more accurately translated as "falling slowly."

illus. Daren Bader # 195/0

1/2

Grave Pact

    1 B B B
Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave."—Crovax, ascendant evincar

illus. Puddnhead # 135/0

Gravedigger

    3 B
Creature - Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

illus. Dermot Power # 136/0

2/2

Greater Good

    2 G G
Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

"To examine the causes of life, we must first have recourse to death."—Mary Shelley, Frankenstein

illus. Douglas Shuler # 245/0

Grizzly Bears

    1 G
Creature - Bear

Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

illus. D. J. Cleland-Hura # 246/0

2/2

Groundskeeper

    G
Creature - Human Druid

1G: Return target basic land card from your graveyard to your hand.

"Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil."

illus. Alan Rabinowitz # 247/0

1/1

Guerrilla Tactics

    1 R
Instant

Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

illus. Ron Spencer # 196/0

Hell's Caretaker

    3 B
Creature - Horror

T, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.

illus. Greg Staples # 137/0

1/1

Highway Robber

    2 B B
Creature - Human Mercenary

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

"Tonight, madam, it's your money and your life."

illus. Kev Walker # 138/0

2/2

Hill Giant

    3 R
Creature - Giant

Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

illus. Dany Orizio # 197/0

3/3

Hollow Dogs

    4 B
Creature - Zombie Hound

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.

illus. Jeff Miracola # 139/0

3/3

Holy Day

    W
Instant

Prevent all combat damage that would be dealt this turn.

"The day of Spirits; my soul's calm retreat / Which none disturb"—Henry Vaughan, "The Night"

illus. Pete Venters # 18/0

Holy Strength

    W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2.

Such power protects the body with the strength of the soul.

illus. Scott M. Fischer # 19/0

Honor Guard

    W
Creature - Human Soldier

W: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.

illus. Mark Zug # 20/0

1/1

Horned Turtle

    2 U
Creature - Turtle

It doesn't like having visitors . . . unless it's having them for lunch.

illus. DiTerlizzi # 81/0

1/4

Horror of Horrors

    3 B B
Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

illus. Simon Bisley # 140/0

Howling Mine

    2
Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Legend has it that the mine howls out the last words of those who died inside.

illus. Dana Knutson # 298/0

Hunted Wumpus

    3 G
Creature - Beast

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Just one can feed a dozen people for a month.

illus. Thomas M. Baxa # 248/0

6/6

Hypnotic Specter

    1 B B
Creature - Specter

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

illus. Greg Staples # 141/0

2/2

Icy Manipulator

    4
Artifact

1, T: Tap target artifact, creature, or land.

In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.

illus. Matt Cavotta # 299/0

Imaginary Pet

    1 U
Creature - Illusion

At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

"It followed me home. Can I keep it?"

illus. Christopher Rush # 82/0

4/4

Index

    U
Sorcery

Look at the top five cards of your library, then put them back in any order.

"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."

illus. Kev Walker # 5/0

Infantry Veteran

    W
Creature - Human Soldier

T: Target attacking creature gets +1/+1 until end of turn.

"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."

illus. Christopher Rush # 21/0

1/1

Inspirit

    2 W
Instant

Untap target creature. It gets +2/+4 until end of turn.

"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike"—General Douglas MacArthur,to the people of the Philippines

illus. Simon Bisley # 22/0

Island

Basic Land - Island

illus. John Avon # 336/0

Island

Basic Land - Island

U

illus. Tony Szczudlo # 337/0

Island

Basic Land - Island

U

illus. John Avon # 335/0

Island

Basic Land - Island

U

illus. Scott Bailey # 338/0

Ivory Mask

    2 W W
Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.

illus. Glen Angus # 23/0

Jade Statue

    4
Artifact

2: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.

"The paradox of jade statues is that their victims never really expect attack, but they are never completely surprised either."—Kabel, Tolarian archivist

illus. Jim Pavelec # 300/0

Jester's Cap

    4
Artifact

2, T, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles their library.

