Magic 2012 Spoilers 249/0
Show TextAcidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
illus. Karl Kopinski # 161/0
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)"Rage courses in every heart, yearning to betray its rational prison."—Sarkhan Vol
illus. Eric Deschamps # 121/0
Adaptive Automaton
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.
illus. Igor Kieryluk # 201/0
Aegis Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
illus. Aleksi Briclot # 1/0
Aether Adept
When Aether Adept enters the battlefield, return target creature to its owner's hand.
"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
illus. Eric Deschamps # 41/0
Alabaster Mage
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."—Alabaster creed
illus. Izzy # 2/0
Alluring Siren
: Target creature an opponent controls attacks you this turn if able.
She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.
illus. Chippy # 42/0
Amphin Cutthroat
"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war."—Gor Muldrak, Cryptohistories
illus. Howard Lyon # 43/0
Angelic Destiny
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
illus. Jana Schirmer & Johannes Voss # 3/0
Angel's Feather
Whenever a player casts a white spell, you may gain 1 life.
The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.
illus. Alan Pollack # 202/0
Angel's Mercy
You gain 7 life.
Angels appear before both the blessed and the cursed, though most don't know which they are until they feel either the angel's kiss or her sword.
illus. Andrew Robinson # 4/0
Arachnus Spinner
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
illus. Karl Kopinski # 162/0
Arachnus Web
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
illus. Karl Kopinski # 163/0
Arbalest Elite
, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.
There are few things as satisfying as a good, healthy thunk.
illus. Chris Rahn # 5/0
Archon of Justice
Flying
When Archon of Justice dies, exile target permanent.
In dark times, Truth bears a blade.
illus. Jason Chan # 6/0
Armored Warhorse
"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."—Sarlena, paladin of the Northern Verge
illus. rk post # 7/0
Assault Griffin
Flying
"Griffins do not serve. They give freely to those they trust."—Amira, skycaptain of Thune
illus. Jesper Ejsing # 8/0
Auramancer
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
illus. Rebecca Guay # 9/0
Autumn's Veil
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.
illus. Kekai Kotaki # 164/0
Aven Fleetwing
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"It was too fast, even for our veteran archers. They might as well have been blowing it kisses."—Vulok, elvish archer
illus. Wayne Reynolds # 44/0
Azure Mage
: Draw a card.
"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."—Azure creed
illus. Izzy # 45/0
Belltower Sphinx
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of their library into their graveyard.
illus. Jim Nelson # 46/0
Benalish Veteran
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
illus. Steven Belledin # 10/0
Birds of Paradise
Flying
: Add one mana of any color.
"The gods used their feathers to paint all the colors of the world."—Yare-Tiva, warden of Gramur forest
illus. Marcelo Vignali # 165/0
Blood Ogre
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)
illus. Christopher Moeller # 122/0
Blood Seeker
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
A drop now is all he needs to find you later.
illus. Greg Staples # 81/0
Bloodlord of Vaasgoth
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
illus. Greg Staples # 82/0
Bloodrage Vampire
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
The most genteel facades hide the most abominable desires.
illus. Steve Prescott # 83/0
Bonebreaker Giant
One thing's for sure—his fists are harder than your skull.
illus. Kev Walker # 123/0
Bountiful Harvest
You gain 1 life for each land you control.
"When we fail to see the beauty in every tree, we are no better than humans."—Saelia, elvish scout
illus. Jason Chan # 166/0
Brindle Boar
Sacrifice Brindle Boar: You gain 4 life.
"Tell the cooks to prepare the fires. Tonight we feast!"—Tolar Wolfbrother, Krosan tracker
illus. Dave Allsop # 167/0
Brink of Disaster
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
"When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push."—Liliana Vess
illus. Alex Horley-Orlandelli # 84/0
Buried Ruin
: Add .
, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.
illus. Franz Vohwinkel # 224/0
Call to the Grave
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
illus. Daarken # 85/0
Carnage Wurm
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
illus. Dave Kendall # 168/0
Celestial Purge
Exile target black or red permanent.