"Know your foes' strengths as well as their weaknesses."—Arcum Dagsson, Soldevi machinist

illus. D. Alexander Gregory # 301/0

Kami of Old Stone

    3 W
Creature - Spirit

"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."—Snow-Fur, kitsune poet

illus. Stephen Tappin # 24/0

1/7

Karplusan Forest

Land

T: Add C.

T: Add R or G. Karplusan Forest deals 1 damage to you.

illus. John Avon # 321/0

Karplusan Yeti

    3 R R
Creature - Yeti

T: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.

illus. Wayne England # 198/0

3/3

Kavu Climber

    3 G G
Creature - Kavu

When Kavu Climber enters the battlefield, draw a card.

"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."—Taseen, elvish bard

illus. Rob Alexander # 249/0

3/3

King Cheetah

    3 G
Creature - Cat

Flash

If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend.—Suq'Ata wisdom

illus. Terese Nielsen # 250/0

3/2

Kird Ape

    R
Creature - Ape

Kird Ape gets +1/+2 as long as you control a Forest.

It puts the "fur" in "fury."

illus. Terese Nielsen # 199/0

1/1

Kraken's Eye

    2
Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.

illus. Alan Pollack # 302/0

Lava Axe

    4 R
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch"

illus. Brian Snoddy # 200/0

Leonin Skyhunter

    W W
Creature - Cat Knight

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

illus. Kev Walker # 25/0

2/2

Levitation

    2 U U
Enchantment

Creatures you control have flying.

Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.

illus. Heather Hudson # 83/0

Ley Druid

    2 G
Creature - Human Druid

T: Untap target land.

After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.

illus. Edward P. Beard, Jr. # 251/0

1/1

Lightning Elemental

    3 R
Creature - Elemental

Haste (This creature can attack and T as soon as it comes under your control.)

"A flash of the lightning, a break of the wave,He passes from life to his rest in the grave."—William Knox, "Mortality"

illus. Kev Walker # 201/0

4/1

Llanowar Behemoth

    3 G G
Creature - Elemental

Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.

"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."—Gerrard of the Weatherlight

illus. Kev Walker # 252/0

4/4

Llanowar Elves

    G
Creature - Elf Druid

T: Add G.

One bone broken for every twig snapped underfoot.—Llanowar penalty for trespassing

illus. Kev Walker # 253/0

1/1

Llanowar Wastes

Land

T: Add C.

T: Add B or G. Llanowar Wastes deals 1 damage to you.

illus. Rob Alexander # 322/0

Looming Shade

    2 B
Creature - Shade

B: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.

illus. Kev Walker # 142/0

1/1

Lord of the Undead

    1 B B
Creature - Zombie

Other Zombie creatures get +1/+1.

1B, T: Return target Zombie card from your graveyard to your hand.

"I confer with Death itself. What could you possibly do to injure me?"

illus. Brom # 143/0

2/2

Loxodon Warhammer

    3
Artifact - Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip 3

illus. Jeremy Jarvis # 303/0

Lumengrid Warden

    1 U
Creature - Human Wizard

His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.

illus. Francis Tsai # 84/0

1/3

Magnivore

    2 R R
Creature - Lhurgoyf

Haste (This creature can attack the turn it comes under your control.)

Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

illus. Carl Critchlow # 202/0

*/*

Mahamoti Djinn

    4 U U
Creature - Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

illus. Greg Staples # 85/0

5/6

Mana Clash

    R
Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

illus. Ron Spencer # 203/0

Mana Leak

    1 U
Instant

Counter target spell unless its controller pays 3.

The fatal flaw in every plan is the assumption that you know more than your enemy.

illus. Christopher Rush # 86/0

Marble Titan

    3 W
Creature - Giant

Creatures with power 3 or greater don't untap during their controllers' untap steps.

It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.

illus. Brom # 26/0

3/3

Maro

    2 G G
Creature - Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

illus. Stuart Griffin # 254/0

*/*

Master Decoy

    1 W
Creature - Human Soldier

W, T: Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

illus. Ben Thompson # 27/0

1/2

Master Healer

    4 W
Creature - Human Cleric

T: Prevent the next 4 damage that would be dealt to any target this turn.

Behind his eyes is the pain of every soldier his hands have healed.

illus. Adam Rex # 28/0

1/4

Megrim

    2 B
Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"You can run from your pain, but you will tire before it does."—Gerrard of the Weatherlight

illus. Nick Percival # 144/0

Mending Hands

    W
Instant

Prevent the next 4 damage that would be dealt to any target this turn.

"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope." —Tender-Hand, kitsune healer

illus. Douglas Shuler # 29/0

Might of Oaks

    3 G
Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this"

illus. Greg Staples # 255/0

Millstone

    2
Artifact

2, T: Target player puts the top two cards of their library into their graveyard.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

illus. John Avon # 304/0

Mind Bend

    U
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

illus. Tony Szczudlo # 87/0

Mind Rot

    2 B
Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them."—Volrath

illus. Steve Luke # 145/0

Mindslicer

    2 B B
Creature - Horror

When Mindslicer dies, each player discards their hand.

It is the thing that goes bump in the night.

illus. Kev Walker # 146/0

4/3

Mogg Sentry

    R
Creature - Goblin Warrior

Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.

Nothing makes a mogg madder than having to wake up.

illus. Greg Staples # 204/0

1/1

Mortivore

    2 B B
Creature - Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

B: Regenerate Mortivore.

illus. Anthony S. Waters # 147/0

*/*

Mountain

Basic Land - Mountain

R

illus. Rob Alexander # 346/0

Mountain

Basic Land - Mountain

R

illus. John Avon # 343/0

Mountain

Basic Land - Mountain

illus. John Avon # 344/0

Mountain

Basic Land - Mountain

R

illus. John Avon # 345/0

Nantuko Husk

    2 B
Creature - Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace.—Nantuko teaching

illus. Carl Critchlow # 148/0

2/2

Natural Affinity

    2 G
Instant

All lands become 2/2 creatures until end of turn. They're still lands.

As long as the dryads are a part of the forest, the forest is a part of the army.

illus. Pete Venters # 256/0

Natural Spring

    3 G G
Sorcery

Target player gains 8 life.

The dying ask for water because they know it contains life.

illus. Janine Johnston # 257/0

Naturalize

    1 G
Instant

Destroy target artifact or enchantment.

"Well, it also makes a very nice flower pot. . . ."—Arcum Dagsson, Soldevi machinist

illus. Jeff Miracola # 258/0

Needle Storm

    2 G
Sorcery

Needle Storm deals 4 damage to each creature with flying.

The rain is driven like nails.

illus. Val Mayerik # 259/0

Nekrataal

    2 B B
Creature - Human Assassin

First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

illus. Adrian Smith # 149/0

2/1

Nightmare

    5 B
Creature - Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

illus. Carl Critchlow # 150/0

*/*

Norwood Ranger

    G
Creature - Elf Scout

The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.

illus. Ron Spencer # 260/0

1/2

Ogre Taskmaster

    3 R
Creature - Ogre

Ogre Taskmaster can't block.

Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.

illus. Dany Orizio # 205/0

4/3

Oracle's Attendants

    3 W
Creature - Human Soldier

T: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

They follow the prophecy to each new prophet, guarding the future from the present.

illus. Dany Orizio # 30/0

1/5

Orcish Artillery

    1 R R
Creature - Orc Warrior

T: Orcish Artillery deals 2 damage to any target and 3 damage to you.

"So they want to kill my men? Well two can play at that game."—General Khurzog

illus. Jeff Miracola # 206/0

1/3

Order of the Sacred Bell

    3 G
Creature - Human Monk

"My brother, it may now be time to ring the bell and put out the call for aid."

illus. Carl Critchlow # 261/0

4/3

Ornithopter

    0
Artifact Creature - Thopter

Flying

"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."—Urza, in his apprenticeship

illus. Dana Knutson # 305/0

0/2

Overgrowth

    2 G
Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional GG.

illus. Christopher Rush # 262/0

Pacifism

    1 W
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

illus. Robert Bliss # 31/0

Paladin en-Vec

    1 W W
Creature - Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

illus. Simon Bisley # 32/0

2/2

Panic Attack

    2 R
Sorcery

Up to three target creatures can't block this turn.

Sometimes everyone decides to go for help at the same time.

illus. Mike Ploog # 207/0

Peace of Mind

    1 W
Enchantment

W, Discard a card: You gain 3 life.