"A world without evil? Boring. Give me vile fiends to smite and banish any day."—Sarlena, paladin of the Northern Verge
illus. David Palumbo # 11/0
Cemetery Reaper
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
illus. Dave Allsop # 86/0
Chandra, the Firebrand
+1: Chandra, the Firebrand deals 1 damage to any target.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
−6: Chandra, the Firebrand deals 6 damage to each of up to six targets.
illus. D. Alexander Gregory # 124/0
Chandra's Outrage
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra never believed in using her "inside voice."
illus. Christopher Moeller # 125/0
Chandra's Phoenix
Flying
Haste (This creature can attack and
as soon as it comes under your control.)Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
illus. Aleksi Briclot # 126/0
Chasm Drake
Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise."—Garl, drake trainer
illus. Anthony Francisco # 48/0
Child of Night
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
illus. Ash Wood # 87/0
Circle of Flame
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?"—Chandra Nalaar
illus. Jaime Jones # 127/0
Combust
This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
illus. Jaime Jones # 128/0
Consume Spirit
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll."—Sorin Markov
illus. Justin Sweet # 88/0
Coral Merfolk
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
illus. rk post # 49/0
Crimson Mage
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
"We wield the fires of rage. War is our blood and destruction our birthright."—Crimson creed
illus. Izzy # 129/0
Crown of Empires
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
"With this crown, assert your authority."—Crown inscription
illus. John Avon # 203/0
Crumbling Colossus
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Crumbling Colossus attacks, sacrifice it at end of combat.
illus. Michael C. Hayes # 204/0
Cudgel Troll
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
illus. Jesper Ejsing # 169/0
Dark Favor
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
When he began to curse what he held holy, his strength grew unrivaled.
illus. Allen Williams # 89/0
Day of Judgment
Destroy all creatures.
illus. Vincent Proce # 12/0
Deathmark
Destroy target green or white creature.
"Let the final vision of doom be etched upon their unblinking eyes."—Zul Ashur, lich lord
illus. Steven Belledin # 90/0
Demon's Horn
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
illus. Alan Pollack # 205/0
Demystify
Destroy target enchantment.
Behind every mage is a trail of shattered lies.
illus. Véronique Meignaud # 13/0
Devouring Swarm
Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.
illus. Wayne England # 91/0
Diabolic Tutor
Search your library for a card and put that card into your hand. Then shuffle your library.
The wise always keep an ear open to the whispers of power.
illus. Greg Staples # 92/0
Disentomb
Return target creature card from your graveyard to your hand.
"Stop complaining. You can rest when you're dead. Oh—sorry."—Liliana Vess
illus. Alex Horley-Orlandelli # 93/0
Distress
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
"Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."
illus. Michael C. Hayes # 94/0
Divination
Draw two cards.
"The key to unlocking this puzzle is within you."—Doriel, mentor of Mistral Isle
illus. Howard Lyon # 50/0
Divine Favor
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
illus. Allen Williams # 14/0
Djinn of Wishes
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
illus. Kev Walker # 51/0
Doom Blade
Destroy target nonblack creature.
illus. Chippy # 95/0
Doubling Chant
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
What's scarier than one of every beast in the forest?
illus. Wayne England # 170/0
Dragon's Claw
Whenever a player casts a red spell, you may gain 1 life.
"If there is a fire that never ceases to burn, it surely lies in the maw of a dragon."—Sarkhan Vol
illus. Alan Pollack # 206/0
Dragonskull Summit
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .
illus. Jon Foster # 225/0
Drifting Shade
Flying
: Drifting Shade gets +1/+1 until end of turn.