"What can a peasant get for free that an emperor can never buy?"—Dal riddle

illus. Randy Elliott # 33/0

Pegasus Charger

    2 W
Creature - Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

illus. Val Mayerik # 34/0

2/1

Persecute

    2 B B
Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"Of all the tyrannies on humane kindThe worst is that which persecutes the mind."—John Dryden,"The Hind and the Panther"

illus. D. Alexander Gregory # 151/0

Phantom Warrior

    1 U U
Creature - Illusion Warrior

Phantom Warrior can't be blocked.

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."—Ralph Waldo Emerson, "Illusions"

illus. Greg Staples # 88/0

2/2

Phyrexian Arena

    1 B B
Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

illus. Carl Critchlow # 152/0

Phyrexian Gargantua

    4 B B
Creature - Horror

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

illus. Carl Critchlow # 153/0

4/4

Phyrexian Hulk

    6
Artifact Creature - Golem

It doesn't think. It doesn't feel.It doesn't laugh or cry.All it does from dusk till dawnIs make the soldiers die.—Onean children's rhyme

illus. Matthew D. Wilson # 306/0

5/4

Plagiarize

    3 U
Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

illus. Jeremy Jarvis # 89/0

Plague Beetle

    B
Creature - Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

illus. Tom Fleming # 154/0

1/1

Plague Wind

    7 B B
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy."—Keld Triumphant

illus. Alan Pollack # 155/0

Plains

Basic Land - Plains

W

illus. John Avon # 331/0

Plains

Basic Land - Plains

illus. Matthew Mitchell # 332/0

Plains

Basic Land - Plains

W

illus. John Avon # 333/0

Plains

Basic Land - Plains

W

illus. Fred Fields # 334/0

Polymorph

    3 U
Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

illus. Robert Bliss # 90/0

Puppeteer

    2 U
Creature - Human Wizard

U, T: You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

illus. Scott M. Fischer # 91/0

1/2

Pyroclasm

    1 R
Sorcery

Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep."—Bogardan mage

illus. John Avon # 208/0

Quicksand

Land

T: Add C.

T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

illus. Roger Raupp # 323/0

Raging Goblin

    R
Creature - Goblin Berserker

Haste (This creature can attack and T as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

illus. Jeff Miracola # 209/0

1/1

Raise Dead

    B
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

illus. Carl Critchlow # 156/0

Rampant Growth

    1 G
Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Nature grows solutions to her problems.

illus. Tom Kyffin # 263/0

Rathi Dragon

    2 R R
Creature - Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.

illus. Christopher Rush # 210/0

5/5

Ravenous Rats

    1 B
Creature - Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to the rats. Everything is simply another meal.

illus. Carl Critchlow # 157/0

1/1

Razortooth Rats

    2 B
Creature - Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Men and rats both hunger: we for our playthings; they, for us."—Crovax, ascendant evincar

illus. Carl Critchlow # 158/0

2/1

Reclaim

    G
Instant

Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.

illus. Andrew Robinson # 264/0

Reflexes

    R
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

illus. Donato Giancola # 211/0

Regeneration

    1 G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

illus. Adam Rex # 265/0

Relentless Assault

    2 R R
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

illus. Greg & Tim Hildebrandt # 212/0

Reminisce

    2 U
Sorcery

Target player shuffles their graveyard into their library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.

illus. Ralph Horsley # 92/0

Remove Soul

    1 U
Instant

Counter target creature spell.

When your enemies are denied soldiers, they are denied victory.

illus. Adam Rex # 93/0

Reverse Damage

    1 W W
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

"My enemy's hatred is his weakness. My enemy's anger is my strength."—Remin, venerable monk

illus. Thomas Gianni # 35/0

Rewind

    2 U U
Instant

Counter target spell. Untap up to four lands.

"Let's go over this one more time. . . ."

illus. Dermot Power # 94/0

Righteousness

    W
Instant

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

illus. Mike Dringenberg # 36/0

River Bear

    3 G
Creature - Bear

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.

illus. Una Fricker # 266/0

3/3

Rod of Ruin

    4
Artifact

3, T: Rod of Ruin deals 1 damage to any target.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.

illus. Eric Deschamps # 307/0

Rogue Kavu

    1 R
Creature - Kavu

Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

Every litter of kavu yields one cub that refuses to hunt with the pack.

illus. Darrell Riche # 213/0

1/1

Rootbreaker Wurm

    5 G G
Creature - Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

illus. Richard Kane Ferguson # 267/0

6/6

Rootwalla

    2 G
Creature - Lizard

1G: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

illus. Roger Raupp # 268/0

2/2

Royal Assassin

    1 B B
Creature - Human Assassin

T: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

illus. Mark Zug # 159/0

1/1

Rukh Egg

    3 R
Creature - Bird

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.

illus. Mark Zug # 214/0

0/3

Sacred Ground

    1 W
Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.

illus. Gary Ruddell # 37/0

Sacred Nectar

    1 W
Sorcery

You gain 4 life.

"Over the silver mountains,Where spring the nectar fountains, There will I kiss The bowl of bliss;And drink my everlasting fill. . . ."—Sir Walter Raleigh, "The Pilgrimage"

illus. Janine Johnston # 38/0

Sage Aven

    3 U
Creature - Bird Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.

illus. Randy Gallegos # 95/0

1/3

Samite Healer

    1 W
Creature - Human Cleric

T: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

illus. Anson Maddocks # 39/0

1/1

Sanctum Guardian

    1 W W
Creature - Human Cleric

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

illus. Donato Giancola # 40/0

1/4

Sandstone Warrior

    2 R R
Creature - Human Soldier Warrior

First strike (This creature deals combat damage before creatures without first strike.)

R: Sandstone Warrior gets +1/+0 until end of turn.

illus. Lars Grant-West # 215/0

1/3

Savannah Lions

    W
Creature - Cat

Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.—Somali proverb

illus. Carl Critchlow # 41/0

2/1

Scaled Wurm

    7 G
Creature - Wurm

The wurms become so big, a single scale can be used as a roof for a human dwelling.

illus. Wayne England # 269/0

7/6

Scathe Zombies

    2 B
Creature - Zombie

"They groaned, they stirred, they all uprose,Nor spake, nor moved their eyes;It had been strange, even in a dream,To have seen those dead men rise."—Samuel Taylor Coleridge,"The Rime of the Ancient Mariner"

illus. Kev Walker # 160/0

2/2

Sea Eagle

    1 U
Creature - Bird

Flying

Where air meets water, fish meets talon.

illus. Anthony S. Waters # ?/0

1/1

Sea Monster

    4 U U
Creature - Serpent

Sea Monster can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

illus. Daniel Gelon # 96/0

6/6

Sea's Claim

    U
Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Enchanted land is an Island.

"Who's the crazy one now?"—Torgle, mountaintop boatmaker

illus. Thomas Gianni # 97/0

Seasoned Marshal

    2 W W
Creature - Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

"We are not interested in the possibilities of defeat."—Queen Victoria

illus. Matthew D. Wilson # 42/0

2/2

Seedborn Muse

    3 G G
Creature - Spirit

Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure."—Kamahl, druid acolyte

illus. Adam Rex # 270/0

2/4

Seething Song

    2 R
Instant

Add RRRRR.

"The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm."—Charles Colton

illus. Martina Pilcerova # 216/0

Sengir Vampire

    3 B B
Creature - Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

illus. Kev Walker # 161/0

4/4

Serpent Warrior

    2 B
Creature - Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.

illus. Ron Spencer # 162/0

3/3

Serra Angel

    3 W W
Creature - Angel

Flying, vigilance

When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.

illus. Greg Staples # 43/0

4/4

Serra's Blessing

    1 W
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."

illus. Rebecca Guay # 44/0

Shard Phoenix

    4 R
Creature - Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.

RRR: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.

illus. Paolo Parente # 217/0

2/2

Shatter

    1 R
Instant

Destroy target artifact.

illus. Jason Alexander Behnke # 218/0

Shivan Dragon

    4 R R
Creature - Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

R: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

illus. Donato Giancola # 219/0

5/5

Shivan Reef

Land

T: Add C.