It stalks the fens by the light of the full moon, gathering shadows as it floats among them.
illus. Tomasz Jedruszek # 96/0
Drowned Catacomb
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or .
illus. Dave Kendall # 226/0
Druidic Satchel
, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
illus. Matt Stewart # 207/0
Dungrove Elder
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
All the trees of the forest are his army, and every leaf his shield.
illus. Matt Stewart # 171/0
Duskhunter Bat
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flying
The swamps go silent at its approach, but it still hears the heartbeat of the prey within.
illus. Jesper Ejsing # 97/0
Elite Vanguard
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
illus. Mark Tedin # 15/0
Elixir of Immortality
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."—Baron Sengir
illus. Zoltan Boros & Gabor Szikszai # 208/0
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
illus. Karl Kopinski # 172/0
Fiery Hellhound
: Fiery Hellhound gets +1/+0 until end of turn.
There's nothing more exciting than a game of fetch the still-beating heart.
illus. Ted Galaday # 130/0
Fireball
This spell costs
more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets.
illus. Dave Dorman # 131/0
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
The mage breathed in life-giving air and breathed out death-bringing fire.
illus. Aleksi Briclot # 132/0
Flameblast Dragon
Flying
Whenever Flameblast Dragon attacks, you may pay
. If you do, Flameblast Dragon deals X damage to any target.He marks his territory with fire and wrath, etching the mountainside with his charring breath.
illus. Jaime Jones # 133/0
Flashfreeze
Counter target red or green spell.
"Is cold merely the absence of heat, or a force unto itself? Would a display of its power help you decide?"—Zubarek, Icewinder Magus
illus. Brian Despain # 52/0
Flight
Enchant creature
Enchanted creature has flying.
"Those who claim to know the world in its entirety rarely have the requisite perspective."—Ulmarus the Wise
illus. Mark Zug # 53/0
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
About halfway to the target, Snukk vowed that he had been tricked for the last time.
illus. Parente # 134/0
Fog
Prevent all combat damage that would be dealt this turn.
It's hard enough to find your way through uncharted wilderness when you can see the tip of your nose.
illus. Jaime Jones # 173/0
Frost Breath
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
If you have to be stuck somewhere for a while, it's better to be stuck there with a friend.
illus. Mike Bierek # 54/0
Frost Titan
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
illus. Mike Bierek # 55/0
Furyborn Hellkite
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)
Flying
"Careful. A drop of blood here means death for us all."—Kalek, mountain guide
illus. Brad Rigney # 135/0
Garruk, Primal Hunter
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
illus. D. Alexander Gregory # 174/0
Garruk's Companion
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
illus. Efrem Palacios # 175/0
Garruk's Horde
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
illus. Steve Prescott # 176/0
Giant Spider
Reach (This creature can block creatures with flying.)
"The wild is always changing, but it does have a few constants."—Garruk Wildspeaker
illus. Randy Gallegos # 177/0
Gideon Jura
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
−2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
illus. Aleksi Briclot # 16/0
Gideon's Avenger
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
"The good don't sit and wait for the evil to act. They prepare to defend. They prepare to punish."
illus. Randy Gallegos # 17/0
Gideon's Lawkeeper
, : Tap target creature.
"The essence of a lawful society is swift deterrence."
illus. Steve Prescott # 18/0
Glacial Fortress
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .
illus. Franz Vohwinkel # 227/0
Gladecover Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."
illus. Allen Williams # 178/0
Goblin Arsonist
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
With great power comes great risk of getting yourself killed.
illus. Wayne Reynolds # 136/0
Goblin Bangchuckers
: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
illus. Wayne Reynolds # 137/0
Goblin Chieftain
Haste (This creature can attack and
as soon as it comes under your control.)Other Goblin creatures you control get +1/+1 and have haste.
"It's time for the ‘Smash, Smash' song!"
illus. Sam Wood # 138/0
Goblin Fireslinger
: Goblin Fireslinger deals 1 damage to target player or planeswalker.