T: Add U or R. Shivan Reef deals 1 damage to you.

illus. Rob Alexander # 324/0

Shock

    R
Instant

Shock deals 2 damage to any target.

"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly." —Wandering mage

illus. Randy Gallegos # 220/0

Sift

    3 U
Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

illus. Jeremy Jarvis # 98/0

Silklash Spider

    3 G G
Creature - Spider

Reach

XGG: Silklash Spider deals X damage to each creature with flying.

The only thing that flies over the Krosan Forest is the wind.

illus. Iain McCaig # 271/0

2/7

Skyhunter Prowler

    2 W
Creature - Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

illus. Vance Kovacs # 45/0

1/3

Slate of Ancestry

    4
Artifact

4, T, Discard your hand: Draw a card for each creature you control.

The pattern of life can be studied like a book, if you know how to read it.

illus. Corey D. Macourek # 308/0

Slay

    2 B
Instant

Destroy target green creature. It can't be regenerated.

Draw a card.

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.

illus. Ben Thompson # 163/0

Sleight of Hand

    U
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"Gambling with mages never is."—Remin, venerable monk

illus. Jim Murray # 99/0

Soul Feast

    3 B B
Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

illus. Adam Rex # 164/0

Soul Warden

    W
Creature - Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

Count carefully the souls and see that none are lost.—Vec teaching

illus. Randy Gallegos # 46/0

1/1

Spellbook

    0
Artifact

You have no maximum hand size.

"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."—Karn, silver golem

illus. Andrew Goldhawk # 309/0

Spined Wurm

    4 G
Creature - Wurm

"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan"—Wandering mage

illus. Carl Critchlow # 10/0

5/4

Spineless Thug

    1 B
Creature - Zombie Mercenary

Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.

illus. Matthew D. Wilson # 165/0

2/2

Spirit Link

    W
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

illus. Kev Walker # 47/0

Stone Rain

    2 R
Sorcery

Destroy target land.

illus. John Matson # 221/0

Storage Matrix

    3
Artifact

As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.

illus. Patrick Ho # 310/0

Storm Crow

    1 U
Creature - Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

illus. John Matson # 100/0

1/2

Story Circle

    1 W W
Enchantment

As Story Circle enters the battlefield, choose a color.

W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

illus. Alan Pollack # 48/0

Stream of Life

    X G
Sorcery

Target player gains X life.

illus. Andrew Goldhawk # 272/0

Sudden Impact

    3 R
Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."—Dravus, lava mage

illus. Simon Bisley # 222/0

Sulfurous Springs

Land

T: Add C.

T: Add B or R. Sulfurous Springs deals 1 damage to you.

illus. Rob Alexander # 325/0

Summer Bloom

    1 G
Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

illus. Nicola Leonard # 273/0

Suntail Hawk

    W
Creature - Bird

Flying

Its eye the glaring sun, its cry the keening wind.

illus. Heather Hudson # 49/0

1/1

Swamp

Basic Land - Swamp

B

illus. Bob Eggleton # 339/0

Swamp

Basic Land - Swamp

B

illus. Dan Frazier # 341/0

Swamp

Basic Land - Swamp

B

illus. Larry Elmore # 342/0

Swamp

Basic Land - Swamp

illus. John Avon # 340/0

Swarm of Rats

    1 B
Creature - Rat

Swarm of Rats's power is equal to the number of Rats you control.

"Rats, rats, rats Hundreds, thousands, millions of them, and every one a life."—Bram Stoker, Dracula

illus. Kev Walker # 166/0

*/1

Tanglebloom

    1
Artifact

1, T: You gain 1 life.

The bloom contains no seeds. It's meant only to nourish the forest's inhabitants.

illus. Val Mayerik # 311/0

Teferi's Puzzle Box

    4
Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

illus. Donato Giancola # 312/0

Telepathy

    U
Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

illus. Matthew D. Wilson # 101/0

Tempest of Light

    2 W
Instant

Destroy all enchantments.

"Let everything return to its true nature, so that destiny may take its course."

illus. Wayne England # 50/0

Temporal Adept

    1 U U
Creature - Human Wizard

UUU, T: Return target permanent to its owner's hand.