A rock between your eyes hurts. A burning rock between your eyes ruins your whole day.
illus. Pete Venters # 139/0
Goblin Grenade
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Don't underestimate the aerodynamic qualities of the common goblin.
illus. Kev Walker # 140/0
Goblin Piker
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
illus. DiTerlizzi # 141/0
Goblin Tunneler
: Target creature with power 2 or less can't be blocked this turn.
"The best way over the mountain is through."
illus. Jesper Ejsing # 142/0
Goblin War Paint
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"The secret to our war paint is hot peppers and stinkbugs. Lots of stinkbugs."—Skab, goblin secretkeeper
illus. Austin Hsu # 143/0
Gorehorn Minotaurs
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
illus. Wayne Reynolds # 144/0
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."
illus. Eric Deschamps # 19/0
Grave Titan
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.
illus. Nils Hamm # 98/0
Gravedigger
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
His grim ritual ushers the dead to their new life.
illus. Dermot Power # 99/0
Greater Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
illus. James Ryman # 179/0
Greatsword
Equipped creature gets +3/+0.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)The only blow that matters is the killing blow.
illus. Nic Klein # 209/0
Griffin Rider
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.
illus. Steve Prescott # 20/0
Griffin Sentinel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
illus. Warren Mahy # 21/0
Grim Lavamancer
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
illus. Michael Sutfin # 145/0
Guardians' Pledge
White creatures you control get +2/+2 until end of turn.
A dozen fighting for each other are worth a thousand fighting for themselves.
illus. Christopher Moeller # 22/0
Harbor Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Like most giant monsters villagers worship as gods, it proves a fickle master.
illus. Daarken # 56/0
Hideous Visage
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"Seeing you cower before me is its own reward."
illus. Nils Hamm # 100/0
Honor of the Pure
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
illus. Greg Staples # 23/0
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."—Garruk Wildspeaker
illus. Terese Nielsen # 180/0
Ice Cage
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
illus. Mike Bierek # 57/0
Incinerate
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Spontaneous combustion is a myth. If you burst into flame, someone wanted you to."—Chandra Nalaar
illus. Zoltan Boros & Gabor Szikszai # 146/0
Inferno Titan
: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
illus. Kev Walker # 147/0
Jace, Memory Adept
+1: Draw a card. Target player puts the top card of their library into their graveyard.
0: Target player puts the top ten cards of their library into their graveyard.
−7: Any number of target players each draw twenty cards.
illus. D. Alexander Gregory # 58/0
Jace's Archivist
, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
illus. James Ryman # 59/0
Jace's Erasure
Whenever you draw a card, you may have target player put the top card of their library into their graveyard.
"You should try to clear your mind of idle thoughts. And if you can't, I will."
illus. Jason Chan # 60/0
Jade Mage
: Create a 1/1 green Saproling creature token.
"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."—Jade creed
illus. Izzy # 181/0
Kite Shield
Equipped creature gets +0/+3.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)"To my sword I owe my glory, but to my shield I owe my life."—Sarlena, paladin of the Northern Verge
illus. Jim Pavelec # 210/0
Kraken's Eye
Whenever a player casts a blue spell, you may gain 1 life.
It's seen the wonders of entire worlds trapped in the depths of a bottomless ocean.
illus. Alan Pollack # 211/0
Lava Axe
Lava Axe deals 5 damage to target player or planeswalker.
It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better.
illus. Brian Snoddy # 148/0
Levitation
Creatures you control have flying.
"Why fight over scraps of land when there's so much sky waiting to be claimed?"
illus. Jim Murray # 61/0
Lifelink
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
The spoils of war are not measured only in gold and silver.
illus. Terese Nielsen # 24/0
Lightning Elemental
Haste (This creature can attack and
as soon as it comes under your control.)"Oh, it's easy enough to kill, but I'm not going anywhere near it."—Norin the Wary
illus. Kev Walker # 149/0
Llanowar Elves
: Add .
One bone broken for every twig snapped underfoot.—Llanowar penalty for trespassing
illus. Kev Walker # 182/0
Lord of the Unreal
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
"The dream does not end until I say so."
illus. Jason Chan # 62/0
Lure
Enchant creature
All creatures able to block enchanted creature do so.
It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.
illus. D. Alexander Gregory # 183/0
Lurking Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
illus. Donato Giancola # 184/0
Mana Leak
Counter target spell unless its controller pays
.The fatal flaw in every plan is the assumption that you know more than your enemy.
illus. Howard Lyon # 63/0
Manabarbs
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."—Kamahl, pit fighter
illus. Jeff Miracola # 150/0
Manalith
: Add one mana of any color.
Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
illus. Charles Urbach # 212/0
Manic Vandal
When Manic Vandal enters the battlefield, destroy target artifact.
It's fun. He doesn't need another reason.
illus. Christopher Moeller # 151/0
Master Thief
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Possession is ten-tenths of the law.
illus. Christopher Moeller # 64/0
Merfolk Looter
: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
illus. Austin Hsu # 65/0
Merfolk Mesmerist
, : Target player puts the top two cards of their library into their graveyard.
"Don't you think if I saw a half-woman, half-fish with three glowing eyes, I'd have remembered?"—Drugo, town guard
illus. Jana Schirmer & Johannes Voss # 66/0
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."
illus. Randy Gallegos # 25/0
Mighty Leap
Target creature gets +2/+2 and gains flying until end of turn.
"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."—Brezard Skeinbow, captain of the guard
illus. rk post # 26/0
Mind Control
Enchant creature
You control enchanted creature.
"Every primitive mind has a motive. Easy to find, and eminently exploitable."—Noyan Dar, Tazeem lullmage
illus. Ryan Pancoast # 67/0
Mind Rot
Target player discards two cards.
Not every thought is a good one.
illus. Steve Luke # 101/0
Mind Unbound
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
The creations of the hand are confined by reality. The creations of the mind know no such limits.
illus. Jason Felix # 68/0
Monomania
Target player chooses a card in their hand and discards the rest.
"What do vermin cling to when all hope is lost?"—Sorin Markov
illus. James Ryman # 102/0
Naturalize
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain."—Garruk Wildspeaker
illus. Tim Hildebrandt # 185/0
Negate
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
illus. Jeremy Jarvis # 69/0
Oblivion Ring
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
illus. Franz Vohwinkel # 27/0
Onyx Mage
: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
"We wield death and darkness, powers that make lesser mages tremble in fear."—Onyx creed
illus. Izzy # 103/0
Overrun
Creatures you control get +3/+3 and gain trample until end of turn.
illus. Carl Critchlow # 186/0
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
illus. Robert Bliss # 28/0
Pentavus
Pentavus enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
illus. Greg Staples # 213/0
Peregrine Griffin
Flying
First strike (This creature deals combat damage before creatures without first strike.)
A griffin is not just an eagle's wings and a lion's claws. It is also the fiercest of hearts.
illus. Steve Prescott # 29/0
Personal Sanctuary
During your turn, prevent all damage that would be dealt to you.
"There is a place deep within my soul where no foe can intrude and no tyrant can conquer."—Sarlena, paladin of the Northern Verge
illus. Howard Lyon # 30/0
Phantasmal Bear
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
"You know it to be false, but when its claws find you, what you know won't matter much at all."—Pol Jamaar, illusionist
illus. Ryan Yee # 70/0
Phantasmal Dragon
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Its hunger and ire are no less for being wrought of lies and mist.
illus. Wayne Reynolds # 71/0
Phantasmal Image
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
illus. Nils Hamm # 72/0
Plummet
Destroy target creature with flying.
"Let nothing own the skies but the wind."—Dejara, Giltwood druid
illus. Pete Venters # 187/0
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
Tomorrow belongs to those who prepare for it today.
illus. Dan Scott # 73/0
Pride Guardian
Defender
Whenever Pride Guardian blocks, you gain 3 life.