"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"—Temporal Manipulation 101 final exam,Tolarian Academy

illus. Mark Tedin # 102/0

1/1

Thieving Magpie

    2 U U
Creature - Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

illus. Una Fricker # 103/0

1/3

Thought Courier

    1 U
Creature - Human Wizard

T: Draw a card, then discard a card.

"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."

illus. Stephen Tappin # 104/0

1/1

Thran Golem

    5
Artifact Creature - Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

As a beaver's teeth grow unchecked without regular use, so does the golem's armor grow without regular battles.

illus. Ron Spears # 313/0

3/3

Threaten

    2 R
Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.)

Goblins' motivational techniques are crude, but effective.

illus. Pete Venters # 223/0

Thundermare

    5 R
Creature - Elemental Horse

Haste (This creature can attack the turn it comes under your control.)

When Thundermare enters the battlefield, tap all other creatures.

Its hooves strike lightning and the thunder follows quickly after.

illus. Bob Eggleton # 224/0

5/5

Tidal Kraken

    5 U U U
Creature - Kraken

Tidal Kraken can't be blocked.

To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.

illus. Christopher Moeller # 105/0

6/6

Tidings

    3 U U
Sorcery

Draw four cards.

"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."—Barrin, master wizard

illus. Pete Venters # 106/0

Time Ebb

    2 U
Sorcery

Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.

illus. Thomas M. Baxa # 107/0

Trade Routes

    1 U
Enchantment

1: Return target land you control to its owner's hand.

1, Discard a land card: Draw a card.

The wise, the righteous, the mighty—the merchant feeds them all.

illus. Matt Cavotta # 108/0

Trained Armodon

    1 G G
Creature - Elephant

Armodons are trained to step on things. Enemy things.

illus. Gary Leach # 274/0

3/3

Traumatize

    3 U U
Sorcery

Target player puts the top half of their library, rounded down, into their graveyard.

You won't know what you're missing.

illus. Greg Staples # 109/0

Treasure Trove

    2 U U
Enchantment

2UU: Draw a card.

"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."—Emma Goldman, "Anarchism"

illus. Brian Despain # 110/0

Tree Monkey

    G
Creature - Monkey

Reach (This creature can block creatures with flying.)

The vines and branches of the jungle canopy are all the wings it needs.

illus. John Matson # 275/0

1/1

Treetop Bracers

    1 G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

illus. Heather Hudson # 276/0

Underground River

Land

T: Add C.

T: Add U or B. Underground River deals 1 damage to you.

illus. Andrew Goldhawk # 326/0

Underworld Dreams

    B B B
Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."—Rabindranath Tagore

illus. Carl Critchlow # 167/0

Unholy Strength

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.

illus. Puddnhead # 168/0

Ur-Golem's Eye

    4
Artifact

T: Add CC.

It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.

illus. Heather Hudson # 314/0

Urza's Mine

Land - Urza’s Mine

T: Add C. If you control an Urza's Power-Plant and an Urza's Tower, add CC instead.

illus. Brian Snoddy # 327/0

Urza's Power Plant

Land - Urza’s Power-Plant

T: Add C. If you control an Urza's Mine and an Urza's Tower, add CC instead.

illus. Brian Snoddy # 328/0

Urza's Tower

Land - Urza’s Tower

T: Add C. If you control an Urza's Mine and an Urza's Power-Plant, add CCC instead.

illus. Brian Snoddy # 329/0

Utopia Tree

    1 G
Creature - Plant

T: Add one mana of any color.

The fruit of this fabled tree takes on the flavor of whatever food you love most.

illus. Gary Ruddell # 277/0

0/2

Venerable Monk

    2 W
Creature - Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

illus. D. Alexander Gregory # 51/0

2/2

Vengeance

    3 W
Sorcery

Destroy target tapped creature.

Bitter as wormwood, sweet as mulled wine.

illus. Paolo Parente # 2/0

Verdant Force

    5 G G G
Creature - Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

illus. DiTerlizzi # 278/0

7/7

Verduran Enchantress

    1 G G
Creature - Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."—Fyndhorn elder

illus. Rob Alexander # 279/0

0/2

Veteran Cavalier

    W W
Creature - Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

Spirit is the sword and experience the sharpening stone.—Arabian proverb

illus. rk post # 52/0

2/2

Viashino Sandstalker

    1 R R
Creature - Viashino Warrior

Haste (This creature can attack the turn it comes under your control.)