"Any hotheaded cub can raise a sword in anger."
illus. Chris Rahn # 31/0
Primeval Titan
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
When nature calls, run.
illus. Aleksi Briclot # 188/0
Primordial Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
illus. Aleksi Briclot # 189/0
Quicksilver Amulet
, : You may put a creature card from your hand onto the battlefield.
Those who examine the amulet too closely have been known to become part of its ornate carvings.
illus. Brad Rigney # 214/0
Rampant Growth
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Nature grows solutions to its problems.
illus. Steven Belledin # 190/0
Reassembling Skeleton
: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
"They may show up with the wrong thigh bone or mandible, but they always show up."—Zul Ashur, lich lord
illus. Austin Hsu # 104/0
Reclaim
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
illus. Andrew Robinson # 191/0
Redirect
You may choose new targets for target spell.
"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain."—Jace Beleren, to Garruk Wildspeaker
illus. Izzy # 74/0
Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
For every action, there is a swifter and more violent reaction.
illus. jD # 152/0
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."
illus. Brandon Kitkouski # 192/0
Roc Egg
Defender (This creature can't attack.)
When Roc Egg dies, create a 3/3 white Bird creature token with flying.
A thin shell lies between the roc and a world of bite-sized treats.
illus. Paul Bonner # 32/0
Rootbound Crag
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or .
illus. Matt Stewart # 228/0
Royal Assassin
: Destroy target tapped creature.
An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.
illus. Mark Zug # 105/0
Runeclaw Bear
The only honey it wants is the sweet nectar flowing through your veins.
illus. Jesper Ejsing # 193/0
Rune-Scarred Demon
Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
illus. Michael Komarck # 106/0
Rusted Sentinel
Rusted Sentinel enters the battlefield tapped.
It has to deliberate a moment on the best way to break your face.
illus. Jason Felix # 215/0
Sacred Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."—Aref the Hunter
illus. Matt Stewart # 194/0
Scepter of Empires
: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage to that player or planeswalker instead if you control artifacts named Crown of Empires and Throne of Empires.
"With this scepter, smite your enemies."—Scepter inscription
illus. John Avon # 216/0
Scrambleverse
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Sometimes a little chaos is in order.
illus. Dan Scott # 153/0
Sengir Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
illus. Kev Walker # 107/0
Serra Angel
Flying, vigilance
Follow the light. In its absence, follow her.
illus. Greg Staples # 33/0
Shock
Shock deals 2 damage to any target.
"The beauty of it is they never see it coming. Ever."—Razzix, sparkmage
illus. Jon Foster # 154/0
Siege Mastodon
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"—General Avitora
illus. Matt Cavotta # 34/0
Skinshifter
: Choose one —
• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. Activate this ability only once each turn.
• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. Activate this ability only once each turn.
• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. Activate this ability only once each turn.
illus. Matt Stewart # 195/0
Skywinder Drake
Flying
Skywinder Drake can block only creatures with flying.
It's so light and fragile that it can glide where the air is thinnest.
illus. Dan Scott # 75/0
Slaughter Cry
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
It's rather embarrassing to end up with your head mounted over his hearth.
illus. Matt Cavotta # 155/0
Smallpox
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
illus. Ryan Pancoast # 108/0
Solemn Simulacrum
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
illus. Dan Scott # 217/0
Sorin Markov
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
−3: Target opponent's life total becomes 10.
−7: You control target player during that player's next turn.
illus. Michael Komarck # 109/0
Sorin's Thirst
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
"All your steel won't protect you if your will is weak."
illus. Karl Kopinski # 110/0
Sorin's Vengeance
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
"Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end."
illus. Jana Schirmer & Johannes Voss # 111/0
Sphinx of Uthuun
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
illus. Kekai Kotaki # 76/0
Spirit Mantle
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
The shield of unimpeachable purity is as strong as any wrought on the anvil.
illus. Izzy # 35/0
Stampeding Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The quickest way to get through the jungle is to agitate a rhino and run in its wake.
illus. Steven Belledin # 196/0
Stave Off
Target creature gains protection from the color of your choice until end of turn.
illus. Mark Zug # 36/0
Stingerfling Spider
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
illus. Dave Allsop # 197/0
Stonehorn Dignitary
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.
illus. Dave Kendall # 37/0
Stormblood Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
Blood is holy to those whose god is War.
illus. Min Yum # 156/0
Stormfront Pegasus
Flying
Its hooves touch the earth only when a hero must rise.
illus. rk post # 38/0
Sun Titan
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
illus. Todd Lockwood # 39/0
Sundial of the Infinite
, : End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
illus. Vincent Proce # 218/0
Sunpetal Grove
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or .
illus. Jason Chan # 229/0
Sutured Ghoul
Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
illus. Carl Critchlow # 112/0
Swiftfoot Boots
Equipped creature has hexproof and haste.
Equip
illus. Svetlin Velinov # 219/0
Taste of Blood
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
"How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams."—Bram Stoker, Dracula
illus. Howard Lyon # 113/0
Tectonic Rift
Destroy target land. Creatures without flying can't block this turn.
"You will kneel before me, even if I have to split the earth under your feet!"—Ash Kronor, Keldon warlord
illus. John Avon # 157/0
Thran Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
illus. Ron Spears # 220/0
Throne of Empires
, : Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
"With this throne, unite your nation."—Throne inscription
illus. John Avon # 221/0
Time Reversal
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
"Any oaf can conquer a kingdom. It takes true power to conquer time."—Shai Fusan, archmage
illus. Howard Lyon # 77/0
Timely Reinforcements
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
The gods are not always kind, but they do have a soft spot for plucky underdogs.
illus. Tomasz Jedruszek # 40/0
Titanic Growth
Target creature gets +4/+4 until end of turn.
The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.
illus. Ryan Pancoast # 198/0
Tormented Soul
Tormented Soul can't block and can't be blocked.
Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
illus. Karl Kopinski # 114/0
Trollhide
Enchant creature
Enchanted creature gets +2/+2 and has "
: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)illus. Steven Belledin # 199/0
Turn to Frog
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
illus. Warren Mahy # 78/0
Unsummon
Return target creature to its owner's hand.
"It's nothing personal. I'd just prefer if you weren't."—Ashurel, voidmage
illus. Izzy # 79/0
Vampire Outcasts
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
illus. Clint Cearley # 115/0
Vastwood Gorger
The gorger's insect-like eyes pick up the slightest movement in any direction. Its body then whips toward its prey with startling speed, swallowing it in one engulfing gulp.
illus. Kieran Yanner # 200/0
Vengeful Pharaoh
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
illus. Igor Kieryluk # 116/0
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
"The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered."—Sachimir, Sage of Memories
illus. Terese Nielsen # 80/0
Volcanic Dragon
Flying
Haste (This creature can attack and
as soon as it comes under your control.)Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
illus. Chris Rahn # 158/0
Wall of Torches
Defender (This creature can't attack.)
The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door.
illus. Mike Bierek # 159/0
Warpath Ghoul
Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
illus. rk post # 117/0
Warstorm Surge
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"
illus. Raymond Swanland # 160/0
Worldslayer
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)"If that is what you seek, try looking in craters."—Fodrus, mastersmith
illus. Greg Staples # 222/0
Wring Flesh
Target creature gets -3/-1 until end of turn.
"Don't blame me. You're the one walking around with skin."—Zul Ashur, lich lord
illus. Izzy # 118/0
Wurm's Tooth
Whenever a player casts a green spell, you may gain 1 life.
Jevna Nor lugged it around, bragging of his triumph over the wurm. Luckily, the tavern regulars didn't notice it was only a baby tooth.
illus. Alan Pollack # 223/0
Zombie Goliath
"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."—Zul Ashur, lich lord
illus. E. M. Gist # 119/0
Zombie Infestation
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
illus. Thomas M. Baxa # 120/0