At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)

"Some believe sandstalkers to be illusions; those with scars know better."—Zhalfirin Guide to the Desert

illus. Andrew Robinson # 225/0

4/2

Viridian Shaman

    2 G
Creature - Elf Shaman

When Viridian Shaman enters the battlefield, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.

illus. Scott M. Fischer # 280/0

2/2

Vizzerdrix

    6 U
Creature - Rabbit Beast

A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.

illus. Dave Dorman # 7/0

6/6

Volcanic Hammer

    1 R
Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

illus. Ben Thompson # 226/0

Vulshok Morningstar

    2
Artifact - Equipment

Equipped creature gets +2/+2.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

illus. David Martin # 315/0

Wanderguard Sentry

    4 U
Creature - Drone

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

It allows those with dangerous weapons to pass. But not those with dangerous thoughts.

illus. Luca Zontini # 111/0

3/3

Warrior's Honor

    2 W
Instant

Creatures you control get +1/+1 until end of turn.

"No person was ever honored for what he received. Honor has been the reward for what he gave."—Calvin Coolidge

illus. D. Alexander Gregory # 53/0

Weathered Wayfarer

    W
Creature - Human Nomad Cleric

W, T: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

illus. Greg & Tim Hildebrandt # 54/0

1/1

Web

    G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

illus. Hugh Jamieson # 281/0

Weird Harvest

    X G G
Sorcery

Each player may search their library for up to X creature cards, reveal those cards, and put them into their hand. Then each player who searched their library this way shuffles it.

Krosa's distorted groves bear strange fruit.

illus. Bob Petillo # 282/0

Whip Sergeant

    2 R
Creature - Human Soldier

R: Target creature gains haste until end of turn. (It can attack this turn.)

Keldon soldiers learn to move faster than the whip.

illus. Paolo Parente # 227/0

2/1

Wildfire

    4 R R
Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.

illus. Carl Critchlow # 228/0

Will-o'-the-Wisp

    B
Creature - Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

B: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

illus. Rob Alexander # 169/0

0/1

Wind Drake

    2 U
Creature - Drake

Flying

"But high she shoots through air and light,Above all low delay,Where nothing earthly bounds her flight,Nor shadow dims her way."—Thomas Moore, "Oh that I had Wings"

illus. Tom Wänerstrand # 112/0

2/2

Withering Gaze

    2 U
Sorcery

Target opponent reveals their hand. You draw a card for each Forest and green card in it.

"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."

illus. Randy Gallegos # 113/0

Wood Elves

    2 G
Creature - Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Every branch a crossroads, every vine a swift steed.

illus. Christopher Moeller # 283/0

1/1

Worship

    3 W
Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."—Serra

illus. Mark Zug # 55/0

Wrath of God

    2 W W
Sorcery

Destroy all creatures. They can't be regenerated.

illus. Kev Walker # 56/0

Wurm's Tooth

    2
Artifact

Whenever a player casts a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.

illus. Alan Pollack # 316/0

Yavimaya Coast

Land

T: Add C.

T: Add G or U. Yavimaya Coast deals 1 damage to you.

illus. Anthony S. Waters # 330/0

Yavimaya Enchantress

    2 G
Creature - Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

illus. Matthew D. Wilson # 284/0

2/2

Yawgmoth Demon

    4 B B
Creature - Demon

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.

illus. Pete Venters # 170/0

6/6

Zealous Inquisitor

    2 W
Creature - Human Cleric

1W: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.

illus. Wayne England # 57/0

2/2

Zodiac Monkey

    1 G
Creature - Monkey

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

It lives mainly on fruit, leaves, and the occasional nose.

illus. Richard Sardinha # 285/0

2/1

Zombify

    3 B
Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it."—Mystic elder

illus. Mark Romanoski # 171/0

Zur's Weirding

    3 U
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

illus. rk post # 114/0